- Es pot canviar el color de l'habitació
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@@ -13,11 +13,12 @@ int room_xp = -1;
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int room_xn = -1;
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int room_yp = -1;
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int room_yn = -1;
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int room_color = 5;
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void restart()
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{
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actor::clear();
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room::load(room_w, room_h, room_xp, room_xn, room_yp, room_yn);
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room::load(room_w, room_h, room_xp, room_xn, room_yp, room_yn, room_color);
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/*
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box = actor::create("ASCENSOR",{16,32,0}, {8,8,4}, {64,0,32,24}, {0,24});
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@@ -113,6 +114,7 @@ bool game::loop()
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btn("DOOR XN:", 330, 65, room_xn, -1, 5);
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btn("DOOR YP:", 330, 80, room_yp, -1, 5);
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btn("DOOR YN:", 330, 95, room_yn, -1, 5);
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btn("COLOR:", 330, 110, room_color, 3, 7);
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draw::render();
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@@ -12,9 +12,11 @@ namespace room
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static uint8_t doors = DOOR_XP /*| DOOR_YP*/ ;
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static uint8_t door_height[4];
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static uint8_t color = 5;
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void load(int x, int y, int8_t xp, int8_t xn, int8_t yp, int8_t yn)
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void load(int x, int y, int8_t xp, int8_t xn, int8_t yp, int8_t yn, uint8_t col)
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{
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color = col;
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size = {(x+1)*2,(y+1)*2,3};
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tmin = {3-x,3-y,0};
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tmax = {4+x,4+y,3};
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@@ -49,6 +51,8 @@ namespace room
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void draw()
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{
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draw::swapcol(1, color);
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// RUTINES DE PINTAT DE LA PORTA DE DALT A LA DRETA
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if (doors & DOOR_YN)
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{
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@@ -112,6 +116,8 @@ namespace room
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void draw2()
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{
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draw::swapcol(1, color);
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if (doors & DOOR_YP)
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{
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// Pintem les voreres dels dos tiles extra per a la porta YP
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@@ -13,7 +13,7 @@
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namespace room
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{
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void load(int x, int y, int8_t xp, int8_t xn, int8_t yp, int8_t yn);
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void load(int x, int y, int8_t xp, int8_t xn, int8_t yp, int8_t yn, uint8_t col);
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void draw();
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void draw2();
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