Compare commits
5 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 7feabb30f7 | |||
| ad4fa14ab1 | |||
| 53784e6fb0 | |||
| 22619cf207 | |||
| b31a578731 |
14
Makefile
14
Makefile
@@ -3,25 +3,25 @@ source = source/*.cpp
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windows:
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@echo off
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g++ $(source) bin/icon.res -lmingw32 -lSDL2main -lSDL2 -mwindows -o "$(executable).exe"
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g++ $(source) bin/icon.res -lmingw32 -lSDL3 -mwindows -o "$(executable).exe"
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strip -s -R .comment -R .gnu.version --strip-unneeded "$(executable).exe"
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windows_debug:
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@echo off
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g++ $(source) -D DEBUG -g -Wall -fvar-tracking -lmingw32 -lSDL2main -lSDL2 -o "$(executable)_debug.exe"
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g++ $(source) -D DEBUG -g -Wall -fvar-tracking -lmingw32 -lSDL3 -o "$(executable)_debug.exe"
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macos:
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clang++ $(source) -Wall -Os -std=c++11 -ffunction-sections -fdata-sections -lSDL2 -o "$(executable)"
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clang++ $(source) -Wall -Os -std=c++11 -ffunction-sections -fdata-sections -lSDL3 -o "$(executable)"
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macos_debug:
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clang++ $(source) -D DEBUG -g -Wall -std=c++11 -lSDL2 -o "$(executable)_debug"
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clang++ $(source) -D DEBUG -g -Wall -std=c++11 -lSDL3 -o "$(executable)_debug"
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macos_bundle:
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clang++ $(source) -D MACOS_BUNDLE -Wall -Os -std=c++11 -framework SDL2 -F /Library/Frameworks -ffunction-sections -fdata-sections -o mini_bundle -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
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clang++ $(source) -D MACOS_BUNDLE -Wall -Os -std=c++11 -framework SDL3 -F /Library/Frameworks -ffunction-sections -fdata-sections -o mini_bundle -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
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linux:
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g++ $(source) -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lSDL2 -o "$(executable)"
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g++ $(source) -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lSDL3 -o "$(executable)"
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strip -s -R .comment -R .gnu.version --strip-unneeded "$(executable)"
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linux_debug:
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g++ $(source) -D DEBUG -g -lSDL2 -o "$(executable)_debug"
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g++ $(source) -D DEBUG -g -lSDL3 -o "$(executable)_debug"
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BIN
data/grayscale.gif
Normal file
BIN
data/grayscale.gif
Normal file
Binary file not shown.
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After Width: | Height: | Size: 148 B |
@@ -2284,10 +2284,10 @@ namespace actor
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bool giveSkill(char *skill)
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{
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const int skill_number = getSkillFromString(skill);
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if (skill_number | SKILL_SHOES) modules::game::setMissatge(" JA TENS LES SABATES!- ARA JA POTS BOTAR!");
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else if (skill_number | SKILL_GLOVES) modules::game::setMissatge(" JA TENS ELS GUANTS!- ARA JA POTS ESPENTAR!");
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else if (skill_number | SKILL_PANTS) modules::game::setMissatge(" JA TENS ELS PANTALONS!- JA POTS AGAFAR COSES!");
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else if (skill_number | SKILL_BAG) modules::game::setMissatge(" JA TENS LA MOTXILLA!- A ARREPLEGAR PECES!");
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if (skill_number & SKILL_SHOES) modules::game::setMissatge(" JA TENS LES SABATES!- ARA JA POTS BOTAR!");
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else if (skill_number & SKILL_GLOVES) modules::game::setMissatge(" JA TENS ELS GUANTS!- ARA JA POTS ESPENTAR!");
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else if (skill_number & SKILL_PANTS) modules::game::setMissatge(" JA TENS ELS PANTALONS!- JA POTS AGAFAR COSES!");
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else if (skill_number & SKILL_BAG) modules::game::setMissatge(" JA TENS LA MOTXILLA!- A ARREPLEGAR PECES!");
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return giveSkill(skill_number);
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}
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@@ -1,5 +1,5 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include <SDL3/SDL.h>
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#include "misc.h"
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#include "jdraw.h"
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#include <vector>
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@@ -1,13 +1,13 @@
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#include "config.h"
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#include "jfile.h"
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#include <SDL2/SDL.h>
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#include <SDL3/SDL.h>
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namespace config
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{
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bool musicEnabled = true;
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int soundMode = SOUND_ALL;
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uint8_t keys[7] = {SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT, SDL_SCANCODE_SPACE, SDL_SCANCODE_RETURN, SDL_SCANCODE_ESCAPE};
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int8_t pad_btns[7] = {SDL_CONTROLLER_BUTTON_DPAD_UP, SDL_CONTROLLER_BUTTON_DPAD_DOWN, SDL_CONTROLLER_BUTTON_DPAD_LEFT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, SDL_CONTROLLER_BUTTON_A, SDL_CONTROLLER_BUTTON_B, SDL_CONTROLLER_BUTTON_START};
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int8_t pad_btns[7] = {SDL_GAMEPAD_BUTTON_DPAD_UP, SDL_GAMEPAD_BUTTON_DPAD_DOWN, SDL_GAMEPAD_BUTTON_DPAD_LEFT, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, SDL_GAMEPAD_BUTTON_SOUTH, SDL_GAMEPAD_BUTTON_EAST, SDL_GAMEPAD_BUTTON_START};
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bool prologo_desbloquejat = false;
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void setMusic(const bool value)
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@@ -1,5 +1,5 @@
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#include "console.h"
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#include <SDL2/SDL.h>
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#include <SDL3/SDL.h>
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#include "jdraw.h"
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#include "jinput.h"
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#include "room.h"
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@@ -1,43 +1,51 @@
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#ifndef JA_USESDLMIXER
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#include "jail_audio.h"
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#include "stb_vorbis.c"
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#include <SDL2/SDL.h>
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#include <SDL3/SDL.h>
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#include <stdio.h>
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#define JA_MAX_SIMULTANEOUS_CHANNELS 5
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struct JA_Sound_t {
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struct JA_Sound_t
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{
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SDL_AudioSpec spec { SDL_AUDIO_S16, 2, 48000 };
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Uint32 length { 0 };
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Uint8 *buffer { NULL };
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};
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struct JA_Channel_t {
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JA_Sound_t *sound;
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struct JA_Channel_t
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{
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JA_Sound_t *sound { nullptr };
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int pos { 0 };
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int times { 0 };
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SDL_AudioStream *stream { nullptr };
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JA_Channel_state state { JA_CHANNEL_FREE };
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};
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struct JA_Music_t {
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int samples {0};
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struct JA_Music_t
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{
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SDL_AudioSpec spec { SDL_AUDIO_S16, 2, 48000 };
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Uint32 length { 0 };
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Uint8 *buffer { nullptr };
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int pos { 0 };
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int times { 0 };
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short* output {NULL};
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SDL_AudioStream *stream { nullptr };
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JA_Music_state state { JA_MUSIC_INVALID };
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};
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JA_Music_t *current_music{NULL};
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JA_Music_t *current_music { nullptr };
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JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
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int JA_freq {48000};
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SDL_AudioFormat JA_format {AUDIO_S16};
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Uint8 JA_channels {2};
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int JA_musicVolume = 128;
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int JA_soundVolume = 64;
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bool JA_musicEnabled = true;
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bool JA_soundEnabled = true;
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SDL_AudioDeviceID sdlAudioDevice = 0;
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SDL_AudioSpec JA_audioSpec { SDL_AUDIO_S16, 2, 48000 };
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float JA_musicVolume { 1.0f };
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float JA_soundVolume { 0.5f };
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bool JA_musicEnabled { true };
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bool JA_soundEnabled { true };
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SDL_AudioDeviceID sdlAudioDevice { 0 };
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SDL_TimerID JA_timerID { 0 };
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/*
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void audioCallback(void * userdata, uint8_t * stream, int len) {
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SDL_memset(stream, 0, len);
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if (current_music != NULL && current_music->state == JA_MUSIC_PLAYING) {
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@@ -73,42 +81,77 @@ void audioCallback(void * userdata, uint8_t * stream, int len) {
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}
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}
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}
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*/
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void JA_Init(const int freq, const SDL_AudioFormat format, const int channels) {
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JA_freq = freq;
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JA_format = format;
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JA_channels = channels;
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SDL_AudioSpec audioSpec{JA_freq, JA_format, JA_channels, 0, 1024, 0, 0, audioCallback, NULL};
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if (sdlAudioDevice != 0) SDL_CloseAudioDevice(sdlAudioDevice);
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sdlAudioDevice = SDL_OpenAudioDevice(NULL, 0, &audioSpec, NULL, 0);
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SDL_PauseAudioDevice(sdlAudioDevice, 0);
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Uint32 JA_UpdateCallback(void *userdata, SDL_TimerID timerID, Uint32 interval)
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{
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if (JA_musicEnabled && current_music && current_music->state == JA_MUSIC_PLAYING)
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{
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if (current_music->times != 0)
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{
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if (SDL_GetAudioStreamAvailable(current_music->stream) < (current_music->length/2))
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SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length);
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if (current_music->times>0) current_music->times--;
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}
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else
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{
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if (SDL_GetAudioStreamAvailable(current_music->stream) == 0) JA_StopMusic();
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}
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}
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void JA_Quit() {
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SDL_PauseAudioDevice(sdlAudioDevice, 1);
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if (sdlAudioDevice != 0) SDL_CloseAudioDevice(sdlAudioDevice);
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if (JA_soundEnabled)
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{
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for (int i=0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i)
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if (channels[i].state == JA_CHANNEL_PLAYING)
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{
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if (channels[i].times != 0)
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{
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if (SDL_GetAudioStreamAvailable(channels[i].stream) < (channels[i].sound->length/2))
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SDL_PutAudioStreamData(channels[i].stream, channels[i].sound->buffer, channels[i].sound->length);
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if (channels[i].times>0) channels[i].times--;
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}
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}
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else
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{
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if (SDL_GetAudioStreamAvailable(channels[i].stream) == 0) JA_StopChannel(i);
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}
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}
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return 30;
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}
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void JA_Init(const int freq, const SDL_AudioFormat format, const int channels)
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{
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JA_audioSpec = {format, channels, freq };
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if (!sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
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sdlAudioDevice = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &JA_audioSpec);
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SDL_PauseAudioDevice(sdlAudioDevice);
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JA_timerID = SDL_AddTimer(30, JA_UpdateCallback, nullptr);
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}
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void JA_Quit()
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{
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if (JA_timerID) SDL_RemoveTimer(JA_timerID);
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if (!sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
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sdlAudioDevice = 0;
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}
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JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length)
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{
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int chan, samplerate;
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JA_Music_t *music = new JA_Music_t();
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music->samples = stb_vorbis_decode_memory(buffer, length, &chan, &samplerate, &music->output);
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// [RZC 28/08/22] Abans el descomprimiem mentre el teniem obert
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// music->samples = stb_vorbis_decode_filename(filename, &chan, &samplerate, &music->output);
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int chan, samplerate;
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short *output;
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music->length = stb_vorbis_decode_memory(buffer, length, &chan, &samplerate, &output) * chan * 2;
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SDL_AudioCVT cvt;
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SDL_BuildAudioCVT(&cvt, AUDIO_S16, chan, samplerate, JA_format, JA_channels, JA_freq);
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if (cvt.needed) {
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cvt.len = music->samples * chan * 2;
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cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult);
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SDL_memcpy(cvt.buf, music->output, cvt.len);
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SDL_ConvertAudio(&cvt);
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free(music->output);
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music->output = (short*)cvt.buf;
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}
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music->spec.channels = chan;
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music->spec.freq = samplerate;
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music->spec.format = SDL_AUDIO_S16;
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music->buffer = (Uint8*)SDL_malloc(music->length);
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SDL_memcpy(music->buffer, output, music->length);
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SDL_free(output);
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music->pos = 0;
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music->state = JA_MUSIC_STOPPED;
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@@ -145,55 +188,69 @@ void JA_PlayMusic(JA_Music_t *music, const int loop)
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current_music->pos = 0;
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current_music->state = JA_MUSIC_PLAYING;
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current_music->times = loop;
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current_music->stream = SDL_CreateAudioStream(¤t_music->spec, &JA_audioSpec);
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if (!SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length)) printf("[ERROR] SDL_PutAudioStreamData failed!\n");
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SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
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if (!SDL_BindAudioStream(sdlAudioDevice, current_music->stream)) printf("[ERROR] SDL_BindAudioStream failed!\n");
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}
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void JA_PauseMusic()
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{
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if (!JA_musicEnabled) return;
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if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
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if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
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current_music->state = JA_MUSIC_PAUSED;
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SDL_PauseAudioStreamDevice(current_music->stream);
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}
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void JA_ResumeMusic()
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{
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if (!JA_musicEnabled) return;
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if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
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if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
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current_music->state = JA_MUSIC_PLAYING;
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SDL_ResumeAudioStreamDevice(current_music->stream);
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}
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void JA_StopMusic()
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{
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if (!JA_musicEnabled) return;
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if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
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|
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if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
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current_music->pos = 0;
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current_music->state = JA_MUSIC_STOPPED;
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SDL_PauseAudioStreamDevice(current_music->stream);
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SDL_DestroyAudioStream(current_music->stream);
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current_music->stream = nullptr;
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}
|
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|
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JA_Music_state JA_GetMusicState() {
|
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JA_Music_state JA_GetMusicState()
|
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{
|
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if (!JA_musicEnabled) return JA_MUSIC_DISABLED;
|
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if (!current_music) return JA_MUSIC_INVALID;
|
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|
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if (current_music == NULL) return JA_MUSIC_INVALID;
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return current_music->state;
|
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}
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|
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void JA_DeleteMusic(JA_Music_t *music) {
|
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if (current_music == music) current_music = NULL;
|
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free(music->output);
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void JA_DeleteMusic(JA_Music_t *music)
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{
|
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if (current_music == music) current_music = nullptr;
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SDL_free(music->buffer);
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SDL_DestroyAudioStream(music->stream);
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delete music;
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}
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|
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int JA_SetMusicVolume(int volume)
|
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float JA_SetMusicVolume(float volume)
|
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{
|
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JA_musicVolume = volume > 128 ? 128 : volume < 0 ? 0 : volume;
|
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JA_musicVolume = SDL_clamp( volume, 0.0f, 1.0f );
|
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if (current_music) SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
|
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return JA_musicVolume;
|
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}
|
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|
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void JA_EnableMusic(const bool value)
|
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{
|
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if (!value && current_music != NULL && current_music->state==JA_MUSIC_PLAYING) JA_StopMusic();
|
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if ( !value && current_music && (current_music->state==JA_MUSIC_PLAYING) ) JA_StopMusic();
|
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|
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JA_musicEnabled = value;
|
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}
|
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@@ -202,45 +259,26 @@ void JA_EnableMusic(const bool value)
|
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|
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|
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|
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JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length) {
|
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JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length)
|
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{
|
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JA_Sound_t *sound = new JA_Sound_t();
|
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sound->buffer = buffer;
|
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sound->length = length;
|
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return sound;
|
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}
|
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|
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JA_Sound_t *JA_LoadSound(uint8_t* buffer, uint32_t size) {
|
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JA_Sound_t *JA_LoadSound(uint8_t* buffer, uint32_t size)
|
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{
|
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JA_Sound_t *sound = new JA_Sound_t();
|
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SDL_AudioSpec wavSpec;
|
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SDL_LoadWAV_RW(SDL_RWFromMem(buffer, size),1, &wavSpec, &sound->buffer, &sound->length);
|
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|
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SDL_AudioCVT cvt;
|
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SDL_BuildAudioCVT(&cvt, wavSpec.format, wavSpec.channels, wavSpec.freq, JA_format, JA_channels, JA_freq);
|
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cvt.len = sound->length;
|
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cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult);
|
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SDL_memcpy(cvt.buf, sound->buffer, sound->length);
|
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SDL_ConvertAudio(&cvt);
|
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SDL_FreeWAV(sound->buffer);
|
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sound->buffer = cvt.buf;
|
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sound->length = cvt.len_cvt;
|
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SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size),1, &sound->spec, &sound->buffer, &sound->length);
|
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|
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return sound;
|
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}
|
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|
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JA_Sound_t *JA_LoadSound(const char* filename) {
|
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JA_Sound_t *JA_LoadSound(const char* filename)
|
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{
|
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JA_Sound_t *sound = new JA_Sound_t();
|
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SDL_AudioSpec wavSpec;
|
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SDL_LoadWAV(filename, &wavSpec, &sound->buffer, &sound->length);
|
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|
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SDL_AudioCVT cvt;
|
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SDL_BuildAudioCVT(&cvt, wavSpec.format, wavSpec.channels, wavSpec.freq, JA_format, JA_channels, JA_freq);
|
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cvt.len = sound->length;
|
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cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult);
|
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SDL_memcpy(cvt.buf, sound->buffer, sound->length);
|
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SDL_ConvertAudio(&cvt);
|
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SDL_FreeWAV(sound->buffer);
|
||||
sound->buffer = cvt.buf;
|
||||
sound->length = cvt.len_cvt;
|
||||
SDL_LoadWAV(filename, &sound->spec, &sound->buffer, &sound->length);
|
||||
|
||||
return sound;
|
||||
}
|
||||
@@ -257,6 +295,11 @@ int JA_PlaySound(JA_Sound_t *sound, const int loop)
|
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channels[channel].times = loop;
|
||||
channels[channel].pos = 0;
|
||||
channels[channel].state = JA_CHANNEL_PLAYING;
|
||||
channels[channel].stream = SDL_CreateAudioStream(&channels[channel].sound->spec, &JA_audioSpec);
|
||||
SDL_PutAudioStreamData(channels[channel].stream, channels[channel].sound->buffer, channels[channel].sound->length);
|
||||
SDL_SetAudioStreamGain(channels[channel].stream, JA_soundVolume);
|
||||
SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
|
||||
|
||||
return channel;
|
||||
}
|
||||
|
||||
@@ -273,12 +316,22 @@ void JA_PauseChannel(const int channel)
|
||||
{
|
||||
if (!JA_soundEnabled) return;
|
||||
|
||||
if (channel == -1) {
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
|
||||
if (channels[i].state == JA_CHANNEL_PLAYING) channels[i].state = JA_CHANNEL_PAUSED;
|
||||
if (channel == -1)
|
||||
{
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
|
||||
if (channels[i].state == JA_CHANNEL_PLAYING)
|
||||
{
|
||||
channels[i].state = JA_CHANNEL_PAUSED;
|
||||
SDL_PauseAudioStreamDevice(channels[i].stream);
|
||||
}
|
||||
}
|
||||
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
|
||||
{
|
||||
if (channels[channel].state == JA_CHANNEL_PLAYING)
|
||||
{
|
||||
channels[channel].state = JA_CHANNEL_PAUSED;
|
||||
SDL_PauseAudioStreamDevice(channels[channel].stream);
|
||||
}
|
||||
} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
|
||||
if (channels[channel].state == JA_CHANNEL_PLAYING) channels[channel].state = JA_CHANNEL_PAUSED;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -286,12 +339,22 @@ void JA_ResumeChannel(const int channel)
|
||||
{
|
||||
if (!JA_soundEnabled) return;
|
||||
|
||||
if (channel == -1) {
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
|
||||
if (channels[i].state == JA_CHANNEL_PAUSED) channels[i].state = JA_CHANNEL_PLAYING;
|
||||
if (channel == -1)
|
||||
{
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
|
||||
if (channels[i].state == JA_CHANNEL_PAUSED)
|
||||
{
|
||||
channels[i].state = JA_CHANNEL_PLAYING;
|
||||
SDL_ResumeAudioStreamDevice(channels[i].stream);
|
||||
}
|
||||
}
|
||||
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
|
||||
{
|
||||
if (channels[channel].state == JA_CHANNEL_PAUSED)
|
||||
{
|
||||
channels[channel].state = JA_CHANNEL_PLAYING;
|
||||
SDL_ResumeAudioStreamDevice(channels[channel].stream);
|
||||
}
|
||||
} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
|
||||
if (channels[channel].state == JA_CHANNEL_PAUSED) channels[channel].state = JA_CHANNEL_PLAYING;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -299,16 +362,21 @@ void JA_StopChannel(const int channel)
|
||||
{
|
||||
if (!JA_soundEnabled) return;
|
||||
|
||||
if (channel == -1) {
|
||||
if (channel == -1)
|
||||
{
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
|
||||
channels[i].state = JA_CHANNEL_FREE;
|
||||
channels[i].pos = 0;
|
||||
channels[i].sound = NULL;
|
||||
SDL_DestroyAudioStream(channels[i].stream);
|
||||
}
|
||||
} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
|
||||
}
|
||||
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
|
||||
{
|
||||
channels[channel].state = JA_CHANNEL_FREE;
|
||||
channels[channel].pos = 0;
|
||||
channels[channel].sound = NULL;
|
||||
SDL_DestroyAudioStream(channels[channel].stream);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -317,12 +385,18 @@ JA_Channel_state JA_GetChannelState(const int channel)
|
||||
if (!JA_soundEnabled) return JA_SOUND_DISABLED;
|
||||
|
||||
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return JA_CHANNEL_INVALID;
|
||||
|
||||
return channels[channel].state;
|
||||
}
|
||||
|
||||
int JA_SetSoundVolume(int volume)
|
||||
float JA_SetSoundVolume(float volume)
|
||||
{
|
||||
JA_soundVolume = volume > 128 ? 128 : volume < 0 ? 0 : volume;
|
||||
JA_soundVolume = SDL_clamp( volume, 0.0f, 1.0f );
|
||||
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
|
||||
if ( (channels[i].state == JA_CHANNEL_PLAYING) || (channels[i].state == JA_CHANNEL_PAUSED) )
|
||||
SDL_SetAudioStreamGain(channels[i].stream, JA_soundVolume);
|
||||
|
||||
return JA_soundVolume;
|
||||
}
|
||||
|
||||
@@ -335,10 +409,10 @@ void JA_EnableSound(const bool value)
|
||||
JA_soundEnabled = value;
|
||||
}
|
||||
|
||||
int JA_SetVolume(int volume)
|
||||
float JA_SetVolume(float volume)
|
||||
{
|
||||
JA_musicVolume = volume > 128 ? 128 : volume < 0 ? 0 : volume;
|
||||
JA_soundVolume = JA_musicVolume/2;
|
||||
JA_SetSoundVolume(JA_SetMusicVolume(volume) / 2.0f);
|
||||
|
||||
return JA_musicVolume;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#pragma once
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
enum JA_Channel_state { JA_CHANNEL_INVALID, JA_CHANNEL_FREE, JA_CHANNEL_PLAYING, JA_CHANNEL_PAUSED, JA_SOUND_DISABLED };
|
||||
enum JA_Music_state { JA_MUSIC_INVALID, JA_MUSIC_PLAYING, JA_MUSIC_PAUSED, JA_MUSIC_STOPPED, JA_MUSIC_DISABLED };
|
||||
@@ -18,7 +18,7 @@ void JA_ResumeMusic();
|
||||
void JA_StopMusic();
|
||||
JA_Music_state JA_GetMusicState();
|
||||
void JA_DeleteMusic(JA_Music_t *music);
|
||||
int JA_SetMusicVolume(int volume);
|
||||
float JA_SetMusicVolume(float volume);
|
||||
void JA_EnableMusic(const bool value);
|
||||
|
||||
JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length);
|
||||
@@ -30,7 +30,7 @@ void JA_ResumeChannel(const int channel);
|
||||
void JA_StopChannel(const int channel);
|
||||
JA_Channel_state JA_GetChannelState(const int channel);
|
||||
void JA_DeleteSound(JA_Sound_t *sound);
|
||||
int JA_SetSoundVolume(int volume);
|
||||
float JA_SetSoundVolume(float volume);
|
||||
void JA_EnableSound(const bool value);
|
||||
|
||||
int JA_SetVolume(int volume);
|
||||
float JA_SetVolume(float volume);
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "jaudio.h"
|
||||
#include "jail_audio.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
#include <stdio.h>
|
||||
#include "jfile.h"
|
||||
#include <vector>
|
||||
@@ -22,7 +22,7 @@ namespace audio
|
||||
// Inicialitza el sistema de só
|
||||
void init()
|
||||
{
|
||||
JA_Init(48000, AUDIO_S16, 2);
|
||||
JA_Init(48000, SDL_AUDIO_S16LE, 2);
|
||||
//Mix_Init(MIX_INIT_OGG);// | MIX_INIT_WAVPACK);
|
||||
//Mix_OpenAudio(48000, AUDIO_S16, 2, 512);
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#include "jdraw.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
#include "gif.c"
|
||||
#include "jfile.h"
|
||||
#include <vector>
|
||||
@@ -15,7 +15,7 @@ namespace draw
|
||||
SDL_Renderer *sdl_renderer = nullptr; // El renderer de SDL
|
||||
SDL_Texture *sdl_texture = nullptr; // La textura de SDL a la que pintarem la nostra superficie "screen" i que despres volcarem a pantalla
|
||||
|
||||
SDL_Rect dest_rect = {0, 0, 320, 240};
|
||||
SDL_FRect dest_rect = {0, 0, 320, 240};
|
||||
static int fullscreen_scale = 1;
|
||||
|
||||
static int screen_zoom = 1;
|
||||
@@ -89,23 +89,22 @@ namespace draw
|
||||
// [TODO] Incloure gestió de pantalla completa
|
||||
|
||||
// Inicialització de les estructures de SDL
|
||||
sdl_window = SDL_CreateWindow(screen_title.c_str(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, screen_width * screen_zoom, screen_height * screen_zoom, screen_fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : SDL_WINDOW_SHOWN);
|
||||
sdl_renderer = SDL_CreateRenderer(sdl_window, -1, 0);
|
||||
sdl_window = SDL_CreateWindow(screen_title.c_str(), screen_width * screen_zoom, screen_height * screen_zoom, screen_fullscreen ? SDL_WINDOW_FULLSCREEN : 0);
|
||||
sdl_renderer = SDL_CreateRenderer(sdl_window, nullptr);
|
||||
sdl_texture = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, screen_width, screen_height);
|
||||
|
||||
SDL_RendererInfo info;
|
||||
char *driver_name;
|
||||
const int num_render_drivers = SDL_GetNumRenderDrivers();
|
||||
printf("Available renderers:\n");
|
||||
for (int i=0; i<num_render_drivers; ++i)
|
||||
{
|
||||
SDL_GetRenderDriverInfo(i, &info);
|
||||
printf(" - %i: %s\n", i, info.name);
|
||||
SDL_GetRenderDriver(i);
|
||||
printf(" - %i: %s\n", i, driver_name);
|
||||
}
|
||||
|
||||
SDL_GetRendererInfo(sdl_renderer, &info);
|
||||
printf("\nRenderer: %s\n", info.name);
|
||||
printf("\nRenderer: %s\n", SDL_GetRendererName(sdl_renderer));
|
||||
|
||||
SDL_ShowCursor(false);
|
||||
SDL_HideCursor();
|
||||
|
||||
if (screen_fullscreen)
|
||||
{
|
||||
@@ -183,11 +182,11 @@ namespace draw
|
||||
SDL_DestroyWindow(sdl_window);
|
||||
|
||||
const int zoom = screen_fullscreen ? 1 : screen_zoom;
|
||||
sdl_window = SDL_CreateWindow(screen_title.c_str(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, screen_width * zoom, screen_height * zoom, screen_fullscreen?SDL_WINDOW_FULLSCREEN_DESKTOP:SDL_WINDOW_SHOWN);
|
||||
sdl_renderer = SDL_CreateRenderer(sdl_window, -1, 0);
|
||||
sdl_window = SDL_CreateWindow(screen_title.c_str(), screen_width * zoom, screen_height * zoom, screen_fullscreen?SDL_WINDOW_FULLSCREEN:0);
|
||||
sdl_renderer = SDL_CreateRenderer(sdl_window, nullptr);
|
||||
sdl_texture = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, screen_width, screen_height);
|
||||
|
||||
SDL_ShowCursor(false);
|
||||
SDL_HideCursor();
|
||||
|
||||
if (screen_fullscreen)
|
||||
{
|
||||
@@ -213,12 +212,10 @@ namespace draw
|
||||
void setZoom(const int value)
|
||||
{
|
||||
if (value < 1) return;
|
||||
const SDL_DisplayMode *dm = SDL_GetCurrentDisplayMode(SDL_GetDisplayForWindow(sdl_window));
|
||||
|
||||
SDL_DisplayMode dm;
|
||||
SDL_GetCurrentDisplayMode(0, &dm);
|
||||
|
||||
if (screen_width*value > dm.w) return;
|
||||
if (screen_height*value > dm.h) return;
|
||||
if (screen_width*value > dm->w) return;
|
||||
if (screen_height*value > dm->h) return;
|
||||
|
||||
screen_zoom = value;
|
||||
reinit();
|
||||
@@ -707,7 +704,7 @@ namespace draw
|
||||
}
|
||||
|
||||
// Pintem la textura a pantalla
|
||||
SDL_RenderCopy(sdl_renderer, sdl_texture, NULL, &dest_rect);
|
||||
SDL_RenderTexture(sdl_renderer, sdl_texture, NULL, &dest_rect);
|
||||
|
||||
if (screen_mode & SCREEN_MODE_SCANLINES)
|
||||
{
|
||||
@@ -718,14 +715,14 @@ namespace draw
|
||||
for (int y=0; y<screen_height; ++y)
|
||||
{
|
||||
SDL_SetRenderDrawColor(sdl_renderer, 0, 0, 0, 192);
|
||||
SDL_RenderDrawLine(sdl_renderer, dest_rect.x, dest_rect.y + y*zoom, dest_rect.x + dest_rect.w, dest_rect.y + y*zoom);
|
||||
SDL_RenderLine(sdl_renderer, dest_rect.x, dest_rect.y + y*zoom, dest_rect.x + dest_rect.w, dest_rect.y + y*zoom);
|
||||
SDL_SetRenderDrawColor(sdl_renderer, 0, 0, 0, 96);
|
||||
if (zoom>3) SDL_RenderDrawLine(sdl_renderer, dest_rect.x, 1+dest_rect.y + y*zoom, dest_rect.x + dest_rect.w, 1+dest_rect.y + y*zoom);
|
||||
if (zoom>3) SDL_RenderLine(sdl_renderer, dest_rect.x, 1+dest_rect.y + y*zoom, dest_rect.x + dest_rect.w, 1+dest_rect.y + y*zoom);
|
||||
}
|
||||
SDL_SetRenderDrawColor(sdl_renderer, 0, 0, 0, 16);
|
||||
for (int x=0; x<screen_width; ++x)
|
||||
{
|
||||
SDL_RenderDrawLine(sdl_renderer, dest_rect.x + x*zoom, dest_rect.y, dest_rect.x + x*zoom, dest_rect.y + dest_rect.h);
|
||||
SDL_RenderLine(sdl_renderer, dest_rect.x + x*zoom, dest_rect.y, dest_rect.x + x*zoom, dest_rect.y + dest_rect.h);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#include "jdraw.h"
|
||||
#include "jinput.h"
|
||||
#include "jaudio.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
namespace game
|
||||
{
|
||||
@@ -34,7 +34,7 @@ int main(int argc, char *argv[])
|
||||
game::param_count = argc;
|
||||
game::params = argv;
|
||||
|
||||
SDL_Init(SDL_INIT_EVERYTHING);
|
||||
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_GAMEPAD);
|
||||
|
||||
input::init();
|
||||
audio::init();
|
||||
@@ -47,26 +47,26 @@ int main(int argc, char *argv[])
|
||||
{
|
||||
while(SDL_PollEvent(&e))
|
||||
{
|
||||
if (e.type==SDL_QUIT) { game::should_exit = true; break; }
|
||||
if (e.type==SDL_KEYDOWN)
|
||||
if (e.type==SDL_EVENT_QUIT) { game::should_exit = true; break; }
|
||||
if (e.type==SDL_EVENT_KEY_DOWN)
|
||||
{
|
||||
input::updateKey(e.key.keysym.scancode);
|
||||
input::updateKey(e.key.scancode);
|
||||
}
|
||||
if (e.type==SDL_KEYUP)
|
||||
if (e.type==SDL_EVENT_KEY_UP)
|
||||
{
|
||||
input::updateKeypressed(e.key.keysym.scancode);
|
||||
input::updateKeypressed(e.key.scancode);
|
||||
}
|
||||
if (e.type==SDL_MOUSEBUTTONUP)
|
||||
if (e.type==SDL_EVENT_MOUSE_BUTTON_UP)
|
||||
{
|
||||
input::updateClk(e.button.button);
|
||||
}
|
||||
if (e.type==SDL_MOUSEWHEEL)
|
||||
if (e.type==SDL_EVENT_MOUSE_WHEEL)
|
||||
{
|
||||
input::updateWheel(e.wheel.y);
|
||||
}
|
||||
if (e.type==SDL_CONTROLLERBUTTONDOWN) {
|
||||
input::updatePadBtn(e.cbutton.button);
|
||||
input::updatePadBtnPressed(e.cbutton.button);
|
||||
if (e.type==SDL_EVENT_GAMEPAD_BUTTON_DOWN) {
|
||||
input::updatePadBtn(e.gbutton.button);
|
||||
input::updatePadBtnPressed(e.gbutton.button);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -78,8 +78,8 @@ int main(int argc, char *argv[])
|
||||
input::updateKeypressed(SDL_SCANCODE_UNKNOWN);
|
||||
input::updateClk(0);
|
||||
input::updateWheel(0);
|
||||
input::updatePadBtn(SDL_CONTROLLER_BUTTON_INVALID);
|
||||
input::updatePadBtnPressed(SDL_CONTROLLER_BUTTON_INVALID);
|
||||
input::updatePadBtn(SDL_GAMEPAD_BUTTON_INVALID);
|
||||
input::updatePadBtnPressed(SDL_GAMEPAD_BUTTON_INVALID);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,31 +1,40 @@
|
||||
#include "jinput.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
#include "jdraw.h"
|
||||
#include "jfile.h"
|
||||
|
||||
namespace input
|
||||
{
|
||||
static const uint8_t *keys = nullptr;
|
||||
static const bool *keys = nullptr;
|
||||
static uint8_t keypressed = 0;
|
||||
static uint8_t keydown = 0;
|
||||
static uint8_t btnClicked = 0;
|
||||
static int wheel = 0;
|
||||
static SDL_GameController *gamepad = NULL;
|
||||
static int8_t pad_btn_pressed = SDL_CONTROLLER_BUTTON_INVALID;
|
||||
static int8_t pad_btn_down = SDL_CONTROLLER_BUTTON_INVALID;
|
||||
static SDL_Gamepad *gamepad = NULL;
|
||||
static int8_t pad_btn_pressed = SDL_GAMEPAD_BUTTON_INVALID;
|
||||
static int8_t pad_btn_down = SDL_GAMEPAD_BUTTON_INVALID;
|
||||
|
||||
void initGamePad()
|
||||
{
|
||||
int size;
|
||||
char *buffer = file::getFileBuffer("gamecontrollerdb.txt", size);
|
||||
if (SDL_GameControllerAddMappingsFromRW(SDL_RWFromMem(buffer, size), 1) < 0) printf("No s'ha pogut carregar el gamecontrollersdb.txt\n");
|
||||
if (SDL_AddGamepadMappingsFromIO(SDL_IOFromMem(buffer, size), 1) < 0) printf("No s'ha pogut carregar el gamecontrollersdb.txt\n");
|
||||
free(buffer);
|
||||
|
||||
int num_gamepads;
|
||||
SDL_JoystickID *gamepads = SDL_GetGamepads(&num_gamepads);
|
||||
if (num_gamepads>0)
|
||||
{
|
||||
gamepad = SDL_OpenGamepad(gamepads[0]);
|
||||
SDL_SetGamepadEventsEnabled(true);
|
||||
SDL_free(gamepads);
|
||||
}
|
||||
/*
|
||||
const int num_joysticks = SDL_NumJoysticks();
|
||||
if (num_joysticks>=1) {
|
||||
for (int i=0; i<num_joysticks; ++i) {
|
||||
if (SDL_IsGameController(i)) {
|
||||
gamepad = SDL_GameControllerOpen(i);
|
||||
gamepad = SDL_OpenGamepad() GameControllerOpen(i);
|
||||
if (SDL_GameControllerGetAttached(gamepad) == SDL_TRUE) {
|
||||
SDL_GameControllerEventState(SDL_ENABLE);
|
||||
return;
|
||||
@@ -33,6 +42,7 @@ namespace input
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
void init()
|
||||
@@ -76,7 +86,7 @@ namespace input
|
||||
bool padBtnDown(const int8_t btn)
|
||||
{
|
||||
if (!gamepad) return false;
|
||||
return SDL_GameControllerGetButton(gamepad, SDL_GameControllerButton(btn)) == 1;
|
||||
return SDL_GetGamepadButton(gamepad, SDL_GamepadButton(btn)) == 1;
|
||||
}
|
||||
|
||||
// Determina si el botó del pad especificat ha sigut polsat, pero no tornarà a ser true fins
|
||||
@@ -88,7 +98,7 @@ namespace input
|
||||
// Determina si hi ha algun botó del pad polsat ara mateix
|
||||
bool anyPadBtn()
|
||||
{
|
||||
return pad_btn_down != SDL_CONTROLLER_BUTTON_INVALID;
|
||||
return pad_btn_down != SDL_GAMEPAD_BUTTON_INVALID;
|
||||
}
|
||||
|
||||
// Torna el codi del botó del pad que està sent polsat ara mateix
|
||||
@@ -144,7 +154,7 @@ namespace input
|
||||
// Torna la posició X actual del ratolí
|
||||
const int mouseX()
|
||||
{
|
||||
int x;
|
||||
float x;
|
||||
SDL_GetMouseState(&x, NULL);
|
||||
return x/draw::getZoom();
|
||||
}
|
||||
@@ -152,7 +162,7 @@ namespace input
|
||||
// Torna la posició Y actual del ratolí
|
||||
const int mouseY()
|
||||
{
|
||||
int y;
|
||||
float y;
|
||||
SDL_GetMouseState(NULL, &y);
|
||||
return y/draw::getZoom();
|
||||
}
|
||||
@@ -160,7 +170,7 @@ namespace input
|
||||
// Determina si el botó del ratolí especificat està sent polsada ara mateix
|
||||
const bool mouseBtn(const int btn)
|
||||
{
|
||||
return (SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(btn));
|
||||
return (SDL_GetMouseState(NULL, NULL) & SDL_BUTTON_MASK(btn));
|
||||
}
|
||||
|
||||
// Determina si el botó especificat ha sigut polsat, pero no tornarà a ser true fins
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#include "jdraw.h"
|
||||
#include "jinput.h"
|
||||
#include <string.h>
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
namespace ui
|
||||
{
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#include "jutil.h"
|
||||
#include <string.h>
|
||||
#include <ctype.h>
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
namespace util
|
||||
{
|
||||
int stringToInt(const char *value, std::vector<const char*> strings, std::vector<int> values)
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
#include "actor.h"
|
||||
#include "room.h"
|
||||
#include "config.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
namespace modules
|
||||
{
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#include "m_editor_bitmap.h"
|
||||
#include "jdraw.h"
|
||||
#include "jinput.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
#include "room.h"
|
||||
#include "actor.h"
|
||||
#include "m_game.h"
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#include "jdraw.h"
|
||||
#include "jinput.h"
|
||||
#include "jfile.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
#include "room.h"
|
||||
#include "actor.h"
|
||||
#include "m_game.h"
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#include "m_editor_colors.h"
|
||||
#include "jdraw.h"
|
||||
#include "jinput.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
#include "room.h"
|
||||
|
||||
namespace modules
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#include "jdraw.h"
|
||||
#include "jinput.h"
|
||||
#include "misc.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
#include "room.h"
|
||||
#include "actor.h"
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#include "jdraw.h"
|
||||
#include "jinput.h"
|
||||
#include "misc.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
#include "actor.h"
|
||||
#include <vector>
|
||||
#include "room.h"
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
#include "jaudio.h"
|
||||
#include "controller.h"
|
||||
#include "config.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
#include "actor.h"
|
||||
|
||||
namespace modules
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
#include "jaudio.h"
|
||||
#include "controller.h"
|
||||
#include "config.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
#include "actor.h"
|
||||
|
||||
namespace modules
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
#include "actor.h"
|
||||
#include "room.h"
|
||||
#include "config.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
namespace modules
|
||||
{
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
#include "actor.h"
|
||||
#include "room.h"
|
||||
#include "config.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
namespace modules
|
||||
{
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
#include "jaudio.h"
|
||||
#include "controller.h"
|
||||
#include "config.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
#include "actor.h"
|
||||
|
||||
namespace modules
|
||||
|
||||
@@ -4,7 +4,8 @@
|
||||
#include "controller.h"
|
||||
#include "jaudio.h"
|
||||
#include "config.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
#include <math.h>
|
||||
|
||||
namespace modules
|
||||
{
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
#include "controller.h"
|
||||
#include "jdraw.h"
|
||||
#include "config.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
#include "jaudio.h"
|
||||
#include "actor.h"
|
||||
namespace modules
|
||||
@@ -120,7 +120,7 @@ namespace modules
|
||||
//draw::print2(input::getPadBtnPressed(), 3, 0, 24, RED, FONT_ZOOM_NONE);
|
||||
|
||||
draw::print2("(C) JAILDOCTOR 2024", 11, 28, TEAL, FONT_ZOOM_NONE);
|
||||
draw::print2("v1.5", 36, 28, WHITE, FONT_ZOOM_NONE);
|
||||
draw::print("v1.5b", 299, 233, WHITE, PAPER);
|
||||
|
||||
draw::render();
|
||||
return OPTION_NONE;
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
#include "controller.h"
|
||||
#include "jdraw.h"
|
||||
#include "jaudio.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
#include "config.h"
|
||||
|
||||
namespace modules
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
#include "jaudio.h"
|
||||
#include "controller.h"
|
||||
#include "config.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
namespace modules
|
||||
{
|
||||
@@ -57,7 +57,7 @@ namespace modules
|
||||
}
|
||||
} else {
|
||||
const int8_t btn = input::getPadBtnPressed();
|
||||
if (btn != SDL_CONTROLLER_BUTTON_INVALID) {
|
||||
if (btn != SDL_GAMEPAD_BUTTON_INVALID) {
|
||||
config::definePadBtn(selected_option, btn);
|
||||
selected_option++;
|
||||
if (selected_option==6) state = STATE_SELECTING;
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
#include "jaudio.h"
|
||||
#include "controller.h"
|
||||
#include "config.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
namespace modules
|
||||
{
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
#include "jaudio.h"
|
||||
#include "controller.h"
|
||||
#include "config.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
#include "actor.h"
|
||||
|
||||
namespace modules
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
#include "console.h"
|
||||
#include <string.h>
|
||||
#include "config.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
#include "actor.h"
|
||||
#include "room.h"
|
||||
@@ -106,7 +106,7 @@ void game::init()
|
||||
|
||||
if (editor::isDevMode()) {
|
||||
draw::init("The Pool", 520, 240, zoom);
|
||||
SDL_ShowCursor(true);
|
||||
SDL_ShowCursor();
|
||||
} else {
|
||||
loadConfig();
|
||||
draw::init("The Pool", 320, 240, zoom, fullscreen);
|
||||
|
||||
Reference in New Issue
Block a user