4 Commits
master ... sdl3

31 changed files with 274 additions and 192 deletions

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@@ -3,25 +3,25 @@ source = source/*.cpp
windows: windows:
@echo off @echo off
g++ $(source) bin/icon.res -lmingw32 -lSDL2main -lSDL2 -mwindows -o "$(executable).exe" g++ $(source) bin/icon.res -lmingw32 -lSDL3 -mwindows -o "$(executable).exe"
strip -s -R .comment -R .gnu.version --strip-unneeded "$(executable).exe" strip -s -R .comment -R .gnu.version --strip-unneeded "$(executable).exe"
windows_debug: windows_debug:
@echo off @echo off
g++ $(source) -D DEBUG -g -Wall -fvar-tracking -lmingw32 -lSDL2main -lSDL2 -o "$(executable)_debug.exe" g++ $(source) -D DEBUG -g -Wall -fvar-tracking -lmingw32 -lSDL3 -o "$(executable)_debug.exe"
macos: macos:
clang++ $(source) -Wall -Os -std=c++11 -ffunction-sections -fdata-sections -lSDL2 -o "$(executable)" clang++ $(source) -Wall -Os -std=c++11 -ffunction-sections -fdata-sections -lSDL3 -o "$(executable)"
macos_debug: macos_debug:
clang++ $(source) -D DEBUG -g -Wall -std=c++11 -lSDL2 -o "$(executable)_debug" clang++ $(source) -D DEBUG -g -Wall -std=c++11 -lSDL3 -o "$(executable)_debug"
macos_bundle: macos_bundle:
clang++ $(source) -D MACOS_BUNDLE -Wall -Os -std=c++11 -framework SDL2 -F /Library/Frameworks -ffunction-sections -fdata-sections -o mini_bundle -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12 clang++ $(source) -D MACOS_BUNDLE -Wall -Os -std=c++11 -framework SDL3 -F /Library/Frameworks -ffunction-sections -fdata-sections -o mini_bundle -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
linux: linux:
g++ $(source) -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lSDL2 -o "$(executable)" g++ $(source) -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lSDL3 -o "$(executable)"
strip -s -R .comment -R .gnu.version --strip-unneeded "$(executable)" strip -s -R .comment -R .gnu.version --strip-unneeded "$(executable)"
linux_debug: linux_debug:
g++ $(source) -D DEBUG -g -lSDL2 -o "$(executable)_debug" g++ $(source) -D DEBUG -g -lSDL3 -o "$(executable)_debug"

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@@ -1,5 +1,5 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL3/SDL.h>
#include "misc.h" #include "misc.h"
#include "jdraw.h" #include "jdraw.h"
#include <vector> #include <vector>

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@@ -1,13 +1,13 @@
#include "config.h" #include "config.h"
#include "jfile.h" #include "jfile.h"
#include <SDL2/SDL.h> #include <SDL3/SDL.h>
namespace config namespace config
{ {
bool musicEnabled = true; bool musicEnabled = true;
int soundMode = SOUND_ALL; int soundMode = SOUND_ALL;
uint8_t keys[7] = {SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT, SDL_SCANCODE_SPACE, SDL_SCANCODE_RETURN, SDL_SCANCODE_ESCAPE}; uint8_t keys[7] = {SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT, SDL_SCANCODE_SPACE, SDL_SCANCODE_RETURN, SDL_SCANCODE_ESCAPE};
int8_t pad_btns[7] = {SDL_CONTROLLER_BUTTON_DPAD_UP, SDL_CONTROLLER_BUTTON_DPAD_DOWN, SDL_CONTROLLER_BUTTON_DPAD_LEFT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, SDL_CONTROLLER_BUTTON_A, SDL_CONTROLLER_BUTTON_B, SDL_CONTROLLER_BUTTON_START}; int8_t pad_btns[7] = {SDL_GAMEPAD_BUTTON_DPAD_UP, SDL_GAMEPAD_BUTTON_DPAD_DOWN, SDL_GAMEPAD_BUTTON_DPAD_LEFT, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, SDL_GAMEPAD_BUTTON_SOUTH, SDL_GAMEPAD_BUTTON_EAST, SDL_GAMEPAD_BUTTON_START};
bool prologo_desbloquejat = false; bool prologo_desbloquejat = false;
void setMusic(const bool value) void setMusic(const bool value)

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@@ -1,5 +1,5 @@
#include "console.h" #include "console.h"
#include <SDL2/SDL.h> #include <SDL3/SDL.h>
#include "jdraw.h" #include "jdraw.h"
#include "jinput.h" #include "jinput.h"
#include "room.h" #include "room.h"

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@@ -1,43 +1,51 @@
#ifndef JA_USESDLMIXER #ifndef JA_USESDLMIXER
#include "jail_audio.h" #include "jail_audio.h"
#include "stb_vorbis.c" #include "stb_vorbis.c"
#include <SDL2/SDL.h> #include <SDL3/SDL.h>
#include <stdio.h> #include <stdio.h>
#define JA_MAX_SIMULTANEOUS_CHANNELS 5 #define JA_MAX_SIMULTANEOUS_CHANNELS 5
struct JA_Sound_t { struct JA_Sound_t
{
SDL_AudioSpec spec { SDL_AUDIO_S16, 2, 48000 };
Uint32 length { 0 }; Uint32 length { 0 };
Uint8 *buffer { NULL }; Uint8 *buffer { NULL };
}; };
struct JA_Channel_t { struct JA_Channel_t
JA_Sound_t *sound; {
JA_Sound_t *sound { nullptr };
int pos { 0 }; int pos { 0 };
int times { 0 }; int times { 0 };
SDL_AudioStream *stream { nullptr };
JA_Channel_state state { JA_CHANNEL_FREE }; JA_Channel_state state { JA_CHANNEL_FREE };
}; };
struct JA_Music_t { struct JA_Music_t
int samples {0}; {
SDL_AudioSpec spec { SDL_AUDIO_S16, 2, 48000 };
Uint32 length { 0 };
Uint8 *buffer { nullptr };
int pos { 0 }; int pos { 0 };
int times { 0 }; int times { 0 };
short* output {NULL}; SDL_AudioStream *stream { nullptr };
JA_Music_state state { JA_MUSIC_INVALID }; JA_Music_state state { JA_MUSIC_INVALID };
}; };
JA_Music_t *current_music{NULL}; JA_Music_t *current_music { nullptr };
JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS]; JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
int JA_freq {48000}; SDL_AudioSpec JA_audioSpec { SDL_AUDIO_S16, 2, 48000 };
SDL_AudioFormat JA_format {AUDIO_S16}; float JA_musicVolume { 1.0f };
Uint8 JA_channels {2}; float JA_soundVolume { 0.5f };
int JA_musicVolume = 128; bool JA_musicEnabled { true };
int JA_soundVolume = 64; bool JA_soundEnabled { true };
bool JA_musicEnabled = true; SDL_AudioDeviceID sdlAudioDevice { 0 };
bool JA_soundEnabled = true; SDL_TimerID JA_timerID { 0 };
SDL_AudioDeviceID sdlAudioDevice = 0;
/*
void audioCallback(void * userdata, uint8_t * stream, int len) { void audioCallback(void * userdata, uint8_t * stream, int len) {
SDL_memset(stream, 0, len); SDL_memset(stream, 0, len);
if (current_music != NULL && current_music->state == JA_MUSIC_PLAYING) { if (current_music != NULL && current_music->state == JA_MUSIC_PLAYING) {
@@ -73,42 +81,77 @@ void audioCallback(void * userdata, uint8_t * stream, int len) {
} }
} }
} }
*/
void JA_Init(const int freq, const SDL_AudioFormat format, const int channels) { Uint32 JA_UpdateCallback(void *userdata, SDL_TimerID timerID, Uint32 interval)
JA_freq = freq; {
JA_format = format; if (JA_musicEnabled && current_music && current_music->state == JA_MUSIC_PLAYING)
JA_channels = channels; {
SDL_AudioSpec audioSpec{JA_freq, JA_format, JA_channels, 0, 1024, 0, 0, audioCallback, NULL}; if (current_music->times != 0)
if (sdlAudioDevice != 0) SDL_CloseAudioDevice(sdlAudioDevice); {
sdlAudioDevice = SDL_OpenAudioDevice(NULL, 0, &audioSpec, NULL, 0); if (SDL_GetAudioStreamAvailable(current_music->stream) < (current_music->length/2))
SDL_PauseAudioDevice(sdlAudioDevice, 0); SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length);
if (current_music->times>0) current_music->times--;
}
else
{
if (SDL_GetAudioStreamAvailable(current_music->stream) == 0) JA_StopMusic();
}
} }
void JA_Quit() { if (JA_soundEnabled)
SDL_PauseAudioDevice(sdlAudioDevice, 1); {
if (sdlAudioDevice != 0) SDL_CloseAudioDevice(sdlAudioDevice); for (int i=0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i)
if (channels[i].state == JA_CHANNEL_PLAYING)
{
if (channels[i].times != 0)
{
if (SDL_GetAudioStreamAvailable(channels[i].stream) < (channels[i].sound->length/2))
SDL_PutAudioStreamData(channels[i].stream, channels[i].sound->buffer, channels[i].sound->length);
if (channels[i].times>0) channels[i].times--;
}
}
else
{
if (SDL_GetAudioStreamAvailable(channels[i].stream) == 0) JA_StopChannel(i);
}
}
return 30;
}
void JA_Init(const int freq, const SDL_AudioFormat format, const int channels)
{
JA_audioSpec = {format, channels, freq };
if (!sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
sdlAudioDevice = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &JA_audioSpec);
SDL_PauseAudioDevice(sdlAudioDevice);
JA_timerID = SDL_AddTimer(30, JA_UpdateCallback, nullptr);
}
void JA_Quit()
{
if (JA_timerID) SDL_RemoveTimer(JA_timerID);
if (!sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
sdlAudioDevice = 0; sdlAudioDevice = 0;
} }
JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length) JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length)
{ {
int chan, samplerate;
JA_Music_t *music = new JA_Music_t(); JA_Music_t *music = new JA_Music_t();
music->samples = stb_vorbis_decode_memory(buffer, length, &chan, &samplerate, &music->output); int chan, samplerate;
// [RZC 28/08/22] Abans el descomprimiem mentre el teniem obert short *output;
// music->samples = stb_vorbis_decode_filename(filename, &chan, &samplerate, &music->output); music->length = stb_vorbis_decode_memory(buffer, length, &chan, &samplerate, &output) * chan * 2;
SDL_AudioCVT cvt; music->spec.channels = chan;
SDL_BuildAudioCVT(&cvt, AUDIO_S16, chan, samplerate, JA_format, JA_channels, JA_freq); music->spec.freq = samplerate;
if (cvt.needed) { music->spec.format = SDL_AUDIO_S16;
cvt.len = music->samples * chan * 2; music->buffer = (Uint8*)SDL_malloc(music->length);
cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult); SDL_memcpy(music->buffer, output, music->length);
SDL_memcpy(cvt.buf, music->output, cvt.len); SDL_free(output);
SDL_ConvertAudio(&cvt);
free(music->output);
music->output = (short*)cvt.buf;
}
music->pos = 0; music->pos = 0;
music->state = JA_MUSIC_STOPPED; music->state = JA_MUSIC_STOPPED;
@@ -145,55 +188,69 @@ void JA_PlayMusic(JA_Music_t *music, const int loop)
current_music->pos = 0; current_music->pos = 0;
current_music->state = JA_MUSIC_PLAYING; current_music->state = JA_MUSIC_PLAYING;
current_music->times = loop; current_music->times = loop;
current_music->stream = SDL_CreateAudioStream(&current_music->spec, &JA_audioSpec);
if (!SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length)) printf("[ERROR] SDL_PutAudioStreamData failed!\n");
SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
if (!SDL_BindAudioStream(sdlAudioDevice, current_music->stream)) printf("[ERROR] SDL_BindAudioStream failed!\n");
} }
void JA_PauseMusic() void JA_PauseMusic()
{ {
if (!JA_musicEnabled) return; if (!JA_musicEnabled) return;
if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
current_music->state = JA_MUSIC_PAUSED; current_music->state = JA_MUSIC_PAUSED;
SDL_PauseAudioStreamDevice(current_music->stream);
} }
void JA_ResumeMusic() void JA_ResumeMusic()
{ {
if (!JA_musicEnabled) return; if (!JA_musicEnabled) return;
if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
current_music->state = JA_MUSIC_PLAYING; current_music->state = JA_MUSIC_PLAYING;
SDL_ResumeAudioStreamDevice(current_music->stream);
} }
void JA_StopMusic() void JA_StopMusic()
{ {
if (!JA_musicEnabled) return; if (!JA_musicEnabled) return;
if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
current_music->pos = 0; current_music->pos = 0;
current_music->state = JA_MUSIC_STOPPED; current_music->state = JA_MUSIC_STOPPED;
SDL_PauseAudioStreamDevice(current_music->stream);
SDL_DestroyAudioStream(current_music->stream);
current_music->stream = nullptr;
} }
JA_Music_state JA_GetMusicState() { JA_Music_state JA_GetMusicState()
{
if (!JA_musicEnabled) return JA_MUSIC_DISABLED; if (!JA_musicEnabled) return JA_MUSIC_DISABLED;
if (!current_music) return JA_MUSIC_INVALID;
if (current_music == NULL) return JA_MUSIC_INVALID;
return current_music->state; return current_music->state;
} }
void JA_DeleteMusic(JA_Music_t *music) { void JA_DeleteMusic(JA_Music_t *music)
if (current_music == music) current_music = NULL; {
free(music->output); if (current_music == music) current_music = nullptr;
SDL_free(music->buffer);
SDL_DestroyAudioStream(music->stream);
delete music; delete music;
} }
int JA_SetMusicVolume(int volume) float JA_SetMusicVolume(float volume)
{ {
JA_musicVolume = volume > 128 ? 128 : volume < 0 ? 0 : volume; JA_musicVolume = SDL_clamp( volume, 0.0f, 1.0f );
if (current_music) SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
return JA_musicVolume; return JA_musicVolume;
} }
void JA_EnableMusic(const bool value) void JA_EnableMusic(const bool value)
{ {
if (!value && current_music != NULL && current_music->state==JA_MUSIC_PLAYING) JA_StopMusic(); if ( !value && current_music && (current_music->state==JA_MUSIC_PLAYING) ) JA_StopMusic();
JA_musicEnabled = value; JA_musicEnabled = value;
} }
@@ -202,45 +259,26 @@ void JA_EnableMusic(const bool value)
JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length) { JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length)
{
JA_Sound_t *sound = new JA_Sound_t(); JA_Sound_t *sound = new JA_Sound_t();
sound->buffer = buffer; sound->buffer = buffer;
sound->length = length; sound->length = length;
return sound; return sound;
} }
JA_Sound_t *JA_LoadSound(uint8_t* buffer, uint32_t size) { JA_Sound_t *JA_LoadSound(uint8_t* buffer, uint32_t size)
{
JA_Sound_t *sound = new JA_Sound_t(); JA_Sound_t *sound = new JA_Sound_t();
SDL_AudioSpec wavSpec; SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size),1, &sound->spec, &sound->buffer, &sound->length);
SDL_LoadWAV_RW(SDL_RWFromMem(buffer, size),1, &wavSpec, &sound->buffer, &sound->length);
SDL_AudioCVT cvt;
SDL_BuildAudioCVT(&cvt, wavSpec.format, wavSpec.channels, wavSpec.freq, JA_format, JA_channels, JA_freq);
cvt.len = sound->length;
cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult);
SDL_memcpy(cvt.buf, sound->buffer, sound->length);
SDL_ConvertAudio(&cvt);
SDL_FreeWAV(sound->buffer);
sound->buffer = cvt.buf;
sound->length = cvt.len_cvt;
return sound; return sound;
} }
JA_Sound_t *JA_LoadSound(const char* filename) { JA_Sound_t *JA_LoadSound(const char* filename)
{
JA_Sound_t *sound = new JA_Sound_t(); JA_Sound_t *sound = new JA_Sound_t();
SDL_AudioSpec wavSpec; SDL_LoadWAV(filename, &sound->spec, &sound->buffer, &sound->length);
SDL_LoadWAV(filename, &wavSpec, &sound->buffer, &sound->length);
SDL_AudioCVT cvt;
SDL_BuildAudioCVT(&cvt, wavSpec.format, wavSpec.channels, wavSpec.freq, JA_format, JA_channels, JA_freq);
cvt.len = sound->length;
cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult);
SDL_memcpy(cvt.buf, sound->buffer, sound->length);
SDL_ConvertAudio(&cvt);
SDL_FreeWAV(sound->buffer);
sound->buffer = cvt.buf;
sound->length = cvt.len_cvt;
return sound; return sound;
} }
@@ -257,6 +295,11 @@ int JA_PlaySound(JA_Sound_t *sound, const int loop)
channels[channel].times = loop; channels[channel].times = loop;
channels[channel].pos = 0; channels[channel].pos = 0;
channels[channel].state = JA_CHANNEL_PLAYING; channels[channel].state = JA_CHANNEL_PLAYING;
channels[channel].stream = SDL_CreateAudioStream(&channels[channel].sound->spec, &JA_audioSpec);
SDL_PutAudioStreamData(channels[channel].stream, channels[channel].sound->buffer, channels[channel].sound->length);
SDL_SetAudioStreamGain(channels[channel].stream, JA_soundVolume);
SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
return channel; return channel;
} }
@@ -273,12 +316,22 @@ void JA_PauseChannel(const int channel)
{ {
if (!JA_soundEnabled) return; if (!JA_soundEnabled) return;
if (channel == -1) { if (channel == -1)
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) { {
if (channels[i].state == JA_CHANNEL_PLAYING) channels[i].state = JA_CHANNEL_PAUSED; for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
if (channels[i].state == JA_CHANNEL_PLAYING)
{
channels[i].state = JA_CHANNEL_PAUSED;
SDL_PauseAudioStreamDevice(channels[i].stream);
}
}
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
{
if (channels[channel].state == JA_CHANNEL_PLAYING)
{
channels[channel].state = JA_CHANNEL_PAUSED;
SDL_PauseAudioStreamDevice(channels[channel].stream);
} }
} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
if (channels[channel].state == JA_CHANNEL_PLAYING) channels[channel].state = JA_CHANNEL_PAUSED;
} }
} }
@@ -286,12 +339,22 @@ void JA_ResumeChannel(const int channel)
{ {
if (!JA_soundEnabled) return; if (!JA_soundEnabled) return;
if (channel == -1) { if (channel == -1)
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) { {
if (channels[i].state == JA_CHANNEL_PAUSED) channels[i].state = JA_CHANNEL_PLAYING; for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
if (channels[i].state == JA_CHANNEL_PAUSED)
{
channels[i].state = JA_CHANNEL_PLAYING;
SDL_ResumeAudioStreamDevice(channels[i].stream);
}
}
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
{
if (channels[channel].state == JA_CHANNEL_PAUSED)
{
channels[channel].state = JA_CHANNEL_PLAYING;
SDL_ResumeAudioStreamDevice(channels[channel].stream);
} }
} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
if (channels[channel].state == JA_CHANNEL_PAUSED) channels[channel].state = JA_CHANNEL_PLAYING;
} }
} }
@@ -299,16 +362,21 @@ void JA_StopChannel(const int channel)
{ {
if (!JA_soundEnabled) return; if (!JA_soundEnabled) return;
if (channel == -1) { if (channel == -1)
{
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) { for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
channels[i].state = JA_CHANNEL_FREE; channels[i].state = JA_CHANNEL_FREE;
channels[i].pos = 0; channels[i].pos = 0;
channels[i].sound = NULL; channels[i].sound = NULL;
SDL_DestroyAudioStream(channels[i].stream);
} }
} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) { }
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
{
channels[channel].state = JA_CHANNEL_FREE; channels[channel].state = JA_CHANNEL_FREE;
channels[channel].pos = 0; channels[channel].pos = 0;
channels[channel].sound = NULL; channels[channel].sound = NULL;
SDL_DestroyAudioStream(channels[channel].stream);
} }
} }
@@ -317,12 +385,18 @@ JA_Channel_state JA_GetChannelState(const int channel)
if (!JA_soundEnabled) return JA_SOUND_DISABLED; if (!JA_soundEnabled) return JA_SOUND_DISABLED;
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return JA_CHANNEL_INVALID; if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return JA_CHANNEL_INVALID;
return channels[channel].state; return channels[channel].state;
} }
int JA_SetSoundVolume(int volume) float JA_SetSoundVolume(float volume)
{ {
JA_soundVolume = volume > 128 ? 128 : volume < 0 ? 0 : volume; JA_soundVolume = SDL_clamp( volume, 0.0f, 1.0f );
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
if ( (channels[i].state == JA_CHANNEL_PLAYING) || (channels[i].state == JA_CHANNEL_PAUSED) )
SDL_SetAudioStreamGain(channels[i].stream, JA_soundVolume);
return JA_soundVolume; return JA_soundVolume;
} }
@@ -335,10 +409,10 @@ void JA_EnableSound(const bool value)
JA_soundEnabled = value; JA_soundEnabled = value;
} }
int JA_SetVolume(int volume) float JA_SetVolume(float volume)
{ {
JA_musicVolume = volume > 128 ? 128 : volume < 0 ? 0 : volume; JA_SetSoundVolume(JA_SetMusicVolume(volume) / 2.0f);
JA_soundVolume = JA_musicVolume/2;
return JA_musicVolume; return JA_musicVolume;
} }

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@@ -1,5 +1,5 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL3/SDL.h>
enum JA_Channel_state { JA_CHANNEL_INVALID, JA_CHANNEL_FREE, JA_CHANNEL_PLAYING, JA_CHANNEL_PAUSED, JA_SOUND_DISABLED }; enum JA_Channel_state { JA_CHANNEL_INVALID, JA_CHANNEL_FREE, JA_CHANNEL_PLAYING, JA_CHANNEL_PAUSED, JA_SOUND_DISABLED };
enum JA_Music_state { JA_MUSIC_INVALID, JA_MUSIC_PLAYING, JA_MUSIC_PAUSED, JA_MUSIC_STOPPED, JA_MUSIC_DISABLED }; enum JA_Music_state { JA_MUSIC_INVALID, JA_MUSIC_PLAYING, JA_MUSIC_PAUSED, JA_MUSIC_STOPPED, JA_MUSIC_DISABLED };
@@ -18,7 +18,7 @@ void JA_ResumeMusic();
void JA_StopMusic(); void JA_StopMusic();
JA_Music_state JA_GetMusicState(); JA_Music_state JA_GetMusicState();
void JA_DeleteMusic(JA_Music_t *music); void JA_DeleteMusic(JA_Music_t *music);
int JA_SetMusicVolume(int volume); float JA_SetMusicVolume(float volume);
void JA_EnableMusic(const bool value); void JA_EnableMusic(const bool value);
JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length); JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length);
@@ -30,7 +30,7 @@ void JA_ResumeChannel(const int channel);
void JA_StopChannel(const int channel); void JA_StopChannel(const int channel);
JA_Channel_state JA_GetChannelState(const int channel); JA_Channel_state JA_GetChannelState(const int channel);
void JA_DeleteSound(JA_Sound_t *sound); void JA_DeleteSound(JA_Sound_t *sound);
int JA_SetSoundVolume(int volume); float JA_SetSoundVolume(float volume);
void JA_EnableSound(const bool value); void JA_EnableSound(const bool value);
int JA_SetVolume(int volume); float JA_SetVolume(float volume);

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@@ -1,6 +1,6 @@
#include "jaudio.h" #include "jaudio.h"
#include "jail_audio.h" #include "jail_audio.h"
#include <SDL2/SDL.h> #include <SDL3/SDL.h>
#include <stdio.h> #include <stdio.h>
#include "jfile.h" #include "jfile.h"
#include <vector> #include <vector>
@@ -22,7 +22,7 @@ namespace audio
// Inicialitza el sistema de só // Inicialitza el sistema de só
void init() void init()
{ {
JA_Init(48000, AUDIO_S16, 2); JA_Init(48000, SDL_AUDIO_S16LE, 2);
//Mix_Init(MIX_INIT_OGG);// | MIX_INIT_WAVPACK); //Mix_Init(MIX_INIT_OGG);// | MIX_INIT_WAVPACK);
//Mix_OpenAudio(48000, AUDIO_S16, 2, 512); //Mix_OpenAudio(48000, AUDIO_S16, 2, 512);
} }

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@@ -1,5 +1,5 @@
#include "jdraw.h" #include "jdraw.h"
#include <SDL2/SDL.h> #include <SDL3/SDL.h>
#include "gif.c" #include "gif.c"
#include "jfile.h" #include "jfile.h"
#include <vector> #include <vector>
@@ -15,7 +15,7 @@ namespace draw
SDL_Renderer *sdl_renderer = nullptr; // El renderer de SDL SDL_Renderer *sdl_renderer = nullptr; // El renderer de SDL
SDL_Texture *sdl_texture = nullptr; // La textura de SDL a la que pintarem la nostra superficie "screen" i que despres volcarem a pantalla SDL_Texture *sdl_texture = nullptr; // La textura de SDL a la que pintarem la nostra superficie "screen" i que despres volcarem a pantalla
SDL_Rect dest_rect = {0, 0, 320, 240}; SDL_FRect dest_rect = {0, 0, 320, 240};
static int fullscreen_scale = 1; static int fullscreen_scale = 1;
static int screen_zoom = 1; static int screen_zoom = 1;
@@ -89,23 +89,22 @@ namespace draw
// [TODO] Incloure gestió de pantalla completa // [TODO] Incloure gestió de pantalla completa
// Inicialització de les estructures de SDL // Inicialització de les estructures de SDL
sdl_window = SDL_CreateWindow(screen_title.c_str(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, screen_width * screen_zoom, screen_height * screen_zoom, screen_fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : SDL_WINDOW_SHOWN); sdl_window = SDL_CreateWindow(screen_title.c_str(), screen_width * screen_zoom, screen_height * screen_zoom, screen_fullscreen ? SDL_WINDOW_FULLSCREEN : 0);
sdl_renderer = SDL_CreateRenderer(sdl_window, -1, 0); sdl_renderer = SDL_CreateRenderer(sdl_window, nullptr);
sdl_texture = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, screen_width, screen_height); sdl_texture = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, screen_width, screen_height);
SDL_RendererInfo info; char *driver_name;
const int num_render_drivers = SDL_GetNumRenderDrivers(); const int num_render_drivers = SDL_GetNumRenderDrivers();
printf("Available renderers:\n"); printf("Available renderers:\n");
for (int i=0; i<num_render_drivers; ++i) for (int i=0; i<num_render_drivers; ++i)
{ {
SDL_GetRenderDriverInfo(i, &info); SDL_GetRenderDriver(i);
printf(" - %i: %s\n", i, info.name); printf(" - %i: %s\n", i, driver_name);
} }
SDL_GetRendererInfo(sdl_renderer, &info); printf("\nRenderer: %s\n", SDL_GetRendererName(sdl_renderer));
printf("\nRenderer: %s\n", info.name);
SDL_ShowCursor(false); SDL_HideCursor();
if (screen_fullscreen) if (screen_fullscreen)
{ {
@@ -183,11 +182,11 @@ namespace draw
SDL_DestroyWindow(sdl_window); SDL_DestroyWindow(sdl_window);
const int zoom = screen_fullscreen ? 1 : screen_zoom; const int zoom = screen_fullscreen ? 1 : screen_zoom;
sdl_window = SDL_CreateWindow(screen_title.c_str(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, screen_width * zoom, screen_height * zoom, screen_fullscreen?SDL_WINDOW_FULLSCREEN_DESKTOP:SDL_WINDOW_SHOWN); sdl_window = SDL_CreateWindow(screen_title.c_str(), screen_width * zoom, screen_height * zoom, screen_fullscreen?SDL_WINDOW_FULLSCREEN:0);
sdl_renderer = SDL_CreateRenderer(sdl_window, -1, 0); sdl_renderer = SDL_CreateRenderer(sdl_window, nullptr);
sdl_texture = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, screen_width, screen_height); sdl_texture = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, screen_width, screen_height);
SDL_ShowCursor(false); SDL_HideCursor();
if (screen_fullscreen) if (screen_fullscreen)
{ {
@@ -213,12 +212,10 @@ namespace draw
void setZoom(const int value) void setZoom(const int value)
{ {
if (value < 1) return; if (value < 1) return;
const SDL_DisplayMode *dm = SDL_GetCurrentDisplayMode(SDL_GetDisplayForWindow(sdl_window));
SDL_DisplayMode dm; if (screen_width*value > dm->w) return;
SDL_GetCurrentDisplayMode(0, &dm); if (screen_height*value > dm->h) return;
if (screen_width*value > dm.w) return;
if (screen_height*value > dm.h) return;
screen_zoom = value; screen_zoom = value;
reinit(); reinit();
@@ -707,7 +704,7 @@ namespace draw
} }
// Pintem la textura a pantalla // Pintem la textura a pantalla
SDL_RenderCopy(sdl_renderer, sdl_texture, NULL, &dest_rect); SDL_RenderTexture(sdl_renderer, sdl_texture, NULL, &dest_rect);
if (screen_mode & SCREEN_MODE_SCANLINES) if (screen_mode & SCREEN_MODE_SCANLINES)
{ {
@@ -718,14 +715,14 @@ namespace draw
for (int y=0; y<screen_height; ++y) for (int y=0; y<screen_height; ++y)
{ {
SDL_SetRenderDrawColor(sdl_renderer, 0, 0, 0, 192); SDL_SetRenderDrawColor(sdl_renderer, 0, 0, 0, 192);
SDL_RenderDrawLine(sdl_renderer, dest_rect.x, dest_rect.y + y*zoom, dest_rect.x + dest_rect.w, dest_rect.y + y*zoom); SDL_RenderLine(sdl_renderer, dest_rect.x, dest_rect.y + y*zoom, dest_rect.x + dest_rect.w, dest_rect.y + y*zoom);
SDL_SetRenderDrawColor(sdl_renderer, 0, 0, 0, 96); SDL_SetRenderDrawColor(sdl_renderer, 0, 0, 0, 96);
if (zoom>3) SDL_RenderDrawLine(sdl_renderer, dest_rect.x, 1+dest_rect.y + y*zoom, dest_rect.x + dest_rect.w, 1+dest_rect.y + y*zoom); if (zoom>3) SDL_RenderLine(sdl_renderer, dest_rect.x, 1+dest_rect.y + y*zoom, dest_rect.x + dest_rect.w, 1+dest_rect.y + y*zoom);
} }
SDL_SetRenderDrawColor(sdl_renderer, 0, 0, 0, 16); SDL_SetRenderDrawColor(sdl_renderer, 0, 0, 0, 16);
for (int x=0; x<screen_width; ++x) for (int x=0; x<screen_width; ++x)
{ {
SDL_RenderDrawLine(sdl_renderer, dest_rect.x + x*zoom, dest_rect.y, dest_rect.x + x*zoom, dest_rect.y + dest_rect.h); SDL_RenderLine(sdl_renderer, dest_rect.x + x*zoom, dest_rect.y, dest_rect.x + x*zoom, dest_rect.y + dest_rect.h);
} }
} }
} }

View File

@@ -2,7 +2,7 @@
#include "jdraw.h" #include "jdraw.h"
#include "jinput.h" #include "jinput.h"
#include "jaudio.h" #include "jaudio.h"
#include <SDL2/SDL.h> #include <SDL3/SDL.h>
namespace game namespace game
{ {
@@ -34,7 +34,7 @@ int main(int argc, char *argv[])
game::param_count = argc; game::param_count = argc;
game::params = argv; game::params = argv;
SDL_Init(SDL_INIT_EVERYTHING); SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_GAMEPAD);
input::init(); input::init();
audio::init(); audio::init();
@@ -47,26 +47,26 @@ int main(int argc, char *argv[])
{ {
while(SDL_PollEvent(&e)) while(SDL_PollEvent(&e))
{ {
if (e.type==SDL_QUIT) { game::should_exit = true; break; } if (e.type==SDL_EVENT_QUIT) { game::should_exit = true; break; }
if (e.type==SDL_KEYDOWN) if (e.type==SDL_EVENT_KEY_DOWN)
{ {
input::updateKey(e.key.keysym.scancode); input::updateKey(e.key.scancode);
} }
if (e.type==SDL_KEYUP) if (e.type==SDL_EVENT_KEY_UP)
{ {
input::updateKeypressed(e.key.keysym.scancode); input::updateKeypressed(e.key.scancode);
} }
if (e.type==SDL_MOUSEBUTTONUP) if (e.type==SDL_EVENT_MOUSE_BUTTON_UP)
{ {
input::updateClk(e.button.button); input::updateClk(e.button.button);
} }
if (e.type==SDL_MOUSEWHEEL) if (e.type==SDL_EVENT_MOUSE_WHEEL)
{ {
input::updateWheel(e.wheel.y); input::updateWheel(e.wheel.y);
} }
if (e.type==SDL_CONTROLLERBUTTONDOWN) { if (e.type==SDL_EVENT_GAMEPAD_BUTTON_DOWN) {
input::updatePadBtn(e.cbutton.button); input::updatePadBtn(e.gbutton.button);
input::updatePadBtnPressed(e.cbutton.button); input::updatePadBtnPressed(e.gbutton.button);
} }
} }
@@ -78,8 +78,8 @@ int main(int argc, char *argv[])
input::updateKeypressed(SDL_SCANCODE_UNKNOWN); input::updateKeypressed(SDL_SCANCODE_UNKNOWN);
input::updateClk(0); input::updateClk(0);
input::updateWheel(0); input::updateWheel(0);
input::updatePadBtn(SDL_CONTROLLER_BUTTON_INVALID); input::updatePadBtn(SDL_GAMEPAD_BUTTON_INVALID);
input::updatePadBtnPressed(SDL_CONTROLLER_BUTTON_INVALID); input::updatePadBtnPressed(SDL_GAMEPAD_BUTTON_INVALID);
} }
} }

View File

@@ -1,31 +1,40 @@
#include "jinput.h" #include "jinput.h"
#include <SDL2/SDL.h> #include <SDL3/SDL.h>
#include "jdraw.h" #include "jdraw.h"
#include "jfile.h" #include "jfile.h"
namespace input namespace input
{ {
static const uint8_t *keys = nullptr; static const bool *keys = nullptr;
static uint8_t keypressed = 0; static uint8_t keypressed = 0;
static uint8_t keydown = 0; static uint8_t keydown = 0;
static uint8_t btnClicked = 0; static uint8_t btnClicked = 0;
static int wheel = 0; static int wheel = 0;
static SDL_GameController *gamepad = NULL; static SDL_Gamepad *gamepad = NULL;
static int8_t pad_btn_pressed = SDL_CONTROLLER_BUTTON_INVALID; static int8_t pad_btn_pressed = SDL_GAMEPAD_BUTTON_INVALID;
static int8_t pad_btn_down = SDL_CONTROLLER_BUTTON_INVALID; static int8_t pad_btn_down = SDL_GAMEPAD_BUTTON_INVALID;
void initGamePad() void initGamePad()
{ {
int size; int size;
char *buffer = file::getFileBuffer("gamecontrollerdb.txt", size); char *buffer = file::getFileBuffer("gamecontrollerdb.txt", size);
if (SDL_GameControllerAddMappingsFromRW(SDL_RWFromMem(buffer, size), 1) < 0) printf("No s'ha pogut carregar el gamecontrollersdb.txt\n"); if (SDL_AddGamepadMappingsFromIO(SDL_IOFromMem(buffer, size), 1) < 0) printf("No s'ha pogut carregar el gamecontrollersdb.txt\n");
free(buffer); free(buffer);
int num_gamepads;
SDL_JoystickID *gamepads = SDL_GetGamepads(&num_gamepads);
if (num_gamepads>0)
{
gamepad = SDL_OpenGamepad(gamepads[0]);
SDL_SetGamepadEventsEnabled(true);
SDL_free(gamepads);
}
/*
const int num_joysticks = SDL_NumJoysticks(); const int num_joysticks = SDL_NumJoysticks();
if (num_joysticks>=1) { if (num_joysticks>=1) {
for (int i=0; i<num_joysticks; ++i) { for (int i=0; i<num_joysticks; ++i) {
if (SDL_IsGameController(i)) { if (SDL_IsGameController(i)) {
gamepad = SDL_GameControllerOpen(i); gamepad = SDL_OpenGamepad() GameControllerOpen(i);
if (SDL_GameControllerGetAttached(gamepad) == SDL_TRUE) { if (SDL_GameControllerGetAttached(gamepad) == SDL_TRUE) {
SDL_GameControllerEventState(SDL_ENABLE); SDL_GameControllerEventState(SDL_ENABLE);
return; return;
@@ -33,6 +42,7 @@ namespace input
} }
} }
} }
*/
} }
void init() void init()
@@ -76,7 +86,7 @@ namespace input
bool padBtnDown(const int8_t btn) bool padBtnDown(const int8_t btn)
{ {
if (!gamepad) return false; if (!gamepad) return false;
return SDL_GameControllerGetButton(gamepad, SDL_GameControllerButton(btn)) == 1; return SDL_GetGamepadButton(gamepad, SDL_GamepadButton(btn)) == 1;
} }
// Determina si el botó del pad especificat ha sigut polsat, pero no tornarà a ser true fins // Determina si el botó del pad especificat ha sigut polsat, pero no tornarà a ser true fins
@@ -88,7 +98,7 @@ namespace input
// Determina si hi ha algun botó del pad polsat ara mateix // Determina si hi ha algun botó del pad polsat ara mateix
bool anyPadBtn() bool anyPadBtn()
{ {
return pad_btn_down != SDL_CONTROLLER_BUTTON_INVALID; return pad_btn_down != SDL_GAMEPAD_BUTTON_INVALID;
} }
// Torna el codi del botó del pad que està sent polsat ara mateix // Torna el codi del botó del pad que està sent polsat ara mateix
@@ -144,7 +154,7 @@ namespace input
// Torna la posició X actual del ratolí // Torna la posició X actual del ratolí
const int mouseX() const int mouseX()
{ {
int x; float x;
SDL_GetMouseState(&x, NULL); SDL_GetMouseState(&x, NULL);
return x/draw::getZoom(); return x/draw::getZoom();
} }
@@ -152,7 +162,7 @@ namespace input
// Torna la posició Y actual del ratolí // Torna la posició Y actual del ratolí
const int mouseY() const int mouseY()
{ {
int y; float y;
SDL_GetMouseState(NULL, &y); SDL_GetMouseState(NULL, &y);
return y/draw::getZoom(); return y/draw::getZoom();
} }
@@ -160,7 +170,7 @@ namespace input
// Determina si el botó del ratolí especificat està sent polsada ara mateix // Determina si el botó del ratolí especificat està sent polsada ara mateix
const bool mouseBtn(const int btn) const bool mouseBtn(const int btn)
{ {
return (SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(btn)); return (SDL_GetMouseState(NULL, NULL) & SDL_BUTTON_MASK(btn));
} }
// Determina si el botó especificat ha sigut polsat, pero no tornarà a ser true fins // Determina si el botó especificat ha sigut polsat, pero no tornarà a ser true fins

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@@ -2,7 +2,7 @@
#include "jdraw.h" #include "jdraw.h"
#include "jinput.h" #include "jinput.h"
#include <string.h> #include <string.h>
#include <SDL2/SDL.h> #include <SDL3/SDL.h>
namespace ui namespace ui
{ {

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@@ -1,7 +1,7 @@
#include "jutil.h" #include "jutil.h"
#include <string.h> #include <string.h>
#include <ctype.h> #include <ctype.h>
#include <SDL2/SDL.h> #include <SDL3/SDL.h>
namespace util namespace util
{ {
int stringToInt(const char *value, std::vector<const char*> strings, std::vector<int> values) int stringToInt(const char *value, std::vector<const char*> strings, std::vector<int> values)

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@@ -6,7 +6,7 @@
#include "actor.h" #include "actor.h"
#include "room.h" #include "room.h"
#include "config.h" #include "config.h"
#include <SDL2/SDL.h> #include <SDL3/SDL.h>
namespace modules namespace modules
{ {

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@@ -1,7 +1,7 @@
#include "m_editor_bitmap.h" #include "m_editor_bitmap.h"
#include "jdraw.h" #include "jdraw.h"
#include "jinput.h" #include "jinput.h"
#include <SDL2/SDL.h> #include <SDL3/SDL.h>
#include "room.h" #include "room.h"
#include "actor.h" #include "actor.h"
#include "m_game.h" #include "m_game.h"

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@@ -2,7 +2,7 @@
#include "jdraw.h" #include "jdraw.h"
#include "jinput.h" #include "jinput.h"
#include "jfile.h" #include "jfile.h"
#include <SDL2/SDL.h> #include <SDL3/SDL.h>
#include "room.h" #include "room.h"
#include "actor.h" #include "actor.h"
#include "m_game.h" #include "m_game.h"

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@@ -1,7 +1,7 @@
#include "m_editor_colors.h" #include "m_editor_colors.h"
#include "jdraw.h" #include "jdraw.h"
#include "jinput.h" #include "jinput.h"
#include <SDL2/SDL.h> #include <SDL3/SDL.h>
#include "room.h" #include "room.h"
namespace modules namespace modules

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@@ -2,7 +2,7 @@
#include "jdraw.h" #include "jdraw.h"
#include "jinput.h" #include "jinput.h"
#include "misc.h" #include "misc.h"
#include <SDL2/SDL.h> #include <SDL3/SDL.h>
#include "room.h" #include "room.h"
#include "actor.h" #include "actor.h"

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@@ -2,7 +2,7 @@
#include "jdraw.h" #include "jdraw.h"
#include "jinput.h" #include "jinput.h"
#include "misc.h" #include "misc.h"
#include <SDL2/SDL.h> #include <SDL3/SDL.h>
#include "actor.h" #include "actor.h"
#include <vector> #include <vector>
#include "room.h" #include "room.h"

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@@ -5,7 +5,7 @@
#include "jaudio.h" #include "jaudio.h"
#include "controller.h" #include "controller.h"
#include "config.h" #include "config.h"
#include <SDL2/SDL.h> #include <SDL3/SDL.h>
#include "actor.h" #include "actor.h"
namespace modules namespace modules

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@@ -5,7 +5,7 @@
#include "jaudio.h" #include "jaudio.h"
#include "controller.h" #include "controller.h"
#include "config.h" #include "config.h"
#include <SDL2/SDL.h> #include <SDL3/SDL.h>
#include "actor.h" #include "actor.h"
namespace modules namespace modules

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@@ -6,7 +6,7 @@
#include "actor.h" #include "actor.h"
#include "room.h" #include "room.h"
#include "config.h" #include "config.h"
#include <SDL2/SDL.h> #include <SDL3/SDL.h>
namespace modules namespace modules
{ {

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@@ -7,7 +7,7 @@
#include "actor.h" #include "actor.h"
#include "room.h" #include "room.h"
#include "config.h" #include "config.h"
#include <SDL2/SDL.h> #include <SDL3/SDL.h>
namespace modules namespace modules
{ {

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@@ -4,7 +4,7 @@
#include "jaudio.h" #include "jaudio.h"
#include "controller.h" #include "controller.h"
#include "config.h" #include "config.h"
#include <SDL2/SDL.h> #include <SDL3/SDL.h>
#include "actor.h" #include "actor.h"
namespace modules namespace modules

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@@ -4,7 +4,8 @@
#include "controller.h" #include "controller.h"
#include "jaudio.h" #include "jaudio.h"
#include "config.h" #include "config.h"
#include <SDL2/SDL.h> #include <SDL3/SDL.h>
#include <math.h>
namespace modules namespace modules
{ {

View File

@@ -4,7 +4,7 @@
#include "controller.h" #include "controller.h"
#include "jdraw.h" #include "jdraw.h"
#include "config.h" #include "config.h"
#include <SDL2/SDL.h> #include <SDL3/SDL.h>
#include "jaudio.h" #include "jaudio.h"
#include "actor.h" #include "actor.h"
namespace modules namespace modules

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@@ -4,7 +4,7 @@
#include "controller.h" #include "controller.h"
#include "jdraw.h" #include "jdraw.h"
#include "jaudio.h" #include "jaudio.h"
#include <SDL2/SDL.h> #include <SDL3/SDL.h>
#include "config.h" #include "config.h"
namespace modules namespace modules

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@@ -4,7 +4,7 @@
#include "jaudio.h" #include "jaudio.h"
#include "controller.h" #include "controller.h"
#include "config.h" #include "config.h"
#include <SDL2/SDL.h> #include <SDL3/SDL.h>
namespace modules namespace modules
{ {
@@ -57,7 +57,7 @@ namespace modules
} }
} else { } else {
const int8_t btn = input::getPadBtnPressed(); const int8_t btn = input::getPadBtnPressed();
if (btn != SDL_CONTROLLER_BUTTON_INVALID) { if (btn != SDL_GAMEPAD_BUTTON_INVALID) {
config::definePadBtn(selected_option, btn); config::definePadBtn(selected_option, btn);
selected_option++; selected_option++;
if (selected_option==6) state = STATE_SELECTING; if (selected_option==6) state = STATE_SELECTING;

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@@ -4,7 +4,7 @@
#include "jaudio.h" #include "jaudio.h"
#include "controller.h" #include "controller.h"
#include "config.h" #include "config.h"
#include <SDL2/SDL.h> #include <SDL3/SDL.h>
namespace modules namespace modules
{ {

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@@ -4,7 +4,7 @@
#include "jaudio.h" #include "jaudio.h"
#include "controller.h" #include "controller.h"
#include "config.h" #include "config.h"
#include <SDL2/SDL.h> #include <SDL3/SDL.h>
#include "actor.h" #include "actor.h"
namespace modules namespace modules

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@@ -7,7 +7,7 @@
#include "console.h" #include "console.h"
#include <string.h> #include <string.h>
#include "config.h" #include "config.h"
#include <SDL2/SDL.h> #include <SDL3/SDL.h>
#include "actor.h" #include "actor.h"
#include "room.h" #include "room.h"
@@ -106,7 +106,7 @@ void game::init()
if (editor::isDevMode()) { if (editor::isDevMode()) {
draw::init("The Pool", 520, 240, zoom); draw::init("The Pool", 520, 240, zoom);
SDL_ShowCursor(true); SDL_ShowCursor();
} else { } else {
loadConfig(); loadConfig();
draw::init("The Pool", 320, 240, zoom, fullscreen); draw::init("The Pool", 320, 240, zoom, fullscreen);