- [NEW] Consola in-game
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@@ -7,6 +7,7 @@ namespace game
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{
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static int param_count = 0;
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static char **params = nullptr;
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static bool should_exit = false;
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static unsigned int ticks_per_frame = 1000/60;
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@@ -15,6 +16,11 @@ namespace game
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ticks_per_frame = ticks;
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}
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void exit()
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{
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should_exit = true;
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}
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const char* getParams(const int index)
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{
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if (index<param_count) return params[index];
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@@ -32,13 +38,12 @@ int main(int argc, char *argv[])
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static unsigned int current_ticks = SDL_GetTicks();
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bool should_exit=false;
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SDL_Event e;
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while (!should_exit)
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while (!game::should_exit)
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{
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while(SDL_PollEvent(&e))
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{
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if (e.type==SDL_QUIT) { should_exit = true; break; }
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if (e.type==SDL_QUIT) { game::should_exit = true; break; }
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if (e.type==SDL_KEYDOWN)
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{
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input::updateKey(e.key.keysym.scancode);
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@@ -59,7 +64,7 @@ int main(int argc, char *argv[])
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if (SDL_GetTicks()-current_ticks >= game::ticks_per_frame)
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{
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if (!game::loop()) should_exit = true;
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if (!game::loop()) game::should_exit = true;
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input::updateKey(SDL_SCANCODE_UNKNOWN);
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input::updateKeypressed(SDL_SCANCODE_UNKNOWN);
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input::updateClk(0);
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