- Moviment
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@@ -1,19 +1,31 @@
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#include "jgame.h"
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#include "jdraw.h"
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#include "jinput.h"
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#include <SDL2/SDL.h>
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int main(int argc, char *argv[])
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{
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game::init();
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input::init();
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bool should_exit=false;
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SDL_Event e;
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while (!should_exit)
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{
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uint8_t keyp=SDL_SCANCODE_UNKNOWN, keydown=SDL_SCANCODE_UNKNOWN;
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while(SDL_PollEvent(&e))
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{
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if (e.type==SDL_QUIT) { should_exit = true; break; }
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if (e.type==SDL_KEYDOWN)
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{
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keydown = e.key.keysym.scancode;
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}
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if (e.type==SDL_KEYUP)
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{
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keyp = e.key.keysym.scancode;
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}
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}
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input::update(keydown,keyp);
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if (!game::loop()) should_exit = true;
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}
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return 0;
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