- Organització dels templates en categories

- Al afegir un actor com a template, "neteja" el nom de numerets
- El numeros del final de nom ara tenen el format "-XX"
This commit is contained in:
2024-09-19 11:41:00 +02:00
parent 39b304c265
commit ecd4f7d6b4
4 changed files with 507 additions and 382 deletions

View File

@@ -1,5 +1,8 @@
actor{
category{
name: default
actor{
name: BOX
bmp: caixes.gif
bmp-rect: 32 0 32 32
@@ -8,9 +11,9 @@ actor{
size: 8 8 8
flags: PUSHABLE
movement: CW
}
}
actor{
actor{
name: BARREL
bmp: caixes.gif
bmp-rect: 96 64 18 32
@@ -21,9 +24,9 @@ actor{
anim-wait: 1
flags: PUSHABLE ANIMATED GRAVITY
movement: CW
}
}
actor{
actor{
name: NEVERA1
bmp: caixes.gif
bmp-rect: 0 96 32 32
@@ -31,9 +34,9 @@ actor{
pos: 32 32 0
size: 8 8 8
movement: CW
}
}
actor{
actor{
name: NEVERA2
bmp: caixes.gif
bmp-rect: 32 96 32 32
@@ -41,9 +44,9 @@ actor{
pos: 32 32 8
size: 8 8 8
movement: CW
}
}
actor{
actor{
name: LIFT
bmp: caixes.gif
bmp-rect: 32 32 32 24
@@ -53,9 +56,9 @@ actor{
orient: ZP
flags: MOVING
movement: Z
}
}
actor{
actor{
name: BOOSTER
bmp: objectes.gif
bmp-rect: 114 78 15 18
@@ -66,9 +69,9 @@ actor{
anim-wait: 2
flags: ANIMATED SPECIAL
movement: CW
}
}
actor{
actor{
name: S-SHOES
bmp: objectes.gif
bmp-rect: 162 0 28 22
@@ -79,9 +82,9 @@ actor{
anim-wait: 2
flags: SPECIAL
movement: CW
}
}
actor{
actor{
name: P-TIMER
bmp: objectes.gif
bmp-rect: 96 0 24 32
@@ -92,9 +95,9 @@ actor{
anim-wait: 2
flags: SPECIAL
movement: CW
}
}
actor{
actor{
name: P-FILTER
bmp: objectes.gif
bmp-rect: 24 0 24 32
@@ -105,9 +108,9 @@ actor{
anim-wait: 2
flags: SPECIAL
movement: CW
}
}
actor{
actor{
name: P-ELBOW
bmp: objectes.gif
bmp-rect: 22 32 22 32
@@ -118,9 +121,9 @@ actor{
anim-wait: 2
flags: SPECIAL
movement: CW
}
}
actor{
actor{
name: P-PIPE
bmp: objectes.gif
bmp-rect: 16 64 16 32
@@ -131,9 +134,9 @@ actor{
anim-wait: 2
flags: SPECIAL
movement: CW
}
}
actor{
actor{
name: P-SALT
bmp: objectes.gif
bmp-rect: 86 32 20 32
@@ -144,9 +147,9 @@ actor{
anim-wait: 2
flags: SPECIAL
movement: CW
}
}
actor{
actor{
name: P-PUMP
bmp: objectes.gif
bmp-rect: 70 64 22 32
@@ -157,9 +160,9 @@ actor{
anim-wait: 2
flags: SPECIAL
movement: CW
}
}
actor{
actor{
name: SOFA
bmp: altres.gif
bmp-rect: 0 0 48 40
@@ -167,9 +170,9 @@ actor{
pos: 0 0 0
size: 16 8 6
movement: CW
}
}
actor{
actor{
name: LLIT
bmp: altres.gif
bmp-rect: 48 0 57 47
@@ -177,9 +180,9 @@ actor{
pos: 8 8 0
size: 16 16 8
movement: CW
}
}
actor{
actor{
name: KALLAX-A
bmp: altres.gif
bmp-rect: 0 48 24 27
@@ -187,9 +190,9 @@ actor{
pos: 0 0 0
size: 8 4 8
movement: CW
}
}
actor{
actor{
name: FINESTRA
bmp: altres.gif
bmp-rect: 0 75 20 33
@@ -197,9 +200,9 @@ actor{
pos: 15 23 4
size: 1 1 9
movement: CW
}
}
actor{
actor{
name: EXPLOSION
bmp: caixes.gif
bmp-rect: 0 160 18 22
@@ -209,9 +212,9 @@ actor{
anim-cycle: SEQ
flags: ANIMATED
movement: CW
}
}
actor{
actor{
name: GAT-NEGRE
bmp: gat.gif
bmp-rect: 0 0 24 28
@@ -222,9 +225,9 @@ actor{
anim-wait: 2
flags: MOVING ANIMATED ORIENTABLE
movement: CW
}
}
actor{
actor{
name: CUADRO
bmp: altres.gif
bmp-rect: 66 75 18 32
@@ -234,9 +237,9 @@ actor{
orient: YP
flags: ORIENTABLE
movement: CW
}
}
actor{
actor{
name: MESITA
bmp: caixes.gif
bmp-rect: 0 64 32 32
@@ -244,9 +247,9 @@ actor{
pos: 0 16 0
size: 8 8 4
movement: CW
}
}
actor{
actor{
name: LAMPARA
bmp: altres.gif
bmp-rect: 128 0 20 41
@@ -254,9 +257,9 @@ actor{
pos: 1 41 0
size: 6 6 16
movement: CW
}
}
actor{
actor{
name: ROOMBA
bmp: caixes.gif
bmp-rect: 160 0 32 32
@@ -267,9 +270,9 @@ actor{
flags: REACTIVE MOVING DEADLY
react-mask: XP XN YP YN ZP ZN
movement: CCW
}
}
actor{
actor{
name: WC
bmp: altres.gif
bmp-rect: 105 0 21 33
@@ -277,4 +280,44 @@ actor{
pos: 8 8 0
size: 8 8 8
movement: CW
}
actor{
name: MANCUERNA
bmp: altres.gif
bmp-rect: 106 33 17 14
bmp-offset: -6 20
pos: 24 25 0
size: 6 4 2
movement: CW
}
actor{
name: CADIRA
bmp: caixes.gif
bmp-rect: 64 96 20 32
bmp-offset: -8 40
pos: 8 51 0
size: 5 4 8
orient: YP
movement: CW
}
}
category{
name: coses
actor{
name: PILA
bmp: caixes.gif
bmp-rect: 160 96 32 32
bmp-offset: 0 32
pos: 24 8 0
size: 8 8 8
orient: YP
flags: ORIENTABLE
movement: CW
}
}

View File

@@ -88,6 +88,7 @@ namespace actor
act->anim_frame=0;
act->react_mask = act->react_push = 0;
act->flags = FLAG_NONE;
act->template_category = 0;
return act;
}
@@ -204,6 +205,16 @@ namespace actor
char tmp[255];
void cleanName(actor_t *act)
{
int size = strlen(act->name);
if (act->name[size-3] == '-' && act->name[size-1] >= 48 && act->name[size-1] <= 57 && act->name[size-2] >= 48 && act->name[size-2] <= 57 )
{
act->name[size-3] = 0;
}
}
// Li donem al actor un nom únic
void setUniqueName(actor_t *act)
{
@@ -217,11 +228,12 @@ namespace actor
// ... però tenim el mateix nom...
if (strcmp(act->name, other->name)==0)
{
// Si el nom actual no acaba en dos digits, li afegim "01" al final
// Si el nom actual no acaba en guió + dos digits, li afegim "-01" al final
int size = strlen(act->name);
if (act->name[size-1] < 48 || act->name[size-1] > 57 || act->name[size-2] < 48 || act->name[size-2] > 57 )
if (act->name[size-3] != '-' || act->name[size-1] < 48 || act->name[size-1] > 57 || act->name[size-2] < 48 || act->name[size-2] > 57 )
{
strcat(act->name, "01");
strcat(other->name, "-00");
strcat(act->name, "-01");
} else {
// Si ja acaba en dos digits, agafem el numero, li sumem 1, i li'l tornem a ficar
int num = (act->name[size-1]-48) + (act->name[size-2]-48)*10;
@@ -332,23 +344,25 @@ namespace actor
return alpha;
}
void saveToFile(FILE *f, actor_t *act)
void saveToFile(FILE *f, actor_t *act, bool tab)
{
fprintf(f, "\nactor{\n");
fprintf(f, " name: %s\n", act->name);
fprintf(f, " bmp: %s\n", act->bmp);
fprintf(f, " bmp-rect: %i %i %i %i\n", act->bmp_rect.x, act->bmp_rect.y, act->bmp_rect.w, act->bmp_rect.h);
fprintf(f, " bmp-offset: %i %i\n", act->bmp_offset.x, act->bmp_offset.y);
fprintf(f, " pos: %i %i %i\n", act->pos.x, act->pos.y, act->pos.z);
fprintf(f, " size: %i %i %i\n", act->size.x, act->size.y, act->size.z);
if (act->orient!=0) fprintf(f, " orient: %s\n", numToOrient(act->orient));
if (act->anim_cycle!=0) fprintf(f, " anim-cycle: %s\n", act->anim_cycle==0 ? "WALK" : act->anim_cycle==1 ? "SEQ" : "MIN");
if (act->anim_wait!=0) fprintf(f, " anim-wait: %i\n", act->anim_wait);
if (act->flags!=0) fprintf(f, " flags: %s\n", numToFlags(act->flags));
if (act->react_mask!=0) fprintf(f, " react-mask: %s\n", numToOrient(act->react_mask));
if (act->react_push!=0) fprintf(f, " react-push: %s\n", numToOrient(act->react_push));
if (act->movement!=0) fprintf(f, " movement: %s\n", numToMov(act->movement));
fprintf(f, "}\n");
char ws[5] = "";
if (tab) strcpy(ws, " ");
fprintf(f, "\n%sactor{\n", ws);
fprintf(f, " %sname: %s\n", ws, act->name);
fprintf(f, " %sbmp: %s\n", ws, act->bmp);
fprintf(f, " %sbmp-rect: %i %i %i %i\n", ws, act->bmp_rect.x, act->bmp_rect.y, act->bmp_rect.w, act->bmp_rect.h);
fprintf(f, " %sbmp-offset: %i %i\n", ws, act->bmp_offset.x, act->bmp_offset.y);
fprintf(f, " %spos: %i %i %i\n", ws, act->pos.x, act->pos.y, act->pos.z);
fprintf(f, " %ssize: %i %i %i\n", ws, act->size.x, act->size.y, act->size.z);
if (act->orient!=0) fprintf(f, " %sorient: %s\n", ws, numToOrient(act->orient));
if (act->anim_cycle!=0) fprintf(f, " %sanim-cycle: %s\n", ws, act->anim_cycle==0 ? "WALK" : act->anim_cycle==1 ? "SEQ" : "MIN");
if (act->anim_wait!=0) fprintf(f, " %sanim-wait: %i\n", ws, act->anim_wait);
if (act->flags!=0) fprintf(f, " %sflags: %s\n", ws, numToFlags(act->flags));
if (act->react_mask!=0) fprintf(f, " %sreact-mask: %s\n", ws, numToOrient(act->react_mask));
if (act->react_push!=0) fprintf(f, " %sreact-push: %s\n", ws, numToOrient(act->react_push));
if (act->movement!=0) fprintf(f, " %smovement: %s\n", ws, numToMov(act->movement));
fprintf(f, "%s}\n", ws);
}
const bool check_2d_collision(actor_t *obj1, actor_t *obj2)
@@ -1306,14 +1320,18 @@ namespace actor
namespace templates
{
std::vector<actor_t> templates;
std::vector<std::string> categories;
void load()
{
//newCategory("default");
categories.clear();
templates.clear();
char filename[] = "templates.txt";
int filesize=0;
char *buffer = file::getFileBuffer(filename, filesize, true);
char *original_buffer = buffer;
int current_category = 0;
if (buffer)
{
@@ -1321,12 +1339,25 @@ namespace actor
{
const char* key = file::readString(&buffer);
if (util::strcomp(key, "actor{"))
if (util::strcomp(key, "category{"))
{
const char* key = file::readString(&buffer);
if (util::strcomp(key, "name:")) {
const char *val = file::readString(&buffer);
current_category = newCategory(val);
}
}
else if (util::strcomp(key, "actor{"))
{
actor_t *t = createFromFile(&buffer);
t->template_category = current_category;
templates.push_back(*t);
free(t);
}
else if (util::strcomp(key, "}")) {
current_category = 0;
}
}
free(original_buffer);
}
@@ -1336,18 +1367,56 @@ namespace actor
{
FILE *f = fopen("data/templates.txt", "w");
for (int i=0; i<templates.size(); ++i)
for (auto cat_name : categories)
{
fprintf(f, "\ncategory{\n");
fprintf(f, " name: %s\n", cat_name.c_str());
auto actors = getByCategory(cat_name.c_str());
for (auto t : actors )
{
saveToFile(f, &t, true);
}
fprintf(f, "\n}\n");
}
/*for (int i=0; i<templates.size(); ++i)
{
actor_t t = templates[i];
saveToFile(f, &t);
}
}*/
fclose(f);
}
const int size()
/*const int size()
{
return templates.size();
}*/
std::vector<actor::actor_t> getByCategory(const char* category)
{
std::string catname = category;
std::vector<actor_t> actors;
for (auto act : templates)
{
if (act.template_category>=categories.size()) act.template_category = 0;
if (categories[act.template_category]==catname) actors.push_back(act);
}
return actors;
}
std::vector<std::string> getCategories()
{
return categories;
}
const int newCategory(const char *name)
{
categories.push_back(name);
return categories.size()-1;
}
actor_t *get(const int index)
@@ -1381,16 +1450,22 @@ namespace actor
void add(actor_t *act)
{
// Fem una copia del actor
actor_t new_template;
copy(&new_template, act);
// Li fiquem la categoria per defecte
new_template.template_category = 0;
// Netejem el nom de numerets
cleanName(&new_template);
// Si ja hi ha una plantilla amb eixe nom...
if (actor::templates::getByName(act->name))
{
// ... la actualitzem amb les dades del actor seleccionat
actor_t *existing_template = actor::templates::getByName(act->name);
copy(existing_template, act);
copy(existing_template, &new_template);
} else {
// ... i sinó, afegim el actor seleccionat a la llista de plantilles
actor_t new_template;
copy(&new_template, act);
templates.push_back(new_template);
}
save();

View File

@@ -2,7 +2,7 @@
#include <SDL2/SDL.h>
#include "misc.h"
#include "jdraw.h"
#include <vector>
#include <string>
// Flags que defineixen les capacitats de l'actor
@@ -106,6 +106,7 @@ namespace actor
int inner_y;
int tag;
int template_category;
};
void resetTag();
@@ -130,13 +131,15 @@ namespace actor
actor_t *replaceWithTemplate(actor_t *act, const char *name);
void cleanName(actor_t *act);
void setUniqueName(actor_t *act);
actor_t *alphaOrder(actor_t *act);
void saveToFile(FILE *f, actor_t *act);
void saveToFile(FILE *f, actor_t *act, bool tab=false);
void setDirty(actor_t *act, const bool force=false);
void setDirty(actor_t *act, const bool force = false);
void select(actor_t *act);
@@ -144,11 +147,11 @@ namespace actor
uint8_t push(actor_t *source, actor_t *act, uint8_t push);
void update(actor_t *act, const bool update_all=true);
void updateEditor(actor_t *act, const bool update_all=true);
void update(actor_t *act, const bool update_all = true);
void updateEditor(actor_t *act, const bool update_all = true);
void drawAt(actor_t * act, const int x, const int y);
void draw(actor_t *act, const bool draw_all=true);
void drawAt(actor_t *act, const int x, const int y);
void draw(actor_t *act, const bool draw_all = true);
actor_t *find(std::string name);
@@ -166,13 +169,16 @@ namespace actor
actor_t *getPicked();
void clear(const bool all=false);
void clear(const bool all = false);
namespace templates
{
void load();
void save();
const int size();
//const int size();
std::vector<actor::actor_t> getByCategory(const char* category);
std::vector<std::string> getCategories();
const int newCategory(const char *name);
actor_t *get(const int index);
actor_t *getByName(const char *name);
void copy(actor_t *dest, actor_t *source);
@@ -181,7 +187,7 @@ namespace actor
namespace hero
{
void init(const bool complete=true);
void init(const bool complete = true);
int getLives();
void setLives(int value);

View File

@@ -435,6 +435,7 @@ namespace modules
draw::color(WHITE);
draw::fillrect(0, 0, 100, 240);
/*
int result = ui::combo(actor::templates::get(editor::getCurrentTemplate())->name, 2, 2, 76, 11);
if (result)
{
@@ -451,7 +452,7 @@ namespace modules
actor::select(new_act);
room::editor::modify();
}
*/
draw::color(LIGHT+WHITE);
draw::fillrect(2, 15, 96, 223);
draw::color(PAPER);