#include "jgame.h" #include "jdraw.h" draw::surface *surf; void game::init() { draw::init("The Pool", 320, 240, 3); surf = draw::loadSurface("test.gif"); draw::setSource(surf); draw::loadPalette("test.gif"); } bool game::loop() { draw::cls(0); for (int y=0;y<8;++y) { for (int x=0;x<8;++x) { draw::draw(148+x*12-y*12,80+x*6+y*6,24,11,0,13); } } draw::render(); return true; }