- Els camps numèrics de l'editor ara també es poden modificar escribint
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@@ -115,7 +115,9 @@ namespace ui
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return 0;
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}
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const int spin(const char *label, const int x, const int y, const int w, const int h)
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char temp[10];
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const char *spin(const char *label, const int x, const int y, const int w, const int h)
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{
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const int mx = draw::getLocalX(input::mouseX());
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const int my = draw::getLocalY(input::mouseY());
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@@ -134,14 +136,30 @@ namespace ui
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{
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draw::color(PAPER);
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draw::rect(x+1, y+1, w-2, h-2);
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if (input::keyDown(SDL_SCANCODE_LCTRL))
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return input::mouseWheel()*32;
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else
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return input::mouseWheel();
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const uint8_t key = input::getKeyPressed();
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if (key==SDL_SCANCODE_BACKSPACE) {
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strcpy(temp, label); const int size = strlen(label);
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temp[size-1] = '\0';
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return temp;
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} else if (key==SDL_SCANCODE_0) {
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strcpy(temp, label); const int size = strlen(label);
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temp[size] = '0'; temp[size+1] = '\0';
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return temp;
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} else if (key>=SDL_SCANCODE_1 && key<=SDL_SCANCODE_9) {
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strcpy(temp, label); const int size = strlen(label);
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temp[size] = key+19; temp[size+1] = '\0';
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return temp;
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}
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const int wheel = input::mouseWheel();
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if (wheel != 0) {
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const int value = SDL_atoi(label)+wheel*(input::keyDown(SDL_SCANCODE_LCTRL)?32:1);
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SDL_itoa(value, temp, 10);
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return temp;
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}
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//if (input::mouseClk(1)) return 1;
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//if (input::mouseClk(3)) return 3;
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}
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return 0;
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return nullptr;
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}
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