- Menú bàsic funcionant
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@@ -253,7 +253,7 @@ namespace modules
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bool loop()
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{
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if (input::keyDown(SDL_SCANCODE_ESCAPE))
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if (input::keyPressed(SDL_SCANCODE_ESCAPE))
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{
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if (console::isEnabled())
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console::toggle();
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@@ -54,7 +54,9 @@ namespace modules
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bool loop()
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{
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if (input::keyDown(SDL_SCANCODE_ESCAPE)) {
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if (input::keyPressed(SDL_SCANCODE_ESCAPE) ||
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input::keyPressed(SDL_SCANCODE_SPACE) ||
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input::keyPressed(SDL_SCANCODE_RETURN) ) {
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return false;
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}
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@@ -8,25 +8,74 @@ namespace modules
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{
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namespace menu
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{
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draw::surface *surf;
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int anim_pos=0;
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int retras=4;
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int selected_option = OPTION_JUGAR;
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void init()
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{
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::game::setUpdateTicks(64);
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draw::loadPalette("test.gif");
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surf = draw::getSurface("test.gif");
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}
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bool loop()
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int loop()
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{
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if (input::keyDown(SDL_SCANCODE_ESCAPE)) {
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return false;
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if (input::keyPressed(SDL_SCANCODE_ESCAPE)) {
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return OPTION_EIXIR;
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}
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if (input::keyPressed(SDL_SCANCODE_DOWN)) selected_option = (selected_option+1)&3;
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if (input::keyPressed(SDL_SCANCODE_UP)) selected_option = (selected_option-1)&3;
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if (input::keyPressed(SDL_SCANCODE_SPACE) || input::keyPressed(SDL_SCANCODE_RETURN)) {
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if (selected_option == OPTION_EIXIR || selected_option == OPTION_JUGAR) return selected_option;
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}
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draw::cls(2);
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draw::color(1);
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draw::swapcol(1, WHITE);
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draw::setSource(surf);
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draw::draw(142,48,20,32,64+anim_pos*20,32);
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retras--;
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if (retras==0) {retras=4; anim_pos=(anim_pos+1)&1; }
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draw::print2("THE POOL", 16, 3, YELLOW, FONT_ZOOM_VERTICAL);
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switch (selected_option)
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{
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case OPTION_JUGAR:
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draw::print2("fg JUGAR AL JOC", 11, 12, YELLOW, FONT_ZOOM_VERTICAL);
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draw::print2("de REDEFINIR TECLES", 11, 15, TEAL, FONT_ZOOM_NONE);
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draw::print2("de CONFIGURAR SO", 11, 17, TEAL, FONT_ZOOM_NONE);
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draw::print2("de EIXIR", 11, 19, TEAL, FONT_ZOOM_NONE);
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break;
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case OPTION_TECLES:
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draw::print2("de JUGAR AL JOC", 11, 12, TEAL, FONT_ZOOM_NONE);
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draw::print2("fg REDEFINIR TECLES", 11, 14, YELLOW, FONT_ZOOM_VERTICAL);
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draw::print2("de CONFIGURAR SO", 11, 17, TEAL, FONT_ZOOM_NONE);
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draw::print2("de EIXIR", 11, 19, TEAL, FONT_ZOOM_NONE);
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break;
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case OPTION_SO:
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draw::print2("de JUGAR AL JOC", 11, 12, TEAL, FONT_ZOOM_NONE);
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draw::print2("de REDEFINIR TECLES", 11, 14, TEAL, FONT_ZOOM_NONE);
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draw::print2("fg CONFIGURAR SO", 11, 16, YELLOW, FONT_ZOOM_VERTICAL);
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draw::print2("de EIXIR", 11, 19, TEAL, FONT_ZOOM_NONE);
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break;
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case OPTION_EIXIR:
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draw::print2("de JUGAR AL JOC", 11, 12, TEAL, FONT_ZOOM_NONE);
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draw::print2("de REDEFINIR TECLES", 11, 14, TEAL, FONT_ZOOM_NONE);
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draw::print2("de CONFIGURAR SO", 11, 16, TEAL, FONT_ZOOM_NONE);
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draw::print2("fg EIXIR", 11, 18, YELLOW, FONT_ZOOM_VERTICAL);
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break;
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};
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draw::print2("(C) JAILDOCTOR 2024", 11, 28, TEAL, FONT_ZOOM_NONE);
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draw::render();
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return true;
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return OPTION_NONE;
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}
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}
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}
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@@ -4,7 +4,13 @@ namespace modules
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{
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namespace menu
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{
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#define OPTION_NONE -1
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#define OPTION_JUGAR 0
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#define OPTION_TECLES 1
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#define OPTION_SO 2
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#define OPTION_EIXIR 3
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void init();
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bool loop();
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int loop();
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}
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}
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@@ -36,13 +36,18 @@ void game::init()
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bool game::loop()
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{
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int option;
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switch(current_module)
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{
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case M_LOGO:
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if (!modules::logo::loop()) { modules::menu::init(); current_module = M_MENU; }
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break;
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case M_MENU:
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if (!modules::menu::loop()) { modules::game::init(); current_module = M_GAME; }
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option = modules::menu::loop();
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if (option != OPTION_NONE) {
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if (option == OPTION_EIXIR) return false;
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if (option == OPTION_JUGAR) { modules::game::init(); current_module = M_GAME; }
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}
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break;
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case M_GAME:
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return modules::game::loop();
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