Files
thepool/source/config.cpp
Raimon Zamora 0ccd8a570a - [NEW] Sempre es pot navegar pels menus amb cursors, RETURN i ESCAPE
- [NEW] El gamepad es configura amb la info del gamescontrollerdb.txt per defecte
- [NEW] El botó de START en el gamepad funciona com el ESCAPE del teclat
- [FIX] La música ingame continuava estant mal
- [FIX] Si la música està desactivada que no sone la del logo
2024-10-06 19:23:06 +02:00

73 lines
2.1 KiB
C++

#include "config.h"
#include "jfile.h"
#include <SDL2/SDL.h>
namespace config
{
bool musicEnabled = true;
int soundMode = SOUND_ALL;
uint8_t keys[7] = {SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT, SDL_SCANCODE_SPACE, SDL_SCANCODE_RETURN, SDL_SCANCODE_ESCAPE};
int8_t pad_btns[7] = {SDL_CONTROLLER_BUTTON_DPAD_UP, SDL_CONTROLLER_BUTTON_DPAD_DOWN, SDL_CONTROLLER_BUTTON_DPAD_LEFT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, SDL_CONTROLLER_BUTTON_A, SDL_CONTROLLER_BUTTON_B, SDL_CONTROLLER_BUTTON_START};
void setMusic(const bool value)
{
musicEnabled = value;
file::setConfigValue("music", musicEnabled ? "yes" : "no");
}
void toggleMusic()
{
musicEnabled = !musicEnabled;
file::setConfigValue("music", musicEnabled ? "yes" : "no");
}
const bool isMusicEnabled()
{
return musicEnabled;
}
void setSound(const int value)
{
soundMode = value;
file::setConfigValue("sound", soundMode==SOUND_ALL ? "all" : soundMode==SOUND_BASIC ? "basic" : "none");
}
void toggleSound()
{
soundMode++;
if (soundMode>SOUND_NONE) soundMode = SOUND_ALL;
file::setConfigValue("sound", soundMode==SOUND_ALL ? "all" : soundMode==SOUND_BASIC ? "basic" : "none");
}
const int getSoundMode()
{
return soundMode;
}
void defineKey(const int which, const int key)
{
static const char* nomtecles[7] = {"keyup", "keydown", "keyleft", "keyright", "keyjump", "keypick", "keymenu"};
keys[which] = key;
char tmp[5];
file::setConfigValue(nomtecles[which], SDL_itoa(key, tmp, 10));
}
const int getKey(const int which)
{
return keys[which];
}
void definePadBtn(const int which, const int btn)
{
static const char* nombotons[7] = {"btnup", "btndown", "btnleft", "btnright", "btnjump", "btnpick", "btnmenu"};
pad_btns[which] = btn;
char tmp[5];
file::setConfigValue(nombotons[which], SDL_itoa(btn, tmp, 10));
}
const int getPadBtn(const int which)
{
return pad_btns[which];
}
}