- [NEW] Nou flag per als actors: FLAG_INERTIA
- [NEW] Nou moviment per als actors: RANDV - [NEW] HUNT implementat - [NEW] Mentres es prova en l'editor ara es poden donar i llevar skills fent click damutn del seu dibuixet. - [NEW] en l'editor, els skills i powerups nomes es veuen al estar provant
This commit is contained in:
@@ -7,7 +7,7 @@ door-texture: 0
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under-door-texture: 0
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actor{
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name: BOX
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name: TAULETA
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bmp: caixes.gif
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bmp-rect: 0 64 32 32
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bmp-offset: 0 32
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@@ -26,6 +26,26 @@ actor{
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movement: CW
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}
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actor{
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name: KALLAX-A
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bmp: altres.gif
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bmp-rect: 0 48 24 27
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bmp-offset: 0 31
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pos: 0 8 0
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size: 4 8 8
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movement: CW
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}
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actor{
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name: KALLAX-A03
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bmp: altres.gif
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bmp-rect: 72 48 24 27
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bmp-offset: 0 31
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pos: 0 16 0
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size: 4 8 8
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movement: CW
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}
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actor{
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name: KALLAX-A04
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bmp: altres.gif
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@@ -60,6 +80,16 @@ actor{
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movement: CW
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}
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actor{
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name: BOX01
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bmp: caixes.gif
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bmp-rect: 128 32 32 32
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bmp-offset: 0 32
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pos: 16 24 0
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size: 8 8 8
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movement: CW
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}
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actor{
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name: KALLAX-A07
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bmp: altres.gif
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@@ -73,14 +103,13 @@ actor{
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}
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actor{
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name: KALLAX-A06
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bmp: altres.gif
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bmp-rect: 72 48 24 27
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bmp-offset: -8 31
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pos: 24 0 8
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size: 8 4 8
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orient: YP
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flags: ORIENTABLE
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name: BOX02
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bmp: caixes.gif
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bmp-rect: 160 32 32 32
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bmp-offset: 0 32
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pos: 24 24 0
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size: 8 8 8
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react-push: XP
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movement: CW
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}
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@@ -97,24 +126,13 @@ actor{
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}
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actor{
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name: KALLAX-A09
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bmp: altres.gif
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bmp-rect: 0 48 24 27
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bmp-offset: -8 31
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pos: 32 0 8
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size: 8 4 8
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orient: YP
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flags: ORIENTABLE
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movement: CW
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}
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actor{
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name: KALLAX-A
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bmp: altres.gif
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bmp-rect: 0 48 24 27
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bmp-offset: 0 31
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pos: 0 8 0
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size: 4 8 8
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name: BOX
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bmp: test.gif
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bmp-rect: 32 0 32 32
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bmp-offset: 0 32
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pos: 32 32 0
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size: 8 8 8
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flags: PUSHABLE INERTIA
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movement: CW
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}
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@@ -128,16 +146,6 @@ actor{
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movement: CW
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}
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actor{
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name: KALLAX-A03
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bmp: altres.gif
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bmp-rect: 72 48 24 27
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bmp-offset: 0 31
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pos: 0 16 0
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size: 4 8 8
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movement: CW
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}
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actor{
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name: KALLAX-A02
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bmp: altres.gif
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@@ -148,16 +156,6 @@ actor{
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movement: CW
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}
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actor{
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name: BOX01
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bmp: caixes.gif
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bmp-rect: 128 32 32 32
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bmp-offset: 0 32
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pos: 16 24 0
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size: 8 8 8
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movement: CW
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}
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actor{
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name: BOX03
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bmp: caixes.gif
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@@ -170,13 +168,14 @@ actor{
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}
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actor{
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name: BOX02
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bmp: caixes.gif
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bmp-rect: 160 32 32 32
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bmp-offset: 0 32
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pos: 24 24 0
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size: 8 8 8
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react-push: XP
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name: KALLAX-A06
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bmp: altres.gif
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bmp-rect: 72 48 24 27
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bmp-offset: -8 31
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pos: 24 0 8
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size: 8 4 8
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orient: YP
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flags: ORIENTABLE
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movement: CW
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}
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@@ -192,3 +191,15 @@ actor{
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react-push: XP
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movement: CW
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}
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actor{
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name: KALLAX-A09
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bmp: altres.gif
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bmp-rect: 0 48 24 27
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bmp-offset: -8 31
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pos: 32 0 8
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size: 8 4 8
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orient: YP
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flags: ORIENTABLE
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movement: CW
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}
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@@ -140,7 +140,7 @@ namespace actor
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} else if (util::strcomp(key, "orient:")) {
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t->orient = util::stringToInt(file::readString(buffer), {"none", "xp", "xn", "yp", "yn", "zp", "zn"}, {0, 1, 2, 4, 8, 16, 32});
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} else if (util::strcomp(key, "movement:")) {
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t->movement = util::stringToInt(file::readString(buffer), {"none", "x", "y", "z", "cw", "ccw", "rand", "hunt"},{MOV_NONE, MOV_X, MOV_Y, MOV_Z, MOV_CW, MOV_CCW, MOV_RAND, MOV_HUNT});
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t->movement = util::stringToInt(file::readString(buffer), {"none", "x", "y", "z", "cw", "ccw", "rand", "randv", "hunt"},{MOV_NONE, MOV_X, MOV_Y, MOV_Z, MOV_CW, MOV_CCW, MOV_RAND, MOV_RANDV, MOV_HUNT});
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} else if (util::strcomp(key, "anim-cycle:")) {
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t->anim_cycle = util::stringToInt(file::readString(buffer), {"walk", "seq", "min"},{0, 1, 2});
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} else if (util::strcomp(key, "anim-wait:")) {
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@@ -150,7 +150,7 @@ namespace actor
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int value = 0;
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while (str)
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{
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value |= util::stringToInt(str, { "none", "hero", "pushable", "reactive", "moving", "animated", "orientable", "deadly", "gravity", "pickable", "special", "noeditor" },{ FLAG_NONE, FLAG_HERO, FLAG_PUSHABLE, FLAG_REACTIVE, FLAG_MOVING, FLAG_ANIMATED, FLAG_ORIENTABLE, FLAG_DEADLY, FLAG_GRAVITY, FLAG_PICKABLE, FLAG_SPECIAL, FLAG_NOEDITOR });
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value |= util::stringToInt(str, { "none", "hero", "pushable", "reactive", "moving", "animated", "orientable", "deadly", "gravity", "pickable", "special", "noeditor", "inertia" },{ FLAG_NONE, FLAG_HERO, FLAG_PUSHABLE, FLAG_REACTIVE, FLAG_MOVING, FLAG_ANIMATED, FLAG_ORIENTABLE, FLAG_DEADLY, FLAG_GRAVITY, FLAG_PICKABLE, FLAG_SPECIAL, FLAG_NOEDITOR, FLAG_INERTIA });
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str = file::readString(buffer, true);
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}
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t->flags = value;
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@@ -234,15 +234,16 @@ namespace actor
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{
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tmp[0]=0;
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if (value==0) return "NONE";
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if (value&256) strcat(tmp, "PICKABLE ");
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if (value&2) strcat(tmp, "PUSHABLE ");
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if (value&4) strcat(tmp, "REACTIVE ");
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if (value&8) strcat(tmp, "MOVING ");
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if (value&16) strcat(tmp, "ANIMATED ");
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if (value&32) strcat(tmp, "ORIENTABLE ");
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if (value&64) strcat(tmp, "DEADLY ");
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if (value&128) strcat(tmp, "GRAVITY ");
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if (value&512) strcat(tmp, "SPECIAL ");
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if (value & FLAG_PICKABLE) strcat(tmp, "PICKABLE ");
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if (value & FLAG_PUSHABLE) strcat(tmp, "PUSHABLE ");
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if (value & FLAG_REACTIVE) strcat(tmp, "REACTIVE ");
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if (value & FLAG_MOVING) strcat(tmp, "MOVING ");
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if (value & FLAG_ANIMATED) strcat(tmp, "ANIMATED ");
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if (value & FLAG_ORIENTABLE) strcat(tmp, "ORIENTABLE ");
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if (value & FLAG_DEADLY) strcat(tmp, "DEADLY ");
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if (value & FLAG_GRAVITY) strcat(tmp, "GRAVITY ");
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if (value & FLAG_SPECIAL) strcat(tmp, "SPECIAL ");
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if (value & FLAG_INERTIA) strcat(tmp, "INERTIA ");
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return tmp;
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}
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@@ -255,7 +256,8 @@ namespace actor
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if (value==4) return "CW";
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if (value==5) return "CCW";
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if (value==6) return "RAND";
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if (value==7) return "HUNT";
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if (value==7) return "RANDV";
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if (value==8) return "HUNT";
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return "NONE";
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}
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@@ -663,8 +665,25 @@ namespace actor
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case 3: act->mov_push=PUSH_XP; break;
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}
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break;
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case MOV_RANDV:
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switch (rand()%8)
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{
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case 0: act->mov_push=PUSH_YP; break;
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case 1: act->mov_push=PUSH_XN; break;
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case 2: act->mov_push=PUSH_YN; break;
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case 3: act->mov_push=PUSH_XP; break;
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case 4: act->mov_push=PUSH_YP; act->mov_push=PUSH_XN; break;
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case 5: act->mov_push=PUSH_XN; act->mov_push=PUSH_YN; break;
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case 6: act->mov_push=PUSH_YN; act->mov_push=PUSH_XP; break;
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case 7: act->mov_push=PUSH_XP; act->mov_push=PUSH_YP; break;
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}
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break;
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case MOV_HUNT:
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// TODO
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actor_t *heroi = find("HERO");
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if (heroi->pos.x < act->pos.x) act->mov_push=PUSH_XN;
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if (heroi->pos.x > act->pos.x) act->mov_push=PUSH_XP;
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if (heroi->pos.y < act->pos.y) act->mov_push=PUSH_YN;
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if (heroi->pos.y > act->pos.y) act->mov_push=PUSH_YP;
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break;
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}
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if (act->flags & FLAG_ORIENTABLE) act->orient = act->mov_push;
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@@ -732,6 +751,7 @@ namespace actor
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if (other) act->push |= push(act, other, PUSH_XN);
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act->pos.x+=vel;
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if (act->flags & FLAG_MOVING) changeMoving(act);
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if (act->flags & FLAG_INERTIA) act->push = PUSH_NONE;
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}
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else
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{
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@@ -750,7 +770,7 @@ namespace actor
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actor::setDirty(act);
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}
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act->push &= ~PUSH_XN;
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if ( !(act->flags & FLAG_INERTIA) ) act->push &= ~PUSH_XN;
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}
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if (act->push & PUSH_XP) {
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@@ -761,6 +781,7 @@ namespace actor
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if (other) act->push |= push(act, other, PUSH_XP);
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act->pos.x-=vel;
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if (act->flags & FLAG_MOVING) changeMoving(act);
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if (act->flags & FLAG_INERTIA) act->push = PUSH_NONE;
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}
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else
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{
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@@ -777,7 +798,7 @@ namespace actor
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actor::setDirty(act);
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}
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act->push &= ~PUSH_XP;
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if ( !(act->flags & FLAG_INERTIA) ) act->push &= ~PUSH_XP;
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}
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if (act->push & PUSH_YN) {
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@@ -788,6 +809,7 @@ namespace actor
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if (other) act->push |= push(act, other, PUSH_YN);
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act->pos.y+=vel;
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if (act->flags & FLAG_MOVING) changeMoving(act);
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if (act->flags & FLAG_INERTIA) act->push = PUSH_NONE;
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}
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else
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{
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@@ -804,7 +826,7 @@ namespace actor
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actor::setDirty(act);
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}
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act->push &= ~PUSH_YN;
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if ( !(act->flags & FLAG_INERTIA) ) act->push &= ~PUSH_YN;
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}
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if (act->push & PUSH_YP) {
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@@ -815,6 +837,7 @@ namespace actor
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if (other) act->push |= push(act, other, PUSH_YP);
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act->pos.y-=vel;
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if (act->flags & FLAG_MOVING) changeMoving(act);
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if (act->flags & FLAG_INERTIA) act->push = PUSH_NONE;
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}
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else
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{
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@@ -831,7 +854,7 @@ namespace actor
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actor::setDirty(act);
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}
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act->push &= ~PUSH_YP;
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if ( !(act->flags & FLAG_INERTIA) ) act->push &= ~PUSH_YP;
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}
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if (act->push & PUSH_ZN) {
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@@ -1369,18 +1392,26 @@ namespace actor
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return 0;
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}
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bool giveSkill(int skill)
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{
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skills |= skill;
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return skill!=0;
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}
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bool giveSkill(char *skill)
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{
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const int value = getSkillFromString(skill);
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skills |= value;
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return value!=0;
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return giveSkill(getSkillFromString(skill));
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}
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bool dropSkill(int skill)
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{
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skills &= ~skill;
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return skill!=0;
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}
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bool dropSkill(char *skill)
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{
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const int value = getSkillFromString(skill);
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skills &= ~value;
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return value!=0;
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return dropSkill(getSkillFromString(skill));
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}
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bool wasSkillCollected(char *skill)
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@@ -18,6 +18,7 @@
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#define FLAG_PICKABLE 256 // Es pot agafar
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#define FLAG_SPECIAL 512 // Especial (habilitats, poders temporals i parts de l'excavadora)
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#define FLAG_NOEDITOR 1024 // No es seleccionable a l'editor (son les portes)
|
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#define FLAG_INERTIA 2048 // Al rebre una espenta, continua fins tropesar en algo
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|
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#define FLAG_SENSIBLE 6 // PUSHABLE or REACTIVE
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#define FLAG_IGNORE 1025 // HERO or NOEDITOR
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@@ -40,7 +41,8 @@
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#define MOV_CW 4 // Es mou en sentit de les agulles del rellotge
|
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#define MOV_CCW 5 // Es mou en sentit contrari a les agulles del rellotge
|
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#define MOV_RAND 6 // Es mou en direcció aleatòria
|
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#define MOV_HUNT 7 // Persegueix al heroi
|
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#define MOV_RANDV 7 // Es mou en direcció aleatòria, diagonals incloses
|
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#define MOV_HUNT 8 // Persegueix al heroi
|
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|
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// Boosters
|
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#define BOOST_NONE 0
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@@ -187,7 +189,9 @@ namespace actor
|
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void useBoostRun();
|
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void useBoostJump();
|
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|
||||
bool giveSkill(int skill);
|
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bool giveSkill(char *skill);
|
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bool dropSkill(int skill);
|
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bool dropSkill(char *skill);
|
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bool wasSkillCollected(char *skill);
|
||||
int getSkills();
|
||||
|
||||
@@ -307,26 +307,50 @@ namespace modules
|
||||
}
|
||||
}
|
||||
|
||||
const int col1 = room::getColor(1);
|
||||
const int col2 = room::getColor(2);
|
||||
const int col3 = room::getColor(3);
|
||||
draw::print2("a", 4, 26, col1, FONT_ZOOM_NONE);
|
||||
draw::print2("b", 7, 26, col2, FONT_ZOOM_NONE);
|
||||
draw::print2("c", 10, 26, col3, FONT_ZOOM_NONE);
|
||||
|
||||
draw::print2(actor::hero::getBoostJump(), 2, 3, 27, col3, FONT_ZOOM_NONE);
|
||||
draw::print2(actor::hero::getBoostGod()/2, 2, 6, 27, col1, FONT_ZOOM_NONE);
|
||||
draw::print2(actor::hero::getBoostRun()/2, 2, 9, 27, col2, FONT_ZOOM_NONE);
|
||||
if (!editor::isEditing())
|
||||
{
|
||||
const int col1 = room::getColor(1);
|
||||
const int col2 = room::getColor(2);
|
||||
const int col3 = room::getColor(3);
|
||||
draw::print2("a", 4, 26, col1, FONT_ZOOM_NONE);
|
||||
draw::print2("b", 7, 26, col2, FONT_ZOOM_NONE);
|
||||
draw::print2("c", 10, 26, col3, FONT_ZOOM_NONE);
|
||||
|
||||
draw::print2(actor::hero::getBoostJump(), 2, 3, 27, col3, FONT_ZOOM_NONE);
|
||||
draw::print2(actor::hero::getBoostGod()/2, 2, 6, 27, col1, FONT_ZOOM_NONE);
|
||||
draw::print2(actor::hero::getBoostRun()/2, 2, 9, 27, col2, FONT_ZOOM_NONE);
|
||||
|
||||
draw::setSource(draw::getSurface("objectes.gif"));
|
||||
draw::swapcol(1, actor::hero::getSkills()&SKILL_SHOES ? col1 : col3);
|
||||
draw::draw(276,166, 28, 22, 162, 0);
|
||||
draw::swapcol(1, actor::hero::getSkills()&SKILL_PANTS ? col1 : col3);
|
||||
draw::draw(250,183, 18, 23, 167, 22);
|
||||
draw::swapcol(1, actor::hero::getSkills()&SKILL_GLOVES ? col1 : col3);
|
||||
draw::draw(222,200, 21, 22, 165, 45);
|
||||
draw::swapcol(1, actor::hero::getSkills()&SKILL_BAG ? col1 : col3);
|
||||
draw::draw(279,200, 20, 25, 145, 41);
|
||||
draw::stencil::enable();
|
||||
draw::stencil::clear(255);
|
||||
|
||||
draw::setSource(draw::getSurface("objectes.gif"));
|
||||
draw::stencil::set(SKILL_SHOES);
|
||||
draw::swapcol(1, actor::hero::getSkills()&SKILL_SHOES ? col1 : col3);
|
||||
draw::draw(276,166, 28, 22, 162, 0);
|
||||
draw::stencil::set(SKILL_PANTS);
|
||||
draw::swapcol(1, actor::hero::getSkills()&SKILL_PANTS ? col1 : col3);
|
||||
draw::draw(250,183, 18, 23, 167, 22);
|
||||
draw::stencil::set(SKILL_GLOVES);
|
||||
draw::swapcol(1, actor::hero::getSkills()&SKILL_GLOVES ? col1 : col3);
|
||||
draw::draw(222,200, 21, 22, 165, 45);
|
||||
draw::stencil::set(SKILL_BAG);
|
||||
draw::swapcol(1, actor::hero::getSkills()&SKILL_BAG ? col1 : col3);
|
||||
draw::draw(279,200, 20, 25, 145, 41);
|
||||
|
||||
draw::stencil::disable();
|
||||
|
||||
if (editor::isDevMode() && input::mouseClk(1))
|
||||
{
|
||||
const uint8_t val = draw::stencil::query(input::mouseX(), input::mouseY());
|
||||
if (val != 255)
|
||||
{
|
||||
if (actor::hero::getSkills() & val)
|
||||
actor::hero::dropSkill(val);
|
||||
else
|
||||
actor::hero::giveSkill(val);
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
print(0,0,input::mouseX());
|
||||
print(0,20,input::mouseY());
|
||||
@@ -618,6 +642,7 @@ namespace modules
|
||||
line+=10;
|
||||
|
||||
ui::label("FLAGS", 2, line, 96, 11, GRAY);
|
||||
changed |= btn_check(50, line, "INER", act->flags, FLAG_INERTIA);
|
||||
changed |= btn_check(74, line, "SPEC", act->flags, FLAG_SPECIAL);
|
||||
line+=10;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user