- [FIX] Solventat un memory leak

- [FIX] Arreglat que quan caia al piso que mata, encara tenia un frame pa botar fora i salvar-se.
- Més habitacions
This commit is contained in:
2024-09-28 13:08:10 +02:00
parent 2799ef28aa
commit dc87a214c5
6 changed files with 391 additions and 22 deletions

View File

@@ -10,6 +10,16 @@ under-door-texture: 0
exit-yp: 36
exit-yn: 33
actor{
name: ARBUST
bmp: doors.gif
bmp-rect: 160 7 16 40
bmp-offset: -8 47
pos: 9 17 0
size: 6 6 14
movement: CW
}
actor{
name: BARANA
bmp: altres.gif
@@ -21,16 +31,6 @@ actor{
movement: CW
}
actor{
name: BOX-A-00
bmp: doors.gif
bmp-rect: 160 7 16 40
bmp-offset: -8 47
pos: 9 17 0
size: 6 6 14
movement: CW
}
actor{
name: BOX-A-01
bmp: doors.gif

View File

@@ -1,11 +1,134 @@
width: 2
width: 3
height: 2
door-height-xp: 0
door-height-yp: 0
color: WHITE
floor-texture: 0
wall-texture: 0
door-texture: 0
floor-texture: 7
wall-texture: 5
door-texture: 4
under-door-texture: 0
exit-xp: 40
exit-yp: 37
actor{
name: ANBERNIC
bmp: altres.gif
bmp-rect: 157 80 24 14
bmp-offset: -4 16
pos: 0 8 0
size: 6 4 2
flags: PUSHABLE GRAVITY
movement: CW
}
actor{
name: ARBUST-00
bmp: doors.gif
bmp-rect: 160 7 16 40
bmp-offset: -8 47
pos: 8 40 0
size: 6 6 14
movement: CW
}
actor{
name: ARBUST-01
bmp: doors.gif
bmp-rect: 160 7 16 40
bmp-offset: -8 47
pos: 8 32 0
size: 6 6 14
movement: CW
}
actor{
name: ARBUST-02
bmp: doors.gif
bmp-rect: 160 7 16 40
bmp-offset: -8 47
pos: 8 16 0
size: 6 6 14
movement: CW
}
actor{
name: ARBUST-03
bmp: doors.gif
bmp-rect: 160 7 16 40
bmp-offset: -8 47
pos: 8 24 0
size: 6 6 14
movement: CW
}
actor{
name: ARBUST-04
bmp: doors.gif
bmp-rect: 160 7 16 40
bmp-offset: -8 47
pos: 16 16 0
size: 6 6 14
movement: CW
}
actor{
name: ARBUST-05
bmp: doors.gif
bmp-rect: 160 7 16 40
bmp-offset: -8 47
pos: 24 16 0
size: 6 6 14
movement: CW
}
actor{
name: ARBUST-06
bmp: doors.gif
bmp-rect: 160 7 16 40
bmp-offset: -8 47
pos: 32 16 0
size: 6 6 14
movement: CW
}
actor{
name: ARBUST-07
bmp: doors.gif
bmp-rect: 160 7 16 40
bmp-offset: -8 47
pos: 40 16 0
size: 6 6 14
movement: CW
}
actor{
name: ARBUST-08
bmp: doors.gif
bmp-rect: 160 7 16 40
bmp-offset: -8 47
pos: 48 16 0
size: 6 6 14
movement: CW
}
actor{
name: PLATH-00
bmp: caixes.gif
bmp-rect: 160 128 32 32
bmp-offset: 0 32
pos: 0 16 0
size: 8 8 4
orient: ZP
movement: Z
}
actor{
name: PLATH-01
bmp: caixes.gif
bmp-rect: 160 128 32 32
bmp-offset: 0 32
pos: 8 8 0
size: 8 8 4
orient: ZP
movement: Z
}

View File

@@ -1,13 +1,224 @@
width: 2
height: 2
door-height-xn: 0
door-height-yp: 0
door-height-yn: 0
height: 3
door-height-xn: 1
door-height-yp: 1
door-height-yn: 1
color: YELLOW
floor-texture: 0
wall-texture: 0
door-texture: 0
floor-texture: 11
wall-texture: 5
door-texture: 4
under-door-texture: 0
exit-xn: 39
exit-yp: 44
exit-yn: 41
actor{
name: PLATH-00
bmp: caixes.gif
bmp-rect: 160 128 32 32
bmp-offset: 0 32
pos: 24 0 0
size: 8 8 4
orient: ZP
movement: Z
}
actor{
name: PLATH-01
bmp: caixes.gif
bmp-rect: 160 128 32 32
bmp-offset: 0 32
pos: 32 0 0
size: 8 8 4
orient: ZP
movement: Z
}
actor{
name: PLATH-02
bmp: caixes.gif
bmp-rect: 160 128 32 32
bmp-offset: 0 32
pos: 8 24 0
size: 8 8 4
orient: ZP
movement: Z
}
actor{
name: PLATH-03
bmp: caixes.gif
bmp-rect: 160 128 32 32
bmp-offset: 0 32
pos: 8 32 0
size: 8 8 4
orient: ZP
movement: Z
}
actor{
name: PLATH-04
bmp: caixes.gif
bmp-rect: 160 128 32 32
bmp-offset: 0 32
pos: 24 56 0
size: 8 8 4
orient: ZP
movement: Z
}
actor{
name: PLATH-05
bmp: caixes.gif
bmp-rect: 160 128 32 32
bmp-offset: 0 32
pos: 32 56 0
size: 8 8 4
orient: ZP
movement: Z
}
actor{
name: TRANSPA-01
bmp: altres.gif
bmp-rect: 0 160 32 32
bmp-offset: 0 32
pos: 16 32 0
size: 8 8 6
movement: CW
}
actor{
name: TRANSPA-02
bmp: altres.gif
bmp-rect: 0 160 32 32
bmp-offset: 0 32
pos: 16 24 0
size: 8 8 6
movement: CW
}
actor{
name: TRANSPA-03
bmp: altres.gif
bmp-rect: 0 160 32 32
bmp-offset: 0 32
pos: 24 24 0
size: 8 8 6
flags: DISAPPEAR
movement: CW
}
actor{
name: TRANSPA-04
bmp: altres.gif
bmp-rect: 0 160 32 32
bmp-offset: 0 32
pos: 24 16 0
size: 8 8 6
flags: DISAPPEAR
movement: CW
}
actor{
name: TRANSPA-05
bmp: altres.gif
bmp-rect: 0 160 32 32
bmp-offset: 0 32
pos: 24 8 0
size: 8 8 6
movement: CW
}
actor{
name: TRANSPA-06
bmp: altres.gif
bmp-rect: 0 160 32 32
bmp-offset: 0 32
pos: 32 8 0
size: 8 8 6
movement: CW
}
actor{
name: TRANSPA-07
bmp: altres.gif
bmp-rect: 0 160 32 32
bmp-offset: 0 32
pos: 32 16 0
size: 8 8 6
movement: CW
}
actor{
name: TRANSPA-08
bmp: altres.gif
bmp-rect: 0 160 32 32
bmp-offset: 0 32
pos: 32 24 0
size: 8 8 6
movement: CW
}
actor{
name: TRANSPA-09
bmp: altres.gif
bmp-rect: 0 160 32 32
bmp-offset: 0 32
pos: 32 32 0
size: 8 8 6
movement: CW
}
actor{
name: TRANSPA-10
bmp: altres.gif
bmp-rect: 0 160 32 32
bmp-offset: 0 32
pos: 24 32 0
size: 8 8 6
flags: DISAPPEAR
movement: CW
}
actor{
name: TRANSPA-11
bmp: altres.gif
bmp-rect: 0 160 32 32
bmp-offset: 0 32
pos: 24 40 0
size: 8 8 6
flags: DISAPPEAR
movement: CW
}
actor{
name: TRANSPA-12
bmp: altres.gif
bmp-rect: 0 160 32 32
bmp-offset: 0 32
pos: 24 48 0
size: 8 8 6
movement: CW
}
actor{
name: TRANSPA-13
bmp: altres.gif
bmp-rect: 0 160 32 32
bmp-offset: 0 32
pos: 32 48 0
size: 8 8 6
movement: CW
}
actor{
name: TRANSPA-14
bmp: altres.gif
bmp-rect: 0 160 32 32
bmp-offset: 0 32
pos: 32 40 0
size: 8 8 6
flags: DISAPPEAR
movement: CW
}

View File

@@ -9,3 +9,26 @@ door-texture: 0
under-door-texture: 0
exit-xp: 42
exit-yp: 40
actor{
name: BLOCMATA
bmp: altres.gif
bmp-rect: 0 133 32 27
bmp-offset: 0 27
pos: 24 8 0
size: 8 8 6
flags: REACTIVE DEADLY
react-mask: XP XN YP YN ZP ZN
movement: CW
}
actor{
name: PLATF
bmp: caixes.gif
bmp-rect: 96 160 32 32
bmp-offset: 0 32
pos: 16 8 0
size: 8 8 8
orient: ZP
movement: Z
}

View File

@@ -207,6 +207,16 @@ category{
movement: CW
}
actor{
name: ARBUST
bmp: doors.gif
bmp-rect: 160 7 16 40
bmp-offset: -8 47
pos: 9 17 0
size: 6 6 14
movement: CW
}
}
category{

View File

@@ -669,7 +669,7 @@ namespace actor
// act->pos.z -= height;
}
}
if (( input::keyDown(SDL_SCANCODE_SPACE) || input::keyDown(config::getKey(KEY_JUMP)) ) && (hero::getSkills()&SKILL_SHOES) && (act->pos.y+act->size.y)<=max.y && act->pos.y>=min.y && (act->pos.x+act->size.x)<=max.x && act->pos.x>=min.x && act->react_mask==0 && (act->pos.z==0 || act->below))
if (( input::keyDown(SDL_SCANCODE_SPACE) || input::keyDown(config::getKey(KEY_JUMP)) ) && (hero::getSkills()&SKILL_SHOES) && (act->pos.y+act->size.y)<=max.y && act->pos.y>=min.y && (act->pos.x+act->size.x)<=max.x && act->pos.x>=min.x && act->react_mask==0 && ((act->pos.z==0 && room::getFloor()!=11) || act->below))
{
// [RZC 14/05/2024] hack usant react_mask i react_push del heroi. Llegir més avall.
act->react_mask=hero::getBoostJump()>0 ? 2 : 1; // =1 estic botant (anant cap amunt)
@@ -1297,6 +1297,8 @@ namespace actor
if (act->next) act->next->prev = act->prev;
//draw::freeSurface(act->surface);
if (act==selected) selected = nullptr;
if (act->below) act->below->above = nullptr;
if (act->above) act->above->below = nullptr;
free(act);
}