- [NEW] Só de caminar i botar funcionant - [NEW] Só de enemics rebotant - [NEW] Menus amb só (MOC MOC!) - [FIX] El so de caminar ja no continua durant el menu ingame
933 lines
40 KiB
C++
933 lines
40 KiB
C++
#include "m_game.h"
|
|
#include "actor.h"
|
|
#include "room.h"
|
|
#include "jui.h"
|
|
#include "jinput.h"
|
|
#include "jgame.h"
|
|
#include "console.h"
|
|
#include "editor.h"
|
|
#include "jutil.h"
|
|
#include "jaudio.h"
|
|
#include "config.h"
|
|
namespace modules
|
|
{
|
|
namespace game
|
|
{
|
|
std::vector<std::string> gifs;
|
|
int treeview_scroll = 0;
|
|
|
|
std::vector<std::string> getGifs() { return gifs; }
|
|
|
|
vec2_t floating_position = {3,3};
|
|
|
|
void init()
|
|
{
|
|
actor::clear(true);
|
|
::game::setUpdateTicks(64);
|
|
actor::templates::load();
|
|
|
|
if (editor::isDevMode())
|
|
{
|
|
draw::setPaletteColor(100, 0xbb, 0x80, 0x80);
|
|
draw::setPaletteColor(101, 0xff, 0xc0, 0xc0);
|
|
draw::stencil::init();
|
|
|
|
FILE* f = fopen("data/gifs.txt", "r");
|
|
int buffer_len=255;
|
|
char buffer[buffer_len];
|
|
while(fgets(buffer, buffer_len, f)) {
|
|
auto len = strlen(buffer);
|
|
buffer[len-1]=0;
|
|
gifs.push_back(std::string(buffer));
|
|
}
|
|
fclose(f);
|
|
} else {
|
|
audio::playMusic("ingame.ogg");
|
|
}
|
|
|
|
actor::hero::init();
|
|
room::load(0);
|
|
}
|
|
|
|
void print(int x, int y, int num)
|
|
{
|
|
int digits=0;
|
|
bool sign = num < 0;
|
|
num = SDL_abs(num);
|
|
int n = num;
|
|
while (n>0) {n=n/10;digits++;}
|
|
if (sign) digits++;
|
|
x=x+digits*4;
|
|
if (num==0) draw::draw(x+4,y,5,7,0,120);
|
|
while (num>0)
|
|
{
|
|
draw::draw(x,y,5,7,(num%10)*5,120);
|
|
num=num/10;
|
|
x=x-4;
|
|
}
|
|
if (sign) draw::draw(x,y,5,7,50,120);
|
|
}
|
|
|
|
const bool btn_small(const int x, const int y, int &var, int min, int max)
|
|
{
|
|
char buffer[100];
|
|
const char *result=ui::spin(SDL_itoa(var, buffer, 10), x, y, 17, 11);
|
|
if (result)
|
|
{
|
|
const int value = SDL_atoi(result);
|
|
var=SDL_max(min, SDL_min(max, value));
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
const bool btn_small(const int x, const int y, int &var, int min, int max, int width)
|
|
{
|
|
char buffer[100];
|
|
const char *result=ui::spin(SDL_itoa(var, buffer, 10), x, y, width, 11);
|
|
if (result)
|
|
{
|
|
const int value = SDL_atoi(result);
|
|
var=SDL_max(min, SDL_min(max, value));
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
const bool btn_check(const int x, const int y, const char* label, int &flags, const uint16_t value, const int width=24)
|
|
{
|
|
int result=0;
|
|
if (flags & value) {
|
|
result=ui::check(label, x, y, width, 11, true);
|
|
} else {
|
|
result=ui::check(label, x, y, width, 11, false);
|
|
}
|
|
if (result)
|
|
{
|
|
if (flags & value) {
|
|
flags = flags & ~value;
|
|
} else {
|
|
flags = flags | value;
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
const bool btn_opt(const char* label, const int x, const int y, int &var, std::vector<uint8_t> values, std::vector<std::string> labels, const int w=32)
|
|
{
|
|
//draw::print(label, x, y+3, 15, 0);
|
|
ui::label(label, x, y, w, 11);
|
|
int result = 0;
|
|
std::size_t pos = 0;
|
|
while (pos<values.size())
|
|
{
|
|
if (values[pos]==var) break;
|
|
pos++;
|
|
}
|
|
|
|
result = ui::combo(labels[pos].c_str(), x+w-1, y, 96-w, 11);
|
|
if (result)
|
|
{
|
|
pos++; if (pos==values.size()) pos=0;
|
|
var = values[pos];
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool btn_opt2(const char* label, const int x, const int y, char *var, std::vector<std::string> values)
|
|
{
|
|
//draw::print(label, x, y+3, PAPER, 0);
|
|
ui::label(label, x, y, 48, 11);
|
|
int result = 0;
|
|
std::size_t pos = 0;
|
|
std::string v = var;
|
|
while (pos < values.size() && v != values[pos])
|
|
{
|
|
pos++;
|
|
}
|
|
if (pos==values.size()) pos = 0;
|
|
|
|
result = ui::combo(var, x+47, y, 48, 11);
|
|
if (result)
|
|
{
|
|
pos++; if (pos==values.size()) pos=0;
|
|
strcpy(var,values[pos].c_str());
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
const bool btn_txt(const char* label, const int x, const int y, char *var)
|
|
{
|
|
//draw::print(label, x, y+3, PAPER, 0);
|
|
ui::label(label, x, y, 48, 11);
|
|
int result = 0;
|
|
result = ui::textbox(var, x+47, y, 48, 11);
|
|
if (result)
|
|
{
|
|
const int len = strlen(var);
|
|
if (result == SDL_SCANCODE_BACKSPACE) {
|
|
if (len>0) var[len-1] = 0;
|
|
} else {
|
|
if (len<15) {
|
|
var[len] = util::scancode_to_char(result);
|
|
var[len+1] = 0;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
int section = SECTION_ROOM;
|
|
|
|
void editor_select_by_keyboard()
|
|
{
|
|
if ( !(input::keyDown(SDL_SCANCODE_LCTRL) || input::keyDown(SDL_SCANCODE_RCTRL)) ) return;
|
|
|
|
actor::actor_t *selected = actor::getSelected();
|
|
|
|
if ( input::keyPressed(SDL_SCANCODE_UP) )
|
|
{
|
|
if (!selected) {
|
|
actor::actor_t *first = actor::getFirst();
|
|
while (first && (first->flags&FLAG_IGNORE)) first=first->next;
|
|
actor::select(first);
|
|
} else {
|
|
if (selected->prev) {
|
|
actor::actor_t *prev = selected->prev;
|
|
while (prev && (prev->flags&FLAG_IGNORE)) prev=prev->prev;
|
|
actor::select(prev);
|
|
} else {
|
|
actor::actor_t *last = actor::getLast();
|
|
while (last && (last->flags&FLAG_IGNORE)) last=last->prev;
|
|
actor::select(last);
|
|
}
|
|
}
|
|
section=SECTION_ACTOR;
|
|
}
|
|
|
|
if ( input::keyPressed(SDL_SCANCODE_DOWN) )
|
|
{
|
|
if (!selected) {
|
|
actor::actor_t *last = actor::getLast();
|
|
while (last && (last->flags&FLAG_IGNORE)) last=last->prev;
|
|
actor::select(last);
|
|
} else {
|
|
if (selected->next) {
|
|
actor::actor_t *next = selected->next;
|
|
while (next && (next->flags&FLAG_IGNORE)) next=next->next;
|
|
if (next) {
|
|
actor::select(next);
|
|
} else {
|
|
actor::actor_t *first = actor::getFirst();
|
|
while (first && (first->flags&FLAG_IGNORE)) first=first->next;
|
|
actor::select(first);
|
|
}
|
|
} else {
|
|
actor::actor_t *first = actor::getFirst();
|
|
while (first && (first->flags&FLAG_IGNORE)) first=first->next;
|
|
actor::select(first);
|
|
}
|
|
}
|
|
section=SECTION_ACTOR;
|
|
}
|
|
}
|
|
|
|
void editor_move_selected()
|
|
{
|
|
actor::actor_t *selected = actor::getSelected();
|
|
if (!selected) return;
|
|
const int adv = ( input::keyDown(SDL_SCANCODE_LCTRL) || input::keyDown(SDL_SCANCODE_RCTRL) ) ? 8 : 1;
|
|
|
|
vec3_t min = room::getMin();
|
|
vec3_t max = room::getMax();
|
|
|
|
if ( input::keyDown(SDL_SCANCODE_LEFT) && (input::keyDown(SDL_SCANCODE_LALT) || selected->pos.x>min.x ))
|
|
{
|
|
selected->pos.x-=adv; actor::setDirty(selected); room::editor::modify();
|
|
}
|
|
|
|
if ( input::keyDown(SDL_SCANCODE_RIGHT) && (input::keyDown(SDL_SCANCODE_LALT) || (selected->pos.x+selected->size.x)<max.x ))
|
|
{
|
|
selected->pos.x+=adv; actor::setDirty(selected); room::editor::modify();
|
|
}
|
|
|
|
if ( input::keyDown(SDL_SCANCODE_UP) && (input::keyDown(SDL_SCANCODE_LALT) || selected->pos.y>min.y ))
|
|
{
|
|
selected->pos.y-=adv; actor::setDirty(selected); room::editor::modify();
|
|
}
|
|
|
|
if ( input::keyDown(SDL_SCANCODE_DOWN) && (input::keyDown(SDL_SCANCODE_LALT) || (selected->pos.y+selected->size.y)<max.y ))
|
|
{
|
|
selected->pos.y+=adv; actor::setDirty(selected); room::editor::modify();
|
|
}
|
|
|
|
if ( input::keyDown(SDL_SCANCODE_PAGEDOWN) && (input::keyDown(SDL_SCANCODE_LALT) || selected->pos.z>min.z ))
|
|
{
|
|
selected->pos.z-=adv; actor::setDirty(selected); room::editor::modify();
|
|
}
|
|
|
|
if ( input::keyDown(SDL_SCANCODE_PAGEUP) /*&& selected->pos.z<max.z*/ )
|
|
{
|
|
selected->pos.z+=adv; actor::setDirty(selected); room::editor::modify();
|
|
}
|
|
}
|
|
|
|
void setSection(int value)
|
|
{
|
|
section = value;
|
|
}
|
|
|
|
const int getSection()
|
|
{
|
|
return section;
|
|
}
|
|
|
|
int loop()
|
|
{
|
|
int return_value = GAME_NONE;
|
|
|
|
if (actor::hero::isDead()) return GAME_DEAD;
|
|
|
|
if (input::keyPressed(SDL_SCANCODE_ESCAPE))
|
|
{
|
|
if (console::isEnabled()) {
|
|
console::toggle();
|
|
} else {
|
|
if (room::editor::isModified()) room::editor::save();
|
|
actor::pauseWalkSound();
|
|
|
|
return GAME_MENU;
|
|
}
|
|
}
|
|
|
|
// WHILE EDITING...
|
|
if (editor::isEditing())
|
|
{
|
|
if (input::keyPressed(SDL_SCANCODE_TAB)) return GAME_EDITOR_MAP;
|
|
if (input::keyPressed(SDL_SCANCODE_GRAVE)) return GAME_EDITOR_TEMPLATES;
|
|
|
|
editor_move_selected();
|
|
actor::updateEditor(actor::getFirst());
|
|
}
|
|
else
|
|
{
|
|
if (input::keyPressed(SDL_SCANCODE_TAB) || input::keyPressed(SDL_SCANCODE_GRAVE) ) console::toggle();
|
|
|
|
if (!console::update())
|
|
{
|
|
actor::update(actor::getFirst());
|
|
actor::hero::useBoostGod();
|
|
}
|
|
}
|
|
|
|
actor::reorder();
|
|
//if (editor::isEditing()) editor_select_by_keyboard();
|
|
|
|
draw::resetViewport();
|
|
draw::cls(2);
|
|
|
|
if (editor::isDevMode()) draw::setViewport(100,0,320,240);
|
|
|
|
room::draw();
|
|
|
|
actor::actor_t *selected = actor::getSelected();
|
|
if (editor::isDevMode() && selected && input::keyPressed(SDL_SCANCODE_M)) actor::setFloatingEditing(true);
|
|
|
|
if (editor::isDevMode() && actor::getFloatingEditing() && selected) {
|
|
draw::swapcol(1, GREEN+LIGHT);
|
|
draw::setSource(draw::getSurface("test.gif"));
|
|
const float px = draw::getLocalX(input::mouseX())-148-16;
|
|
const float py = draw::getLocalY(input::mouseY())-75;
|
|
const int x = int(py/16.0f + px/32.0f);
|
|
const int y = int(py/16.0f - px/32.0f);
|
|
|
|
//draw::print2(x, -3, 1, 6, PURPLE, FONT_ZOOM_NONE);
|
|
//draw::print2(y, -3, 1, 7, PURPLE, FONT_ZOOM_NONE);
|
|
|
|
if (x>=room::getTMin().x && y>=room::getTMin().y && x<=room::getTMax().x && y<=room::getTMax().y)
|
|
{
|
|
floating_position = {x, y};
|
|
selected->pos.x = floating_position.x*8;
|
|
selected->pos.y = floating_position.y*8;
|
|
}
|
|
draw::draw(148+floating_position.x*16-floating_position.y*16,75+floating_position.x*8+floating_position.y*8,32,16,160,0);
|
|
if (input::mouseClk(1)) { actor::setFloatingEditing(false); room::editor::modify(); }
|
|
}
|
|
|
|
draw::stencil::enable();
|
|
draw::stencil::clear(255);
|
|
actor::draw(actor::getFirst());
|
|
draw::stencil::disable();
|
|
room::draw2();
|
|
draw::swapcol(1, WHITE+LIGHT);
|
|
actor::draw(actor::getPicked(), false);
|
|
|
|
// Si estem en el editor, fent click en els actors els seleccionem
|
|
if (editor::isDevMode() && input::mouseBtn(1) && !actor::getFloatingEditing())
|
|
{
|
|
const uint8_t val = draw::stencil::query(input::mouseX(), input::mouseY());
|
|
if (val != 255)
|
|
{
|
|
actor::select(actor::findByTag(val));
|
|
section = SECTION_ACTOR;
|
|
}
|
|
else if (input::mouseX()>=0 && input::mouseX()<320 && input::mouseY()>=0 && input::mouseY()<240)
|
|
{
|
|
section = SECTION_ROOM;
|
|
}
|
|
}
|
|
|
|
// Si estem jugant, o estem en el editor pero NO en mode edició, pinta els marcadors
|
|
if (!editor::isEditing())
|
|
{
|
|
const int col1 = room::getColor(1);
|
|
const int col2 = room::getColor(2);
|
|
const int col3 = room::getColor(3);
|
|
|
|
//draw::print2("hi", 4, 24, col3, FONT_ZOOM_NONE);
|
|
draw::print2("no", 4, 25, col3, FONT_ZOOM_NONE);
|
|
draw::print2(actor::hero::getLives(), 2, 4, 26, col1, FONT_ZOOM_VERTICAL);
|
|
|
|
draw::print2("a", 9, 26, col1, FONT_ZOOM_NONE);
|
|
draw::print2("b", 12, 26, col2, FONT_ZOOM_NONE);
|
|
draw::print2("c", 15, 26, col3, FONT_ZOOM_NONE);
|
|
|
|
draw::print2(actor::hero::getBoostJump(), 2, 8, 27, col3, FONT_ZOOM_NONE);
|
|
draw::print2(actor::hero::getBoostGod()/2, 2, 11, 27, col1, FONT_ZOOM_NONE);
|
|
draw::print2(actor::hero::getBoostRun()/2, 2, 14, 27, col2, FONT_ZOOM_NONE);
|
|
|
|
draw::stencil::enable();
|
|
draw::stencil::clear(255);
|
|
|
|
draw::setSource(draw::getSurface("objectes.gif"));
|
|
draw::stencil::set(SKILL_SHOES);
|
|
draw::swapcol(1, actor::hero::getSkills()&SKILL_SHOES ? col1 : col3);
|
|
draw::draw(276,166, 28, 22, 162, 0);
|
|
draw::stencil::set(SKILL_PANTS);
|
|
draw::swapcol(1, actor::hero::getSkills()&SKILL_PANTS ? col1 : col3);
|
|
draw::draw(250,183, 18, 23, 167, 22);
|
|
draw::stencil::set(SKILL_GLOVES);
|
|
draw::swapcol(1, actor::hero::getSkills()&SKILL_GLOVES ? col1 : col3);
|
|
draw::draw(222,200, 21, 22, 165, 45);
|
|
draw::stencil::set(SKILL_BAG);
|
|
draw::swapcol(1, actor::hero::getSkills()&SKILL_BAG ? col1 : col3);
|
|
draw::draw(279,200, 20, 25, 145, 41);
|
|
|
|
draw::stencil::disable();
|
|
|
|
// Si estem en el editor, fent click en els skills del marcador els obtenim
|
|
if (editor::isDevMode() && input::mouseClk(1))
|
|
{
|
|
const uint8_t val = draw::stencil::query(input::mouseX(), input::mouseY());
|
|
if (val != 255)
|
|
{
|
|
if (actor::hero::getSkills() & val)
|
|
actor::hero::dropSkill(val);
|
|
else
|
|
actor::hero::giveSkill(val);
|
|
|
|
room::cycleColor(1);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
print(0,0,input::mouseX());
|
|
print(0,20,input::mouseY());
|
|
print(0,30,input::mouseBtn(1)?1:0);
|
|
print(0,40,input::mouseBtn(2)?1:0);
|
|
print(0,50,input::mouseBtn(3)?1:0);
|
|
*/
|
|
|
|
// Si no estem en el editor, pintem la consola (si es el cas), renderitzem i eixim
|
|
if (!editor::isDevMode())
|
|
{
|
|
console::draw();
|
|
draw::render();
|
|
return GAME_NONE;
|
|
}
|
|
|
|
// Si estem en el editor, pintem els numerets de les eixides
|
|
draw::print2(room::getExit(XN), -2, 1, 1, TEAL, FONT_ZOOM_NONE);
|
|
draw::print2(room::getExit(YN), -2, 38, 1, TEAL, FONT_ZOOM_NONE);
|
|
draw::print2(room::getExit(XP), -2, 38, 28, TEAL, FONT_ZOOM_NONE);
|
|
draw::print2(room::getExit(YP), -2, 1, 28, TEAL, FONT_ZOOM_NONE);
|
|
draw::print2(room::getExit(ZP), -2, 19, 1, TEAL, FONT_ZOOM_NONE);
|
|
draw::print2(room::getExit(ZN), -2, 19, 28, TEAL, FONT_ZOOM_NONE);
|
|
|
|
// ...i l'habitació actual
|
|
draw::print2(room::getCurrent(), -2, 4, 3, WHITE, FONT_ZOOM_BOTH);
|
|
|
|
// ...i la marca de habitació completada
|
|
draw::color(WHITE);
|
|
draw::rect(250, 24, 20, 20);
|
|
if (room::editor::refEditorDone())
|
|
{
|
|
draw::color(RED);
|
|
draw::fillrect(252, 26, 16, 16);
|
|
}
|
|
|
|
// ...i fent click en els numerets de les eixides anem a l'habitació corresponent
|
|
// Es més. Si no hi ha habitació enllaçada en una eixida i li fem ctrl+click, se crea una nova habitació per eixa eixida
|
|
if (input::mouseClk(1)) {
|
|
const int mx = draw::getLocalX(input::mouseX());
|
|
const int my = draw::getLocalY(input::mouseY());
|
|
if (mx>=0 && my>=0 && mx<320 && my<240) {
|
|
if (mx<32 && my<24) {
|
|
int room = room::editor::refExit(XN);
|
|
if (room>=0 || input::keyDown(SDL_SCANCODE_LCTRL)) room::load(room, XP);
|
|
}
|
|
if (mx>288 && my<24) {
|
|
int room = room::editor::refExit(YN);
|
|
if (room>=0 || input::keyDown(SDL_SCANCODE_LCTRL)) room::load(room, YP);
|
|
}
|
|
if (mx>288 && my>216) {
|
|
int room = room::editor::refExit(XP);
|
|
if (room>=0 || input::keyDown(SDL_SCANCODE_LCTRL)) room::load(room, XN);
|
|
}
|
|
if (mx<32 && my>216) {
|
|
int room = room::editor::refExit(YP);
|
|
if (room>=0 || input::keyDown(SDL_SCANCODE_LCTRL))
|
|
room::load(room, YN);
|
|
}
|
|
if (mx>144 && mx<176 && my<24) {
|
|
int room = room::editor::refExit(ZP);
|
|
if (room>=0 || input::keyDown(SDL_SCANCODE_LCTRL)) room::load(room, ZN);
|
|
}
|
|
if (mx>144 && mx<176 && my>216) {
|
|
int room = room::editor::refExit(ZN);
|
|
if (room>=0 || input::keyDown(SDL_SCANCODE_LCTRL)) room::load(room, ZP);
|
|
}
|
|
|
|
if (mx>=250 && mx<270 && my>=24 && my<44) {
|
|
room::editor::refEditorDone() = room::editor::refEditorDone() ? 0 : 1;
|
|
room::editor::modify(); room::update();
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
// Pintem tota la UI del editor
|
|
// ================================================================================
|
|
ui::start();
|
|
|
|
actor::actor_t *act = nullptr;
|
|
|
|
draw::setViewport(0,0,100,240);
|
|
draw::color(WHITE);
|
|
draw::fillrect(0, 0, 100, 240);
|
|
|
|
/*
|
|
int result = ui::combo(actor::templates::get(editor::getCurrentTemplate())->name, 2, 2, 76, 11);
|
|
if (result)
|
|
{
|
|
int new_current_template = editor::getCurrentTemplate() + (result-2);
|
|
if (new_current_template >= actor::templates::size()) new_current_template = 0;
|
|
if (new_current_template < 0) new_current_template = actor::templates::size()-1;
|
|
editor::setCurrentTemplate(new_current_template);
|
|
}
|
|
if (ui::button("NEW", 78, 2, 20, 11))
|
|
{
|
|
actor::actor_t *new_act = actor::duplicate(actor::templates::get(editor::getCurrentTemplate()));
|
|
actor::setUniqueName(new_act);
|
|
actor::setDirty(new_act, true);
|
|
actor::select(new_act);
|
|
room::editor::modify();
|
|
}
|
|
*/
|
|
draw::color(LIGHT+WHITE);
|
|
draw::fillrect(2, 15, 96, 223);
|
|
draw::color(PAPER);
|
|
draw::rect(2, 15, 96, 223);
|
|
|
|
draw::setViewport(0, 15, 100, 222);
|
|
|
|
int mx = draw::getLocalX(input::mouseX());
|
|
int my = draw::getLocalY(input::mouseY());
|
|
//const bool btnDown = input::mouseBtn(1) || input::mouseBtn(3);
|
|
const bool btnClk = input::mouseClk(1) || input::mouseClk(3);
|
|
|
|
if (mx>=0 && mx <=100 && my>=0 && my<=221)
|
|
{
|
|
treeview_scroll -= input::mouseWheel();
|
|
if (treeview_scroll<0) treeview_scroll=0;
|
|
}
|
|
|
|
switch (section)
|
|
{
|
|
case SECTION_GENERAL: treeview_scroll = 0; break;
|
|
case SECTION_ROOM: if (treeview_scroll > room::editor::getCurrentRoom()+1) treeview_scroll = room::editor::getCurrentRoom()+1;
|
|
}
|
|
|
|
int line = -treeview_scroll;
|
|
/*
|
|
if (section==SECTION_GENERAL)
|
|
{
|
|
draw::color(LIGHT+BLUE);
|
|
draw::fillrect(4, 2+line*9, 92, 9);
|
|
}
|
|
if ((mx>=2) && (mx<98) && (my>=2+line*9) && (my<2+9+line*9) && btnDown) {
|
|
section = SECTION_GENERAL;
|
|
}
|
|
//draw::print("-THE POOL", 6, 4+line*9, LIGHT+WHITE, BLACK);
|
|
//line++;
|
|
*/
|
|
if (section==SECTION_ROOM)
|
|
{
|
|
for (int i=0;i<MAX_ROOMS;++i)
|
|
{
|
|
if (room::editor::roomExists(i))
|
|
{
|
|
if (i == room::editor::getCurrentRoom())
|
|
{
|
|
draw::color(LIGHT+BLUE);
|
|
draw::fillrect(4, 2+line*9, 92, 9);
|
|
}
|
|
if ((mx>=2) && (mx<98) && (my>=2+line*9) && (my<2+9+line*9) && btnClk) {
|
|
if (i == room::editor::getCurrentRoom()) {
|
|
section = SECTION_ACTOR;
|
|
} else {
|
|
room::load(i);
|
|
}
|
|
}
|
|
char num[] = "+ROOM 00";
|
|
num[6] = int(i/10)+48;
|
|
num[7] = (i%10)+48;
|
|
draw::print(num, 6, 4+line*9, LIGHT+WHITE, BLACK); line++;
|
|
}
|
|
}
|
|
} else if (section==SECTION_ACTOR)
|
|
{
|
|
if ((mx>=2) && (mx<98) && (my>=2+line*9) && (my<2+9+line*9) && btnClk) {
|
|
section = SECTION_ROOM;
|
|
}
|
|
|
|
const int i = room::editor::getCurrentRoom();
|
|
char num[] = "-ROOM 00";
|
|
num[6] = int(i/10)+48;
|
|
num[7] = (i%10)+48;
|
|
draw::print(num, 6, 4+line*9, LIGHT+WHITE, BLACK); line++;
|
|
|
|
act = actor::alphaOrder(actor::getFirst());
|
|
while (act)
|
|
{
|
|
if ((act->flags&FLAG_NOEDITOR)!=FLAG_NOEDITOR && (act->flags&FLAG_HERO)!=FLAG_HERO) {
|
|
if (act==actor::getSelected()) {
|
|
draw::color(LIGHT+BLUE);
|
|
draw::fillrect(4, 2+line*9, 92, 9);
|
|
}
|
|
if ((mx>=2) && (mx<98) && (my>=2+line*9) && (my<2+9+line*9) && btnClk) {
|
|
actor::select(act);
|
|
section = SECTION_ACTOR;
|
|
}
|
|
draw::print(act->name, 14, 4+line*9, LIGHT+WHITE, BLACK);
|
|
line++;
|
|
}
|
|
act = act->next_alpha;
|
|
}
|
|
}
|
|
|
|
if ((line+treeview_scroll)>24)
|
|
{
|
|
const float total_size = float(line+treeview_scroll);
|
|
int ascensor_length = 222.0f/(total_size/24.0f);
|
|
int ascensor_pos = 222.0f/(total_size/treeview_scroll);
|
|
draw::color(WHITE);
|
|
draw::fillrect(95, ascensor_pos, 2, ascensor_length);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
draw::setViewport(420, 0, 100, 240);
|
|
draw::color(WHITE);
|
|
draw::fillrect(0, 0, 100, 240);
|
|
|
|
if (ui::button("EDITING", 2, 2, 96, 11, editor::isEditing()))
|
|
{
|
|
room::load(room::editor::getCurrentRoom());
|
|
if (!editor::isEditing())
|
|
{
|
|
actor::actor_t *hero = actor::find("HERO");
|
|
hero->pos.x = hero->pos.y = 32; hero->pos.z = 0;
|
|
}
|
|
editor::setEditing(!editor::isEditing());
|
|
}
|
|
|
|
draw::setViewport(420, 15, 100, 225);
|
|
mx = draw::getLocalX(input::mouseX());
|
|
my = draw::getLocalY(input::mouseY());
|
|
|
|
bool changed = false;
|
|
|
|
|
|
switch (section)
|
|
{
|
|
case SECTION_GENERAL:
|
|
break;
|
|
|
|
case SECTION_ROOM:
|
|
draw::color(LIGHT+WHITE);
|
|
draw::fillrect(2, 0, 96, 223);
|
|
|
|
line = 0;
|
|
//changed |= btn("ROOM WIDTH:", 10, 40, room::editor::refWidth(), 0, 3);
|
|
//changed |= btn("ROOM HEIGHT:", 10, 55, room::editor::refHeight(), 0, 3);
|
|
ui::label("ROOM DIMENSIONS", 2, line, 96, 11, GRAY); line+=10;
|
|
|
|
ui::label("WIDTH", 2, line, 48, 11);
|
|
changed |= btn_small(48, line, room::editor::refWidth(), 0, 3, 50);
|
|
line += 10;
|
|
ui::label("HEIGHT", 2, line, 48, 11);
|
|
changed |= btn_small(48, line, room::editor::refHeight(), 0, 3, 50);
|
|
line += 10;
|
|
|
|
ui::label("DOOR HEIGHTS", 2, line, 96, 11, GRAY); line+=10;
|
|
|
|
ui::label("XN", 2, line, 48, 11);
|
|
changed |= btn_small(48, line, room::editor::refDoor(XN), -1, 5, 50);
|
|
line += 10;
|
|
ui::label("YP", 2, line, 48, 11);
|
|
changed |= btn_small(48, line, room::editor::refDoor(YP), -1, 5, 50);
|
|
line += 10;
|
|
ui::label("XP", 2, line, 48, 11);
|
|
changed |= btn_small(48, line, room::editor::refDoor(XP), -1, 5, 50);
|
|
line += 10;
|
|
ui::label("YN", 2, line, 48, 11);
|
|
changed |= btn_small(48, line, room::editor::refDoor(YN), -1, 5, 50);
|
|
line += 10;
|
|
|
|
ui::label("TEXTURES", 2, line, 96, 11, GRAY); line+=10;
|
|
|
|
//changed |= btn_opt("COLOR", 2, line, room::editor::refColor(), {0, 1, 2, 3, 4}, {"PURPLE", "GREEN", "CYAN", "YELLOW", "WHITE"}, 47); //ui::label("COLOR", 2, line, 64, 11);
|
|
{
|
|
const char *colors[] = {"PURPLE", "GREEN", "CYAN", "YELLOW", "WHITE"};
|
|
ui::label("COLOR", 2, line, 48, 11);
|
|
const int color = room::editor::refColor();
|
|
if (ui::combo(colors[color], 48, line, 49, 11)) {
|
|
//if (ui::button(colors[room::editor::refColor()], 48, line+1, 49, 9)) {
|
|
//ui::button(colors[room::editor::refColor()], 48, line+1, 49, 9, true);
|
|
return_value = GAME_EDITOR_COLORS;
|
|
}
|
|
draw::color(LIGHT+color+7); draw::fillrect(77,2+line,7,7);draw::color(PAPER); draw::rect(77,2+line,7,7);
|
|
}
|
|
|
|
line += 10;
|
|
ui::label("FLOOR", 2, line, 48, 11);
|
|
changed |= btn_small(48, line, room::editor::refFloorTex(), 0, room::getFloorCount()-1, 50);
|
|
line += 10;
|
|
ui::label("WALL", 2, line, 48, 11);
|
|
changed |= btn_small(48, line, room::editor::refWallTex(), 0, room::getWallsCount()-1, 50);
|
|
line += 10;
|
|
ui::label("DOOR", 2, line, 48, 11);
|
|
changed |= btn_small(48, line, room::editor::refDoorTex(), 0, room::getDoorCount()-1, 50);
|
|
line += 10;
|
|
ui::label("UNDER DOOR", 2, line, 48, 11);
|
|
changed |= btn_small(48, line, room::editor::refWallDoorTex(), 0, room::getWallsCount()-1, 50);
|
|
line += 10;
|
|
|
|
ui::label("EXITS", 2, line, 96, 11, GRAY); line+=10;
|
|
|
|
ui::label("XN", 2, line, 48, 11);
|
|
changed |= btn_small(48, line, room::editor::refExit(XN), -1, 64, 36);
|
|
if (ui::button("GO", 84, line, 13, 11)) room::load(room::editor::refExit(XN), XP);
|
|
line += 10;
|
|
ui::label("YP", 2, line, 48, 11);
|
|
changed |= btn_small(48, line, room::editor::refExit(YP), -1, 64, 36);
|
|
if (ui::button("GO", 84, line, 13, 11)) room::load(room::editor::refExit(YP), YN);
|
|
line += 10;
|
|
ui::label("XP", 2, line, 48, 11);
|
|
changed |= btn_small(48, line, room::editor::refExit(XP), -1, 64, 36);
|
|
if (ui::button("GO", 84, line, 13, 11)) room::load(room::editor::refExit(XP), XN);
|
|
line += 10;
|
|
ui::label("YN", 2, line, 48, 11);
|
|
changed |= btn_small(48, line, room::editor::refExit(YN), -1, 64, 36);
|
|
if (ui::button("GO", 84, line, 13, 11)) room::load(room::editor::refExit(YN), YP);
|
|
line += 10;
|
|
ui::label("ZP", 2, line, 48, 11);
|
|
changed |= btn_small(48, line, room::editor::refExit(ZP), -1, 64, 36);
|
|
if (ui::button("GO", 84, line, 13, 11)) room::load(room::editor::refExit(ZP), ZN);
|
|
line += 10;
|
|
ui::label("ZN", 2, line, 48, 11);
|
|
changed |= btn_small(48, line, room::editor::refExit(ZN), -1, 64, 36);
|
|
if (ui::button("GO", 84, line, 13, 11)) room::load(room::editor::refExit(ZN), ZP);
|
|
line += 10;
|
|
|
|
/*changed |= btn("COLOR:", 10, 140, room::editor::refColor(), 5, 11);
|
|
changed |= btn("FLOOR:", 10, 155, room::editor::refFloorTex(), 0, 5);
|
|
changed |= btn("WALLS:", 10, 170, room::editor::refWallTex(), 0, 5);
|
|
changed |= btn("DOORS:", 10, 185, room::editor::refDoorTex(), 0, 4);
|
|
changed |= btn("WDOORS:", 10, 200, room::editor::refWallDoorTex(), 0, 5);*/
|
|
|
|
if (changed) { room::editor::modify(); room::update(); }
|
|
|
|
draw::color(PAPER);
|
|
draw::rect(2, 0, 96, 223);
|
|
|
|
break;
|
|
|
|
case SECTION_ACTOR:
|
|
draw::color(LIGHT+WHITE);
|
|
draw::fillrect(2, 0, 96, 153);
|
|
|
|
changed = false;
|
|
act = actor::getSelected();
|
|
if (act)
|
|
{
|
|
line = 0;
|
|
//draw::setViewport(420, 90, 100, 150);
|
|
|
|
changed |= btn_txt("NAME", 2, line, act->name); line+=10;
|
|
|
|
ui::label("LOCATION", 2, line, 96, 11, GRAY); line+=10;
|
|
|
|
ui::label("POS", 2, line, 48, 11);
|
|
changed |= btn_small(49, line, act->pos.x, 0, 512);
|
|
changed |= btn_small(65, line, act->pos.y, 0, 512);
|
|
changed |= btn_small(81, line, act->pos.z, 0, 512);
|
|
line+=10;
|
|
|
|
ui::label("SIZE", 2, line, 48, 11);
|
|
changed |= btn_small(49, line, act->size.x, 0, 512);
|
|
changed |= btn_small(65, line, act->size.y, 0, 512);
|
|
changed |= btn_small(81, line, act->size.z, 0, 512);
|
|
line+=10;
|
|
|
|
ui::label("BITMAP", 2, line, 96, 11, GRAY); line+=10;
|
|
|
|
{
|
|
ui::label("FILE", 2, line, 49, 11);
|
|
if (ui::combo(act->bmp, 49, line, 48, 11)) {
|
|
//if (ui::button(colors[room::editor::refColor()], 48, line+1, 49, 9)) {
|
|
//ui::button(colors[room::editor::refColor()], 48, line+1, 49, 9, true);
|
|
return_value = GAME_EDITOR_BITMAP_FILE;
|
|
}
|
|
}
|
|
|
|
/*
|
|
if (btn_opt2("FILE", 2, line, act->bmp, gifs)) {
|
|
//draw::freeSurface(act->surface);
|
|
act->surface = draw::getSurface(act->bmp);
|
|
changed = true;
|
|
}
|
|
*/
|
|
line+=10;
|
|
ui::label("POS", 2, line, 48, 11);
|
|
if (input::mouseClk(1) && mx>=2 && mx <=48 && my>=line && my<=line+10) return_value = GAME_EDITOR_BITMAP_POS;
|
|
changed |= btn_small(49, line, act->bmp_rect.x, 0, 512, 25);
|
|
changed |= btn_small(73, line, act->bmp_rect.y, 0, 512, 25);
|
|
line+=10;
|
|
ui::label("SIZE", 2, line, 48, 11);
|
|
if (input::mouseClk(1) && mx>=2 && mx <=48 && my>=line && my<=line+10) return_value = GAME_EDITOR_BITMAP_SIZE;
|
|
changed |= btn_small(49, line, act->bmp_rect.w, 0, 512, 25);
|
|
changed |= btn_small(73, line, act->bmp_rect.h, 0, 512, 25);
|
|
line+=10;
|
|
ui::label("OFFSET", 2, line, 48, 11);
|
|
changed |= btn_small(49, line, act->bmp_offset.x, -32, 64, 25);
|
|
changed |= btn_small(73, line, act->bmp_offset.y, -32, 64, 25);
|
|
line+=10;
|
|
|
|
ui::label("FLAGS", 2, line, 96, 11, GRAY);
|
|
changed |= btn_check(26, line, "DISA", act->flags, FLAG_DISAPPEAR);
|
|
changed |= btn_check(50, line, "INER", act->flags, FLAG_INERTIA);
|
|
changed |= btn_check(74, line, "SPEC", act->flags, FLAG_SPECIAL);
|
|
line+=10;
|
|
|
|
changed |= btn_check(2, line, "PICK", act->flags, FLAG_PICKABLE);
|
|
changed |= btn_check(26, line, "PUSH", act->flags, FLAG_PUSHABLE);
|
|
changed |= btn_check(50, line, "REAC", act->flags, FLAG_REACTIVE);
|
|
changed |= btn_check(74, line, "MOVI", act->flags, FLAG_MOVING);
|
|
line+=10;
|
|
changed |= btn_check(2, line, "ANIM", act->flags, FLAG_ANIMATED);
|
|
changed |= btn_check(26, line, "ORIE", act->flags, FLAG_ORIENTABLE);
|
|
changed |= btn_check(50, line, "DEAD", act->flags, FLAG_DEADLY);
|
|
changed |= btn_check(74, line, "GRAV", act->flags, FLAG_GRAVITY);
|
|
line+=11;
|
|
|
|
ui::label("PROPERTIES", 2, line, 96, 11, GRAY); line+=10;
|
|
|
|
if (btn_opt("ORIENT", 2, line, act->orient, {PUSH_NONE, PUSH_XP, PUSH_XN, PUSH_YP, PUSH_YN, PUSH_ZP, PUSH_ZN}, {"NONE", "XP", "XN", "YP", "YN", "ZP", "ZN"}, 48))
|
|
{
|
|
act->mov_push = act->orient;
|
|
changed = true;
|
|
}
|
|
line+=10;
|
|
|
|
changed |= btn_opt("MOVEMNT", 2, line, act->movement, {MOV_NONE, MOV_X, MOV_Y, MOV_Z, MOV_CW, MOV_CCW, MOV_RAND, MOV_RANDV, MOV_HUNT, MOV_RANDJ}, {"NONE", "X", "Y", "Z", "CW", "CCW", "RAND", "RANDV", "HUNT", "RANDJ"}, 48);
|
|
line+=10;
|
|
changed |= btn_opt("ANIMCYC", 2, line, act->anim_cycle, {0, 1, 2, 3}, {"0 1 0 2", "0 1 2 3", "0 1 2", "0 1 0 1"}, 48);
|
|
line+=10;
|
|
|
|
//draw::print("ANIM SPEED:", 2, 156, 15, 0);
|
|
ui::label("ANMSPED", 2, line, 49, 11);
|
|
changed |= btn_small(49, line, act->anim_wait, 0, 20, 49);
|
|
line+=10;
|
|
|
|
ui::label("MASKS", 2, line, 96, 11, GRAY); line+=10;
|
|
|
|
ui::label("RMASK", 2, line, 24, 11);
|
|
changed |= btn_check(24+2, line, "XP", act->react_mask, PUSH_XP, 12);
|
|
changed |= btn_check(24+14, line, "XN", act->react_mask, PUSH_XN, 12);
|
|
changed |= btn_check(24+26, line, "YP", act->react_mask, PUSH_YP, 12);
|
|
changed |= btn_check(24+38, line, "YN", act->react_mask, PUSH_YN, 12);
|
|
changed |= btn_check(24+50, line, "ZP", act->react_mask, PUSH_ZP, 12);
|
|
changed |= btn_check(24+62, line, "ZN", act->react_mask, PUSH_ZN, 12);
|
|
line+=11;
|
|
|
|
ui::label("RPUSH", 2, line, 24, 11);
|
|
changed |= btn_check(24+2, line, "XP", act->react_push, PUSH_XP, 12);
|
|
changed |= btn_check(24+14, line, "XN", act->react_push, PUSH_XN, 12);
|
|
changed |= btn_check(24+26, line, "YP", act->react_push, PUSH_YP, 12);
|
|
changed |= btn_check(24+38, line, "YN", act->react_push, PUSH_YN, 12);
|
|
changed |= btn_check(24+50, line, "ZP", act->react_push, PUSH_ZP, 12);
|
|
changed |= btn_check(24+62, line, "ZN", act->react_push, PUSH_ZN, 12);
|
|
line+=12;
|
|
|
|
draw::color(PAPER);
|
|
draw::rect(2, 0, 96, 204);
|
|
|
|
if (ui::button("DUPLICATE", 2, line, 48, 11) || input::keyPressed(SDL_SCANCODE_D))
|
|
{
|
|
actor::actor_t *new_act = actor::duplicate(act);
|
|
actor::setUniqueName(new_act);
|
|
//new_act->pos.x++; new_act->pos.y++;
|
|
actor::setDirty(new_act, true);
|
|
actor::select(new_act);
|
|
actor::setFloatingEditing(true);
|
|
changed = true;
|
|
}
|
|
if (ui::button("DELETE", 48, line, 48, 11) || input::keyPressed(SDL_SCANCODE_DELETE))
|
|
{
|
|
actor::remove(act);
|
|
act = nullptr;
|
|
changed = true;
|
|
}
|
|
line+=10;
|
|
|
|
if (changed) { room::editor::modify(); }
|
|
|
|
if (ui::button("ADD TO TEMPLATES", 2, line, 96, 11))
|
|
{
|
|
if (act) actor::templates::add(act);
|
|
}
|
|
//changed |= btn_opt("ANIMCYC", 2, 106, act->anim_cycle, {0, 1}, {"0 1 0 2", "0 1 2 3"});
|
|
|
|
}
|
|
break;
|
|
};
|
|
|
|
draw::render();
|
|
return return_value;
|
|
|
|
}
|
|
}
|
|
}
|