#include "m_intro.h" #include "jgame.h" #include "jdraw.h" #include "jinput.h" #include "jaudio.h" #include "controller.h" #include "config.h" #include #include "actor.h" namespace modules { namespace end_prologo_sequence { int stage = 0; uint32_t time = 0; void init() { time = SDL_GetTicks(); stage = 0; draw::restorecol(2); draw::cls(2); draw::swapcol(1, 7); draw::setSource(draw::getSurface("prologo3.gif")); draw::draw(96, 28, 128, 96, 0, 0); draw::print2("ALE! QUE BON", 13, 17, WHITE, FONT_ZOOM_NONE); draw::print2("TRABAJ HE HECH!", 11, 19, WHITE, FONT_ZOOM_NONE); draw::render(); if (audio::getCurrentMusic() != "mus_menu.ogg") audio::playMusic("mus_menu.ogg"); actor::templates::load(); } const bool shouldGoToNext() { if (SDL_GetTicks()-time < 1000) return false; return (SDL_GetTicks()-time > (stage==15||stage==16?10000:5000)) || (controller::pressed(KEY_JUMP)) || (controller::pressed(KEY_PICK)) || (input::keyPressed(SDL_SCANCODE_SPACE)) || (input::keyPressed(SDL_SCANCODE_RETURN)); } bool loop() { if (controller::pressed(KEY_MENU)) return false; if (shouldGoToNext()) { time = SDL_GetTicks(); stage++; if (stage==2) return false; switch (stage) { case 1: draw::cls(2); draw::swapcol(1, 8); draw::setSource(draw::getSurface("prologo4.gif")); draw::draw(96, 28, 128, 96, 0, 0); draw::print2("PERO QUE...?", 12, 17, WHITE, FONT_ZOOM_NONE); //draw::render(); break; } } draw::render(); return true; } } }