- [FIX] Ja funciona el gamepad - [CHG] Canviat el format del temps en la pantalla de game over - [CHG] Canvi en una habitació per a balancejar
69 lines
2.2 KiB
C++
69 lines
2.2 KiB
C++
#include "m_gameover.h"
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#include "jgame.h"
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#include "controller.h"
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#include "jdraw.h"
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#include "actor.h"
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#include "room.h"
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#include "config.h"
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#include <SDL2/SDL.h>
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namespace modules
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{
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namespace gameover
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{
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actor::actor_t *heroi = nullptr;
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char time_text[7] = " 00:00";
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void init()
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{
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if (heroi == nullptr) heroi = actor::create("HERO", {16,32,8}, {6,6,12}, "test.gif", {0,32,20,32}, {-6,38});
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heroi->flags = FLAG_ANIMATED;
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int milliseconds = SDL_GetTicks()-actor::stats::getStartTime();
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int seconds = milliseconds/1000;
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int minutes = seconds / 60;
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seconds = seconds % 60;
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time_text[0] = minutes<100 ? ' ' : (minutes/100)+48;
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time_text[1] = minutes<10 ? ' ' : ((minutes%100)/10)+48;
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time_text[2] = (minutes%10)+48;
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time_text[4] = (seconds/10)+48;
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time_text[5] = (seconds%10)+48;
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time_text[6] = 0;
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}
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bool loop()
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{
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if (controller::pressed(KEY_JUMP) || controller::pressed(KEY_PICK)) { return false; }
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draw::cls(2);
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draw::color(1);
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draw::swapcol(1, WHITE);
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actor::update(heroi, false);
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actor::drawAt(heroi, 150, 160);
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draw::print2("THE POOL", 16, 3, TEAL, FONT_ZOOM_VERTICAL);
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draw::print2("GAME OVER", 15, 7, YELLOW, FONT_ZOOM_VERTICAL);
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draw::print2(actor::stats::getNumPartsCollected(), 2, 11, 12, TEAL, FONT_ZOOM_NONE);
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draw::print2("PARTS TROBADES", 14, 12, GREEN, FONT_ZOOM_NONE);
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draw::print2(actor::stats::getRoomsVisited(), 2, 8, 14, TEAL, FONT_ZOOM_NONE);
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draw::print2("HABITACIONS VISITADES", 11, 14, GREEN, FONT_ZOOM_NONE);
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draw::print2(actor::stats::getLivesLost(), 2, 11, 16, TEAL, FONT_ZOOM_NONE);
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draw::print2("VIDES PERDUDES", 14, 16, GREEN, FONT_ZOOM_NONE);
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draw::print2(time_text, 11, 18, TEAL, FONT_ZOOM_NONE);
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draw::print2("TEMPS TOTAL", 18, 18, GREEN, FONT_ZOOM_NONE);
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draw::print2("(C) JAILDOCTOR 2024", 11, 28, TEAL, FONT_ZOOM_NONE);
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draw::render();
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return true;
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}
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}
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}
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