#include "jinput.h" #include #include "jdraw.h" namespace input { static const uint8_t *keys = nullptr; static uint8_t keypressed = 0; static uint8_t keydown = 0; static uint8_t btnClicked = 0; static int wheel = 0; static SDL_GameController *gamepad = NULL; static int8_t pad_btn_pressed = SDL_CONTROLLER_BUTTON_INVALID; static int8_t pad_btn_down = SDL_CONTROLLER_BUTTON_INVALID; void initGamePad() { const int num_joysticks = SDL_NumJoysticks(); if (num_joysticks>=1) { for (int i=0; i