- Animacio, orientacio, bot, ordre (encara hi ha bugs)...
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@@ -15,48 +15,29 @@ void game::init()
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draw::loadPalette("test.gif");
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game::setUpdateTicks(64);
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box = actor::create({16,16,0}, {8,8,8}, {32,0,32,32}, {0,32});
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box = actor::create({16,16,0}, {8,8,4}, {64,0,32,24}, {0,24});
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box->flags = FLAG_MOVING;// | FLAG_PUSHABLE;
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box->movement = MOV_Z;
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box->mov_push = PUSH_ZP;
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box->movement = MOV_X;
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box->mov_push = PUSH_XP;
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actor::setDirty(box, true);
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box = actor::create({32,32,16}, {8,8,8}, {32,0,32,32}, {0,32});
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box->flags = FLAG_PUSHABLE;
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box->flags = FLAG_PUSHABLE | FLAG_GRAVITY;
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box->movement = MOV_CW;
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box->mov_push = PUSH_XN;
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actor::setDirty(box, true);
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box = actor::create({16,16,16}, {8,8,8}, {32,0,32,32}, {0,32});
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box->flags = FLAG_HERO | FLAG_PUSHABLE;
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box = actor::create({16,16,8}, {8,8,8}, {0,32,20,32}, {-6,38});
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box->flags = FLAG_HERO | FLAG_PUSHABLE | FLAG_GRAVITY | FLAG_ORIENTABLE | FLAG_ANIMATED;
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actor::setDirty(box, true);
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actor::reorder();
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}
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int sx=1, sy=0;
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bool game::loop()
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{
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/*if (input::keyDown(SDL_SCANCODE_LEFT) && box->pos.x>0) {
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box->pos.x--;
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actor::actor_t *other = actor::get_collision(box);
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if (other)
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{
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other->push |= 1;
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box->pos.x++;
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}
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else
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{
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actor::setDirty(box);
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}
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}
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if (input::keyDown(SDL_SCANCODE_RIGHT) && box->pos.x<42) { box->pos.x++; actor::setDirty(box); }
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if (input::keyDown(SDL_SCANCODE_UP) && box->pos.y>0) { box->pos.y--; actor::setDirty(box); }
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if (input::keyDown(SDL_SCANCODE_DOWN) && box->pos.y<42) { box->pos.y++; actor::setDirty(box); }
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if (input::keyDown(SDL_SCANCODE_Z) && box->pos.z>0) { box->pos.z--; actor::setDirty(box); }
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if (input::keyDown(SDL_SCANCODE_A) && box->pos.z<42) { box->pos.z++; actor::setDirty(box); }*/
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actor::update(actor::getFirst());
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actor::reorder();
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