7 Commits

Author SHA1 Message Date
51eb933383 - [FIX] Arreglats els errors de la paleta de fósforo
- [CHG] Augmentades les probabilitats de una Cat's Life
- [NEW] Informació dels renderers al arrancar
- [FIX] Quan apareix un dialeg ja no es queda el só de caminar sonant de fondo
- [NEW] Quan apareix un dialeg i sona una fanfarria, la música se pausa
2024-10-10 20:14:18 +02:00
3f127b5444 - [FIX] En pantalla completa se veïa el cursor, ara ja no 2024-10-10 17:28:46 +02:00
2055ac523d - [FIX] El mode a pantalla completa ja manté proporcions senceres, amb barres negres pels costat quan fa falta
- [NEW] Amb F4 se fa toggle entre mode NORMAL, SCANLINES, FOSFORO i SCANLINES+FOSFORO
2024-10-10 16:10:09 +02:00
0a5a79dc60 - [FIX] Guarda per a quan falla un arxiu en JFile 2024-10-10 13:48:24 +02:00
baae73a38d - [FIX] Un café feia impossible passar per una habitació
- [FIX] No s'activaba el prólogo quan toca
- [FIX] El gràfic de les portes de vegades era transparent
- [FIX] Separades unes caixes que feien molt frustrant agafar una cosa
- [FIX] Quan tenia el café de doble velocitat no podia creuar portes
- [FIX] Algunes vegades el objecte dropejat encara feia clipping amb altres
- [NEW] Missatges en els moments importants
- [NEW] Quan te pases el joc també te dona els 'stats' de temps, vides i habitacions visitades.
2024-10-10 12:58:22 +02:00
ec7ac7114e - [FIX] No es podia entrar al editor de bitmap_pos des de l'editor
- [FIX] Recreativa afegida
- [NEW] Prologo acabat
- [FIX] Quan s'acava el boost de invulnerabilitat se moria
2024-10-10 09:33:56 +02:00
cabbb52cbb - [FIX] Solventats els problemes de memòria al eliminar un actor 2024-10-09 12:03:16 +02:00
26 changed files with 517 additions and 32 deletions

2
.gitignore vendored
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@@ -6,3 +6,5 @@ build/*
thepool
thepool_debug
valgrind*
release/*
data.jf2

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@@ -9,6 +9,7 @@ end2.gif
floor.gif
font.gif
font2.gif
fosforo.gif
gat.gif
gat2.gif
intro1.gif
@@ -24,6 +25,8 @@ obrer.gif
piscina.gif
prologo1.gif
prologo2.gif
prologo3.gif
prologo4.gif
roomaux.gif
sam.gif
test.gif

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data/prologo3.gif Normal file

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@@ -37,6 +37,17 @@ actor{
movement: CW
}
actor{
name: ARCADE
bmp: altres.gif
bmp-rect: 160 0 30 48
bmp-offset: 0 49
pos: 56 8 0
size: 8 8 16
orient: YP
movement: CW
}
actor{
name: BATMAN
bmp: batman.gif
@@ -67,7 +78,7 @@ actor{
bmp: altres.gif
bmp-rect: 128 0 20 41
bmp-offset: -6 45
pos: 56 8 0
pos: 16 8 0
size: 6 6 16
movement: CW
}

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@@ -11,6 +11,19 @@ exit-xp: 17
exit-xn: 28
editor-done: 1
actor{
name: B-03-GOD
bmp: objectes.gif
bmp-rect: 114 78 15 18
bmp-offset: -8 22
pos: 48 -3 16
size: 4 4 4
anim-cycle: SEQ
anim-wait: 2
flags: ANIMATED SPECIAL
movement: CW
}
actor{
name: BOX-B
bmp: caixes.gif

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@@ -21,6 +21,18 @@ actor{
movement: CW
}
actor{
name: ARCADE
bmp: altres.gif
bmp-rect: 160 0 30 48
bmp-offset: 0 49
pos: 8 24 0
size: 8 8 16
orient: YP
flags: ORIENTABLE
movement: CW
}
actor{
name: CADIRA
bmp: caixes.gif

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@@ -27,6 +27,19 @@ actor{
movement: CW
}
actor{
name: B-02-RUN
bmp: objectes.gif
bmp-rect: 114 78 15 18
bmp-offset: -8 22
pos: 8 8 0
size: 4 4 4
anim-cycle: SEQ
anim-wait: 2
flags: ANIMATED SPECIAL
movement: CW
}
actor{
name: BATMAN
bmp: batman.gif

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@@ -25,7 +25,7 @@ actor{
bmp: altres.gif
bmp-rect: 0 133 32 27
bmp-offset: 0 27
pos: 0 48 0
pos: 0 51 0
size: 8 8 6
flags: REACTIVE DEADLY
react-mask: XP XN YP YN ZP ZN

View File

@@ -1,7 +1,7 @@
width: 2
height: 3
door-height-xn: 3
door-height-yp: 2
door-height-yp: 3
color: WHITE
floor-texture: 11
wall-texture: 2

View File

@@ -273,6 +273,18 @@ category{
movement: CCW
}
actor{
name: ARCADE
bmp: altres.gif
bmp-rect: 160 0 30 48
bmp-offset: 0 49
pos: 0 16 0
size: 8 8 16
orient: YP
flags: ORIENTABLE
movement: CW
}
}
category{

View File

@@ -33,6 +33,7 @@ namespace actor
int walk_channel = -1;
bool push_sound_already_playing = false;
std::vector<actor_t*> purgatory;
void resetTag()
{
@@ -69,6 +70,7 @@ namespace actor
act->surface = draw::getSurface(bmp.c_str());
act->bmp_rect = r;
act->bmp_offset = o;
act->alive = true;
return act;
}
@@ -89,6 +91,8 @@ namespace actor
act->react_mask = act->react_push = 0;
act->flags = FLAG_NONE;
act->template_category = 0;
act->alive = true;
return act;
}
@@ -233,7 +237,7 @@ namespace actor
newactor->prev = act->prev;
newactor->next = act->next;
act->prev = act->next = nullptr;
remove(act);
sendToPurgatory(act);
return newactor;
}
@@ -457,13 +461,33 @@ namespace actor
actor_t *hero = find("HERO");
while (obj2)
{
if (obj2 != hero && obj1 != obj2 && check_2d_collision(obj1, obj2))
if (obj2 != hero && obj1 != obj2 && (obj1->pos.z<obj2->pos.z+obj2->size.z) && check_2d_collision(obj1, obj2))
return true;
obj2 = obj2->next;
}
return false;
}
void find_non_colliding_position(actor_t *obj)
{
int dist = 1;
while (does_collide(obj))
{
obj->pos.x += dist;
if (!does_collide(obj)) return;
obj->pos.x -= dist*2;
if (!does_collide(obj)) return;
obj->pos.x += dist;
obj->pos.y += dist;
if (!does_collide(obj)) return;
obj->pos.y -= dist*2;
if (!does_collide(obj)) return;
obj->pos.y += dist;
dist++;
}
}
const bool is_above(actor_t *obj1, actor_t *obj2)
{
return check_2d_collision(obj1, obj2) && (obj1->pos.z == obj2->pos.z + obj2->size.z);
@@ -732,6 +756,7 @@ namespace actor
if ((act->pos.x > min.x && act->pos.y >= min.y && (act->pos.y + act->size.y) <= max.y) || ((room::getDoors() & DOOR_XN) && (act->pos.y >= 24) && (act->pos.y <= 32)))
{
moving = true;
// Si està en les vores d'una porta, espenta cap a centrar-lo
if ((act->pos.x <= min.x) && (act->pos.z == room::getDoor(XN) * 4) && (room::getDoors() & DOOR_XN))
{
if (act->pos.y < 28)
@@ -739,10 +764,16 @@ namespace actor
else if (act->pos.y > 28)
act->push |= PUSH_YN;
else
{
act->push |= PUSH_XN;
if (hero::getBoostRun() > 0) act->push |= PUSH_DOUBLE;
}
}
else
{
act->push |= PUSH_XN;
if (hero::getBoostRun() > 0) act->push |= PUSH_DOUBLE;
}
}
}
else if (controller::down(KEY_RIGHT)) //(input::keyDown(SDL_SCANCODE_RIGHT) || input::keyDown(config::getKey(KEY_RIGHT)))
@@ -752,6 +783,7 @@ namespace actor
if (((act->pos.x + act->size.x) < max.x && act->pos.y >= min.y && (act->pos.y + act->size.y) <= max.y) || ((room::getDoors() & DOOR_XP) && (act->pos.y >= 24) && (act->pos.y <= 32)))
{
moving = true;
// Si està en les vores d'una porta, espenta cap a centrar-lo
if (((act->pos.x + act->size.x) >= max.x) && (act->pos.z == room::getDoor(XP) * 4) && (room::getDoors() & DOOR_XP))
{
if (act->pos.y < 28)
@@ -759,10 +791,16 @@ namespace actor
else if (act->pos.y > 28)
act->push |= PUSH_YN;
else
{
act->push |= PUSH_XP;
if (hero::getBoostRun() > 0) act->push |= PUSH_DOUBLE;
}
}
else
{
act->push |= PUSH_XP;
if (hero::getBoostRun() > 0) act->push |= PUSH_DOUBLE;
}
}
}
else if (controller::down(KEY_UP)) // input::keyDown(SDL_SCANCODE_UP) || input::keyDown(config::getKey(KEY_UP)))
@@ -772,6 +810,7 @@ namespace actor
if ((act->pos.y > min.y && act->pos.x >= min.x && (act->pos.x + act->size.x) <= max.x) || ((room::getDoors() & DOOR_YN) && (act->pos.x >= 24) && (act->pos.x <= 32)))
{
moving = true;
// Si està en les vores d'una porta, espenta cap a centrar-lo
if ((act->pos.y <= min.y) && (act->pos.z == room::getDoor(YN) * 4) && (room::getDoors() & DOOR_YN))
{
if (act->pos.x < 28)
@@ -779,10 +818,16 @@ namespace actor
else if (act->pos.x > 28)
act->push |= PUSH_XN;
else
{
act->push |= PUSH_YN;
if (hero::getBoostRun() > 0) act->push |= PUSH_DOUBLE;
}
}
else
{
act->push |= PUSH_YN;
if (hero::getBoostRun() > 0) act->push |= PUSH_DOUBLE;
}
}
}
else if (controller::down(KEY_DOWN)) // input::keyDown(SDL_SCANCODE_DOWN) || input::keyDown(config::getKey(KEY_DOWN)))
@@ -792,6 +837,7 @@ namespace actor
if (((act->pos.y + act->size.y) < max.y && act->pos.x >= min.x && (act->pos.x + act->size.x) <= max.x) || ((room::getDoors() & DOOR_YP) && (act->pos.x >= 24) && (act->pos.x <= 32)))
{
moving = true;
// Si està en les vores d'una porta, espenta cap a centrar-lo
if (((act->pos.y + act->size.y) >= max.y) && (act->pos.z == room::getDoor(YP) * 4) && (room::getDoors() & DOOR_YP))
{
if (act->pos.x < 28)
@@ -799,10 +845,16 @@ namespace actor
else if (act->pos.x > 28)
act->push |= PUSH_XN;
else
{
act->push |= PUSH_YP;
if (hero::getBoostRun() > 0) act->push |= PUSH_DOUBLE;
}
}
else
{
act->push |= PUSH_YP;
if (hero::getBoostRun() > 0) act->push |= PUSH_DOUBLE;
}
}
}
// if ((input::keyPressed(SDL_SCANCODE_RETURN) || input::keyPressed(config::getKey(KEY_PICK))) && (hero::getSkills() & SKILL_PANTS))
@@ -817,7 +869,8 @@ namespace actor
if (picked->pos.y + picked->size.y > room::getMax().y)
picked->pos.y = room::getMax().y - picked->size.y;
picked->pos.z = act->pos.z;
if (does_collide(picked))
find_non_colliding_position(picked);
/*if (does_collide(picked))
{
picked->pos.x -= 2;
if (does_collide(picked))
@@ -825,7 +878,7 @@ namespace actor
picked->pos.x += 2;
picked->pos.y -= 2;
}
}
}*/
act->pos.z += picked->size.z;
actor::actor_t *above = act->above;
while (above)
@@ -1058,7 +1111,7 @@ namespace actor
vec3_t min = room::getMin();
vec3_t max = room::getMax();
if ((act->push & PUSH_KILL) && (act->flags & FLAG_HERO))
if ((act->push & PUSH_KILL) && (act->flags & FLAG_HERO) && (!hero::hasBoostGod()))
{
if (!editor::isDevMode())
{
@@ -1087,6 +1140,8 @@ namespace actor
return;
}
if ((act->flags & FLAG_HERO) && (hero::hasBoostGod())) act->push &= ~PUSH_KILL;
// [RZC 26/09/2024] Hack usant react_push en el moviment RAND per a contar la distancia abans de canviar de direcció
if (act->movement == MOV_RAND)
{
@@ -1105,7 +1160,9 @@ namespace actor
act->pos.z += act->react_push;
}
int vel = (act->flags & FLAG_HERO) && (hero::getBoostRun() > 0) ? 2 : 1;
//int vel = (act->flags & FLAG_HERO) && (hero::getBoostRun() > 0) ? 2 : 1;
int vel = (act->flags & FLAG_HERO) && (act->push & PUSH_DOUBLE) ? 2 : 1;
act->push &= ~ PUSH_DOUBLE;
if (act->push & PUSH_ZP)
{
@@ -1229,7 +1286,7 @@ namespace actor
room::load(room::getExit(XP));
if (llevar_abad)
{
actor::remove(actor::find("ABAD"));
actor::sendToPurgatory(actor::find("ABAD"));
}
act->pos.x = room::getMin().x - 3;
act->pos.z = room::getDoor(XN) * 4;
@@ -1427,7 +1484,7 @@ namespace actor
{
if (act->name[0] == '_')
{
actor::remove(act);
actor::sendToPurgatory(act);
return;
}
else
@@ -1672,6 +1729,26 @@ namespace actor
free(act);
}
void sendToPurgatory(actor_t *act)
{
if (!act) return;
if (act->prev) act->prev->next = act->next;
if (act == first) first = act->next;
if (act == dirty) dirty = act->next;
if (act->next) act->next->prev = act->prev;
if (act == selected) selected = nullptr;
if (act->below) act->below->above = nullptr;
if (act->above) act->above->below = nullptr;
act->alive = false;
purgatory.push_back(act);
}
void cleanPurgatory()
{
for (auto act : purgatory) remove(act);
purgatory.clear();
}
void pick(actor_t *act)
{
if (!act)
@@ -1955,6 +2032,7 @@ namespace actor
bool dead = false;
bool prologo = false;
int prologo_objects[4] = {PROLOGO_OBJECT_INITIAL, PROLOGO_OBJECT_INITIAL, PROLOGO_OBJECT_INITIAL, PROLOGO_OBJECT_INITIAL};
int num_prologo_objects=0;
void setPrologo(const bool value)
{
@@ -1990,6 +2068,7 @@ namespace actor
skills = SKILL_NONE;
if (prologo) skills &= SKILL_SHOES;
for (int i=0;i<4;++i) prologo_objects[i] = PROLOGO_OBJECT_INITIAL;
num_prologo_objects=0;
parts = PART_NONE;
for (int i = 0; i < 10; ++i)
anbernics[i] = false;
@@ -2028,8 +2107,8 @@ namespace actor
{
return dead;
}
const int getBoosterFromString(const char *booster)
{
static const char *boostset_name[4] = {"RUN", "GOD", "JUMP", "LIVE"};
for (int i = 0; i < 4; ++i)
@@ -2136,6 +2215,11 @@ namespace actor
boost_jumps--;
}
const bool hasBoostGod()
{
return boost_god > 0;
}
const int getSkillFromString(char *skill)
{
static const char *skillset_name[4] = {"SHOES", "GLOVES", "PANTS", "BAG"};
@@ -2174,7 +2258,12 @@ namespace actor
bool giveSkill(char *skill)
{
return giveSkill(getSkillFromString(skill));
const int skill_number = getSkillFromString(skill);
if (skill_number==SKILL_SHOES) modules::game::setMissatge(" JA TENS LES SABATES!- ARA JA POTS BOTAR!");
else if (skill_number==SKILL_GLOVES) modules::game::setMissatge(" JA TENS ELS GUANTS!- ARA JA POTS ESPENTAR!");
else if (skill_number==SKILL_PANTS) modules::game::setMissatge(" JA TENS ELS PANTALONS!- JA POTS AGAFAR COSES!");
else if (skill_number==SKILL_BAG) modules::game::setMissatge(" JA TENS LA MOTXILLA!- A ARREPLEGAR PECES!");
return giveSkill(skill_number);
}
bool dropSkill(int skill)
@@ -2236,8 +2325,13 @@ namespace actor
{
const int value = getPartFromString(part);
parts |= value;
if (value != 0)
stats::collectPart();
if (value != 0) stats::collectPart();
int num_parts = stats::getNumPartsCollected();
char text[] = " PECES ARREPLEGADES:- 0/6";
text[34] = num_parts + 48;
modules::game::setMissatge(text);
return value != 0;
}
@@ -2261,6 +2355,18 @@ namespace actor
void pickAnbernic(char *name)
{
anbernics[name[8] - 48] = true;
int num_anbernics = getNumAmbernicsCollected();
if (num_anbernics==10)
{
modules::game::setMissatge(" HAS DESBLOQUEJAT- EL PROLOGO!");
config::setProgoloDesbloquejat();
}
else
{
char text[] = " ANBERNICS ARREPLEGADES:- 0/10";
text[36] = num_anbernics+48;
modules::game::setMissatge(text);
}
}
bool wasAnbernicCollected(char *name)
@@ -2285,6 +2391,7 @@ namespace actor
void leavePrologoObject(int which)
{
prologo_objects[which] = PROLOGO_OBJECT_LEFT;
num_prologo_objects++;
}
const bool isCarryingPrologoObject()
@@ -2298,6 +2405,11 @@ namespace actor
return prologo_objects[which];
}
const int getNumPrologoObjectsDone()
{
return num_prologo_objects;
}
void move(int *x, int *y, int *z)
{
actor_t *hero = actor::find("HERO");
@@ -2323,13 +2435,13 @@ namespace actor
int partsCollected = 0;
bool roomVisited[MAX_ROOMS];
int livesLost = 0;
int catsLifeOdds = 5;
int catsLifeOdds = 2;
uint32_t start_time = 0;
void reset()
{
partsCollected = livesLost = 0;
catsLifeOdds = 5;
catsLifeOdds = 2;
for (int i = 0; i < MAX_ROOMS; ++i)
roomVisited[i] = false;
start_time = SDL_GetTicks();

View File

@@ -33,6 +33,7 @@
#define PUSH_ZP 16
#define PUSH_ZN 32
#define PUSH_KILL 64
#define PUSH_DOUBLE 128
// Tipus de moviment de l'actor
#define MOV_NONE 0 // Ningun
@@ -109,6 +110,7 @@ namespace actor
int tag;
int template_category;
bool alive;
};
void resetTag();
@@ -169,6 +171,10 @@ namespace actor
void remove(actor_t *act);
void sendToPurgatory(actor_t *act);
void cleanPurgatory();
void pick(actor_t *act);
actor_t *getPicked();
@@ -227,6 +233,7 @@ namespace actor
void useBoostGod();
void useBoostRun();
void useBoostJump();
const bool hasBoostGod();
const int getSkillFromString(char *skill);
const char *getSkillName(int skill);
@@ -252,6 +259,7 @@ namespace actor
void leavePrologoObject(int which);
const bool isCarryingPrologoObject();
const int getPrologoObjectState(int which);
const int getNumPrologoObjectsDone();
void move(int *x, int *y, int *z);
void setFirstPos();

View File

@@ -15,11 +15,15 @@ namespace draw
SDL_Renderer *sdl_renderer = nullptr; // El renderer de SDL
SDL_Texture *sdl_texture = nullptr; // La textura de SDL a la que pintarem la nostra superficie "screen" i que despres volcarem a pantalla
SDL_Rect dest_rect = {0, 0, 320, 240};
static int fullscreen_scale = 1;
static int screen_zoom = 1;
static bool screen_fullscreen = false;
static int screen_width = 320;
static int screen_height = 240;
std::string screen_title = "";
static int screen_mode = SCREEN_MODE_NORMAL;
surface *screen = nullptr; // La superficie screen, que representa la pantalla. Se crea i destrueix internament
surface *destination = nullptr; // Punter a la actual superficie de destí
@@ -89,8 +93,39 @@ namespace draw
sdl_renderer = SDL_CreateRenderer(sdl_window, -1, 0);
sdl_texture = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, screen_width, screen_height);
SDL_RendererInfo info;
const int num_render_drivers = SDL_GetNumRenderDrivers();
printf("Available renderers:\n");
for (int i=0; i<num_render_drivers; ++i)
{
SDL_GetRenderDriverInfo(i, &info);
printf(" - %i: %s\n", i, info.name);
}
SDL_GetRendererInfo(sdl_renderer, &info);
printf("\nRenderer: %s\n", info.name);
if (screen_fullscreen)
{
SDL_ShowCursor(false);
int w, h;
SDL_GetWindowSize(sdl_window, &w, &h);
fullscreen_scale = h/screen_height;
dest_rect.w = screen_width * fullscreen_scale;
dest_rect.h = screen_height * fullscreen_scale;
dest_rect.x = (w - dest_rect.w)/2;
dest_rect.y = (h - dest_rect.h)/2;
}
else
{
SDL_ShowCursor(true);
dest_rect.x = dest_rect.y = 0;
dest_rect.w = screen_width * zoom;
dest_rect.h = screen_height * zoom;
}
// Establim el tamany "logic", indepndent del tamany de finestra
SDL_RenderSetLogicalSize(sdl_renderer, width, height);
//SDL_RenderSetLogicalSize(sdl_renderer, width, height);
// Creem la superficie "screen" i la establim com a superficie destinació
screen = createSurface(width, height);
@@ -152,8 +187,27 @@ namespace draw
sdl_renderer = SDL_CreateRenderer(sdl_window, -1, 0);
sdl_texture = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, screen_width, screen_height);
if (screen_fullscreen)
{
SDL_ShowCursor(false);
int w, h;
SDL_GetWindowSize(sdl_window, &w, &h);
fullscreen_scale = h/screen_height;
dest_rect.w = screen_width * fullscreen_scale;
dest_rect.h = screen_height * fullscreen_scale;
dest_rect.x = (w - dest_rect.w)/2;
dest_rect.y = (h - dest_rect.h)/2;
}
else
{
SDL_ShowCursor(true);
dest_rect.x = dest_rect.y = 0;
dest_rect.w = screen_width * zoom;
dest_rect.h = screen_height * zoom;
}
// Establim el tamany "logic", indepndent del tamany de finestra
SDL_RenderSetLogicalSize(sdl_renderer, screen_width, screen_height);
//SDL_RenderSetLogicalSize(sdl_renderer, screen_width, screen_height);
}
void setZoom(const int value)
@@ -203,6 +257,23 @@ namespace draw
return screen_zoom;
}
void toggleScreenMode()
{
screen_mode++;
if (screen_mode == SCREEN_MODE_NUM_MODES) screen_mode = 0;
//reinit();
}
void setScreenMode(const int value)
{
screen_mode = value;
}
const int getScreenMode()
{
return screen_mode;
}
// Crea una superficie i torna un punter a ella
surface *createSurface(const uint16_t w, const uint16_t h)
{
@@ -629,9 +700,35 @@ namespace draw
// Desbloquejem la textura
SDL_UnlockTexture(sdl_texture);
// Pintem la textura a pantalla
SDL_RenderCopy(sdl_renderer, sdl_texture, NULL, NULL);
if (screen_fullscreen)
{
SDL_SetRenderDrawColor(sdl_renderer, 0, 0, 0, 255);
SDL_RenderClear(sdl_renderer);
}
// Pintem la textura a pantalla
SDL_RenderCopy(sdl_renderer, sdl_texture, NULL, &dest_rect);
if (screen_mode & SCREEN_MODE_SCANLINES)
{
if (screen_zoom>=3 || screen_fullscreen)
{
int zoom = screen_fullscreen ? fullscreen_scale : screen_zoom;
SDL_SetRenderDrawBlendMode(sdl_renderer, SDL_BLENDMODE_BLEND);
for (int y=0; y<screen_height; ++y)
{
SDL_SetRenderDrawColor(sdl_renderer, 0, 0, 0, 192);
SDL_RenderDrawLine(sdl_renderer, dest_rect.x, dest_rect.y + y*zoom, dest_rect.x + dest_rect.w, dest_rect.y + y*zoom);
SDL_SetRenderDrawColor(sdl_renderer, 0, 0, 0, 96);
if (zoom>3) SDL_RenderDrawLine(sdl_renderer, dest_rect.x, 1+dest_rect.y + y*zoom, dest_rect.x + dest_rect.w, 1+dest_rect.y + y*zoom);
}
SDL_SetRenderDrawColor(sdl_renderer, 0, 0, 0, 16);
for (int x=0; x<screen_width; ++x)
{
SDL_RenderDrawLine(sdl_renderer, dest_rect.x + x*zoom, dest_rect.y, dest_rect.x + x*zoom, dest_rect.y + dest_rect.h);
}
}
}
// I ho presentem
SDL_RenderPresent(sdl_renderer);
}

View File

@@ -13,6 +13,12 @@
#define FONT_ZOOM_HORIZONTAL 2
#define FONT_ZOOM_BOTH 3
#define SCREEN_MODE_NORMAL 0
#define SCREEN_MODE_SCANLINES 1
#define SCREEN_MODE_FOSFORO 2
#define SCREEN_MODE_SCANFOS 3
#define SCREEN_MODE_NUM_MODES 4
// Unitat per a la gestió dels recursos gràfics i dibuixat en pantalla
namespace draw
{
@@ -44,6 +50,10 @@ namespace draw
const bool getFullscreen();
const int getZoom();
void toggleScreenMode();
void setScreenMode(const int value);
const int getScreenMode();
/// @brief Crea una superficie i torna un punter a ella
/// @param w ample de la superficie
/// @param h alt de la superficie

View File

@@ -54,10 +54,10 @@ OFFSET CONTINGUT TAMANY DESCRIPCIÓ
25 4 4 tamany del primer axiu
29 13 1 tamany de la ruta al primer arxiu
30 "data/hola.txt" 13 la ruta al primer arxiu
43 16 4 offset al primer arxiu
47 4 4 tamany del primer axiu
51 13 1 tamany de la ruta al primer arxiu
52 "data/adios.txt" 14 la ruta al primer arxiu
43 16 4 offset al segon arxiu
47 4 4 tamany del segon axiu
51 14 1 tamany de la ruta al segon arxiu
52 "data/adios.txt" 14 la ruta al segon arxiu
- Es un exemple raro, perque ocupa mes la ruta al arxiu que l'arxiu en si, pero espere que la idea quede clara!
@@ -260,6 +260,7 @@ namespace file
if (!found)
{
// [TODO] Donar mes informació de quin recurs no havem trobat
printf("Arxiu: %s\n", resourcename.c_str());
perror("El recurs no s'ha trobat en l'arxiu de recursos");
exit(1);
}

View File

@@ -0,0 +1,72 @@
#include "m_intro.h"
#include "jgame.h"
#include "jdraw.h"
#include "jinput.h"
#include "jaudio.h"
#include "controller.h"
#include "config.h"
#include <SDL2/SDL.h>
#include "actor.h"
namespace modules
{
namespace end_prologo_sequence
{
int stage = 0;
uint32_t time = 0;
void init()
{
time = SDL_GetTicks();
stage = 0;
draw::restorecol(2);
draw::cls(2);
draw::swapcol(1, 7);
draw::setSource(draw::getSurface("prologo3.gif"));
draw::draw(96, 28, 128, 96, 0, 0);
draw::print2("ALE! QUE BON", 13, 17, WHITE, FONT_ZOOM_NONE);
draw::print2("TRABAJ HE HECH!", 11, 19, WHITE, FONT_ZOOM_NONE);
draw::render();
if (audio::getCurrentMusic() != "mus_menu.ogg") audio::playMusic("mus_menu.ogg");
actor::templates::load();
}
const bool shouldGoToNext()
{
if (SDL_GetTicks()-time < 1000) return false;
return (SDL_GetTicks()-time > (stage==15||stage==16?10000:5000)) ||
(controller::pressed(KEY_JUMP)) || (controller::pressed(KEY_PICK)) ||
(input::keyPressed(SDL_SCANCODE_SPACE)) || (input::keyPressed(SDL_SCANCODE_RETURN));
}
bool loop()
{
if (controller::pressed(KEY_MENU)) return false;
if (shouldGoToNext())
{
time = SDL_GetTicks();
stage++;
if (stage==2) return false;
switch (stage)
{
case 1:
draw::cls(2);
draw::swapcol(1, 8);
draw::setSource(draw::getSurface("prologo4.gif"));
draw::draw(96, 28, 128, 96, 0, 0);
draw::print2("PERO QUE...?", 12, 17, WHITE, FONT_ZOOM_NONE);
//draw::render();
break;
}
}
draw::render();
return true;
}
}
}

View File

@@ -0,0 +1,10 @@
#pragma once
namespace modules
{
namespace end_prologo_sequence
{
void init();
bool loop();
}
}

View File

@@ -17,10 +17,14 @@ namespace modules
actor::actor_t *act = nullptr;
const char *actor_names[] = {"JAILDESIGNER", "BATMAN", "ROBIN", "EL ALTRE BATMAN", "EL ABAD", "LA ROOMBA", "EL OBRER", "BAMBOLLA DE CAFE", "EL YONKI", "LA PILOTA", "SAM", "LORD ABAD"};
const char *actor_ids[] = {"JAILDES", "GAT-BATMAN", "GAT-ROBIN", "BATMAN", "ABAD", "ROOMBA2", "OBRER", "COFFEE", "YONKI", "PILOTA", "SAM", "LORD-ABAD"};
char time_text[7] = " 00:00";
void init()
void init(bool go_direct_to_credits)
{
stage = go_direct_to_credits ? 2 : 0;
time = SDL_GetTicks();
if (go_direct_to_credits) time += 5000;
draw::restorecol(2);
draw::cls(2);
@@ -33,10 +37,24 @@ namespace modules
if (audio::getCurrentMusic() != "mus_menu.ogg") audio::playMusic("mus_menu.ogg");
actor::templates::load();
int milliseconds = SDL_GetTicks()-actor::stats::getStartTime();
int seconds = milliseconds/1000;
int minutes = seconds / 60;
seconds = seconds % 60;
time_text[0] = minutes<100 ? ' ' : (minutes/100)+48;
time_text[1] = minutes<10 ? ' ' : ((minutes%100)/10)+48;
time_text[2] = (minutes%10)+48;
time_text[4] = (seconds/10)+48;
time_text[5] = (seconds%10)+48;
time_text[6] = 0;
}
const bool shouldGoToNext()
{
if (SDL_GetTicks()-time < 1000) return false;
return (SDL_GetTicks()-time > (stage==15||stage==16?10000:5000)) ||
(controller::pressed(KEY_JUMP)) || (controller::pressed(KEY_PICK)) ||
(input::keyPressed(SDL_SCANCODE_SPACE)) || (input::keyPressed(SDL_SCANCODE_RETURN));
@@ -126,7 +144,17 @@ namespace modules
}
case 16:
draw::cls(2);
draw::print2("GRACIES PER JUGAR!", 11, 15, PURPLE, FONT_ZOOM_NONE);
draw::print2("GRACIES PER JUGAR!", 11, 9, PURPLE, FONT_ZOOM_VERTICAL);
draw::print2(actor::stats::getRoomsVisited(), 2, 8, 14, TEAL, FONT_ZOOM_NONE);
draw::print2("HABITACIONS VISITADES", 11, 14, GREEN, FONT_ZOOM_NONE);
draw::print2(actor::stats::getLivesLost(), 2, 11, 16, TEAL, FONT_ZOOM_NONE);
draw::print2("VIDES PERDUDES", 14, 16, GREEN, FONT_ZOOM_NONE);
draw::print2(time_text, 11, 18, TEAL, FONT_ZOOM_NONE);
draw::print2("TEMPS TOTAL", 18, 18, GREEN, FONT_ZOOM_NONE);
break;
}

View File

@@ -4,7 +4,7 @@ namespace modules
{
namespace end_sequence
{
void init();
void init(bool go_direct_to_credits=false);
bool loop();
}
}

View File

@@ -289,8 +289,39 @@ namespace modules
return section;
}
char missatge[255] = "";
void mostra_missatge()
{
if ( (controller::pressed(KEY_MENU)) || (controller::pressed(KEY_PICK)) || (controller::pressed(KEY_JUMP)) )
{
missatge[0] = 0;
audio::resumeMusic();
return;
}
draw::color(BLACK);
draw::fillrect(56, 68, 208, 48);
draw::color(WHITE);
draw::rect(56, 68, 208, 48);
char text[2][25];
int i=0, j=0, k=0;
while (missatge[i]!=0)
{
if (missatge[i]=='-') { text[k][j]=0; i++; j=0; k++; }
text[k][j] = missatge[i];
i++; j++;
}
text[k][j]=0;
draw::print2(text[0], 8, 10, WHITE, FONT_ZOOM_NONE);
draw::print2(text[1], 8, 12, WHITE, FONT_ZOOM_NONE);
draw::render();
}
int loop()
{
if (missatge[0] != 0) { mostra_missatge(); return GAME_NONE; }
int return_value = GAME_NONE;
if (actor::hero::isDead()) return GAME_DEAD;
@@ -325,6 +356,7 @@ namespace modules
actor::update(actor::getFirst());
actor::hero::useBoostGod();
if ( (actor::hero::getParts()==0x3f) && (room::getCurrent()==45) ) return GAME_END;
if ( (actor::hero::getNumPrologoObjectsDone()==4) && (room::getCurrent()==64) ) return GAME_PROLOGO_END;
}
}
@@ -843,6 +875,9 @@ namespace modules
changed = true;
}
*/
mx = draw::getLocalX(input::mouseX());
my = draw::getLocalY(input::mouseY());
line+=10;
ui::label("POS", 2, line, 48, 11);
if (input::mouseClk(1) && mx>=2 && mx <=48 && my>=line && my<=line+10) return_value = GAME_EDITOR_BITMAP_POS;
@@ -952,5 +987,13 @@ namespace modules
return return_value;
}
void setMissatge(const char *text)
{
actor::pauseWalkSound();
audio::pauseMusic();
strcpy(missatge, text);
}
}
}

View File

@@ -16,6 +16,7 @@ namespace modules
#define GAME_EDITOR_BITMAP_POS 6
#define GAME_EDITOR_BITMAP_SIZE 7
#define GAME_END 8
#define GAME_PROLOGO_END 9
enum sections { SECTION_GENERAL, SECTION_ROOM, SECTION_ACTOR };
@@ -26,5 +27,7 @@ namespace modules
const int getSection();
std::vector<std::string> getGifs();
void setMissatge(const char *text);
}
}

View File

@@ -24,7 +24,7 @@ namespace modules
if (audio::getCurrentMusic() != "mus_menu.ogg") audio::playMusic("mus_menu.ogg");
selected_option = OPTION_JUGAR;
::game::setUpdateTicks(64);
draw::loadPalette("test.gif");
//draw::loadPalette("test.gif");
surf = draw::getSurface("test.gif");
draw::restorecol(2);
if (config::isProgoloDesbloquejat()) min_option=0;

View File

@@ -29,6 +29,7 @@
#include "m_editor_bitmap.h"
#include "m_end_sequence.h"
#include "m_prologo_intro.h"
#include "m_end_prologo_sequence.h"
#define M_LOGO 0
#define M_INTRO 1
@@ -47,6 +48,7 @@
#define M_EDITOR_BITMAP 14
#define M_END 15
#define M_PROLOGO_INTRO 16
#define M_PROLOGO_END 17
int current_module = M_LOGO;
@@ -74,6 +76,15 @@ void loadConfig()
std::string txt_fullscreen = file::getConfigValue("fullscreen");
if (txt_fullscreen=="yes") fullscreen = true;
int screen_mode = SCREEN_MODE_NORMAL;
std::string txt_fosforo = file::getConfigValue("fosforo");
if (txt_fosforo=="yes") screen_mode |= SCREEN_MODE_FOSFORO;
std::string txt_scanlines = file::getConfigValue("scanlines");
if (txt_scanlines=="yes") screen_mode |= SCREEN_MODE_SCANLINES;
draw::setScreenMode(screen_mode);
static const char* nomtecles[6] = {"keyup", "keydown", "keyleft", "keyright", "keyjump", "keypick"};
for (int i=0; i<6; ++i)
{
@@ -110,7 +121,11 @@ void game::init()
audio::loadSound("snd_boost.wav");
}
draw::loadPalette("test.gif");
if (draw::getScreenMode()&SCREEN_MODE_FOSFORO) {
draw::loadPalette("fosforo.gif");
} else {
draw::loadPalette("test.gif");
}
if (editor::isDevMode()) {
current_module = M_GAME;
@@ -137,6 +152,19 @@ bool game::loop()
fullscreen = draw::getFullscreen();
file::setConfigValue("fullscreen", fullscreen?"yes":"no");
}
if (input::keyPressed(SDL_SCANCODE_F4)) {
draw::toggleScreenMode();
const int mode = draw::getScreenMode();
if (mode&SCREEN_MODE_FOSFORO) {
draw::loadPalette("fosforo.gif");
} else {
draw::loadPalette("test.gif");
}
file::setConfigValue("fosforo", mode&SCREEN_MODE_FOSFORO?"yes":"no");
file::setConfigValue("scanlines", mode&SCREEN_MODE_SCANLINES?"yes":"no");
}
if (input::keyPressed(SDL_SCANCODE_F12)) {
draw::reloadAll();
@@ -157,6 +185,9 @@ bool game::loop()
case M_END:
if (!modules::end_sequence::loop()) { modules::menu::init(); current_module = M_MENU; }
break;
case M_PROLOGO_END:
if (!modules::end_prologo_sequence::loop()) { modules::end_sequence::init(true); current_module = M_END; }
break;
case M_MENU:
option = modules::menu::loop();
if (option != OPTION_NONE) {
@@ -195,7 +226,11 @@ bool game::loop()
modules::editor_bitmap::init(EDITING_BITMAP_POS); current_module = M_EDITOR_BITMAP;
} else if (option==GAME_EDITOR_BITMAP_SIZE) {
modules::editor_bitmap::init(EDITING_BITMAP_SIZE); current_module = M_EDITOR_BITMAP;
} else if (option==GAME_END) { modules::end_sequence::init(); current_module = M_END; }
} else if (option==GAME_END) {
modules::end_sequence::init(); current_module = M_END;
} else if (option==GAME_PROLOGO_END) {
modules::end_prologo_sequence::init(); current_module = M_PROLOGO_END;
}
}
break;