- Dev Mode i Game Mode
This commit is contained in:
@@ -2,9 +2,20 @@
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namespace editor
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namespace editor
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{
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{
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static bool editing = true;
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static bool devMode = false;
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static bool editing = false;
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static int current_template = 0;
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static int current_template = 0;
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void setDevMode()
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{
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devMode = editing = true;
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}
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const bool isDevMode()
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{
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return devMode;
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}
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void setEditing(const bool value)
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void setEditing(const bool value)
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{
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{
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editing = value;
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editing = value;
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@@ -2,6 +2,9 @@
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namespace editor
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namespace editor
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{
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{
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void setDevMode();
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const bool isDevMode();
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void setEditing(const bool value);
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void setEditing(const bool value);
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const bool isEditing();
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const bool isEditing();
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@@ -5,16 +5,28 @@
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namespace game
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namespace game
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{
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{
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static int param_count = 0;
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static char **params = nullptr;
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static unsigned int ticks_per_frame = 1000/60;
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static unsigned int ticks_per_frame = 1000/60;
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void setUpdateTicks(const int ticks)
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void setUpdateTicks(const int ticks)
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{
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{
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ticks_per_frame = ticks;
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ticks_per_frame = ticks;
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}
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}
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const char* getParams(const int index)
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{
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if (index<param_count) return params[index];
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return nullptr;
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}
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}
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}
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int main(int argc, char *argv[])
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int main(int argc, char *argv[])
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{
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{
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game::param_count = argc;
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game::params = argv;
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game::init();
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game::init();
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input::init(draw::getZoom());
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input::init(draw::getZoom());
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@@ -8,4 +8,5 @@ namespace game
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bool loop();
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bool loop();
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const char* getParams(const int index);
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}
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}
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697
source/main.cpp
697
source/main.cpp
@@ -31,7 +31,7 @@ int treeview_scroll = 0;
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void restart()
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void restart()
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{
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{
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actor::hero::init();
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actor::hero::init();
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room::load(0); //room_w, room_h, room_xp, room_xn, room_yp, room_yn, room_color, room_floor, room_walls, room_doors, room_walldoors);
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room::load(1); //room_w, room_h, room_xp, room_xn, room_yp, room_yn, room_color, room_floor, room_walls, room_doors, room_walldoors);
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/*
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/*
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@@ -52,7 +52,12 @@ void restart()
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void game::init()
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void game::init()
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{
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{
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draw::init("The Pool", 520, 240, 3);
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if (game::getParams(1) && strcmp(game::getParams(1), "editor")==0) editor::setDevMode();
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if (editor::isDevMode())
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draw::init("The Pool", 520, 240, 3);
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else
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draw::init("The Pool", 320, 240, 3);
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//room::init();
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//room::init();
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surf = draw::getSurface("test.gif");
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surf = draw::getSurface("test.gif");
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@@ -362,10 +367,10 @@ bool game::loop()
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draw::resetViewport();
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draw::resetViewport();
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draw::cls(2);
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draw::cls(2);
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draw::setViewport(100,0,320,240);
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if (editor::isDevMode()) draw::setViewport(100,0,320,240);
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actor::reorder();
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actor::reorder();
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editor_select_by_keyboard();
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if (editor::isEditing()) editor_select_by_keyboard();
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room::draw();
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room::draw();
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actor::draw(actor::getFirst());
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actor::draw(actor::getFirst());
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@@ -400,136 +405,130 @@ bool game::loop()
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print(0,40,input::mouseBtn(2)?1:0);
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print(0,40,input::mouseBtn(2)?1:0);
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print(0,50,input::mouseBtn(3)?1:0);
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print(0,50,input::mouseBtn(3)?1:0);
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*/
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*/
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if (!editor::isDevMode())
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/*
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{
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if (section==0) {
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draw::render();
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draw::print("ROOM", 334, 13, YELLOW, LIGHT+BLACK);
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return true;
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if (ui::button("ACTORS", 365, 10, 30, 11, TEAL, LIGHT+TEAL, LIGHT+PURPLE)) section=1;
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} else {
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if (ui::button("ROOM", 330, 10, 30, 11, TEAL, LIGHT+TEAL, LIGHT+PURPLE)) section=0;
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draw::print("ACTORS", 369, 13, YELLOW, BLACK);
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}
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}
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*/
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actor::actor_t *act = nullptr;
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actor::actor_t *act = nullptr;
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/*
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draw::setViewport(0,0,100,240);
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switch (section) {
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draw::color(WHITE);
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case 0:
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draw::fillrect(0, 0, 100, 240);
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*/
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draw::setViewport(0,0,100,240);
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draw::color(WHITE);
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draw::fillrect(0, 0, 100, 240);
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//if (ui::button("+ACTOR", 2, 2, 28, 11))
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int result = ui::combo(actor::templates::get(editor::getCurrentTemplate())->name, 2, 2, 76, 11);
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//{
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if (result)
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//room::load(room::editor::getCurrentRoom());
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{
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//editor::setEditing(!editor::isEditing());
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int new_current_template = editor::getCurrentTemplate() + (result-2);
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//}
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if (new_current_template >= actor::templates::size()) new_current_template = 0;
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int result = ui::combo(actor::templates::get(editor::getCurrentTemplate())->name, 2, 2, 76, 11);
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if (new_current_template < 0) new_current_template = actor::templates::size()-1;
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if (result)
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editor::setCurrentTemplate(new_current_template);
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{
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}
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int new_current_template = editor::getCurrentTemplate() + (result-2);
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if (ui::button("NEW", 78, 2, 20, 11))
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if (new_current_template >= actor::templates::size()) new_current_template = 0;
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{
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if (new_current_template < 0) new_current_template = actor::templates::size()-1;
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actor::actor_t *new_act = actor::duplicate(actor::templates::get(editor::getCurrentTemplate()));
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editor::setCurrentTemplate(new_current_template);
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actor::setUniqueName(new_act);
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}
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actor::setDirty(new_act, true);
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if (ui::button("NEW", 78, 2, 20, 11))
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actor::select(new_act);
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{
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room::editor::modify();
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actor::actor_t *new_act = actor::duplicate(actor::templates::get(editor::getCurrentTemplate()));
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}
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actor::setUniqueName(new_act);
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actor::setDirty(new_act, true);
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actor::select(new_act);
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room::editor::modify();
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}
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draw::color(LIGHT+WHITE);
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draw::color(LIGHT+WHITE);
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draw::fillrect(2, 15, 96, 223);
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draw::fillrect(2, 15, 96, 223);
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draw::color(PAPER);
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draw::color(PAPER);
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draw::rect(2, 15, 96, 223);
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draw::rect(2, 15, 96, 223);
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draw::setViewport(0, 15, 100, 222);
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draw::setViewport(0, 15, 100, 222);
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const int mx = draw::getLocalX(input::mouseX());
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const int mx = draw::getLocalX(input::mouseX());
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const int my = draw::getLocalY(input::mouseY());
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const int my = draw::getLocalY(input::mouseY());
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const bool btnDown = input::mouseBtn(1) || input::mouseBtn(3);
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const bool btnDown = input::mouseBtn(1) || input::mouseBtn(3);
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if (mx>=0 && mx <=100 && my>=0 && my<=221)
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if (mx>=0 && mx <=100 && my>=0 && my<=221)
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{
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{
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treeview_scroll -= input::mouseWheel();
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treeview_scroll -= input::mouseWheel();
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if (treeview_scroll<0) treeview_scroll=0;
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if (treeview_scroll<0) treeview_scroll=0;
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}
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}
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switch (section)
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switch (section)
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{
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{
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case SECTION_GENERAL: treeview_scroll = 0; break;
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case SECTION_GENERAL: treeview_scroll = 0; break;
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case SECTION_ROOM: if (treeview_scroll > room::editor::getCurrentRoom()+1) treeview_scroll = room::editor::getCurrentRoom()+1;
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case SECTION_ROOM: if (treeview_scroll > room::editor::getCurrentRoom()+1) treeview_scroll = room::editor::getCurrentRoom()+1;
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}
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}
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int line = -treeview_scroll;
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int line = -treeview_scroll;
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if (section==SECTION_GENERAL)
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if (section==SECTION_GENERAL)
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{
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draw::color(LIGHT+BLUE);
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draw::fillrect(4, 2+line*9, 92, 9);
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}
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if ((mx>=2) && (mx<98) && (my>=2+line*9) && (my<2+9+line*9) && btnDown) {
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section = SECTION_GENERAL;
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}
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draw::print("-THE POOL", 6, 4+line*9, LIGHT+WHITE, BLACK);
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line++;
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for (int i=0;i<64;++i)
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{
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if (room::editor::roomExists(i))
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{
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if (section==SECTION_ROOM && i == room::editor::getCurrentRoom())
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{
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{
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draw::color(LIGHT+BLUE);
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draw::color(LIGHT+BLUE);
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draw::fillrect(4, 2+line*9, 92, 9);
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draw::fillrect(4, 2+line*9, 92, 9);
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}
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}
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if ((mx>=2) && (mx<98) && (my>=2+line*9) && (my<2+9+line*9) && btnDown) {
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if ((mx>=2) && (mx<98) && (my>=2+line*9) && (my<2+9+line*9) && btnDown) {
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section = SECTION_GENERAL;
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room::load(i);
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section = SECTION_ROOM;
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}
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}
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draw::print("-THE POOL", 6, 4+line*9, LIGHT+WHITE, BLACK);
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char num[] = "+ROOM 00";
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line++;
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num[6] = int(i/10)+48;
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for (int i=0;i<64;++i)
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num[7] = (i%10)+48;
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{
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draw::print(num, 10, 4+line*9, LIGHT+WHITE, BLACK); line++;
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if (room::editor::roomExists(i))
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{
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if (section==SECTION_ROOM && i == room::editor::getCurrentRoom())
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{
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draw::color(LIGHT+BLUE);
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draw::fillrect(4, 2+line*9, 92, 9);
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}
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if ((mx>=2) && (mx<98) && (my>=2+line*9) && (my<2+9+line*9) && btnDown) {
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room::load(i);
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section = SECTION_ROOM;
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}
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char num[] = "+ROOM 00";
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num[6] = int(i/10)+48;
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num[7] = (i%10)+48;
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draw::print(num, 10, 4+line*9, LIGHT+WHITE, BLACK); line++;
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if (i==room::editor::getCurrentRoom())
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if (i==room::editor::getCurrentRoom())
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{
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{
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act = actor::getFirst();
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act = actor::getFirst();
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while (act) {
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while (act) {
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if ((act->flags&FLAG_NOEDITOR)!=FLAG_NOEDITOR && (act->flags&FLAG_HERO)!=FLAG_HERO) {
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if ((act->flags&FLAG_NOEDITOR)!=FLAG_NOEDITOR && (act->flags&FLAG_HERO)!=FLAG_HERO) {
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if (section==SECTION_ACTOR && act==actor::getSelected()) {
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if (section==SECTION_ACTOR && act==actor::getSelected()) {
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draw::color(LIGHT+BLUE);
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draw::color(LIGHT+BLUE);
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draw::fillrect(4, 2+line*9, 92, 9);
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draw::fillrect(4, 2+line*9, 92, 9);
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}
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if ((mx>=2) && (mx<98) && (my>=2+line*9) && (my<2+9+line*9) && btnDown) {
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actor::select(act);
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section = SECTION_ACTOR;
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}
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draw::print(act->name, 14, 4+line*9, LIGHT+WHITE, BLACK);
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line++;
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}
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act = act->next;
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}
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}
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if ((mx>=2) && (mx<98) && (my>=2+line*9) && (my<2+9+line*9) && btnDown) {
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actor::select(act);
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section = SECTION_ACTOR;
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}
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draw::print(act->name, 14, 4+line*9, LIGHT+WHITE, BLACK);
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line++;
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}
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}
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act = act->next;
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}
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}
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}
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if ((line+treeview_scroll)>24)
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{
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const float total_size = float(line+treeview_scroll);
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int ascensor_length = 222.0f/(total_size/24.0f);
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int ascensor_pos = 222.0f/(total_size/treeview_scroll);
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draw::color(WHITE);
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draw::fillrect(95, ascensor_pos, 2, ascensor_length);
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}
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}
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/*
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}
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break;
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}
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case 1:
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*/
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if ((line+treeview_scroll)>24)
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{
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const float total_size = float(line+treeview_scroll);
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int ascensor_length = 222.0f/(total_size/24.0f);
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int ascensor_pos = 222.0f/(total_size/treeview_scroll);
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draw::color(WHITE);
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draw::fillrect(95, ascensor_pos, 2, ascensor_length);
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}
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draw::setViewport(420, 0, 100, 240);
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draw::setViewport(420, 0, 100, 240);
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draw::color(WHITE);
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draw::color(WHITE);
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draw::fillrect(0, 0, 100, 240);
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draw::fillrect(0, 0, 100, 240);
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@@ -541,277 +540,239 @@ bool game::loop()
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editor::setEditing(!editor::isEditing());
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editor::setEditing(!editor::isEditing());
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}
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}
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//draw::color(PAPER); // el borde del propertyview es pinta al final de tot
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//draw::rect(2, 22, 96, 216);
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draw::setViewport(420, 15, 100, 225);
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draw::setViewport(420, 15, 100, 225);
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bool changed = false;
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bool changed = false;
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switch (section)
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switch (section)
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{
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{
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case SECTION_GENERAL:
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case SECTION_GENERAL:
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break;
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break;
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case SECTION_ROOM:
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case SECTION_ROOM:
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draw::color(LIGHT+WHITE);
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draw::fillrect(2, 0, 96, 223);
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line = 0;
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//changed |= btn("ROOM WIDTH:", 10, 40, room::editor::refWidth(), 0, 3);
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//changed |= btn("ROOM HEIGHT:", 10, 55, room::editor::refHeight(), 0, 3);
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ui::label("ROOM DIMENSIONS", 2, line, 96, 11, GRAY); line+=10;
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ui::label("WIDTH", 2, line, 48, 11);
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changed |= btn_small(48, line, room::editor::refWidth(), 0, 3, 50);
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line += 10;
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ui::label("HEIGHT", 2, line, 48, 11);
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changed |= btn_small(48, line, room::editor::refHeight(), 0, 3, 50);
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line += 10;
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ui::label("DOOR HEIGHTS", 2, line, 96, 11, GRAY); line+=10;
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ui::label("XN", 2, line, 48, 11);
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changed |= btn_small(48, line, room::editor::refDoor(XN), -1, 5, 50);
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line += 10;
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ui::label("YP", 2, line, 48, 11);
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changed |= btn_small(48, line, room::editor::refDoor(YP), -1, 5, 50);
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line += 10;
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ui::label("XP", 2, line, 48, 11);
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changed |= btn_small(48, line, room::editor::refDoor(XP), -1, 5, 50);
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line += 10;
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ui::label("YN", 2, line, 48, 11);
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changed |= btn_small(48, line, room::editor::refDoor(YN), -1, 5, 50);
|
|
||||||
line += 10;
|
|
||||||
|
|
||||||
ui::label("TEXTURES", 2, line, 96, 11, GRAY); line+=10;
|
|
||||||
|
|
||||||
changed |= btn_opt("COLOR", 2, line, room::editor::refColor(), {0, 1, 2, 3, 4}, {"PURPLE", "GREEN", "CYAN", "YELLOW", "WHITE"}, 47); //ui::label("COLOR", 2, line, 64, 11);
|
|
||||||
//changed |= btn_small(64, line, room::editor::refColor(), 5, 11);
|
|
||||||
line += 10;
|
|
||||||
ui::label("FLOOR", 2, line, 48, 11);
|
|
||||||
changed |= btn_small(48, line, room::editor::refFloorTex(), 0, room::getFloorCount()-1, 50);
|
|
||||||
line += 10;
|
|
||||||
ui::label("WALL", 2, line, 48, 11);
|
|
||||||
changed |= btn_small(48, line, room::editor::refWallTex(), 0, room::getWallsCount()-1, 50);
|
|
||||||
line += 10;
|
|
||||||
ui::label("DOOR", 2, line, 48, 11);
|
|
||||||
changed |= btn_small(48, line, room::editor::refDoorTex(), 0, room::getDoorCount()-1, 50);
|
|
||||||
line += 10;
|
|
||||||
ui::label("UNDER DOOR", 2, line, 48, 11);
|
|
||||||
changed |= btn_small(48, line, room::editor::refWallDoorTex(), 0, room::getWallsCount()-1, 50);
|
|
||||||
line += 10;
|
|
||||||
|
|
||||||
ui::label("EXITS", 2, line, 96, 11, GRAY); line+=10;
|
|
||||||
|
|
||||||
ui::label("XN", 2, line, 48, 11);
|
|
||||||
changed |= btn_small(48, line, room::editor::refExit(XN), -1, 64, 36);
|
|
||||||
if (ui::button("GO", 84, line, 13, 11)) room::load(room::editor::refExit(XN));
|
|
||||||
line += 10;
|
|
||||||
ui::label("YP", 2, line, 48, 11);
|
|
||||||
changed |= btn_small(48, line, room::editor::refExit(YP), -1, 64, 36);
|
|
||||||
if (ui::button("GO", 84, line, 13, 11)) room::load(room::editor::refExit(YP));
|
|
||||||
line += 10;
|
|
||||||
ui::label("XP", 2, line, 48, 11);
|
|
||||||
changed |= btn_small(48, line, room::editor::refExit(XP), -1, 64, 36);
|
|
||||||
if (ui::button("GO", 84, line, 13, 11)) room::load(room::editor::refExit(XP));
|
|
||||||
line += 10;
|
|
||||||
ui::label("YN", 2, line, 48, 11);
|
|
||||||
changed |= btn_small(48, line, room::editor::refExit(YN), -1, 64, 36);
|
|
||||||
if (ui::button("GO", 84, line, 13, 11)) room::load(room::editor::refExit(YN));
|
|
||||||
line += 10;
|
|
||||||
ui::label("ZP", 2, line, 48, 11);
|
|
||||||
changed |= btn_small(48, line, room::editor::refExit(ZP), -1, 64, 36);
|
|
||||||
if (ui::button("GO", 84, line, 13, 11)) room::load(room::editor::refExit(ZP));
|
|
||||||
line += 10;
|
|
||||||
ui::label("ZN", 2, line, 48, 11);
|
|
||||||
changed |= btn_small(48, line, room::editor::refExit(ZN), -1, 64, 36);
|
|
||||||
if (ui::button("GO", 84, line, 13, 11)) room::load(room::editor::refExit(ZN));
|
|
||||||
line += 10;
|
|
||||||
|
|
||||||
/*changed |= btn("COLOR:", 10, 140, room::editor::refColor(), 5, 11);
|
|
||||||
changed |= btn("FLOOR:", 10, 155, room::editor::refFloorTex(), 0, 5);
|
|
||||||
changed |= btn("WALLS:", 10, 170, room::editor::refWallTex(), 0, 5);
|
|
||||||
changed |= btn("DOORS:", 10, 185, room::editor::refDoorTex(), 0, 4);
|
|
||||||
changed |= btn("WDOORS:", 10, 200, room::editor::refWallDoorTex(), 0, 5);*/
|
|
||||||
|
|
||||||
if (changed) { room::editor::modify(); room::update(); }
|
|
||||||
|
|
||||||
draw::color(PAPER);
|
|
||||||
draw::rect(2, 0, 96, 223);
|
|
||||||
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SECTION_ACTOR:
|
|
||||||
draw::color(LIGHT+WHITE);
|
|
||||||
draw::fillrect(2, 0, 96, 153);
|
|
||||||
|
|
||||||
changed = false;
|
|
||||||
act = actor::getSelected();
|
|
||||||
if (act)
|
|
||||||
{
|
|
||||||
line = 0;
|
|
||||||
//draw::setViewport(420, 90, 100, 150);
|
|
||||||
|
|
||||||
changed |= btn_txt("NAME", 2, line, act->name); line+=10;
|
|
||||||
|
|
||||||
ui::label("LOCATION", 2, line, 96, 11, GRAY); line+=10;
|
|
||||||
|
|
||||||
ui::label("POS", 2, line, 48, 11);
|
|
||||||
changed |= btn_small(49, line, act->pos.x, 0, 512);
|
|
||||||
changed |= btn_small(65, line, act->pos.y, 0, 512);
|
|
||||||
changed |= btn_small(81, line, act->pos.z, 0, 512);
|
|
||||||
line+=10;
|
|
||||||
|
|
||||||
ui::label("SIZE", 2, line, 48, 11);
|
|
||||||
changed |= btn_small(49, line, act->size.x, 0, 512);
|
|
||||||
changed |= btn_small(65, line, act->size.y, 0, 512);
|
|
||||||
changed |= btn_small(81, line, act->size.z, 0, 512);
|
|
||||||
line+=10;
|
|
||||||
|
|
||||||
ui::label("BITMAP", 2, line, 96, 11, GRAY); line+=10;
|
|
||||||
|
|
||||||
if (btn_opt2("FILE", 2, line, act->bmp, gifs)) {
|
|
||||||
//draw::freeSurface(act->surface);
|
|
||||||
act->surface = draw::getSurface(act->bmp);
|
|
||||||
changed = true;
|
|
||||||
}
|
|
||||||
line+=10;
|
|
||||||
ui::label("POS", 2, line, 48, 11);
|
|
||||||
changed |= btn_small(49, line, act->bmp_rect.x, 0, 512, 25);
|
|
||||||
changed |= btn_small(73, line, act->bmp_rect.y, 0, 512, 25);
|
|
||||||
line+=10;
|
|
||||||
ui::label("SIZE", 2, line, 48, 11);
|
|
||||||
changed |= btn_small(49, line, act->bmp_rect.w, 0, 512, 25);
|
|
||||||
changed |= btn_small(73, line, act->bmp_rect.h, 0, 512, 25);
|
|
||||||
line+=10;
|
|
||||||
ui::label("OFFSET", 2, line, 48, 11);
|
|
||||||
changed |= btn_small(49, line, act->bmp_offset.x, -32, 64, 25);
|
|
||||||
changed |= btn_small(73, line, act->bmp_offset.y, -32, 64, 25);
|
|
||||||
line+=10;
|
|
||||||
|
|
||||||
ui::label("FLAGS", 2, line, 96, 11, GRAY);
|
|
||||||
changed |= btn_check(74, line, "SPEC", act->flags, FLAG_SPECIAL);
|
|
||||||
line+=10;
|
|
||||||
|
|
||||||
changed |= btn_check(2, line, "PICK", act->flags, FLAG_PICKABLE);
|
|
||||||
changed |= btn_check(26, line, "PUSH", act->flags, FLAG_PUSHABLE);
|
|
||||||
changed |= btn_check(50, line, "REAC", act->flags, FLAG_REACTIVE);
|
|
||||||
changed |= btn_check(74, line, "MOVI", act->flags, FLAG_MOVING);
|
|
||||||
line+=10;
|
|
||||||
changed |= btn_check(2, line, "ANIM", act->flags, FLAG_ANIMATED);
|
|
||||||
changed |= btn_check(26, line, "ORIE", act->flags, FLAG_ORIENTABLE);
|
|
||||||
changed |= btn_check(50, line, "DEAD", act->flags, FLAG_DEADLY);
|
|
||||||
changed |= btn_check(74, line, "GRAV", act->flags, FLAG_GRAVITY);
|
|
||||||
line+=11;
|
|
||||||
|
|
||||||
ui::label("PROPERTIES", 2, line, 96, 11, GRAY); line+=10;
|
|
||||||
|
|
||||||
if (btn_opt("ORIENT", 2, line, act->orient, {PUSH_NONE, PUSH_XP, PUSH_XN, PUSH_YP, PUSH_YN, PUSH_ZP, PUSH_ZN}, {"NONE", "XP", "XN", "YP", "YN", "ZP", "ZN"}, 48))
|
|
||||||
{
|
|
||||||
act->mov_push = act->orient;
|
|
||||||
changed = true;
|
|
||||||
}
|
|
||||||
line+=10;
|
|
||||||
|
|
||||||
changed |= btn_opt("MOVEMNT", 2, line, act->movement, {MOV_NONE, MOV_X, MOV_Y, MOV_Z, MOV_CW, MOV_CCW, MOV_RAND, MOV_HUNT}, {"NONE", "X", "Y", "Z", "CW", "CCW", "RAND", "HUNT"}, 48);
|
|
||||||
line+=10;
|
|
||||||
changed |= btn_opt("ANIMCYC", 2, line, act->anim_cycle, {0, 1, 2}, {"0 1 0 2", "0 1 2 3", "0 1 2"}, 48);
|
|
||||||
line+=10;
|
|
||||||
|
|
||||||
//draw::print("ANIM SPEED:", 2, 156, 15, 0);
|
|
||||||
ui::label("ANMSPED", 2, line, 49, 11);
|
|
||||||
changed |= btn_small(49, line, act->anim_wait, 0, 10, 49);
|
|
||||||
line+=10;
|
|
||||||
|
|
||||||
ui::label("MASKS", 2, line, 96, 11, GRAY); line+=10;
|
|
||||||
|
|
||||||
ui::label("RMASK", 2, line, 24, 11);
|
|
||||||
changed |= btn_check(24+2, line, "XP", act->react_mask, PUSH_XP, 12);
|
|
||||||
changed |= btn_check(24+14, line, "XN", act->react_mask, PUSH_XN, 12);
|
|
||||||
changed |= btn_check(24+26, line, "YP", act->react_mask, PUSH_YP, 12);
|
|
||||||
changed |= btn_check(24+38, line, "YN", act->react_mask, PUSH_YN, 12);
|
|
||||||
changed |= btn_check(24+50, line, "ZP", act->react_mask, PUSH_ZP, 12);
|
|
||||||
changed |= btn_check(24+62, line, "ZN", act->react_mask, PUSH_ZN, 12);
|
|
||||||
line+=11;
|
|
||||||
|
|
||||||
ui::label("RPUSH", 2, line, 24, 11);
|
|
||||||
changed |= btn_check(24+2, line, "XP", act->react_push, PUSH_XP, 12);
|
|
||||||
changed |= btn_check(24+14, line, "XN", act->react_push, PUSH_XN, 12);
|
|
||||||
changed |= btn_check(24+26, line, "YP", act->react_push, PUSH_YP, 12);
|
|
||||||
changed |= btn_check(24+38, line, "YN", act->react_push, PUSH_YN, 12);
|
|
||||||
changed |= btn_check(24+50, line, "ZP", act->react_push, PUSH_ZP, 12);
|
|
||||||
changed |= btn_check(24+62, line, "ZN", act->react_push, PUSH_ZN, 12);
|
|
||||||
line+=12;
|
|
||||||
|
|
||||||
draw::color(PAPER);
|
|
||||||
draw::rect(2, 0, 96, 204);
|
|
||||||
|
|
||||||
if (ui::button("DUPLICATE", 2, line, 48, 11))
|
|
||||||
{
|
|
||||||
actor::actor_t *new_act = actor::duplicate(act);
|
|
||||||
actor::setUniqueName(new_act);
|
|
||||||
new_act->pos.x++; new_act->pos.y++;
|
|
||||||
actor::setDirty(new_act, true);
|
|
||||||
actor::select(new_act);
|
|
||||||
changed = true;
|
|
||||||
}
|
|
||||||
if (ui::button("DELETE", 48, line, 48, 11))
|
|
||||||
{
|
|
||||||
actor::remove(act);
|
|
||||||
act = nullptr;
|
|
||||||
changed = true;
|
|
||||||
}
|
|
||||||
line+=10;
|
|
||||||
|
|
||||||
if (changed) { room::editor::modify(); }
|
|
||||||
|
|
||||||
if (ui::button("ADD TO TEMPLATES", 2, line, 96, 11))
|
|
||||||
{
|
|
||||||
if (act) actor::templates::add(act);
|
|
||||||
}
|
|
||||||
//changed |= btn_opt("ANIMCYC", 2, 106, act->anim_cycle, {0, 1}, {"0 1 0 2", "0 1 2 3"});
|
|
||||||
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
};
|
|
||||||
|
|
||||||
/*
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
/* case 2:
|
|
||||||
draw::setViewport(320, 38, 100, 100);
|
|
||||||
draw::color(LIGHT+WHITE);
|
draw::color(LIGHT+WHITE);
|
||||||
draw::fillrect(2, 0, 96, 100);
|
draw::fillrect(2, 0, 96, 223);
|
||||||
|
|
||||||
|
line = 0;
|
||||||
|
//changed |= btn("ROOM WIDTH:", 10, 40, room::editor::refWidth(), 0, 3);
|
||||||
|
//changed |= btn("ROOM HEIGHT:", 10, 55, room::editor::refHeight(), 0, 3);
|
||||||
|
ui::label("ROOM DIMENSIONS", 2, line, 96, 11, GRAY); line+=10;
|
||||||
|
|
||||||
|
ui::label("WIDTH", 2, line, 48, 11);
|
||||||
|
changed |= btn_small(48, line, room::editor::refWidth(), 0, 3, 50);
|
||||||
|
line += 10;
|
||||||
|
ui::label("HEIGHT", 2, line, 48, 11);
|
||||||
|
changed |= btn_small(48, line, room::editor::refHeight(), 0, 3, 50);
|
||||||
|
line += 10;
|
||||||
|
|
||||||
|
ui::label("DOOR HEIGHTS", 2, line, 96, 11, GRAY); line+=10;
|
||||||
|
|
||||||
|
ui::label("XN", 2, line, 48, 11);
|
||||||
|
changed |= btn_small(48, line, room::editor::refDoor(XN), -1, 5, 50);
|
||||||
|
line += 10;
|
||||||
|
ui::label("YP", 2, line, 48, 11);
|
||||||
|
changed |= btn_small(48, line, room::editor::refDoor(YP), -1, 5, 50);
|
||||||
|
line += 10;
|
||||||
|
ui::label("XP", 2, line, 48, 11);
|
||||||
|
changed |= btn_small(48, line, room::editor::refDoor(XP), -1, 5, 50);
|
||||||
|
line += 10;
|
||||||
|
ui::label("YN", 2, line, 48, 11);
|
||||||
|
changed |= btn_small(48, line, room::editor::refDoor(YN), -1, 5, 50);
|
||||||
|
line += 10;
|
||||||
|
|
||||||
|
ui::label("TEXTURES", 2, line, 96, 11, GRAY); line+=10;
|
||||||
|
|
||||||
|
changed |= btn_opt("COLOR", 2, line, room::editor::refColor(), {0, 1, 2, 3, 4}, {"PURPLE", "GREEN", "CYAN", "YELLOW", "WHITE"}, 47); //ui::label("COLOR", 2, line, 64, 11);
|
||||||
|
//changed |= btn_small(64, line, room::editor::refColor(), 5, 11);
|
||||||
|
line += 10;
|
||||||
|
ui::label("FLOOR", 2, line, 48, 11);
|
||||||
|
changed |= btn_small(48, line, room::editor::refFloorTex(), 0, room::getFloorCount()-1, 50);
|
||||||
|
line += 10;
|
||||||
|
ui::label("WALL", 2, line, 48, 11);
|
||||||
|
changed |= btn_small(48, line, room::editor::refWallTex(), 0, room::getWallsCount()-1, 50);
|
||||||
|
line += 10;
|
||||||
|
ui::label("DOOR", 2, line, 48, 11);
|
||||||
|
changed |= btn_small(48, line, room::editor::refDoorTex(), 0, room::getDoorCount()-1, 50);
|
||||||
|
line += 10;
|
||||||
|
ui::label("UNDER DOOR", 2, line, 48, 11);
|
||||||
|
changed |= btn_small(48, line, room::editor::refWallDoorTex(), 0, room::getWallsCount()-1, 50);
|
||||||
|
line += 10;
|
||||||
|
|
||||||
|
ui::label("EXITS", 2, line, 96, 11, GRAY); line+=10;
|
||||||
|
|
||||||
|
ui::label("XN", 2, line, 48, 11);
|
||||||
|
changed |= btn_small(48, line, room::editor::refExit(XN), -1, 64, 36);
|
||||||
|
if (ui::button("GO", 84, line, 13, 11)) room::load(room::editor::refExit(XN));
|
||||||
|
line += 10;
|
||||||
|
ui::label("YP", 2, line, 48, 11);
|
||||||
|
changed |= btn_small(48, line, room::editor::refExit(YP), -1, 64, 36);
|
||||||
|
if (ui::button("GO", 84, line, 13, 11)) room::load(room::editor::refExit(YP));
|
||||||
|
line += 10;
|
||||||
|
ui::label("XP", 2, line, 48, 11);
|
||||||
|
changed |= btn_small(48, line, room::editor::refExit(XP), -1, 64, 36);
|
||||||
|
if (ui::button("GO", 84, line, 13, 11)) room::load(room::editor::refExit(XP));
|
||||||
|
line += 10;
|
||||||
|
ui::label("YN", 2, line, 48, 11);
|
||||||
|
changed |= btn_small(48, line, room::editor::refExit(YN), -1, 64, 36);
|
||||||
|
if (ui::button("GO", 84, line, 13, 11)) room::load(room::editor::refExit(YN));
|
||||||
|
line += 10;
|
||||||
|
ui::label("ZP", 2, line, 48, 11);
|
||||||
|
changed |= btn_small(48, line, room::editor::refExit(ZP), -1, 64, 36);
|
||||||
|
if (ui::button("GO", 84, line, 13, 11)) room::load(room::editor::refExit(ZP));
|
||||||
|
line += 10;
|
||||||
|
ui::label("ZN", 2, line, 48, 11);
|
||||||
|
changed |= btn_small(48, line, room::editor::refExit(ZN), -1, 64, 36);
|
||||||
|
if (ui::button("GO", 84, line, 13, 11)) room::load(room::editor::refExit(ZN));
|
||||||
|
line += 10;
|
||||||
|
|
||||||
|
/*changed |= btn("COLOR:", 10, 140, room::editor::refColor(), 5, 11);
|
||||||
|
changed |= btn("FLOOR:", 10, 155, room::editor::refFloorTex(), 0, 5);
|
||||||
|
changed |= btn("WALLS:", 10, 170, room::editor::refWallTex(), 0, 5);
|
||||||
|
changed |= btn("DOORS:", 10, 185, room::editor::refDoorTex(), 0, 4);
|
||||||
|
changed |= btn("WDOORS:", 10, 200, room::editor::refWallDoorTex(), 0, 5);*/
|
||||||
|
|
||||||
|
if (changed) { room::editor::modify(); room::update(); }
|
||||||
|
|
||||||
draw::color(PAPER);
|
draw::color(PAPER);
|
||||||
draw::rect(2, 0, 96, 100);
|
draw::rect(2, 0, 96, 223);
|
||||||
|
|
||||||
const int mx = draw::getLocalX(input::mouseX());
|
break;
|
||||||
const int my = draw::getLocalY(input::mouseY());
|
|
||||||
const bool btnDown = input::mouseBtn(1) || input::mouseBtn(3);
|
|
||||||
|
|
||||||
int line = 0;
|
case SECTION_ACTOR:
|
||||||
act = actor::getFirst();
|
draw::color(LIGHT+WHITE);
|
||||||
while (act) {
|
draw::fillrect(2, 0, 96, 153);
|
||||||
if ((act->flags&FLAG_NOEDITOR)!=FLAG_NOEDITOR) {
|
|
||||||
if (act==actor::getSelected()) {
|
changed = false;
|
||||||
draw::color(LIGHT+BLUE);
|
act = actor::getSelected();
|
||||||
draw::fillrect(4, 2+line*9, 92, 9);
|
if (act)
|
||||||
}
|
{
|
||||||
if ((mx>=2) && (mx<98) && (my>=2+line*9) && (my<2+9+line*9) && btnDown) {
|
line = 0;
|
||||||
actor::select(act);
|
//draw::setViewport(420, 90, 100, 150);
|
||||||
//section=1;
|
|
||||||
}
|
changed |= btn_txt("NAME", 2, line, act->name); line+=10;
|
||||||
draw::print(act->name, 6, 4+line*9, LIGHT+WHITE, BLACK);
|
|
||||||
line++;
|
ui::label("LOCATION", 2, line, 96, 11, GRAY); line+=10;
|
||||||
|
|
||||||
|
ui::label("POS", 2, line, 48, 11);
|
||||||
|
changed |= btn_small(49, line, act->pos.x, 0, 512);
|
||||||
|
changed |= btn_small(65, line, act->pos.y, 0, 512);
|
||||||
|
changed |= btn_small(81, line, act->pos.z, 0, 512);
|
||||||
|
line+=10;
|
||||||
|
|
||||||
|
ui::label("SIZE", 2, line, 48, 11);
|
||||||
|
changed |= btn_small(49, line, act->size.x, 0, 512);
|
||||||
|
changed |= btn_small(65, line, act->size.y, 0, 512);
|
||||||
|
changed |= btn_small(81, line, act->size.z, 0, 512);
|
||||||
|
line+=10;
|
||||||
|
|
||||||
|
ui::label("BITMAP", 2, line, 96, 11, GRAY); line+=10;
|
||||||
|
|
||||||
|
if (btn_opt2("FILE", 2, line, act->bmp, gifs)) {
|
||||||
|
//draw::freeSurface(act->surface);
|
||||||
|
act->surface = draw::getSurface(act->bmp);
|
||||||
|
changed = true;
|
||||||
}
|
}
|
||||||
act = act->next;
|
line+=10;
|
||||||
|
ui::label("POS", 2, line, 48, 11);
|
||||||
|
changed |= btn_small(49, line, act->bmp_rect.x, 0, 512, 25);
|
||||||
|
changed |= btn_small(73, line, act->bmp_rect.y, 0, 512, 25);
|
||||||
|
line+=10;
|
||||||
|
ui::label("SIZE", 2, line, 48, 11);
|
||||||
|
changed |= btn_small(49, line, act->bmp_rect.w, 0, 512, 25);
|
||||||
|
changed |= btn_small(73, line, act->bmp_rect.h, 0, 512, 25);
|
||||||
|
line+=10;
|
||||||
|
ui::label("OFFSET", 2, line, 48, 11);
|
||||||
|
changed |= btn_small(49, line, act->bmp_offset.x, -32, 64, 25);
|
||||||
|
changed |= btn_small(73, line, act->bmp_offset.y, -32, 64, 25);
|
||||||
|
line+=10;
|
||||||
|
|
||||||
|
ui::label("FLAGS", 2, line, 96, 11, GRAY);
|
||||||
|
changed |= btn_check(74, line, "SPEC", act->flags, FLAG_SPECIAL);
|
||||||
|
line+=10;
|
||||||
|
|
||||||
|
changed |= btn_check(2, line, "PICK", act->flags, FLAG_PICKABLE);
|
||||||
|
changed |= btn_check(26, line, "PUSH", act->flags, FLAG_PUSHABLE);
|
||||||
|
changed |= btn_check(50, line, "REAC", act->flags, FLAG_REACTIVE);
|
||||||
|
changed |= btn_check(74, line, "MOVI", act->flags, FLAG_MOVING);
|
||||||
|
line+=10;
|
||||||
|
changed |= btn_check(2, line, "ANIM", act->flags, FLAG_ANIMATED);
|
||||||
|
changed |= btn_check(26, line, "ORIE", act->flags, FLAG_ORIENTABLE);
|
||||||
|
changed |= btn_check(50, line, "DEAD", act->flags, FLAG_DEADLY);
|
||||||
|
changed |= btn_check(74, line, "GRAV", act->flags, FLAG_GRAVITY);
|
||||||
|
line+=11;
|
||||||
|
|
||||||
|
ui::label("PROPERTIES", 2, line, 96, 11, GRAY); line+=10;
|
||||||
|
|
||||||
|
if (btn_opt("ORIENT", 2, line, act->orient, {PUSH_NONE, PUSH_XP, PUSH_XN, PUSH_YP, PUSH_YN, PUSH_ZP, PUSH_ZN}, {"NONE", "XP", "XN", "YP", "YN", "ZP", "ZN"}, 48))
|
||||||
|
{
|
||||||
|
act->mov_push = act->orient;
|
||||||
|
changed = true;
|
||||||
|
}
|
||||||
|
line+=10;
|
||||||
|
|
||||||
|
changed |= btn_opt("MOVEMNT", 2, line, act->movement, {MOV_NONE, MOV_X, MOV_Y, MOV_Z, MOV_CW, MOV_CCW, MOV_RAND, MOV_HUNT}, {"NONE", "X", "Y", "Z", "CW", "CCW", "RAND", "HUNT"}, 48);
|
||||||
|
line+=10;
|
||||||
|
changed |= btn_opt("ANIMCYC", 2, line, act->anim_cycle, {0, 1, 2}, {"0 1 0 2", "0 1 2 3", "0 1 2"}, 48);
|
||||||
|
line+=10;
|
||||||
|
|
||||||
|
//draw::print("ANIM SPEED:", 2, 156, 15, 0);
|
||||||
|
ui::label("ANMSPED", 2, line, 49, 11);
|
||||||
|
changed |= btn_small(49, line, act->anim_wait, 0, 10, 49);
|
||||||
|
line+=10;
|
||||||
|
|
||||||
|
ui::label("MASKS", 2, line, 96, 11, GRAY); line+=10;
|
||||||
|
|
||||||
|
ui::label("RMASK", 2, line, 24, 11);
|
||||||
|
changed |= btn_check(24+2, line, "XP", act->react_mask, PUSH_XP, 12);
|
||||||
|
changed |= btn_check(24+14, line, "XN", act->react_mask, PUSH_XN, 12);
|
||||||
|
changed |= btn_check(24+26, line, "YP", act->react_mask, PUSH_YP, 12);
|
||||||
|
changed |= btn_check(24+38, line, "YN", act->react_mask, PUSH_YN, 12);
|
||||||
|
changed |= btn_check(24+50, line, "ZP", act->react_mask, PUSH_ZP, 12);
|
||||||
|
changed |= btn_check(24+62, line, "ZN", act->react_mask, PUSH_ZN, 12);
|
||||||
|
line+=11;
|
||||||
|
|
||||||
|
ui::label("RPUSH", 2, line, 24, 11);
|
||||||
|
changed |= btn_check(24+2, line, "XP", act->react_push, PUSH_XP, 12);
|
||||||
|
changed |= btn_check(24+14, line, "XN", act->react_push, PUSH_XN, 12);
|
||||||
|
changed |= btn_check(24+26, line, "YP", act->react_push, PUSH_YP, 12);
|
||||||
|
changed |= btn_check(24+38, line, "YN", act->react_push, PUSH_YN, 12);
|
||||||
|
changed |= btn_check(24+50, line, "ZP", act->react_push, PUSH_ZP, 12);
|
||||||
|
changed |= btn_check(24+62, line, "ZN", act->react_push, PUSH_ZN, 12);
|
||||||
|
line+=12;
|
||||||
|
|
||||||
|
draw::color(PAPER);
|
||||||
|
draw::rect(2, 0, 96, 204);
|
||||||
|
|
||||||
|
if (ui::button("DUPLICATE", 2, line, 48, 11))
|
||||||
|
{
|
||||||
|
actor::actor_t *new_act = actor::duplicate(act);
|
||||||
|
actor::setUniqueName(new_act);
|
||||||
|
new_act->pos.x++; new_act->pos.y++;
|
||||||
|
actor::setDirty(new_act, true);
|
||||||
|
actor::select(new_act);
|
||||||
|
changed = true;
|
||||||
|
}
|
||||||
|
if (ui::button("DELETE", 48, line, 48, 11))
|
||||||
|
{
|
||||||
|
actor::remove(act);
|
||||||
|
act = nullptr;
|
||||||
|
changed = true;
|
||||||
|
}
|
||||||
|
line+=10;
|
||||||
|
|
||||||
|
if (changed) { room::editor::modify(); }
|
||||||
|
|
||||||
|
if (ui::button("ADD TO TEMPLATES", 2, line, 96, 11))
|
||||||
|
{
|
||||||
|
if (act) actor::templates::add(act);
|
||||||
|
}
|
||||||
|
//changed |= btn_opt("ANIMCYC", 2, 106, act->anim_cycle, {0, 1}, {"0 1 0 2", "0 1 2 3"});
|
||||||
|
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
*/
|
};
|
||||||
|
|
||||||
draw::render();
|
draw::render();
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@@ -7,7 +7,7 @@
|
|||||||
|
|
||||||
namespace room
|
namespace room
|
||||||
{
|
{
|
||||||
static int current_room = 0;
|
static int current_room = 1;
|
||||||
|
|
||||||
static int inner_w = 2;
|
static int inner_w = 2;
|
||||||
static int inner_h = 2;
|
static int inner_h = 2;
|
||||||
|
|||||||
2
todo.txt
2
todo.txt
@@ -44,7 +44,7 @@ x Gràfics de bancada de cuina
|
|||||||
x Implementar eixides per dalt
|
x Implementar eixides per dalt
|
||||||
x Implementar eixides per baix
|
x Implementar eixides per baix
|
||||||
x Implementar pickar objectes
|
x Implementar pickar objectes
|
||||||
- Implementar inventari
|
x Implementar inventari
|
||||||
|
|
||||||
- Menus
|
- Menus
|
||||||
- Molt bàsics, com els del Batman de Spectrum
|
- Molt bàsics, com els del Batman de Spectrum
|
||||||
|
|||||||
Reference in New Issue
Block a user