- [FIX] Els boosts tornaven a apareixer

- [FIX] Molts objectes que debien no tenien activada la gravetat
- [FIX] El objecte pickat es pintava en coordenades rares depenent de la Z original
- [FIX] Al soltar un objecte se podia quedar enganxat en XP o YP
This commit is contained in:
2024-10-01 18:36:14 +02:00
parent 4ba4214ebb
commit d093b2215d
15 changed files with 70 additions and 46 deletions

View File

@@ -254,7 +254,7 @@ namespace room
if (!::editor::isEditing() && act->flags & FLAG_SPECIAL)
{
if (act->name[0]=='B') { // Es un booster
if (!::editor::isDevMode() && actor::hero::wasBoosterCollected((act->name[3]-48)*10+(act->name[4]-48)))
if (!::editor::isDevMode() && actor::hero::wasBoosterCollected((act->name[2]-48)*10+(act->name[3]-48)))
{
actor::remove(act);
act = nullptr;