#pragma once #include #include namespace modules { namespace game { #define GAME_NONE -1 #define GAME_MENU 0 #define GAME_DEAD 1 #define GAME_EDITOR_MAP 2 #define GAME_EDITOR_TEMPLATES 3 #define GAME_EDITOR_COLORS 4 #define GAME_EDITOR_BITMAP_FILE 5 #define GAME_EDITOR_BITMAP_POS 6 #define GAME_EDITOR_BITMAP_SIZE 7 #define GAME_END 8 #define GAME_PROLOGO_END 9 enum sections { SECTION_GENERAL, SECTION_ROOM, SECTION_ACTOR }; void init(const bool prologo=false); int loop(); void setSection(int value); const int getSection(); std::vector getGifs(); void setMissatge(const char *text); } }