72 lines
2.1 KiB
C++
72 lines
2.1 KiB
C++
#include "m_intro.h"
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#include "jgame.h"
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#include "jdraw.h"
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#include "jinput.h"
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#include "jaudio.h"
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#include "controller.h"
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#include "config.h"
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#include <SDL3/SDL.h>
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#include "actor.h"
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namespace modules
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{
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namespace end_prologo_sequence
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{
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int stage = 0;
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uint32_t time = 0;
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void init()
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{
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time = SDL_GetTicks();
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stage = 0;
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draw::restorecol(2);
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draw::cls(2);
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draw::swapcol(1, 7);
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draw::setSource(draw::getSurface("prologo3.gif"));
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draw::draw(96, 28, 128, 96, 0, 0);
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draw::print2("ALE! QUE BON", 13, 17, WHITE, FONT_ZOOM_NONE);
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draw::print2("TRABAJ HE HECH!", 11, 19, WHITE, FONT_ZOOM_NONE);
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draw::render();
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if (audio::getCurrentMusic() != "mus_menu.ogg") audio::playMusic("mus_menu.ogg");
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actor::templates::load();
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}
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const bool shouldGoToNext()
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{
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if (SDL_GetTicks()-time < 1000) return false;
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return (SDL_GetTicks()-time > (stage==15||stage==16?10000:5000)) ||
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(controller::pressed(KEY_JUMP)) || (controller::pressed(KEY_PICK)) ||
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(input::keyPressed(SDL_SCANCODE_SPACE)) || (input::keyPressed(SDL_SCANCODE_RETURN));
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}
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bool loop()
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{
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if (controller::pressed(KEY_MENU)) return false;
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if (shouldGoToNext())
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{
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time = SDL_GetTicks();
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stage++;
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if (stage==2) return false;
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switch (stage)
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{
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case 1:
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draw::cls(2);
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draw::swapcol(1, 8);
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draw::setSource(draw::getSurface("prologo4.gif"));
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draw::draw(96, 28, 128, 96, 0, 0);
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draw::print2("PERO QUE...?", 12, 17, WHITE, FONT_ZOOM_NONE);
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//draw::render();
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break;
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}
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}
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draw::render();
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return true;
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}
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}
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} |