2 Commits

8 changed files with 89 additions and 45 deletions

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Width:  |  Height:  |  Size: 2.4 KiB

After

Width:  |  Height:  |  Size: 2.9 KiB

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@@ -12,9 +12,9 @@ exit-yp: 4
exit-zp: 0
actor{
name: BOX
name: BARREL
bmp: caixes.gif
bmp-rect: 32 0 32 32
bmp-rect: 96 64 32 32
bmp-offset: 0 32
pos: 32 32 0
size: 8 8 8

View File

@@ -19,26 +19,6 @@ actor{
movement: CW
}
actor{
name: BOX02
bmp: caixes.gif
bmp-rect: 64 64 32 32
bmp-offset: 0 32
pos: 16 0 0
size: 8 8 8
movement: CW
}
actor{
name: BOX03
bmp: caixes.gif
bmp-rect: 64 64 32 32
bmp-offset: 0 32
pos: 24 0 0
size: 8 8 8
movement: CW
}
actor{
name: BOX20
bmp: caixes.gif
@@ -109,6 +89,16 @@ actor{
movement: CW
}
actor{
name: BOX02
bmp: caixes.gif
bmp-rect: 64 64 32 32
bmp-offset: 0 32
pos: 16 0 0
size: 8 8 8
movement: CW
}
actor{
name: BOX15
bmp: caixes.gif
@@ -119,6 +109,16 @@ actor{
movement: CW
}
actor{
name: BOX03
bmp: caixes.gif
bmp-rect: 64 64 32 32
bmp-offset: 0 32
pos: 24 0 0
size: 8 8 8
movement: CW
}
actor{
name: BOX16
bmp: caixes.gif
@@ -189,6 +189,16 @@ actor{
movement: CW
}
actor{
name: BOX18
bmp: caixes.gif
bmp-rect: 64 64 32 32
bmp-offset: 0 32
pos: 40 56 0
size: 8 8 8
movement: CW
}
actor{
name: BOX08
bmp: caixes.gif
@@ -229,16 +239,6 @@ actor{
movement: CW
}
actor{
name: BOX18
bmp: caixes.gif
bmp-rect: 64 64 32 32
bmp-offset: 0 32
pos: 40 56 0
size: 8 8 8
movement: CW
}
actor{
name: BOX23
bmp: caixes.gif

View File

@@ -1,9 +1,11 @@
width: 2
height: 2
door-height-xp: 0
door-height-xn: 0
color: YELLOW
floor-texture: 8
wall-texture: 8
door-texture: 5
under-door-texture: 0
exit-xp: 6
exit-xn: 0

35
data/rooms/06.txt Normal file
View File

@@ -0,0 +1,35 @@
width: 3
height: 3
door-height-xn: 0
color: CYAN
floor-texture: 0
wall-texture: 0
door-texture: 0
under-door-texture: 0
exit-xn: 5
actor{
name: YONKI
bmp: caixes.gif
bmp-rect: 168 64 19 32
bmp-offset: -7 37
pos: 18 9 0
size: 6 6 12
anim-cycle: SEQ
anim-wait: 1
flags: PUSHABLE GRAVITY
movement: CW
}
actor{
name: BARREL
bmp: caixes.gif
bmp-rect: 96 64 18 32
bmp-offset: -7 37
pos: 25 9 0
size: 6 6 12
anim-cycle: SEQ
anim-wait: 1
flags: PUSHABLE ANIMATED GRAVITY
movement: CW
}

View File

@@ -1,3 +1,4 @@
actor{
name: BOX
bmp: test.gif
@@ -5,11 +6,18 @@ actor{
bmp-offset: 0 32
pos: 32 32 8
size: 8 8 8
orient: NONE
movement: CW
anim-cycle: WALK
anim-wait: 0
flags: PUSH GRAV
react-mask: NONE
react-push: NONE
}
actor{
name: BARREL
bmp: caixes.gif
bmp-rect: 96 64 18 32
bmp-offset: -7 37
pos: 25 9 0
size: 6 6 12
anim-cycle: SEQ
anim-wait: 1
flags: PUSHABLE ANIMATED GRAVITY
movement: CW
}

View File

@@ -477,8 +477,7 @@ bool game::loop()
{
act = actor::getFirst();
while (act) {
// [WORKING HERE]
//if ((act->flags&FLAG_NOEDITOR)!=FLAG_NOEDITOR && (act->flags&FLAG_HERO)!=FLAG_HERO) {
if ((act->flags&FLAG_NOEDITOR)!=FLAG_NOEDITOR && (act->flags&FLAG_HERO)!=FLAG_HERO) {
if (section==SECTION_ACTOR && act==actor::getSelected()) {
draw::color(LIGHT+BLUE);
draw::fillrect(4, 2+line*9, 92, 9);
@@ -489,7 +488,7 @@ bool game::loop()
}
draw::print(act->name, 14, 4+line*9, LIGHT+WHITE, BLACK);
line++;
//}
}
act = act->next;
}
@@ -745,7 +744,7 @@ switch (section)
if (ui::button("ADD TO TEMPLATES", 2, line, 96, 11))
{
if (act && !actor::templates::getByName(act->name)) actor::templates::add(act);
if (act) actor::templates::add(act);
}
//changed |= btn_opt("ANIMCYC", 2, 106, act->anim_cycle, {0, 1}, {"0 1 0 2", "0 1 2 3"});

View File

@@ -1,9 +1,9 @@
x Gràfics per a la roomba
- Fer la roomba mes xicoteta
x Fer la roomba mes xicoteta
x Més gràfics de caixes
x Gràfics de piso, per a quan no hi ha piso
- Gràfics de barril, en foc
- Gràfics de yonki
x Gràfics de barril, en foc
x Gràfics de yonki
x Gràfics de tele
x Gràfics de armari
x Gràfics de taula