- Terballant en la llista de actors
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@@ -61,6 +61,8 @@ void game::init()
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actor::setDirty(hero, true);
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actor::setDirty(hero, true);
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restart();
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restart();
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actor::select(actor::find("BOX"));
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}
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}
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int sx=1, sy=0;
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int sx=1, sy=0;
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@@ -89,7 +91,7 @@ void btn(const char* label, const int x, const int y, int &var, int min, int max
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char buffer[100];
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char buffer[100];
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int result=0;
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int result=0;
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draw::print(label, x, y+3, 15, 0);
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draw::print(label, x, y+3, 15, 0);
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result=ui::button(SDL_itoa(var, buffer, 10), x+50, y, 28, 11);
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result=ui::button(SDL_itoa(var, buffer, 10), x+50, y, 28, 11, TEAL, LIGHT+TEAL, LIGHT+PURPLE);
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if (result)
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if (result)
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{
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{
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var=SDL_max(min, SDL_min(max, var-(result-2)));
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var=SDL_max(min, SDL_min(max, var-(result-2)));
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@@ -97,6 +99,8 @@ void btn(const char* label, const int x, const int y, int &var, int min, int max
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}
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}
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}
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}
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int section = 0;
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bool game::loop()
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bool game::loop()
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{
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{
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actor::update(actor::getFirst());
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actor::update(actor::getFirst());
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@@ -114,18 +118,43 @@ bool game::loop()
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print(0,40,input::mouseBtn(2)?1:0);
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print(0,40,input::mouseBtn(2)?1:0);
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print(0,50,input::mouseBtn(3)?1:0);
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print(0,50,input::mouseBtn(3)?1:0);
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btn("ROOM WIDTH:", 330, 10, room_w, 0, 3);
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if (section==0) {
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btn("ROOM HEIGHT:", 330, 25, room_h, 0, 3);
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draw::print("ROOM", 334, 13, YELLOW, LIGHT+BLACK);
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if (ui::button("ACTORS", 365, 10, 30, 11, TEAL, LIGHT+TEAL, LIGHT+PURPLE)) section=1;
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} else {
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if (ui::button("ROOM", 330, 10, 30, 11, TEAL, LIGHT+TEAL, LIGHT+PURPLE)) section=0;
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draw::print("ACTORS", 369, 13, YELLOW, BLACK);
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}
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btn("DOOR XP:", 330, 50, room_xp, -1, 5);
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switch (section) {
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btn("DOOR XN:", 330, 65, room_xn, -1, 5);
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case 0:
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btn("DOOR YP:", 330, 80, room_yp, -1, 5);
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btn("ROOM WIDTH:", 330, 40, room_w, 0, 3);
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btn("DOOR YN:", 330, 95, room_yn, -1, 5);
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btn("ROOM HEIGHT:", 330, 55, room_h, 0, 3);
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btn("COLOR:", 330, 110, room_color, 5, 11);
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btn("FLOOR:", 330, 125, room_floor, 0, 5);
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btn("DOOR XP:", 330, 80, room_xp, -1, 5);
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btn("WALLS:", 330, 140, room_walls, 0, 5);
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btn("DOOR XN:", 330, 95, room_xn, -1, 5);
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btn("DOORS:", 330, 155, room_doors, 0, 4);
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btn("DOOR YP:", 330, 110, room_yp, -1, 5);
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btn("WDOORS:", 330, 170, room_walldoors, 0, 5);
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btn("DOOR YN:", 330, 125, room_yn, -1, 5);
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btn("COLOR:", 330, 140, room_color, 5, 11);
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btn("FLOOR:", 330, 155, room_floor, 0, 5);
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btn("WALLS:", 330, 170, room_walls, 0, 5);
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btn("DOORS:", 330, 185, room_doors, 0, 4);
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btn("WDOORS:", 330, 200, room_walldoors, 0, 5);
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break;
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case 1:
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int line = 0;
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actor::actor_t *act = actor::getFirst();
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while (act) {
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if (act==actor::getSelected()) {
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draw::color(TEAL);
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draw::fillrect(330, 40+line*8, 50, 8);
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}
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draw::print(act->name, 330, 40+line*8, WHITE, BLACK);
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line++;
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act = act->next;
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}
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break;
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}
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draw::render();
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draw::render();
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