- [NEW] Habitació de prova de parts

- [NEW] Templates de les parts
- [NEW] Mòdul de debug
- [NEW] Debug info de la posicio dels actors
- [FIX] Al reiniciar partida el heroi estava en posició incorrecta
- [NEW] Mòdul de config
- [NEW] El joc ja permet canviar zoom i ficar fullscreen
- [NEW] F1, F2 i F3 per a zoom i fullscreen
- [NEW] Ja es guarda en arxiu de config el zoom, fullscreen, musica i só.
- [FIX] Al eixir prematurament del logo de vegades la paleta estava loca
- [NEW] Menú de configuració del àudio
- [NEW] Menú de pausa dins del joc (es veu peces que falten per arreplegar)
- [ONGOING] Comença l'implementació de tecles redefinides
This commit is contained in:
2024-07-08 13:35:03 +02:00
parent 0315a88cf2
commit c7f6ad7538
21 changed files with 700 additions and 60 deletions

View File

@@ -1,26 +1,58 @@
#include "jgame.h"
#include "jdraw.h"
#include "jfile.h"
#include "jinput.h"
#include "editor.h"
#include "console.h"
#include "string.h"
#include "config.h"
#include <SDL2/SDL.h>
#include "m_game.h"
#include "m_menu.h"
#include "m_logo.h"
#include "m_ingame.h"
#include "m_menu_audio.h"
#define M_LOGO 0
#define M_MENU 1
#define M_GAME 2
#define M_INGAME 3
#define M_MENU_AUDIO 4
int current_module = M_LOGO;
int zoom = 3;
bool fullscreen = false;
char tmp[100];
void loadConfig()
{
file::setConfigFolder("thepool");
if (strcmp(file::getConfigValue("music").c_str(), "no")==0) config::setMusic(false);
const char *so = file::getConfigValue("sound").c_str();
if (strcmp(so, "basic")==0)
config::setSound(SOUND_BASIC);
else if (strcmp(so, "none")==0)
config::setSound(SOUND_NONE);
std::string txt_zoom = file::getConfigValue("zoom");
if (txt_zoom!="") zoom = SDL_atoi(txt_zoom.c_str());
std::string txt_fullscreen = file::getConfigValue("fullscreen");
if (txt_fullscreen=="yes") fullscreen = true;
}
void game::init()
{
if (game::getParams(1) && strcmp(game::getParams(1), "editor")==0) editor::setDevMode();
if (editor::isDevMode())
draw::init("The Pool", 520, 240, 3);
draw::init("The Pool", 520, 240, zoom);
else {
draw::init("The Pool", 320, 240, 3);
loadConfig();
draw::init("The Pool", 320, 240, zoom, fullscreen);
console::init();
}
@@ -36,6 +68,22 @@ void game::init()
bool game::loop()
{
if (input::keyPressed(SDL_SCANCODE_F1)) {
draw::decZoom();
zoom = draw::getZoom();
file::setConfigValue("zoom", SDL_itoa(zoom, tmp, 10));
}
if (input::keyPressed(SDL_SCANCODE_F2)) {
draw::incZoom();
zoom = draw::getZoom();
file::setConfigValue("zoom", SDL_itoa(zoom, tmp, 10));
}
if (input::keyPressed(SDL_SCANCODE_F3)) {
draw::toggleFullscreen();
fullscreen = draw::getFullscreen();
file::setConfigValue("fullscreen", fullscreen?"yes":"no");
}
int option;
switch(current_module)
{
@@ -47,10 +95,25 @@ bool game::loop()
if (option != OPTION_NONE) {
if (option == OPTION_EIXIR) return false;
if (option == OPTION_JUGAR) { modules::game::init(); current_module = M_GAME; }
if (option == OPTION_AUDIO) { modules::menu_audio::init(); current_module = M_MENU_AUDIO; }
}
break;
case M_GAME:
return modules::game::loop();
if (!modules::game::loop()) { modules::ingame::init(); current_module = M_INGAME; }
break;
case M_INGAME:
option = modules::ingame::loop();
if (option != INGAME_NONE) {
if (option == INGAME_EIXIR) { modules::menu::init(); current_module = M_MENU; }
if (option == INGAME_CONTINUAR) { current_module = M_GAME; }
}
break;
case M_MENU_AUDIO:
if (modules::menu_audio::loop() == MENU_AUDIO_TORNAR) {
modules::menu::init(); current_module = M_MENU;
}
break;
};
return true;
}