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2 Commits
96c6677a87
...
2efbf6f717
| Author | SHA1 | Date | |
|---|---|---|---|
| 2efbf6f717 | |||
| 77df278568 |
@@ -3,6 +3,7 @@ caixes.gif
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doors.gif
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floor.gif
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font.gif
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font2.gif
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gat.gif
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objectes.gif
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obrer.gif
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@@ -2,7 +2,7 @@ width: 2
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height: 1
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door-height-xn: 4
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door-height-yp: 0
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color: BLUE
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color: PURPLE
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floor-texture: 1
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wall-texture: 2
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door-texture: 0
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@@ -1,6 +1,6 @@
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width: 3
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height: 3
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color: CYAN
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color: PURPLE
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floor-texture: 0
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wall-texture: 0
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door-texture: 0
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@@ -46,7 +46,7 @@ namespace actor
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strcpy(act->bmp, bmp.c_str());
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act->pos = p;
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act->size = s;
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act->surface = draw::loadSurface(bmp.c_str());
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act->surface = draw::getSurface(bmp.c_str());
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act->bmp_rect = r;
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act->bmp_offset = o;
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act->anim_cycle = act->orient = 0;
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@@ -82,7 +82,7 @@ namespace actor
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{
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actor_t *new_act = createEmptyActor();
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actor::templates::copy(new_act, act);
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new_act->surface = draw::loadSurface(new_act->bmp);
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new_act->surface = draw::getSurface(new_act->bmp);
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new_act->prev = new_act->next = new_act->above = new_act->below = nullptr;
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return new_act;
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}
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@@ -109,7 +109,7 @@ namespace actor
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} else if (util::strcomp(key, "bmp:")) {
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const char *val = file::readString(buffer);
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strcpy(t->bmp, val);
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t->surface = draw::loadSurface(t->bmp);
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t->surface = draw::getSurface(t->bmp);
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} else if (util::strcomp(key, "bmp-rect:")) {
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t->bmp_rect.x = file::readInt(buffer);
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t->bmp_rect.y = file::readInt(buffer);
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@@ -1076,7 +1076,7 @@ namespace actor
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if (act==first) first = act->next;
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if (act==dirty) dirty = act->next;
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if (act->next) act->next->prev = act->prev;
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draw::freeSurface(act->surface);
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//draw::freeSurface(act->surface);
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if (act==selected) selected = nullptr;
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free(act);
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}
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@@ -1090,8 +1090,8 @@ namespace actor
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if (act->next) act->next->prev = act->prev;
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if (act==selected) selected = nullptr;
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picked = act;
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picked->pos.x=36;
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picked->pos.y=82;
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picked->pos.x=26;
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picked->pos.y=84;
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picked->inner_x = 148-act->bmp_offset.x + act->pos.x*2 - act->pos.y*2;
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picked->inner_y = 91-act->bmp_offset.y + act->pos.x + act->pos.y - act->pos.z*2;
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@@ -1109,7 +1109,7 @@ namespace actor
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if (act->flags & FLAG_HERO) {
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hero = act;
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} else {
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draw::freeSurface(act->surface);
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//draw::freeSurface(act->surface);
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free(act);
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}
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act = tmp;
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@@ -1122,7 +1122,7 @@ namespace actor
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if (act->flags & FLAG_HERO) {
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hero = act;
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} else {
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draw::freeSurface(act->surface);
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//draw::freeSurface(act->surface);
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free(act);
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}
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act = tmp;
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@@ -2,6 +2,7 @@
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#include "SDL2/SDL.h"
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#include "gif.c"
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#include "jfile.h"
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#include <vector>
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namespace draw
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{
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@@ -31,6 +32,9 @@ namespace draw
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SDL_Rect viewport;
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surface* managed[50];
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int num_managed = 0;
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// Inicialització de tot el que fa falta per a carregar gràfics i pintar en pantalla
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void init(const std::string &titol, const uint16_t width, const uint16_t height, const int zoom)
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{
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@@ -52,15 +56,27 @@ namespace draw
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sel_color = transparent = 0;
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for (int i=0;i<256;++i) color_indices[i] = i;
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textsurf = loadSurface("font.gif");
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textsurf2 = loadSurface("font2.gif");
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int size;
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char *buffer = file::getFileBuffer("gifs.txt", size, true);
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char *p = buffer;
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char *n = buffer;
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while (*n!=0) {
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while (*n!='\n') n++; *n=0;
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loadSurface(p);
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p=++n;
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}
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free(buffer);
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textsurf = getSurface("font.gif");
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textsurf2 = getSurface("font2.gif");
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}
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// Finalització del sistema
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void quit()
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{
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if (textsurf) freeSurface(textsurf);
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if (textsurf2) freeSurface(textsurf2);
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for (int i=0; i<num_managed; ++i) if (managed[i]) freeSurface(managed[i]);
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//if (textsurf) freeSurface(textsurf);
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//if (textsurf2) freeSurface(textsurf2);
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// Si la superficie "screen" existia, alliberem la seua memòria
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if (screen != nullptr)
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@@ -99,12 +115,15 @@ namespace draw
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surf->w = w;
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surf->h = h;
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// Es una surface nova, no ve de arxiu ni tindrà varies referències
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surf->filename = nullptr;
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// ...i tornem la superficie creada, clar
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return surf;
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}
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// Carrega un gràfic d'un arxiu (en format GIF) a una nova superficie, i torna un punter a ella
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surface *loadSurface(const std::string &filename)
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void loadSurface(const std::string &filename)
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{
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// Agafem un buffer de bytes de l'arxiu especificat
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// getFileBuffer() simplement ens torna el arxiu sencer dins de un array de char
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@@ -114,7 +133,8 @@ namespace draw
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// Si ens ha tornat nullptr, es que no l'ha trobat, tornem nosaltres també nullptr ja que no s'ha pogut crear la superficie
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if (buffer == nullptr)
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{
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return nullptr;
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printf("ERROR: GIF no trobat: '%s'\n", filename.c_str());
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exit(1);
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}
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// Primer reservem memòria per a la estructura "surface"
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@@ -129,8 +149,23 @@ namespace draw
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// Com ja no ens fa falta, alliberem la memòria del buffer del arxiu
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free(buffer);
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// I finalment tornem la superficie
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return surf;
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// Especifiquem el nom de l'arxiu del que vé i el guardem a la llista
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surf->filename = (char*)malloc(filename.length()+1);
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strcpy(surf->filename, filename.c_str());
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managed[num_managed++] = surf;
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}
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surface *getSurface(const std::string &filename)
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{
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for(int i=0; i<num_managed; ++i)
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{
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// Si ja existia, pujem el nombre de referències i tornem eixa surface, i au
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if (strcmp(managed[i]->filename, filename.c_str())==0)
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{
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return managed[i];
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}
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}
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return nullptr;
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}
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// Allibera la memòria d'una superficie, els seus pixels inclosos
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@@ -145,7 +180,12 @@ namespace draw
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free(surf->pixels);
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}
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// ... alliberem la superficie
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// Si el nom de l'arxiu existeix, l'alliberem
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if (surf->filename != nullptr)
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{
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free(surf->filename);
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}
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free(surf);
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}
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}
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@@ -402,7 +442,7 @@ namespace draw
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void print2(const int num, const int positions, const int x, const int y, const uint8_t color, const int zoom)
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{
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char buffer[positions];
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char buffer[positions+1];
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int digit = positions-1;
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int value = num;
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while (digit>=0)
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@@ -411,6 +451,7 @@ namespace draw
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value = value/10;
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digit--;
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}
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buffer[positions]=0;
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print2(buffer, x, y, color, zoom);
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}
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@@ -22,6 +22,7 @@ namespace draw
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uint16_t w; // Ample de la superficie
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uint16_t h; // Alt de la superficie
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uint8_t *pixels; // pixels de la superficie
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char *filename;
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};
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/// @brief Inicialització de tot el que fa falta per a carregar gràfics i pintar en pantalla.
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@@ -46,7 +47,10 @@ namespace draw
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/// @brief Carrega un gràfic d'un arxiu (en format GIF) a una nova superficie, i torna un punter a ella
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/// @param filename nom de l'arxiu GIF d'on carregar la superficie
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/// @return un punter a una nova superficie
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surface *loadSurface(const std::string &filename);
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/// ATENCIÓ: EN THEPOOL AÇÒ VAL PER A LA CÀRREGA INCIAL DE TOTS ELS GIFs
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void loadSurface(const std::string &filename);
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surface *getSurface(const std::string &filename);
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/// @brief Allibera la memòria d'una superficie, els seus pixels inclosos
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/// @param surf punter a la superficie a alliberar
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@@ -55,7 +55,7 @@ void game::init()
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draw::init("The Pool", 520, 240, 3);
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//room::init();
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surf = draw::loadSurface("test.gif");
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surf = draw::getSurface("test.gif");
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draw::setSource(surf);
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draw::loadPalette("test.gif");
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game::setUpdateTicks(64);
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@@ -372,19 +372,17 @@ bool game::loop()
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room::draw2();
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draw::swapcol(1, WHITE+LIGHT);
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actor::draw(actor::getPicked(), false);
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draw::print2("a", 4, 24, YELLOW, FONT_ZOOM_NONE);
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draw::print2("b", 7, 24, LIGHT+TEAL, FONT_ZOOM_NONE);
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draw::print2("c", 10, 24, LIGHT+PURPLE, FONT_ZOOM_NONE);
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draw::print2(actor::hero::getBoostJump(), 2, 3, 26, LIGHT+PURPLE, FONT_ZOOM_NONE);
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draw::print2(actor::hero::getBoostGod()/2, 2, 6, 26, YELLOW, FONT_ZOOM_NONE);
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draw::print2(actor::hero::getBoostRun()/2, 2, 9, 26, LIGHT+TEAL, FONT_ZOOM_NONE);
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//print(10, 200, actor::hero::getBoostJump());
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//print(30, 200, actor::hero::getBoostGod()/2);
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//print(50, 200, actor::hero::getBoostRun()/2);
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//draw::draw(148+sx*2-sy*2, 67+sx+sy,24,24,24,0);
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const int col1 = 7+(room::getColor()-6)%5;
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const int col2 = 7+(room::getColor()-5)%5;
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const int col3 = 7+(room::getColor()-4)%5;
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draw::print2("a", 4, 26, col1, FONT_ZOOM_NONE);
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draw::print2("b", 7, 26, col2, FONT_ZOOM_NONE);
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draw::print2("c", 10, 26, col3, FONT_ZOOM_NONE);
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draw::print2(actor::hero::getBoostJump(), 2, 3, 28, col3, FONT_ZOOM_NONE);
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draw::print2(actor::hero::getBoostGod()/2, 2, 6, 28, col1, FONT_ZOOM_NONE);
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draw::print2(actor::hero::getBoostRun()/2, 2, 9, 28, col2, FONT_ZOOM_NONE);
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/*
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print(0,0,input::mouseX());
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@@ -579,7 +577,7 @@ switch (section)
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ui::label("TEXTURES", 2, line, 96, 11, GRAY); line+=10;
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changed |= btn_opt("COLOR", 2, line, room::editor::refColor(), {5, 6, 7, 8, 9, 10, 11}, {"BLUE", "RED", "PURPLE", "GREEN", "CYAN", "YELLOW", "WHITE"}, 47); //ui::label("COLOR", 2, line, 64, 11);
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changed |= btn_opt("COLOR", 2, line, room::editor::refColor(), {7, 8, 9, 10, 11}, {"PURPLE", "GREEN", "CYAN", "YELLOW", "WHITE"}, 47); //ui::label("COLOR", 2, line, 64, 11);
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//changed |= btn_small(64, line, room::editor::refColor(), 5, 11);
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line += 10;
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ui::label("FLOOR", 2, line, 48, 11);
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@@ -665,8 +663,8 @@ switch (section)
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ui::label("BITMAP", 2, line, 96, 11, GRAY); line+=10;
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if (btn_opt2("FILE", 2, line, act->bmp, gifs)) {
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draw::freeSurface(act->surface);
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act->surface = draw::loadSurface(act->bmp);
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//draw::freeSurface(act->surface);
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act->surface = draw::getSurface(act->bmp);
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changed = true;
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}
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line+=10;
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@@ -40,17 +40,10 @@ namespace room
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{
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actor::clear();
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// [TODO][2024-06-05] Açò es una xorrada. Si al final sempre son els mateixos arxius,
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// carregar açò al principi del joc i au
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if (floor_surf) draw::freeSurface(floor_surf);
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if (walls_surf) draw::freeSurface(walls_surf);
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if (doors_surf) draw::freeSurface(doors_surf);
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if (aux_surf) draw::freeSurface(aux_surf);
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floor_surf = draw::loadSurface("floor.gif");
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walls_surf = draw::loadSurface("walls.gif");
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doors_surf = draw::loadSurface("doors.gif");
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aux_surf = draw::loadSurface("roomaux.gif");
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floor_surf = draw::getSurface("floor.gif");
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walls_surf = draw::getSurface("walls.gif");
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doors_surf = draw::getSurface("doors.gif");
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aux_surf = draw::getSurface("roomaux.gif");
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editor::updateRoomList();
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}
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@@ -148,7 +141,7 @@ namespace room
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door_height[YN] = SDL_clamp(val, -1, 5);
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} else if (util::strcomp(key, "color:")) {
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color = util::stringToInt(file::readString(&buffer), {"blue", "red", "purple", "green", "cyan", "yellow", "white"}, {5, 6, 7, 8, 9, 10, 11});
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color = util::stringToInt(file::readString(&buffer), {"purple", "green", "cyan", "yellow", "white"}, {7, 8, 9, 10, 11});
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} else if (util::strcomp(key, "floor-texture:")) {
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floor_type = file::readInt(&buffer);
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@@ -446,8 +439,8 @@ namespace room
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const char *numToColor(uint8_t value)
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{
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const char* colors[7] = {"BLUE", "RED", "PURPLE", "GREEN", "CYAN", "YELLOW", "WHITE"};
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return colors[value-5];
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const char* colors[5] = {"PURPLE", "GREEN", "CYAN", "YELLOW", "WHITE"};
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return colors[value-7];
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}
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void modify() { modified = true; }
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Reference in New Issue
Block a user