- [FIX] Les plantilles d'actor no se podien actualitzar
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@@ -477,8 +477,7 @@ bool game::loop()
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{
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{
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act = actor::getFirst();
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act = actor::getFirst();
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while (act) {
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while (act) {
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// [WORKING HERE]
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if ((act->flags&FLAG_NOEDITOR)!=FLAG_NOEDITOR && (act->flags&FLAG_HERO)!=FLAG_HERO) {
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//if ((act->flags&FLAG_NOEDITOR)!=FLAG_NOEDITOR && (act->flags&FLAG_HERO)!=FLAG_HERO) {
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if (section==SECTION_ACTOR && act==actor::getSelected()) {
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if (section==SECTION_ACTOR && act==actor::getSelected()) {
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draw::color(LIGHT+BLUE);
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draw::color(LIGHT+BLUE);
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draw::fillrect(4, 2+line*9, 92, 9);
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draw::fillrect(4, 2+line*9, 92, 9);
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@@ -489,7 +488,7 @@ bool game::loop()
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}
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}
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draw::print(act->name, 14, 4+line*9, LIGHT+WHITE, BLACK);
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draw::print(act->name, 14, 4+line*9, LIGHT+WHITE, BLACK);
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line++;
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line++;
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//}
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}
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act = act->next;
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act = act->next;
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}
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}
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@@ -745,7 +744,7 @@ switch (section)
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if (ui::button("ADD TO TEMPLATES", 2, line, 96, 11))
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if (ui::button("ADD TO TEMPLATES", 2, line, 96, 11))
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{
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{
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if (act && !actor::templates::getByName(act->name)) actor::templates::add(act);
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if (act) actor::templates::add(act);
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}
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}
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//changed |= btn_opt("ANIMCYC", 2, 106, act->anim_cycle, {0, 1}, {"0 1 0 2", "0 1 2 3"});
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//changed |= btn_opt("ANIMCYC", 2, 106, act->anim_cycle, {0, 1}, {"0 1 0 2", "0 1 2 3"});
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