2 Commits

Author SHA1 Message Date
b0dd34b5df - [FIX] Per a crear noves habitacions descartar clicks fora del canvas
- [FIX] Nomes crear nova habitació si s'està pulsant LCTRL
- [NEW] Minimapa en l'editor
2024-07-30 13:01:33 +02:00
8725532586 - [NEW] Es pot navegar entre habitacions pulsant el nombres de les vores
- [FIX] usar mouseClk() en el treeview
- [FIX] Al crear nova habitació s¡obri la porta contraria en l'habitació des de la que se venia.
2024-07-30 09:18:13 +02:00
18 changed files with 245 additions and 19 deletions

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@@ -8,6 +8,7 @@ font2.gif
gat.gif
gat2.gif
jailgames.gif
mapa.gif
objectes.gif
obrer.gif
roomaux.gif

BIN
data/mapa.gif Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 614 B

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@@ -8,6 +8,7 @@ floor-texture: 0
wall-texture: 2
door-texture: 0
under-door-texture: 0
exit-xp: 2
exit-xn: 0
actor{

11
data/rooms/02.txt Normal file
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@@ -0,0 +1,11 @@
width: 3
height: 2
door-height-xn: 0
door-height-yn: 0
color: GREEN
floor-texture: 0
wall-texture: 0
door-texture: 0
under-door-texture: 0
exit-xn: 1
exit-yn: 3

11
data/rooms/03.txt Normal file
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@@ -0,0 +1,11 @@
width: 2
height: 3
door-height-xn: 0
door-height-yp: 0
color: CYAN
floor-texture: 0
wall-texture: 0
door-texture: 0
under-door-texture: 0
exit-xn: 4
exit-yp: 2

11
data/rooms/04.txt Normal file
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@@ -0,0 +1,11 @@
width: 2
height: 2
door-height-xp: 0
door-height-xn: 0
color: CYAN
floor-texture: 0
wall-texture: 0
door-texture: 0
under-door-texture: 0
exit-xp: 3
exit-xn: 5

9
data/rooms/05.txt Normal file
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@@ -0,0 +1,9 @@
width: 2
height: 2
door-height-xp: 0
color: CYAN
floor-texture: 0
wall-texture: 0
door-texture: 0
under-door-texture: 0
exit-xp: 4

View File

@@ -568,23 +568,29 @@ namespace draw
for (int i=0;i<len;++i)
{
char chr = text[i]-32;
draw((x+i)*8, y*8, 8, 8, (chr&15)*8, (chr>>4)*8, DRAW_FLIP_NONE,zoom&FONT_ZOOM_HORIZONTAL?16:8, zoom&FONT_ZOOM_VERTICAL?16:8);
draw((x+(i*(zoom&FONT_ZOOM_HORIZONTAL?2:1)))*8, y*8, 8, 8, (chr&15)*8, (chr>>4)*8, DRAW_FLIP_NONE,zoom&FONT_ZOOM_HORIZONTAL?16:8, zoom&FONT_ZOOM_VERTICAL?16:8);
}
source = tmp;
}
void print2(const int num, const int positions, const int x, const int y, const uint8_t color, const int zoom)
{
char buffer[positions+1];
int digit = positions-1;
int value = num;
const char empty = positions < 0 ? '0' : ' ';
const int pos = positions < 0 ? -positions : positions;
char buffer[pos+1];
int digit = pos-1;
int value = num<0 ? -num : num;
while (digit>=0)
{
buffer[digit] = (value%10)==0 && digit<positions-1 ? 32 : (value%10)+48;
value = value/10;
if (digit==0 && num<0) {
buffer[digit] = '-';
} else {
buffer[digit] = (value%10)==0 && digit<pos-1 ? empty : (value%10)+48;
value = value/10;
}
digit--;
}
buffer[positions]=0;
buffer[pos]=0;
print2(buffer, x, y, color, zoom);
}

View File

@@ -34,7 +34,7 @@ int main(int argc, char *argv[])
game::params = argv;
game::init();
input::init(draw::getZoom());
input::init();
static unsigned int current_ticks = SDL_GetTicks();

View File

@@ -9,12 +9,10 @@ namespace input
static uint8_t keydown = 0;
static uint8_t btnClicked = 0;
static int wheel = 0;
static int screen_zoom = 1;
void init(const int zoom)
void init()
{
keys = SDL_GetKeyboardState(NULL);
screen_zoom = zoom;
}
// Determina si la tecla especificada està sent polsada ara mateix
@@ -76,7 +74,7 @@ namespace input
{
int x;
SDL_GetMouseState(&x, NULL);
return x/screen_zoom;
return x/draw::getZoom();
}
// Torna la posició Y actual del ratolí
@@ -84,7 +82,7 @@ namespace input
{
int y;
SDL_GetMouseState(NULL, &y);
return y/screen_zoom;
return y/draw::getZoom();
}
// Determina si el botó del ratolí especificat està sent polsada ara mateix

View File

@@ -4,7 +4,7 @@
namespace input
{
/// @brief Inicialitza els sistemes de teclat, ratolí i gamepad
void init(const int zoom);
void init();
/// @brief Determina si la tecla especificada està sent polsada ara mateix
/// @param key tecla a consultar

109
source/m_editor_map.cpp Normal file
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@@ -0,0 +1,109 @@
#include "m_editor_map.h"
#include "jdraw.h"
#include "jinput.h"
#include "misc.h"
#include <SDL2/SDL.h>
#include "room.h"
namespace modules
{
namespace editor_map
{
draw::surface *surf;
vec2_t scroll {0,0};
bool drawn[64];
int current_room;
struct miniroom_t
{
uint8_t w;
uint8_t h;
uint8_t color;
uint8_t exits[6];
};
miniroom_t minirooms[64];
void loadMiniRoom()
{
const int room = room::getCurrent();
if (drawn[room]) return;
drawn[room] = true;
minirooms[room].color = room::getColor(0);
minirooms[room].w = (room::getSize().x >> 1)-1;
minirooms[room].h = (room::getSize().y >> 1)-1;
for (int i=0; i<ZN; ++i) minirooms[room].exits[i] = room::getExit(i);
for (int i=0; i<ZN; ++i) {
const int next_room = minirooms[room].exits[i];
if ( (next_room >= 0) && (next_room <= 64) && (!drawn[next_room]) ) {
room::load(next_room);
loadMiniRoom();
}
}
}
void init()
{
surf = draw::getSurface("mapa.gif");
scroll = {260,120};
draw::resetViewport();
for (int i=0;i<64;++i) drawn[i]=false;
current_room = room::getCurrent();
loadMiniRoom();
room::load(current_room);
}
void drawRoom(const int room, const int x, const int y)
{
if (drawn[room]) return;
drawn[room] = true;
if ( (x>=-32) && (x<520) && (y>=-16) && (y<240) )
{
draw::stencil::set(room);
draw::swapcol(1, minirooms[room].color);
draw::draw(x-16, y-8, 32, 16, minirooms[room].w*32, minirooms[room].h*16);
draw::swapcol(1, RED);
if (minirooms[room].exits[XN] != 255) draw::draw(x-4-(minirooms[room].w*2), y-5-(minirooms[room].w),4,5,0,64);
if (minirooms[room].exits[YN] != 255) draw::draw(x+(minirooms[room].h*2), y-5-(minirooms[room].h),4,5,3,64);
if (minirooms[room].exits[XP] != 255) draw::draw(x+(minirooms[room].w*2), y-3+(minirooms[room].w),4,5,0,64);
if (minirooms[room].exits[YP] != 255) draw::draw(x-4-(minirooms[room].h*2), y-3+(minirooms[room].h),4,5,3,64);
char num[] = "00"; num[0] = 48+(room/10); num[1] = 48+(room%10);
draw::print(num, x-4, y-3, LIGHT+(room==current_room?YELLOW:WHITE), BLACK);
}
if (minirooms[room].exits[XN] != 255) drawRoom(minirooms[room].exits[XN], x-24, y-12);
if (minirooms[room].exits[XP] != 255) drawRoom(minirooms[room].exits[XP], x+24, y+12);
if (minirooms[room].exits[YN] != 255) drawRoom(minirooms[room].exits[YN], x+24, y-12);
if (minirooms[room].exits[YP] != 255) drawRoom(minirooms[room].exits[YP], x-24, y+12);
}
bool loop()
{
for (int i=0;i<64;++i) drawn[i]=false;
if (input::keyPressed(SDL_SCANCODE_ESCAPE) || input::keyPressed(SDL_SCANCODE_TAB)) return false;
draw::cls(2);
draw::setSource(surf);
draw::stencil::enable();
draw::stencil::clear(255);
drawRoom(room::getCurrent(), scroll.x, scroll.y);
draw::render();
if (input::mouseClk(1)) {
const int clicked = draw::stencil::query(input::mouseX(), input::mouseY());
if (clicked!=255) {
room::load(clicked);
return false;
}
}
return true;
}
}
}

10
source/m_editor_map.h Normal file
View File

@@ -0,0 +1,10 @@
#pragma once
namespace modules
{
namespace editor_map
{
void init();
bool loop();
}
}

View File

@@ -265,16 +265,19 @@ namespace modules
else
return GAME_MENU;
}
if (input::keyPressed(SDL_SCANCODE_TAB) || input::keyPressed(SDL_SCANCODE_GRAVE) ) console::toggle();
// WHILE EDITING...
if (editor::isEditing())
{
if (input::keyPressed(SDL_SCANCODE_TAB)) return GAME_EDITOR_MAP;
editor_move_selected();
actor::updateEditor(actor::getFirst());
}
else
{
if (input::keyPressed(SDL_SCANCODE_TAB) || input::keyPressed(SDL_SCANCODE_GRAVE) ) console::toggle();
if (!console::update())
{
actor::update(actor::getFirst());
@@ -375,7 +378,45 @@ namespace modules
}
draw::print2(room::getExit(XN), -2, 1, 1, TEAL, FONT_ZOOM_NONE);
draw::print2(room::getExit(YN), -2, 38, 1, TEAL, FONT_ZOOM_NONE);
draw::print2(room::getExit(XP), -2, 38, 28, TEAL, FONT_ZOOM_NONE);
draw::print2(room::getExit(YP), -2, 1, 28, TEAL, FONT_ZOOM_NONE);
draw::print2(room::getExit(ZP), -2, 19, 1, TEAL, FONT_ZOOM_NONE);
draw::print2(room::getExit(ZN), -2, 19, 28, TEAL, FONT_ZOOM_NONE);
draw::print2(room::getCurrent(), -2, 4, 3, WHITE, FONT_ZOOM_BOTH);
if (input::mouseClk(1)) {
const int mx = draw::getLocalX(input::mouseX());
const int my = draw::getLocalY(input::mouseY());
if (mx>=0 && my>=0 && mx<320 && my<240) {
if (mx<32 && my<24) {
int room = room::editor::refExit(XN);
if (room>=0 || input::keyPressed(SDL_SCANCODE_LCTRL)) room::load(room, XP);
}
if (mx>288 && my<24) {
int room = room::editor::refExit(YN);
if (room>=0 || input::keyPressed(SDL_SCANCODE_LCTRL)) room::load(room, YP);
}
if (mx>288 && my>216) {
int room = room::editor::refExit(XP);
if (room>=0 || input::keyPressed(SDL_SCANCODE_LCTRL)) room::load(room, XN);
}
if (mx<32 && my>216) {
int room = room::editor::refExit(YP);
if (room>=0 || input::keyPressed(SDL_SCANCODE_LCTRL)) room::load(room, YN);
}
if (mx>144 && mx<176 && my<24) {
int room = room::editor::refExit(ZP);
if (room>=0 || input::keyPressed(SDL_SCANCODE_LCTRL)) room::load(room, ZN);
}
if (mx>144 && mx<176 && my>216) {
int room = room::editor::refExit(ZN);
if (room>=0 || input::keyPressed(SDL_SCANCODE_LCTRL)) room::load(room, ZP);
}
}
}
ui::start();
@@ -412,6 +453,7 @@ namespace modules
const int mx = draw::getLocalX(input::mouseX());
const int my = draw::getLocalY(input::mouseY());
const bool btnDown = input::mouseBtn(1) || input::mouseBtn(3);
const bool btnClk = input::mouseClk(1) || input::mouseClk(3);
if (mx>=0 && mx <=100 && my>=0 && my<=221)
{
@@ -449,7 +491,7 @@ namespace modules
draw::color(LIGHT+BLUE);
draw::fillrect(4, 2+line*9, 92, 9);
}
if ((mx>=2) && (mx<98) && (my>=2+line*9) && (my<2+9+line*9) && btnDown) {
if ((mx>=2) && (mx<98) && (my>=2+line*9) && (my<2+9+line*9) && btnClk) {
if (i == room::editor::getCurrentRoom()) {
section = SECTION_ACTOR;
} else {
@@ -464,7 +506,7 @@ namespace modules
}
} else if (section==SECTION_ACTOR)
{
if ((mx>=2) && (mx<98) && (my>=2+line*9) && (my<2+9+line*9) && btnDown) {
if ((mx>=2) && (mx<98) && (my>=2+line*9) && (my<2+9+line*9) && btnClk) {
section = SECTION_ROOM;
}
@@ -482,7 +524,7 @@ namespace modules
draw::color(LIGHT+BLUE);
draw::fillrect(4, 2+line*9, 92, 9);
}
if ((mx>=2) && (mx<98) && (my>=2+line*9) && (my<2+9+line*9) && btnDown) {
if ((mx>=2) && (mx<98) && (my>=2+line*9) && (my<2+9+line*9) && btnClk) {
actor::select(act);
section = SECTION_ACTOR;
}

View File

@@ -7,6 +7,7 @@ namespace modules
#define GAME_NONE -1
#define GAME_MENU 0
#define GAME_DEAD 1
#define GAME_EDITOR_MAP 2
void init();
int loop();

View File

@@ -19,6 +19,7 @@
#include "m_catslife.h"
#include "m_menu_tecles.h"
#include "m_menu_audio.h"
#include "m_editor_map.h"
#define M_LOGO 0
#define M_MENU 1
@@ -28,6 +29,8 @@
#define M_CATSLIFE 5
#define M_MENU_TECLES 6
#define M_MENU_AUDIO 7
#define M_EDITOR_MAP 8
#define M_EDITOR_TEMPLATES 9
int current_module = M_LOGO;
int zoom = 3;
@@ -134,9 +137,16 @@ bool game::loop()
} else {
modules::gameover::init(); current_module = M_GAMEOVER;
}
} else if (option==GAME_EDITOR_MAP) {
modules::editor_map::init(); current_module = M_EDITOR_MAP;
}
}
break;
case M_EDITOR_MAP:
if (!modules::editor_map::loop()) {
current_module = M_GAME;
}
break;
case M_INGAME:
option = modules::ingame::loop();
if (option != INGAME_NONE) {

View File

@@ -128,7 +128,7 @@ namespace room
if (room > MAX_ROOMS || room < 0) {
room = find_next_room();
exits[inverse_door(door)] = room;
if (door<4 && door_height[door]==-1) door_height[door]=0;
if (door<4 && door_height[inverse_door(door)]==-1) door_height[inverse_door(door)]=0;
modified = true;
}
@@ -446,6 +446,11 @@ namespace room
num_color_cycles = times;
}
int getCurrent()
{
return current_room;
}
vec3_t getSize()
{
return size;

View File

@@ -28,6 +28,7 @@ namespace room
void draw2();
void cycleColor(int times);
int getCurrent();
vec3_t getSize();
vec3_t getMin();
vec3_t getMax();