Compare commits
3 Commits
1c53f49125
...
241ae1bd8e
| Author | SHA1 | Date | |
|---|---|---|---|
| 241ae1bd8e | |||
| ecd4f7d6b4 | |||
| 39b304c265 |
@@ -1,280 +1,323 @@
|
||||
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actor{
|
||||
name: BOX
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||||
bmp: caixes.gif
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||||
bmp-rect: 32 0 32 32
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||||
bmp-offset: 0 32
|
||||
pos: 32 32 0
|
||||
size: 8 8 8
|
||||
flags: PUSHABLE
|
||||
movement: CW
|
||||
category{
|
||||
name: default
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||||
|
||||
actor{
|
||||
name: BOX
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||||
bmp: caixes.gif
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||||
bmp-rect: 32 0 32 32
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||||
bmp-offset: 0 32
|
||||
pos: 32 32 0
|
||||
size: 8 8 8
|
||||
flags: PUSHABLE
|
||||
movement: CW
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||||
}
|
||||
|
||||
actor{
|
||||
name: BARREL
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||||
bmp: caixes.gif
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||||
bmp-rect: 96 64 18 32
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||||
bmp-offset: -7 37
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||||
pos: 25 9 0
|
||||
size: 6 6 12
|
||||
anim-cycle: SEQ
|
||||
anim-wait: 1
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||||
flags: PUSHABLE ANIMATED GRAVITY
|
||||
movement: CW
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||||
}
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||||
|
||||
actor{
|
||||
name: NEVERA1
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||||
bmp: caixes.gif
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||||
bmp-rect: 0 96 32 32
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||||
bmp-offset: 0 32
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||||
pos: 32 32 0
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||||
size: 8 8 8
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||||
movement: CW
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||||
}
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||||
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||||
actor{
|
||||
name: NEVERA2
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||||
bmp: caixes.gif
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||||
bmp-rect: 32 96 32 32
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||||
bmp-offset: 0 32
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||||
pos: 32 32 8
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||||
size: 8 8 8
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||||
movement: CW
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||||
}
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||||
|
||||
actor{
|
||||
name: LIFT
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||||
bmp: caixes.gif
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||||
bmp-rect: 32 32 32 24
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||||
bmp-offset: 0 24
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||||
pos: 56 0 0
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||||
size: 8 8 4
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||||
orient: ZP
|
||||
flags: MOVING
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||||
movement: Z
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||||
}
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||||
|
||||
actor{
|
||||
name: BOOSTER
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||||
bmp: objectes.gif
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||||
bmp-rect: 114 78 15 18
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||||
bmp-offset: -8 22
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||||
pos: 0 0 0
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||||
size: 4 4 4
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||||
anim-cycle: SEQ
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||||
anim-wait: 2
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||||
flags: ANIMATED SPECIAL
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||||
movement: CW
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||||
}
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||||
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||||
actor{
|
||||
name: S-SHOES
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||||
bmp: objectes.gif
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||||
bmp-rect: 162 0 28 22
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||||
bmp-offset: -3 24
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||||
pos: 48 8 0
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||||
size: 4 4 4
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||||
anim-cycle: SEQ
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||||
anim-wait: 2
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||||
flags: SPECIAL
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||||
movement: CW
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||||
}
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||||
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||||
actor{
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||||
name: P-TIMER
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||||
bmp: objectes.gif
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||||
bmp-rect: 96 0 24 32
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||||
bmp-offset: -4 34
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||||
pos: 8 40 8
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||||
size: 4 4 4
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||||
anim-cycle: SEQ
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||||
anim-wait: 2
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||||
flags: SPECIAL
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||||
movement: CW
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||||
}
|
||||
|
||||
actor{
|
||||
name: P-FILTER
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||||
bmp: objectes.gif
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||||
bmp-rect: 24 0 24 32
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||||
bmp-offset: -4 34
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||||
pos: 8 24 8
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||||
size: 4 4 4
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||||
anim-cycle: SEQ
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||||
anim-wait: 2
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||||
flags: SPECIAL
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||||
movement: CW
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||||
}
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||||
|
||||
actor{
|
||||
name: P-ELBOW
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||||
bmp: objectes.gif
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||||
bmp-rect: 22 32 22 32
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||||
bmp-offset: -2 35
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||||
pos: 8 16 0
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||||
size: 4 4 4
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||||
anim-cycle: SEQ
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||||
anim-wait: 2
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||||
flags: SPECIAL
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||||
movement: CW
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||||
}
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||||
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||||
actor{
|
||||
name: P-PIPE
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||||
bmp: objectes.gif
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||||
bmp-rect: 16 64 16 32
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||||
bmp-offset: -8 36
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||||
pos: 8 24 0
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||||
size: 4 4 4
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||||
anim-cycle: SEQ
|
||||
anim-wait: 2
|
||||
flags: SPECIAL
|
||||
movement: CW
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||||
}
|
||||
|
||||
actor{
|
||||
name: P-SALT
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||||
bmp: objectes.gif
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||||
bmp-rect: 86 32 20 32
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||||
bmp-offset: -7 35
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||||
pos: 8 32 0
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||||
size: 4 4 4
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||||
anim-cycle: SEQ
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||||
anim-wait: 2
|
||||
flags: SPECIAL
|
||||
movement: CW
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||||
}
|
||||
|
||||
actor{
|
||||
name: P-PUMP
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||||
bmp: objectes.gif
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||||
bmp-rect: 70 64 22 32
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||||
bmp-offset: -5 35
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||||
pos: 8 32 11
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||||
size: 4 4 4
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||||
anim-cycle: SEQ
|
||||
anim-wait: 2
|
||||
flags: SPECIAL
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: SOFA
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||||
bmp: altres.gif
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||||
bmp-rect: 0 0 48 40
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||||
bmp-offset: 0 32
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||||
pos: 0 0 0
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||||
size: 16 8 6
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||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: LLIT
|
||||
bmp: altres.gif
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||||
bmp-rect: 48 0 57 47
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||||
bmp-offset: 11 32
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||||
pos: 8 8 0
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||||
size: 16 16 8
|
||||
movement: CW
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||||
}
|
||||
|
||||
actor{
|
||||
name: KALLAX-A
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||||
bmp: altres.gif
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||||
bmp-rect: 0 48 24 27
|
||||
bmp-offset: 0 31
|
||||
pos: 0 0 0
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||||
size: 8 4 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: FINESTRA
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||||
bmp: altres.gif
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||||
bmp-rect: 0 75 20 33
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||||
bmp-offset: 0 39
|
||||
pos: 15 23 4
|
||||
size: 1 1 9
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: EXPLOSION
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||||
bmp: caixes.gif
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||||
bmp-rect: 0 160 18 22
|
||||
bmp-offset: -7 24
|
||||
pos: 32 32 0
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||||
size: 8 8 4
|
||||
anim-cycle: SEQ
|
||||
flags: ANIMATED
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: GAT-NEGRE
|
||||
bmp: gat.gif
|
||||
bmp-rect: 0 0 24 28
|
||||
bmp-offset: -4 32
|
||||
pos: 8 8 0
|
||||
size: 8 8 8
|
||||
orient: XP
|
||||
anim-wait: 2
|
||||
flags: MOVING ANIMATED ORIENTABLE
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: CUADRO
|
||||
bmp: altres.gif
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||||
bmp-rect: 66 75 18 32
|
||||
bmp-offset: 0 39
|
||||
pos: 14 23 6
|
||||
size: 1 1 9
|
||||
orient: YP
|
||||
flags: ORIENTABLE
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: MESITA
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 0 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 0 16 0
|
||||
size: 8 8 4
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: LAMPARA
|
||||
bmp: altres.gif
|
||||
bmp-rect: 128 0 20 41
|
||||
bmp-offset: -6 45
|
||||
pos: 1 41 0
|
||||
size: 6 6 16
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: ROOMBA
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 160 0 32 32
|
||||
bmp-offset: 0 34
|
||||
pos: 32 32 0
|
||||
size: 8 8 2
|
||||
orient: XN
|
||||
flags: REACTIVE MOVING DEADLY
|
||||
react-mask: XP XN YP YN ZP ZN
|
||||
movement: CCW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: WC
|
||||
bmp: altres.gif
|
||||
bmp-rect: 105 0 21 33
|
||||
bmp-offset: -4 36
|
||||
pos: 8 8 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: MANCUERNA
|
||||
bmp: altres.gif
|
||||
bmp-rect: 106 33 17 14
|
||||
bmp-offset: -6 20
|
||||
pos: 24 25 0
|
||||
size: 6 4 2
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: CADIRA
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 64 96 20 32
|
||||
bmp-offset: -8 40
|
||||
pos: 8 51 0
|
||||
size: 5 4 8
|
||||
orient: YP
|
||||
movement: CW
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BARREL
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 96 64 18 32
|
||||
bmp-offset: -7 37
|
||||
pos: 25 9 0
|
||||
size: 6 6 12
|
||||
anim-cycle: SEQ
|
||||
anim-wait: 1
|
||||
flags: PUSHABLE ANIMATED GRAVITY
|
||||
movement: CW
|
||||
}
|
||||
category{
|
||||
name: coses
|
||||
|
||||
actor{
|
||||
name: NEVERA1
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 0 96 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 32 32 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
actor{
|
||||
name: PILA
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 160 96 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 24 8 0
|
||||
size: 8 8 8
|
||||
orient: YP
|
||||
flags: ORIENTABLE
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: NEVERA2
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 32 96 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 32 32 8
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: LIFT
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 32 32 32 24
|
||||
bmp-offset: 0 24
|
||||
pos: 56 0 0
|
||||
size: 8 8 4
|
||||
orient: ZP
|
||||
flags: MOVING
|
||||
movement: Z
|
||||
}
|
||||
|
||||
actor{
|
||||
name: BOOSTER
|
||||
bmp: objectes.gif
|
||||
bmp-rect: 114 78 15 18
|
||||
bmp-offset: -8 22
|
||||
pos: 0 0 0
|
||||
size: 4 4 4
|
||||
anim-cycle: SEQ
|
||||
anim-wait: 2
|
||||
flags: ANIMATED SPECIAL
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: S-SHOES
|
||||
bmp: objectes.gif
|
||||
bmp-rect: 162 0 28 22
|
||||
bmp-offset: -3 24
|
||||
pos: 48 8 0
|
||||
size: 4 4 4
|
||||
anim-cycle: SEQ
|
||||
anim-wait: 2
|
||||
flags: SPECIAL
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: P-TIMER
|
||||
bmp: objectes.gif
|
||||
bmp-rect: 96 0 24 32
|
||||
bmp-offset: -4 34
|
||||
pos: 8 40 8
|
||||
size: 4 4 4
|
||||
anim-cycle: SEQ
|
||||
anim-wait: 2
|
||||
flags: SPECIAL
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: P-FILTER
|
||||
bmp: objectes.gif
|
||||
bmp-rect: 24 0 24 32
|
||||
bmp-offset: -4 34
|
||||
pos: 8 24 8
|
||||
size: 4 4 4
|
||||
anim-cycle: SEQ
|
||||
anim-wait: 2
|
||||
flags: SPECIAL
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: P-ELBOW
|
||||
bmp: objectes.gif
|
||||
bmp-rect: 22 32 22 32
|
||||
bmp-offset: -2 35
|
||||
pos: 8 16 0
|
||||
size: 4 4 4
|
||||
anim-cycle: SEQ
|
||||
anim-wait: 2
|
||||
flags: SPECIAL
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: P-PIPE
|
||||
bmp: objectes.gif
|
||||
bmp-rect: 16 64 16 32
|
||||
bmp-offset: -8 36
|
||||
pos: 8 24 0
|
||||
size: 4 4 4
|
||||
anim-cycle: SEQ
|
||||
anim-wait: 2
|
||||
flags: SPECIAL
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: P-SALT
|
||||
bmp: objectes.gif
|
||||
bmp-rect: 86 32 20 32
|
||||
bmp-offset: -7 35
|
||||
pos: 8 32 0
|
||||
size: 4 4 4
|
||||
anim-cycle: SEQ
|
||||
anim-wait: 2
|
||||
flags: SPECIAL
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: P-PUMP
|
||||
bmp: objectes.gif
|
||||
bmp-rect: 70 64 22 32
|
||||
bmp-offset: -5 35
|
||||
pos: 8 32 11
|
||||
size: 4 4 4
|
||||
anim-cycle: SEQ
|
||||
anim-wait: 2
|
||||
flags: SPECIAL
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: SOFA
|
||||
bmp: altres.gif
|
||||
bmp-rect: 0 0 48 40
|
||||
bmp-offset: 0 32
|
||||
pos: 0 0 0
|
||||
size: 16 8 6
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: LLIT
|
||||
bmp: altres.gif
|
||||
bmp-rect: 48 0 57 47
|
||||
bmp-offset: 11 32
|
||||
pos: 8 8 0
|
||||
size: 16 16 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: KALLAX-A
|
||||
bmp: altres.gif
|
||||
bmp-rect: 0 48 24 27
|
||||
bmp-offset: 0 31
|
||||
pos: 0 0 0
|
||||
size: 8 4 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: FINESTRA
|
||||
bmp: altres.gif
|
||||
bmp-rect: 0 75 20 33
|
||||
bmp-offset: 0 39
|
||||
pos: 15 23 4
|
||||
size: 1 1 9
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: EXPLOSION
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 0 160 18 22
|
||||
bmp-offset: -7 24
|
||||
pos: 32 32 0
|
||||
size: 8 8 4
|
||||
anim-cycle: SEQ
|
||||
flags: ANIMATED
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: GAT-NEGRE
|
||||
bmp: gat.gif
|
||||
bmp-rect: 0 0 24 28
|
||||
bmp-offset: -4 32
|
||||
pos: 8 8 0
|
||||
size: 8 8 8
|
||||
orient: XP
|
||||
anim-wait: 2
|
||||
flags: MOVING ANIMATED ORIENTABLE
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: CUADRO
|
||||
bmp: altres.gif
|
||||
bmp-rect: 66 75 18 32
|
||||
bmp-offset: 0 39
|
||||
pos: 14 23 6
|
||||
size: 1 1 9
|
||||
orient: YP
|
||||
flags: ORIENTABLE
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: MESITA
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 0 64 32 32
|
||||
bmp-offset: 0 32
|
||||
pos: 0 16 0
|
||||
size: 8 8 4
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: LAMPARA
|
||||
bmp: altres.gif
|
||||
bmp-rect: 128 0 20 41
|
||||
bmp-offset: -6 45
|
||||
pos: 1 41 0
|
||||
size: 6 6 16
|
||||
movement: CW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: ROOMBA
|
||||
bmp: caixes.gif
|
||||
bmp-rect: 160 0 32 32
|
||||
bmp-offset: 0 34
|
||||
pos: 32 32 0
|
||||
size: 8 8 2
|
||||
orient: XN
|
||||
flags: REACTIVE MOVING DEADLY
|
||||
react-mask: XP XN YP YN ZP ZN
|
||||
movement: CCW
|
||||
}
|
||||
|
||||
actor{
|
||||
name: WC
|
||||
bmp: altres.gif
|
||||
bmp-rect: 105 0 21 33
|
||||
bmp-offset: -4 36
|
||||
pos: 8 8 0
|
||||
size: 8 8 8
|
||||
movement: CW
|
||||
}
|
||||
|
||||
127
source/actor.cpp
127
source/actor.cpp
@@ -88,6 +88,7 @@ namespace actor
|
||||
act->anim_frame=0;
|
||||
act->react_mask = act->react_push = 0;
|
||||
act->flags = FLAG_NONE;
|
||||
act->template_category = 0;
|
||||
return act;
|
||||
}
|
||||
|
||||
@@ -204,6 +205,16 @@ namespace actor
|
||||
|
||||
char tmp[255];
|
||||
|
||||
void cleanName(actor_t *act)
|
||||
{
|
||||
int size = strlen(act->name);
|
||||
if (act->name[size-3] == '-' && act->name[size-1] >= 48 && act->name[size-1] <= 57 && act->name[size-2] >= 48 && act->name[size-2] <= 57 )
|
||||
{
|
||||
act->name[size-3] = 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Li donem al actor un nom únic
|
||||
void setUniqueName(actor_t *act)
|
||||
{
|
||||
@@ -217,11 +228,12 @@ namespace actor
|
||||
// ... però tenim el mateix nom...
|
||||
if (strcmp(act->name, other->name)==0)
|
||||
{
|
||||
// Si el nom actual no acaba en dos digits, li afegim "01" al final
|
||||
// Si el nom actual no acaba en guió + dos digits, li afegim "-01" al final
|
||||
int size = strlen(act->name);
|
||||
if (act->name[size-1] < 48 || act->name[size-1] > 57 || act->name[size-2] < 48 || act->name[size-2] > 57 )
|
||||
if (act->name[size-3] != '-' || act->name[size-1] < 48 || act->name[size-1] > 57 || act->name[size-2] < 48 || act->name[size-2] > 57 )
|
||||
{
|
||||
strcat(act->name, "01");
|
||||
strcat(other->name, "-00");
|
||||
strcat(act->name, "-01");
|
||||
} else {
|
||||
// Si ja acaba en dos digits, agafem el numero, li sumem 1, i li'l tornem a ficar
|
||||
int num = (act->name[size-1]-48) + (act->name[size-2]-48)*10;
|
||||
@@ -332,23 +344,25 @@ namespace actor
|
||||
return alpha;
|
||||
}
|
||||
|
||||
void saveToFile(FILE *f, actor_t *act)
|
||||
void saveToFile(FILE *f, actor_t *act, bool tab)
|
||||
{
|
||||
fprintf(f, "\nactor{\n");
|
||||
fprintf(f, " name: %s\n", act->name);
|
||||
fprintf(f, " bmp: %s\n", act->bmp);
|
||||
fprintf(f, " bmp-rect: %i %i %i %i\n", act->bmp_rect.x, act->bmp_rect.y, act->bmp_rect.w, act->bmp_rect.h);
|
||||
fprintf(f, " bmp-offset: %i %i\n", act->bmp_offset.x, act->bmp_offset.y);
|
||||
fprintf(f, " pos: %i %i %i\n", act->pos.x, act->pos.y, act->pos.z);
|
||||
fprintf(f, " size: %i %i %i\n", act->size.x, act->size.y, act->size.z);
|
||||
if (act->orient!=0) fprintf(f, " orient: %s\n", numToOrient(act->orient));
|
||||
if (act->anim_cycle!=0) fprintf(f, " anim-cycle: %s\n", act->anim_cycle==0 ? "WALK" : act->anim_cycle==1 ? "SEQ" : "MIN");
|
||||
if (act->anim_wait!=0) fprintf(f, " anim-wait: %i\n", act->anim_wait);
|
||||
if (act->flags!=0) fprintf(f, " flags: %s\n", numToFlags(act->flags));
|
||||
if (act->react_mask!=0) fprintf(f, " react-mask: %s\n", numToOrient(act->react_mask));
|
||||
if (act->react_push!=0) fprintf(f, " react-push: %s\n", numToOrient(act->react_push));
|
||||
if (act->movement!=0) fprintf(f, " movement: %s\n", numToMov(act->movement));
|
||||
fprintf(f, "}\n");
|
||||
char ws[5] = "";
|
||||
if (tab) strcpy(ws, " ");
|
||||
fprintf(f, "\n%sactor{\n", ws);
|
||||
fprintf(f, " %sname: %s\n", ws, act->name);
|
||||
fprintf(f, " %sbmp: %s\n", ws, act->bmp);
|
||||
fprintf(f, " %sbmp-rect: %i %i %i %i\n", ws, act->bmp_rect.x, act->bmp_rect.y, act->bmp_rect.w, act->bmp_rect.h);
|
||||
fprintf(f, " %sbmp-offset: %i %i\n", ws, act->bmp_offset.x, act->bmp_offset.y);
|
||||
fprintf(f, " %spos: %i %i %i\n", ws, act->pos.x, act->pos.y, act->pos.z);
|
||||
fprintf(f, " %ssize: %i %i %i\n", ws, act->size.x, act->size.y, act->size.z);
|
||||
if (act->orient!=0) fprintf(f, " %sorient: %s\n", ws, numToOrient(act->orient));
|
||||
if (act->anim_cycle!=0) fprintf(f, " %sanim-cycle: %s\n", ws, act->anim_cycle==0 ? "WALK" : act->anim_cycle==1 ? "SEQ" : "MIN");
|
||||
if (act->anim_wait!=0) fprintf(f, " %sanim-wait: %i\n", ws, act->anim_wait);
|
||||
if (act->flags!=0) fprintf(f, " %sflags: %s\n", ws, numToFlags(act->flags));
|
||||
if (act->react_mask!=0) fprintf(f, " %sreact-mask: %s\n", ws, numToOrient(act->react_mask));
|
||||
if (act->react_push!=0) fprintf(f, " %sreact-push: %s\n", ws, numToOrient(act->react_push));
|
||||
if (act->movement!=0) fprintf(f, " %smovement: %s\n", ws, numToMov(act->movement));
|
||||
fprintf(f, "%s}\n", ws);
|
||||
}
|
||||
|
||||
const bool check_2d_collision(actor_t *obj1, actor_t *obj2)
|
||||
@@ -1306,14 +1320,18 @@ namespace actor
|
||||
namespace templates
|
||||
{
|
||||
std::vector<actor_t> templates;
|
||||
std::vector<std::string> categories;
|
||||
|
||||
void load()
|
||||
{
|
||||
//newCategory("default");
|
||||
categories.clear();
|
||||
templates.clear();
|
||||
char filename[] = "templates.txt";
|
||||
int filesize=0;
|
||||
char *buffer = file::getFileBuffer(filename, filesize, true);
|
||||
char *original_buffer = buffer;
|
||||
int current_category = 0;
|
||||
|
||||
if (buffer)
|
||||
{
|
||||
@@ -1321,12 +1339,25 @@ namespace actor
|
||||
{
|
||||
const char* key = file::readString(&buffer);
|
||||
|
||||
if (util::strcomp(key, "actor{"))
|
||||
if (util::strcomp(key, "category{"))
|
||||
{
|
||||
const char* key = file::readString(&buffer);
|
||||
if (util::strcomp(key, "name:")) {
|
||||
const char *val = file::readString(&buffer);
|
||||
current_category = newCategory(val);
|
||||
}
|
||||
}
|
||||
else if (util::strcomp(key, "actor{"))
|
||||
{
|
||||
actor_t *t = createFromFile(&buffer);
|
||||
t->template_category = current_category;
|
||||
templates.push_back(*t);
|
||||
free(t);
|
||||
}
|
||||
else if (util::strcomp(key, "}")) {
|
||||
current_category = 0;
|
||||
}
|
||||
|
||||
}
|
||||
free(original_buffer);
|
||||
}
|
||||
@@ -1336,18 +1367,56 @@ namespace actor
|
||||
{
|
||||
FILE *f = fopen("data/templates.txt", "w");
|
||||
|
||||
for (int i=0; i<templates.size(); ++i)
|
||||
for (auto cat_name : categories)
|
||||
{
|
||||
|
||||
fprintf(f, "\ncategory{\n");
|
||||
fprintf(f, " name: %s\n", cat_name.c_str());
|
||||
|
||||
auto actors = getByCategory(cat_name.c_str());
|
||||
for (auto t : actors )
|
||||
{
|
||||
saveToFile(f, &t, true);
|
||||
}
|
||||
|
||||
fprintf(f, "\n}\n");
|
||||
}
|
||||
|
||||
/*for (int i=0; i<templates.size(); ++i)
|
||||
{
|
||||
actor_t t = templates[i];
|
||||
saveToFile(f, &t);
|
||||
}
|
||||
}*/
|
||||
|
||||
fclose(f);
|
||||
}
|
||||
|
||||
const int size()
|
||||
/*const int size()
|
||||
{
|
||||
return templates.size();
|
||||
}*/
|
||||
|
||||
std::vector<actor::actor_t> getByCategory(const char* category)
|
||||
{
|
||||
std::string catname = category;
|
||||
std::vector<actor_t> actors;
|
||||
for (auto act : templates)
|
||||
{
|
||||
if (act.template_category>=categories.size()) act.template_category = 0;
|
||||
if (categories[act.template_category]==catname) actors.push_back(act);
|
||||
}
|
||||
return actors;
|
||||
}
|
||||
|
||||
std::vector<std::string> getCategories()
|
||||
{
|
||||
return categories;
|
||||
}
|
||||
|
||||
const int newCategory(const char *name)
|
||||
{
|
||||
categories.push_back(name);
|
||||
return categories.size()-1;
|
||||
}
|
||||
|
||||
actor_t *get(const int index)
|
||||
@@ -1381,16 +1450,22 @@ namespace actor
|
||||
|
||||
void add(actor_t *act)
|
||||
{
|
||||
// Fem una copia del actor
|
||||
actor_t new_template;
|
||||
copy(&new_template, act);
|
||||
// Li fiquem la categoria per defecte
|
||||
new_template.template_category = 0;
|
||||
// Netejem el nom de numerets
|
||||
cleanName(&new_template);
|
||||
|
||||
// Si ja hi ha una plantilla amb eixe nom...
|
||||
if (actor::templates::getByName(act->name))
|
||||
{
|
||||
// ... la actualitzem amb les dades del actor seleccionat
|
||||
actor_t *existing_template = actor::templates::getByName(act->name);
|
||||
copy(existing_template, act);
|
||||
copy(existing_template, &new_template);
|
||||
} else {
|
||||
// ... i sinó, afegim el actor seleccionat a la llista de plantilles
|
||||
actor_t new_template;
|
||||
copy(&new_template, act);
|
||||
templates.push_back(new_template);
|
||||
}
|
||||
save();
|
||||
|
||||
168
source/actor.h
168
source/actor.h
@@ -2,26 +2,26 @@
|
||||
#include <SDL2/SDL.h>
|
||||
#include "misc.h"
|
||||
#include "jdraw.h"
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
// Flags que defineixen les capacitats de l'actor
|
||||
#define FLAG_NONE 0
|
||||
#define FLAG_HERO 1 // Es el heroi
|
||||
#define FLAG_PUSHABLE 2 // Es pot espentar
|
||||
#define FLAG_REACTIVE 4 // Quan se li espenta, torna una espenta específica
|
||||
#define FLAG_MOVING 8 // Es mou
|
||||
#define FLAG_ANIMATED 16 // Te animació de frames
|
||||
#define FLAG_ORIENTABLE 32 // S'orienta cap on va
|
||||
#define FLAG_DEADLY 64 // Fa pupa
|
||||
#define FLAG_GRAVITY 128 // Li afecta la gravetat
|
||||
#define FLAG_PICKABLE 256 // Es pot agafar
|
||||
#define FLAG_SPECIAL 512 // Especial (habilitats, poders temporals i parts de l'excavadora)
|
||||
#define FLAG_NOEDITOR 1024 // No es seleccionable a l'editor (son les portes)
|
||||
#define FLAG_INERTIA 2048 // Al rebre una espenta, continua fins tropesar en algo
|
||||
#define FLAG_NONE 0
|
||||
#define FLAG_HERO 1 // Es el heroi
|
||||
#define FLAG_PUSHABLE 2 // Es pot espentar
|
||||
#define FLAG_REACTIVE 4 // Quan se li espenta, torna una espenta específica
|
||||
#define FLAG_MOVING 8 // Es mou
|
||||
#define FLAG_ANIMATED 16 // Te animació de frames
|
||||
#define FLAG_ORIENTABLE 32 // S'orienta cap on va
|
||||
#define FLAG_DEADLY 64 // Fa pupa
|
||||
#define FLAG_GRAVITY 128 // Li afecta la gravetat
|
||||
#define FLAG_PICKABLE 256 // Es pot agafar
|
||||
#define FLAG_SPECIAL 512 // Especial (habilitats, poders temporals i parts de l'excavadora)
|
||||
#define FLAG_NOEDITOR 1024 // No es seleccionable a l'editor (son les portes)
|
||||
#define FLAG_INERTIA 2048 // Al rebre una espenta, continua fins tropesar en algo
|
||||
|
||||
#define FLAG_SENSIBLE 6 // PUSHABLE or REACTIVE
|
||||
#define FLAG_IGNORE 1025 // HERO or NOEDITOR
|
||||
#define FLAG_SENSIBLE 6 // PUSHABLE or REACTIVE
|
||||
#define FLAG_IGNORE 1025 // HERO or NOEDITOR
|
||||
|
||||
// Direcció de espenta
|
||||
#define PUSH_NONE 0
|
||||
@@ -34,78 +34,79 @@
|
||||
#define PUSH_KILL 64
|
||||
|
||||
// Tipus de moviment de l'actor
|
||||
#define MOV_NONE 0 // Ningun
|
||||
#define MOV_X 1 // Es mou només en l'eix X i quan topeta en algo, torna per on venia
|
||||
#define MOV_Y 2 // Es mou només en l'eix Y i quan topeta en algo, torna per on venia
|
||||
#define MOV_Z 3 // Es mou només en l'eix Z i quan topeta en algo, torna per on venia
|
||||
#define MOV_CW 4 // Es mou en sentit de les agulles del rellotge
|
||||
#define MOV_CCW 5 // Es mou en sentit contrari a les agulles del rellotge
|
||||
#define MOV_RAND 6 // Es mou en direcció aleatòria
|
||||
#define MOV_RANDV 7 // Es mou en direcció aleatòria, diagonals incloses
|
||||
#define MOV_HUNT 8 // Persegueix al heroi
|
||||
#define MOV_NONE 0 // Ningun
|
||||
#define MOV_X 1 // Es mou només en l'eix X i quan topeta en algo, torna per on venia
|
||||
#define MOV_Y 2 // Es mou només en l'eix Y i quan topeta en algo, torna per on venia
|
||||
#define MOV_Z 3 // Es mou només en l'eix Z i quan topeta en algo, torna per on venia
|
||||
#define MOV_CW 4 // Es mou en sentit de les agulles del rellotge
|
||||
#define MOV_CCW 5 // Es mou en sentit contrari a les agulles del rellotge
|
||||
#define MOV_RAND 6 // Es mou en direcció aleatòria
|
||||
#define MOV_RANDV 7 // Es mou en direcció aleatòria, diagonals incloses
|
||||
#define MOV_HUNT 8 // Persegueix al heroi
|
||||
|
||||
// Boosters
|
||||
#define BOOST_NONE 0
|
||||
#define BOOST_RUN 1
|
||||
#define BOOST_GOD 2
|
||||
#define BOOST_JUMP 4
|
||||
#define BOOST_LIVE 8
|
||||
#define BOOST_NONE 0
|
||||
#define BOOST_RUN 1
|
||||
#define BOOST_GOD 2
|
||||
#define BOOST_JUMP 4
|
||||
#define BOOST_LIVE 8
|
||||
|
||||
// Skills
|
||||
#define SKILL_NONE 0
|
||||
#define SKILL_SHOES 1
|
||||
#define SKILL_GLOVES 2
|
||||
#define SKILL_PANTS 4
|
||||
#define SKILL_BAG 8
|
||||
#define SKILL_NONE 0
|
||||
#define SKILL_SHOES 1
|
||||
#define SKILL_GLOVES 2
|
||||
#define SKILL_PANTS 4
|
||||
#define SKILL_BAG 8
|
||||
|
||||
// Parts
|
||||
#define PART_NONE 0
|
||||
#define PART_FILTER 1
|
||||
#define PART_PUMP 2
|
||||
#define PART_TIMER 4
|
||||
#define PART_SALT 8
|
||||
#define PART_PIPE 16
|
||||
#define PART_ELBOW 32
|
||||
#define PART_NONE 0
|
||||
#define PART_FILTER 1
|
||||
#define PART_PUMP 2
|
||||
#define PART_TIMER 4
|
||||
#define PART_SALT 8
|
||||
#define PART_PIPE 16
|
||||
#define PART_ELBOW 32
|
||||
|
||||
namespace actor
|
||||
{
|
||||
struct actor_t
|
||||
{
|
||||
char name[16];
|
||||
draw::surface *surface;
|
||||
char bmp[16];
|
||||
SDL_Rect bmp_rect;
|
||||
SDL_Point bmp_offset;
|
||||
char name[16];
|
||||
draw::surface *surface;
|
||||
char bmp[16];
|
||||
SDL_Rect bmp_rect;
|
||||
SDL_Point bmp_offset;
|
||||
|
||||
vec3_t pos;
|
||||
vec3_t size;
|
||||
vec3_t pos;
|
||||
vec3_t size;
|
||||
|
||||
int orient;
|
||||
int anim_cycle;
|
||||
int anim_frame;
|
||||
int anim_wait;
|
||||
int anim_wait_count;
|
||||
int orient;
|
||||
int anim_cycle;
|
||||
int anim_frame;
|
||||
int anim_wait;
|
||||
int anim_wait_count;
|
||||
|
||||
int flags;
|
||||
int push;
|
||||
int flags;
|
||||
int push;
|
||||
|
||||
int react_mask;
|
||||
int react_push;
|
||||
int react_mask;
|
||||
int react_push;
|
||||
|
||||
int movement;
|
||||
int mov_push;
|
||||
int movement;
|
||||
int mov_push;
|
||||
|
||||
actor_t *below;
|
||||
actor_t *above;
|
||||
actor_t *below;
|
||||
actor_t *above;
|
||||
|
||||
actor_t *prev;
|
||||
actor_t *next;
|
||||
actor_t *next_alpha;
|
||||
actor_t *prev;
|
||||
actor_t *next;
|
||||
actor_t *next_alpha;
|
||||
|
||||
int inner_x;
|
||||
int inner_y;
|
||||
int inner_x;
|
||||
int inner_y;
|
||||
|
||||
int tag;
|
||||
int tag;
|
||||
int template_category;
|
||||
};
|
||||
|
||||
void resetTag();
|
||||
@@ -130,25 +131,27 @@ namespace actor
|
||||
|
||||
actor_t *replaceWithTemplate(actor_t *act, const char *name);
|
||||
|
||||
void cleanName(actor_t *act);
|
||||
|
||||
void setUniqueName(actor_t *act);
|
||||
|
||||
actor_t *alphaOrder(actor_t *act);
|
||||
|
||||
void saveToFile(FILE *f, actor_t *act);
|
||||
void saveToFile(FILE *f, actor_t *act, bool tab=false);
|
||||
|
||||
void setDirty(actor_t *act, const bool force=false);
|
||||
void setDirty(actor_t *act, const bool force = false);
|
||||
|
||||
void select(actor_t *act);
|
||||
|
||||
|
||||
void reorder();
|
||||
|
||||
uint8_t push(actor_t *source, actor_t *act, uint8_t push);
|
||||
|
||||
void update(actor_t *act, const bool update_all=true);
|
||||
void updateEditor(actor_t *act, const bool update_all=true);
|
||||
void update(actor_t *act, const bool update_all = true);
|
||||
void updateEditor(actor_t *act, const bool update_all = true);
|
||||
|
||||
void drawAt(actor_t * act, const int x, const int y);
|
||||
void draw(actor_t *act, const bool draw_all=true);
|
||||
void drawAt(actor_t *act, const int x, const int y);
|
||||
void draw(actor_t *act, const bool draw_all = true);
|
||||
|
||||
actor_t *find(std::string name);
|
||||
|
||||
@@ -161,18 +164,21 @@ namespace actor
|
||||
const bool check_collision(actor_t *obj1, actor_t *obj2);
|
||||
|
||||
void remove(actor_t *act);
|
||||
|
||||
|
||||
void pick(actor_t *act);
|
||||
|
||||
|
||||
actor_t *getPicked();
|
||||
|
||||
void clear(const bool all=false);
|
||||
void clear(const bool all = false);
|
||||
|
||||
namespace templates
|
||||
{
|
||||
void load();
|
||||
void save();
|
||||
const int size();
|
||||
//const int size();
|
||||
std::vector<actor::actor_t> getByCategory(const char* category);
|
||||
std::vector<std::string> getCategories();
|
||||
const int newCategory(const char *name);
|
||||
actor_t *get(const int index);
|
||||
actor_t *getByName(const char *name);
|
||||
void copy(actor_t *dest, actor_t *source);
|
||||
@@ -181,13 +187,13 @@ namespace actor
|
||||
|
||||
namespace hero
|
||||
{
|
||||
void init(const bool complete=true);
|
||||
void init(const bool complete = true);
|
||||
int getLives();
|
||||
void setLives(int value);
|
||||
|
||||
void die();
|
||||
bool isDead();
|
||||
|
||||
|
||||
bool giveBooster(char *booster);
|
||||
void collectBooster(int booster, int id);
|
||||
bool wasBoosterCollected(int id);
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#include "jutil.h"
|
||||
#include <string.h>
|
||||
#include <ctype.h>
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
namespace util
|
||||
{
|
||||
int stringToInt(const char *value, std::vector<const char*> strings, std::vector<int> values)
|
||||
@@ -23,4 +23,14 @@ namespace util
|
||||
if (a==nullptr || b==nullptr) return false;
|
||||
return (strcmp(a,b)==0);
|
||||
}
|
||||
|
||||
const uint8_t scancode_to_char(const uint8_t scancode)
|
||||
{
|
||||
if (scancode == SDL_SCANCODE_0 || scancode == SDL_SCANCODE_KP_0) return '0';
|
||||
if (scancode >= SDL_SCANCODE_1 && scancode <= SDL_SCANCODE_9) return scancode+19;
|
||||
if (scancode >= SDL_SCANCODE_KP_1 && scancode <= SDL_SCANCODE_KP_9) return scancode-40;
|
||||
if (scancode >= SDL_SCANCODE_A && scancode <= SDL_SCANCODE_Z) return scancode+61;
|
||||
//if (scancode == SDL_SCANCODE_MINUS) return '-';
|
||||
return '-';
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,11 @@
|
||||
#pragma once
|
||||
#include <vector>
|
||||
|
||||
#include <stdint.h>
|
||||
namespace util
|
||||
{
|
||||
int stringToInt(const char *value, std::vector<const char*> strings, std::vector<int> values);
|
||||
|
||||
const bool strcomp(const char *a, const char* b);
|
||||
|
||||
const uint8_t scancode_to_char(const uint8_t scancode);
|
||||
}
|
||||
@@ -12,6 +12,8 @@ namespace modules
|
||||
{
|
||||
int edit_mode = EDITING_BITMAP_POS;
|
||||
draw::surface *surf = nullptr;
|
||||
int lastMX, lastMY;
|
||||
bool lastMB = false;
|
||||
|
||||
void init(int editing)
|
||||
{
|
||||
@@ -23,16 +25,47 @@ namespace modules
|
||||
bool loop()
|
||||
{
|
||||
if (input::keyPressed(SDL_SCANCODE_ESCAPE)) return false;
|
||||
const bool ctrl = input::keyDown(SDL_SCANCODE_LCTRL);
|
||||
|
||||
actor::actor_t *sel = actor::getSelected();
|
||||
|
||||
if (input::keyDown(SDL_SCANCODE_UP)) if (!ctrl) sel->bmp_rect.y--; else sel->bmp_rect.h--;
|
||||
if (input::keyDown(SDL_SCANCODE_DOWN)) if (!ctrl) sel->bmp_rect.y++; else sel->bmp_rect.h++;
|
||||
if (input::keyDown(SDL_SCANCODE_LEFT)) if (!ctrl) sel->bmp_rect.x--; else sel->bmp_rect.w--;
|
||||
if (input::keyDown(SDL_SCANCODE_RIGHT)) if (!ctrl) sel->bmp_rect.x++; else sel->bmp_rect.w++;
|
||||
|
||||
if (input::mouseBtn(1))
|
||||
{
|
||||
int mx = input::mouseX();
|
||||
int my = input::mouseY();
|
||||
if (!lastMB) {
|
||||
lastMB = true;
|
||||
lastMX = mx;
|
||||
lastMY = my;
|
||||
} else {
|
||||
int dx = 0, dy = 0;
|
||||
if (lastMX != mx) { dx = mx - lastMX; }
|
||||
if (lastMY != my) { dy = my - lastMY; }
|
||||
lastMX = mx;
|
||||
lastMY = my;
|
||||
if (!ctrl) {
|
||||
sel->bmp_rect.x += dx;
|
||||
sel->bmp_rect.y += dy;
|
||||
} else {
|
||||
sel->bmp_rect.w += dx;
|
||||
sel->bmp_rect.h += dy;
|
||||
}
|
||||
}
|
||||
}
|
||||
const int tx = (520-surf->w)/2;
|
||||
const int ty = (240-surf->h)/2;
|
||||
|
||||
draw::cls(PAPER);
|
||||
draw::setSource(surf);
|
||||
draw::color(BLUE);
|
||||
draw::color(100);
|
||||
draw::setViewport(tx, ty, surf->w, surf->h);
|
||||
draw::fillrect(0, 0, surf->w, surf->h);
|
||||
draw::color(BLUE+LIGHT);
|
||||
draw::color(101);
|
||||
int x=0, y=0;
|
||||
while(y*32<surf->h)
|
||||
{
|
||||
@@ -41,19 +74,25 @@ namespace modules
|
||||
}
|
||||
|
||||
draw::resetViewport();
|
||||
draw::color(WHITE);
|
||||
draw::color(LIGHT+WHITE);
|
||||
draw::rect(((520-surf->w)/2)-1, ((240-surf->h)/2)-1, surf->w+2, surf->h+2);
|
||||
draw::swapcol(1, LIGHT+WHITE);
|
||||
draw::draw((520-surf->w)/2, (240-surf->h)/2, surf->w, surf->h, 0, 0, 0);
|
||||
|
||||
draw::setViewport(tx, ty, surf->w, surf->h);
|
||||
draw::color(RED+LIGHT);
|
||||
draw::hline(0, actor::getSelected()->bmp_rect.y, surf->w);
|
||||
draw::vline(actor::getSelected()->bmp_rect.x, 0, surf->h);
|
||||
draw::hline(0, sel->bmp_rect.y, surf->w);
|
||||
draw::vline(sel->bmp_rect.x, 0, surf->h);
|
||||
draw::color(YELLOW);
|
||||
draw::hline(0, actor::getSelected()->bmp_rect.y+actor::getSelected()->bmp_rect.h, surf->w);
|
||||
draw::vline(actor::getSelected()->bmp_rect.x+actor::getSelected()->bmp_rect.w, 0, surf->h);
|
||||
draw::hline(0, sel->bmp_rect.y+sel->bmp_rect.h-1, surf->w);
|
||||
draw::vline(sel->bmp_rect.x+sel->bmp_rect.w-1, 0, surf->h);
|
||||
draw::resetViewport();
|
||||
|
||||
draw::print2(sel->bmp_rect.x, 3, 1, 4, LIGHT+WHITE, FONT_ZOOM_VERTICAL);
|
||||
draw::print2(sel->bmp_rect.y, 3, 5, 4, LIGHT+WHITE, FONT_ZOOM_VERTICAL);
|
||||
draw::print2(sel->bmp_rect.w, 3, 1, 7, LIGHT+WHITE, FONT_ZOOM_VERTICAL);
|
||||
draw::print2(sel->bmp_rect.h, 3, 5, 7, LIGHT+WHITE, FONT_ZOOM_VERTICAL);
|
||||
|
||||
draw::render();
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -6,59 +6,157 @@
|
||||
#include "actor.h"
|
||||
#include <vector>
|
||||
#include "room.h"
|
||||
#include "jutil.h"
|
||||
|
||||
#define EDITING_NORMAL 0
|
||||
#define EDITING_CATEGORY_NAME 1
|
||||
#define EDITING_ACTOR_NAME 2
|
||||
|
||||
namespace modules
|
||||
{
|
||||
namespace editor_templates
|
||||
{
|
||||
std::vector<actor::actor_t*> templates;
|
||||
//std::vector<actor::actor_t*> templates;
|
||||
int current_category;
|
||||
int edit_mode = EDITING_NORMAL;
|
||||
actor::actor_t *actor_edited = nullptr;
|
||||
char name[13];
|
||||
uint32_t time = 0;
|
||||
|
||||
void init()
|
||||
{
|
||||
for (int i=0; i<templates.size(); ++i) if (templates[i] != nullptr) actor::remove(templates[i]);
|
||||
templates.clear();
|
||||
current_category = 0;
|
||||
edit_mode = EDITING_NORMAL;
|
||||
//for (int i=0; i<templates.size(); ++i) if (templates[i] != nullptr) actor::remove(templates[i]);
|
||||
//templates.clear();
|
||||
|
||||
for (int i=0; i<actor::templates::size(); ++i)
|
||||
templates.push_back(actor::duplicate(actor::templates::get(i)));
|
||||
//for (int i=0; i<actor::templates::size(); ++i)
|
||||
// templates.push_back(actor::duplicate(actor::templates::get(i)));
|
||||
draw::resetViewport();
|
||||
time = SDL_GetTicks();
|
||||
}
|
||||
|
||||
void init_text_edit()
|
||||
{
|
||||
draw::color(WHITE);
|
||||
draw::fillrect(217,106,86,30);
|
||||
draw::color(LIGHT+WHITE);
|
||||
draw::hline(217, 106, 86);
|
||||
draw::vline(217, 106, 30);
|
||||
draw::color(BLACK);
|
||||
draw::hline(217, 106+29, 86);
|
||||
draw::vline(217+85, 106, 30);
|
||||
|
||||
if (edit_mode == EDITING_CATEGORY_NAME) {
|
||||
strcpy(name, "HOLA");
|
||||
draw::print("CATEGORY NAME:", 227, 110, LIGHT+WHITE, PAPER);
|
||||
} else {
|
||||
strcpy(name, actor_edited->name);
|
||||
draw::print("ACTOR NAME:", 227, 110, LIGHT+WHITE, PAPER);
|
||||
}
|
||||
}
|
||||
|
||||
bool loop()
|
||||
{
|
||||
if (input::keyPressed(SDL_SCANCODE_ESCAPE) || input::keyPressed(SDL_SCANCODE_TAB)) return false;
|
||||
|
||||
draw::cls(2);
|
||||
|
||||
//draw::stencil::enable();
|
||||
//draw::stencil::clear(255);
|
||||
|
||||
int x=0, y=0;
|
||||
|
||||
for (int i=0; i<templates.size(); ++i)
|
||||
if (edit_mode == EDITING_NORMAL)
|
||||
{
|
||||
//draw::stencil::set(i);
|
||||
draw::swapcol(1, TEAL);
|
||||
actor::drawAt(templates[i], x*65, y*40);
|
||||
draw::print(templates[i]->name, (x*65), (y*40)+30, LIGHT+WHITE, BLACK);
|
||||
x++; if (x==8) { x=0;y++; }
|
||||
}
|
||||
draw::cls(2);
|
||||
|
||||
draw::render();
|
||||
int x=0, y=0;
|
||||
|
||||
if (input::mouseClk(1)) {
|
||||
//const int clicked = draw::stencil::query(input::mouseX(), input::mouseY());
|
||||
const int clicked = (input::mouseX()/65) + (input::mouseY()/40) * 8;
|
||||
if (clicked<=actor::templates::size()) {
|
||||
actor::actor_t *new_act = actor::duplicate(actor::templates::get(clicked));
|
||||
actor::setUniqueName(new_act);
|
||||
actor::setDirty(new_act, true);
|
||||
actor::select(new_act);
|
||||
room::editor::modify();
|
||||
draw::color(BLUE);
|
||||
draw::fillrect(8, 0, 512, 11);
|
||||
|
||||
return false;
|
||||
auto categories = actor::templates::getCategories();
|
||||
|
||||
draw::color(GREEN);
|
||||
draw::fillrect(0, 0, 11, 11);
|
||||
draw::print("+", 4, 3, WHITE, BLACK);
|
||||
|
||||
for (auto category : categories)
|
||||
{
|
||||
if (current_category == x) { draw::color(BLACK); draw::fillrect(11+x*40, 0, 40, 11); }
|
||||
|
||||
draw::print(category.c_str(), 11+((40-category.size()*4)/2)+x*40, 3, LIGHT+WHITE, BLACK);
|
||||
x++;
|
||||
}
|
||||
|
||||
x = 0;
|
||||
auto actors = actor::templates::getByCategory(categories[current_category].c_str());
|
||||
for (auto actor : actors)
|
||||
{
|
||||
draw::swapcol(1, TEAL);
|
||||
actor::drawAt(&actor, 10+x*65, 14+y*40);
|
||||
draw::print(actor.name, 10+(x*65), (y*40)+44, LIGHT+WHITE, BLACK);
|
||||
x++; if (x==8) { x=0;y++; }
|
||||
}
|
||||
|
||||
draw::render();
|
||||
|
||||
current_category += input::mouseWheel();
|
||||
if (current_category < 0) current_category = categories.size()-1;
|
||||
if (current_category >= categories.size()) current_category = 0;
|
||||
|
||||
if (input::mouseClk(1))
|
||||
{
|
||||
if (input::mouseX()>12) {
|
||||
const int clicked = ((input::mouseX()-10)/65) + ((input::mouseY()-14)/40) * 8;
|
||||
if (clicked<=actors.size()) {
|
||||
actor::actor_t *new_act = actor::duplicate(&actors[clicked]);
|
||||
actor::setUniqueName(new_act);
|
||||
actor::setDirty(new_act, true);
|
||||
actor::select(new_act);
|
||||
room::editor::modify();
|
||||
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
edit_mode = EDITING_CATEGORY_NAME;
|
||||
init_text_edit();
|
||||
}
|
||||
}
|
||||
else if (input::mouseClk(3))
|
||||
{
|
||||
if (input::mouseX()>12) {
|
||||
const int clicked = ((input::mouseX()-10)/65) + ((input::mouseY()-14)/40) * 8;
|
||||
if (clicked<=actors.size()) {
|
||||
actor_edited = actor::templates::getByName(actors[clicked].name);
|
||||
edit_mode = EDITING_CATEGORY_NAME;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
draw::color(LIGHT+WHITE);
|
||||
draw::fillrect(217+10,106+15,66,11);
|
||||
draw::color(BLACK);
|
||||
draw::rect(217+10,106+15,66,11);
|
||||
draw::print(name, 217+12, 106+17, BLACK, 0);
|
||||
if (SDL_GetTicks()-time < 500) draw::print("_", 217+12+strlen(name)*4, 106+17, BLACK, 0);
|
||||
if (SDL_GetTicks()-time >= 500) time = SDL_GetTicks();
|
||||
draw::render();
|
||||
|
||||
int result = input::getKeyPressed();
|
||||
|
||||
if (result)
|
||||
{
|
||||
const int len = strlen(name);
|
||||
if (result == SDL_SCANCODE_BACKSPACE) {
|
||||
if (len>0) name[len-1] = 0;
|
||||
} else {
|
||||
if (len<15) {
|
||||
name[len] = util::scancode_to_char(result);
|
||||
name[len+1] = 0;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include "jgame.h"
|
||||
#include "console.h"
|
||||
#include "editor.h"
|
||||
#include "jutil.h"
|
||||
|
||||
namespace modules
|
||||
{
|
||||
@@ -26,6 +27,8 @@ namespace modules
|
||||
|
||||
if (editor::isDevMode())
|
||||
{
|
||||
draw::setPaletteColor(100, 0xbb, 0x80, 0x80);
|
||||
draw::setPaletteColor(101, 0xff, 0xc0, 0xc0);
|
||||
draw::stencil::init();
|
||||
|
||||
FILE* f = fopen("data/gifs.txt", "r");
|
||||
@@ -153,15 +156,6 @@ namespace modules
|
||||
return false;
|
||||
}
|
||||
|
||||
const uint8_t scancode_to_char(const uint8_t scancode)
|
||||
{
|
||||
if (scancode == SDL_SCANCODE_0) return '0';
|
||||
if (scancode >= SDL_SCANCODE_1 && scancode <= SDL_SCANCODE_9) return scancode+19;
|
||||
if (scancode >= SDL_SCANCODE_A && scancode <= SDL_SCANCODE_Z) return scancode+61;
|
||||
//if (scancode == SDL_SCANCODE_MINUS) return '-';
|
||||
return '-';
|
||||
}
|
||||
|
||||
const bool btn_txt(const char* label, const int x, const int y, char *var)
|
||||
{
|
||||
//draw::print(label, x, y+3, PAPER, 0);
|
||||
@@ -175,7 +169,7 @@ namespace modules
|
||||
if (len>0) var[len-1] = 0;
|
||||
} else {
|
||||
if (len<15) {
|
||||
var[len] = scancode_to_char(result);
|
||||
var[len] = util::scancode_to_char(result);
|
||||
var[len+1] = 0;
|
||||
}
|
||||
}
|
||||
@@ -264,10 +258,12 @@ namespace modules
|
||||
|
||||
if (input::keyPressed(SDL_SCANCODE_ESCAPE))
|
||||
{
|
||||
if (console::isEnabled())
|
||||
if (console::isEnabled()) {
|
||||
console::toggle();
|
||||
else
|
||||
} else {
|
||||
if (editor::isEditing()) room::editor::save();
|
||||
return GAME_MENU;
|
||||
}
|
||||
}
|
||||
|
||||
// WHILE EDITING...
|
||||
@@ -431,6 +427,7 @@ namespace modules
|
||||
draw::color(WHITE);
|
||||
draw::fillrect(0, 0, 100, 240);
|
||||
|
||||
/*
|
||||
int result = ui::combo(actor::templates::get(editor::getCurrentTemplate())->name, 2, 2, 76, 11);
|
||||
if (result)
|
||||
{
|
||||
@@ -447,7 +444,7 @@ namespace modules
|
||||
actor::select(new_act);
|
||||
room::editor::modify();
|
||||
}
|
||||
|
||||
*/
|
||||
draw::color(LIGHT+WHITE);
|
||||
draw::fillrect(2, 15, 96, 223);
|
||||
draw::color(PAPER);
|
||||
|
||||
Reference in New Issue
Block a user