- [NEW] Nou flag per als actors: FLAG_INERTIA

- [NEW] Nou moviment per als actors: RANDV
- [NEW] HUNT implementat
- [NEW] Mentres es prova en l'editor ara es poden donar i llevar skills fent click damutn del seu dibuixet.
- [NEW] en l'editor, els skills i powerups nomes es veuen al estar provant
This commit is contained in:
2024-07-11 09:55:22 +02:00
parent c4cbda9b23
commit c9f41c9635
4 changed files with 168 additions and 97 deletions

View File

@@ -140,7 +140,7 @@ namespace actor
} else if (util::strcomp(key, "orient:")) {
t->orient = util::stringToInt(file::readString(buffer), {"none", "xp", "xn", "yp", "yn", "zp", "zn"}, {0, 1, 2, 4, 8, 16, 32});
} else if (util::strcomp(key, "movement:")) {
t->movement = util::stringToInt(file::readString(buffer), {"none", "x", "y", "z", "cw", "ccw", "rand", "hunt"},{MOV_NONE, MOV_X, MOV_Y, MOV_Z, MOV_CW, MOV_CCW, MOV_RAND, MOV_HUNT});
t->movement = util::stringToInt(file::readString(buffer), {"none", "x", "y", "z", "cw", "ccw", "rand", "randv", "hunt"},{MOV_NONE, MOV_X, MOV_Y, MOV_Z, MOV_CW, MOV_CCW, MOV_RAND, MOV_RANDV, MOV_HUNT});
} else if (util::strcomp(key, "anim-cycle:")) {
t->anim_cycle = util::stringToInt(file::readString(buffer), {"walk", "seq", "min"},{0, 1, 2});
} else if (util::strcomp(key, "anim-wait:")) {
@@ -150,7 +150,7 @@ namespace actor
int value = 0;
while (str)
{
value |= util::stringToInt(str, { "none", "hero", "pushable", "reactive", "moving", "animated", "orientable", "deadly", "gravity", "pickable", "special", "noeditor" },{ FLAG_NONE, FLAG_HERO, FLAG_PUSHABLE, FLAG_REACTIVE, FLAG_MOVING, FLAG_ANIMATED, FLAG_ORIENTABLE, FLAG_DEADLY, FLAG_GRAVITY, FLAG_PICKABLE, FLAG_SPECIAL, FLAG_NOEDITOR });
value |= util::stringToInt(str, { "none", "hero", "pushable", "reactive", "moving", "animated", "orientable", "deadly", "gravity", "pickable", "special", "noeditor", "inertia" },{ FLAG_NONE, FLAG_HERO, FLAG_PUSHABLE, FLAG_REACTIVE, FLAG_MOVING, FLAG_ANIMATED, FLAG_ORIENTABLE, FLAG_DEADLY, FLAG_GRAVITY, FLAG_PICKABLE, FLAG_SPECIAL, FLAG_NOEDITOR, FLAG_INERTIA });
str = file::readString(buffer, true);
}
t->flags = value;
@@ -234,15 +234,16 @@ namespace actor
{
tmp[0]=0;
if (value==0) return "NONE";
if (value&256) strcat(tmp, "PICKABLE ");
if (value&2) strcat(tmp, "PUSHABLE ");
if (value&4) strcat(tmp, "REACTIVE ");
if (value&8) strcat(tmp, "MOVING ");
if (value&16) strcat(tmp, "ANIMATED ");
if (value&32) strcat(tmp, "ORIENTABLE ");
if (value&64) strcat(tmp, "DEADLY ");
if (value&128) strcat(tmp, "GRAVITY ");
if (value&512) strcat(tmp, "SPECIAL ");
if (value & FLAG_PICKABLE) strcat(tmp, "PICKABLE ");
if (value & FLAG_PUSHABLE) strcat(tmp, "PUSHABLE ");
if (value & FLAG_REACTIVE) strcat(tmp, "REACTIVE ");
if (value & FLAG_MOVING) strcat(tmp, "MOVING ");
if (value & FLAG_ANIMATED) strcat(tmp, "ANIMATED ");
if (value & FLAG_ORIENTABLE) strcat(tmp, "ORIENTABLE ");
if (value & FLAG_DEADLY) strcat(tmp, "DEADLY ");
if (value & FLAG_GRAVITY) strcat(tmp, "GRAVITY ");
if (value & FLAG_SPECIAL) strcat(tmp, "SPECIAL ");
if (value & FLAG_INERTIA) strcat(tmp, "INERTIA ");
return tmp;
}
@@ -255,7 +256,8 @@ namespace actor
if (value==4) return "CW";
if (value==5) return "CCW";
if (value==6) return "RAND";
if (value==7) return "HUNT";
if (value==7) return "RANDV";
if (value==8) return "HUNT";
return "NONE";
}
@@ -663,8 +665,25 @@ namespace actor
case 3: act->mov_push=PUSH_XP; break;
}
break;
case MOV_RANDV:
switch (rand()%8)
{
case 0: act->mov_push=PUSH_YP; break;
case 1: act->mov_push=PUSH_XN; break;
case 2: act->mov_push=PUSH_YN; break;
case 3: act->mov_push=PUSH_XP; break;
case 4: act->mov_push=PUSH_YP; act->mov_push=PUSH_XN; break;
case 5: act->mov_push=PUSH_XN; act->mov_push=PUSH_YN; break;
case 6: act->mov_push=PUSH_YN; act->mov_push=PUSH_XP; break;
case 7: act->mov_push=PUSH_XP; act->mov_push=PUSH_YP; break;
}
break;
case MOV_HUNT:
// TODO
actor_t *heroi = find("HERO");
if (heroi->pos.x < act->pos.x) act->mov_push=PUSH_XN;
if (heroi->pos.x > act->pos.x) act->mov_push=PUSH_XP;
if (heroi->pos.y < act->pos.y) act->mov_push=PUSH_YN;
if (heroi->pos.y > act->pos.y) act->mov_push=PUSH_YP;
break;
}
if (act->flags & FLAG_ORIENTABLE) act->orient = act->mov_push;
@@ -732,6 +751,7 @@ namespace actor
if (other) act->push |= push(act, other, PUSH_XN);
act->pos.x+=vel;
if (act->flags & FLAG_MOVING) changeMoving(act);
if (act->flags & FLAG_INERTIA) act->push = PUSH_NONE;
}
else
{
@@ -750,7 +770,7 @@ namespace actor
actor::setDirty(act);
}
act->push &= ~PUSH_XN;
if ( !(act->flags & FLAG_INERTIA) ) act->push &= ~PUSH_XN;
}
if (act->push & PUSH_XP) {
@@ -761,6 +781,7 @@ namespace actor
if (other) act->push |= push(act, other, PUSH_XP);
act->pos.x-=vel;
if (act->flags & FLAG_MOVING) changeMoving(act);
if (act->flags & FLAG_INERTIA) act->push = PUSH_NONE;
}
else
{
@@ -777,7 +798,7 @@ namespace actor
actor::setDirty(act);
}
act->push &= ~PUSH_XP;
if ( !(act->flags & FLAG_INERTIA) ) act->push &= ~PUSH_XP;
}
if (act->push & PUSH_YN) {
@@ -788,6 +809,7 @@ namespace actor
if (other) act->push |= push(act, other, PUSH_YN);
act->pos.y+=vel;
if (act->flags & FLAG_MOVING) changeMoving(act);
if (act->flags & FLAG_INERTIA) act->push = PUSH_NONE;
}
else
{
@@ -804,7 +826,7 @@ namespace actor
actor::setDirty(act);
}
act->push &= ~PUSH_YN;
if ( !(act->flags & FLAG_INERTIA) ) act->push &= ~PUSH_YN;
}
if (act->push & PUSH_YP) {
@@ -815,6 +837,7 @@ namespace actor
if (other) act->push |= push(act, other, PUSH_YP);
act->pos.y-=vel;
if (act->flags & FLAG_MOVING) changeMoving(act);
if (act->flags & FLAG_INERTIA) act->push = PUSH_NONE;
}
else
{
@@ -831,7 +854,7 @@ namespace actor
actor::setDirty(act);
}
act->push &= ~PUSH_YP;
if ( !(act->flags & FLAG_INERTIA) ) act->push &= ~PUSH_YP;
}
if (act->push & PUSH_ZN) {
@@ -1369,18 +1392,26 @@ namespace actor
return 0;
}
bool giveSkill(int skill)
{
skills |= skill;
return skill!=0;
}
bool giveSkill(char *skill)
{
const int value = getSkillFromString(skill);
skills |= value;
return value!=0;
return giveSkill(getSkillFromString(skill));
}
bool dropSkill(int skill)
{
skills &= ~skill;
return skill!=0;
}
bool dropSkill(char *skill)
{
const int value = getSkillFromString(skill);
skills &= ~value;
return value!=0;
return dropSkill(getSkillFromString(skill));
}
bool wasSkillCollected(char *skill)