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3 Commits
c9f41c9635
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3016027a74
| Author | SHA1 | Date | |
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| 3016027a74 | |||
| 97cc9a0bfd | |||
| ebf3d11e70 |
BIN
data/altres.gif
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data/altres.gif
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Before Width: | Height: | Size: 3.2 KiB After Width: | Height: | Size: 3.8 KiB |
BIN
data/gat2.gif
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After Width: | Height: | Size: 613 B |
@@ -10,28 +10,6 @@ under-door-texture: 0
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exit-xp: 2
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exit-yn: 1
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actor{
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name: BOX
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bmp: test.gif
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bmp-rect: 32 0 32 32
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bmp-offset: 0 32
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pos: 32 32 0
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size: 8 8 8
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flags: PUSHABLE GRAVITY
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movement: CW
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}
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actor{
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name: BOX01
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bmp: test.gif
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bmp-rect: 32 0 32 32
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bmp-offset: 0 32
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pos: 28 29 8
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size: 8 8 8
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flags: PUSHABLE GRAVITY
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movement: CW
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}
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actor{
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name: CONVEYOR
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bmp: caixes.gif
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@@ -45,3 +23,45 @@ actor{
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react-push: XP
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movement: CW
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}
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actor{
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name: FINESTRA
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bmp: altres.gif
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bmp-rect: 0 75 20 33
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bmp-offset: 0 39
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pos: 15 23 4
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size: 1 1 9
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movement: CW
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}
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actor{
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name: FINESTRA01
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bmp: altres.gif
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bmp-rect: 0 75 20 33
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bmp-offset: 0 39
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pos: 15 31 4
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size: 1 1 9
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movement: CW
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}
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actor{
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name: BOX
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bmp: test.gif
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bmp-rect: 32 0 32 32
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bmp-offset: 0 32
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pos: 27 31 0
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size: 8 8 8
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flags: PUSHABLE GRAVITY
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movement: CW
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}
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actor{
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name: BOX01
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bmp: test.gif
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bmp-rect: 32 0 32 32
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bmp-offset: 0 32
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pos: 27 29 8
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size: 8 8 8
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flags: PICKABLE PUSHABLE GRAVITY
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movement: CW
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}
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@@ -4,12 +4,22 @@ door-height-xp: 0
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door-height-xn: 0
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color: PURPLE
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floor-texture: 0
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wall-texture: 0
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door-texture: 0
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wall-texture: 1
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door-texture: 3
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under-door-texture: 0
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exit-xn: 8
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exit-zn: 6
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actor{
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name: FINESTRA
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bmp: altres.gif
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bmp-rect: 48 76 18 32
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bmp-offset: 0 39
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pos: 0 9 6
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size: 1 1 9
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movement: CW
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}
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actor{
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name: LIFT
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bmp: caixes.gif
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@@ -187,3 +187,13 @@ actor{
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size: 8 4 8
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movement: CW
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}
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actor{
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name: FINESTRA
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bmp: altres.gif
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bmp-rect: 0 75 20 33
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bmp-offset: 0 39
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pos: 15 23 4
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size: 1 1 9
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movement: CW
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}
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BIN
data/walls.gif
BIN
data/walls.gif
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Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.8 KiB |
@@ -540,7 +540,7 @@ namespace actor
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act->push |= PUSH_YP;
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}
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}
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if ((input::keyPressed(SDL_SCANCODE_RETURN) || input::keyDown(config::getKey(KEY_PICK)) ) && (hero::getSkills()&SKILL_PANTS))
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if ((input::keyPressed(SDL_SCANCODE_RETURN) || input::keyPressed(config::getKey(KEY_PICK)) ) && (hero::getSkills()&SKILL_PANTS))
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{
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if (picked)
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{
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@@ -592,7 +592,7 @@ namespace actor
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if (act->react_mask)
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{
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// Si topetem en una vora de l'habitació, s'acabat el bot
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if ((act->pos.x+act->size.x)>max.x || act->pos.x<min.x || (act->pos.y+act->size.y)>max.y || act->pos.y<min.y) act->react_push=9;
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if ((act->pos.x+act->size.x)>max.x || act->pos.x<min.x || (act->pos.y+act->size.y)>max.y || act->pos.y<min.y) act->react_push=0;
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// Si encara està botant (react_push > 0)...
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if (act->react_push>0)
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