Files
thepool/source/m_editor_templates.cpp

224 lines
8.5 KiB
C++

#include "m_editor_templates.h"
#include "jdraw.h"
#include "jinput.h"
#include "misc.h"
#include <SDL2/SDL.h>
#include "actor.h"
#include <vector>
#include "room.h"
#include "jutil.h"
#include "m_game.h"
#define EDITING_NORMAL 0
#define EDITING_CATEGORY_NAME 1
#define EDITING_ACTOR_NAME 2
namespace modules
{
namespace editor_templates
{
//std::vector<actor::actor_t*> templates;
int current_category;
int edit_mode = EDITING_NORMAL;
actor::actor_t *actor_edited = nullptr;
char name[13];
uint32_t time = 0;
char actor_cut[13];
void init()
{
actor_cut[0] = 0;
current_category = 0;
edit_mode = EDITING_NORMAL;
//for (int i=0; i<templates.size(); ++i) if (templates[i] != nullptr) actor::remove(templates[i]);
//templates.clear();
//for (int i=0; i<actor::templates::size(); ++i)
// templates.push_back(actor::duplicate(actor::templates::get(i)));
draw::resetViewport();
time = SDL_GetTicks();
}
void init_text_edit()
{
draw::color(WHITE);
draw::fillrect(217,106,86,30);
draw::color(LIGHT+WHITE);
draw::hline(217, 106, 86);
draw::vline(217, 106, 30);
draw::color(BLACK);
draw::hline(217, 106+29, 86);
draw::vline(217+85, 106, 30);
if (edit_mode == EDITING_CATEGORY_NAME) {
strcpy(name, "HOLA");
draw::print("CATEGORY NAME:", 227, 110, LIGHT+WHITE, PAPER);
} else {
strcpy(name, actor_edited->name);
draw::print("ACTOR NAME:", 227, 110, LIGHT+WHITE, PAPER);
}
}
bool loop()
{
if (input::keyPressed(SDL_SCANCODE_ESCAPE) || input::keyPressed(SDL_SCANCODE_TAB) || input::keyPressed(SDL_SCANCODE_GRAVE)) return false;
if (edit_mode == EDITING_NORMAL)
{
if (input::keyPressed(SDL_SCANCODE_V) && actor_cut[0]!=0)
{
actor::actor_t *act = actor::templates::getByName(actor_cut);
if (act)
{
act->template_category = current_category;
actor::templates::save();
}
actor_cut[0] = 0;
}
draw::cls(2);
int x=0, y=0;
draw::color(BLUE);
draw::fillrect(8, 0, 512, 11);
auto categories = actor::templates::getCategories();
draw::color(GREEN);
draw::fillrect(0, 0, 11, 11);
draw::print("+", 4, 3, WHITE, BLACK);
for (auto category : categories)
{
if (current_category == x) { draw::color(BLACK); draw::fillrect(11+x*40, 0, 40, 11); }
draw::print(category.c_str(), 11+((40-category.size()*4)/2)+x*40, 3, LIGHT+WHITE, BLACK);
x++;
}
const int hovered_actor = ((input::mouseX()-10)/65) + ((input::mouseY()-14)/40) * 8;
x = 0;
int i = 0;
auto actors = actor::templates::getByCategory(categories[current_category].c_str());
if (input::keyPressed(SDL_SCANCODE_X) && (hovered_actor < (int)actors.size())) strcpy(actor_cut, actors[hovered_actor].name);
if (input::keyPressed(SDL_SCANCODE_W) && (hovered_actor < (int)actors.size()) && actor_cut[0]!=0)
{
actor::actor_t *act = actor::templates::getByName(actor_cut);
actor::actor_t *other = actor::templates::getByName(actors[hovered_actor].name);
actor::actor_t temp; // = actor::createEmptyActor();
if (act && other)
{
actor::templates::copy(&temp, other); temp.surface = other->surface;
actor::templates::copy(other, act); other->surface = act->surface;
actor::templates::copy(act, &temp); act->surface = temp.surface;
actor::templates::save();
}
actor_cut[0] = 0;
}
for (auto actor : actors)
{
draw::swapcol(1, strcmp(actor.name, actor_cut)==0 ? BLUE : TEAL);
actor::drawAt(&actor, 10+x*65, 14+y*40);
draw::print(actor.name, 10+(x*65), (y*40)+44, i==hovered_actor ? YELLOW : LIGHT+WHITE, BLACK);
x++; if (x==8) { x=0;y++; }
i++;
}
draw::render();
current_category += input::mouseWheel();
if (current_category < 0) current_category = categories.size()-1;
if (current_category >= (int)categories.size()) current_category = 0;
if (input::mouseClk(1))
{
if (input::mouseY()>12) {
if (hovered_actor <= (int)actors.size()) {
actor::actor_t *new_act = actor::duplicate(&actors[hovered_actor]);
actor::setUniqueName(new_act);
actor::setDirty(new_act, true);
actor::select(new_act);
actor::setFloatingEditing(true);
room::editor::modify();
modules::game::setSection(modules::game::SECTION_ACTOR);
return false;
}
} else {
if (input::mouseX()<12) {
edit_mode = EDITING_CATEGORY_NAME;
init_text_edit();
} else {
int clicked_category = (input::mouseX()-11)/40;
if (clicked_category < (int)categories.size())
{
if (input::keyDown(SDL_SCANCODE_LCTRL))
{
actor::templates::swapCategories(current_category, clicked_category);
actor::templates::save();
}
current_category = clicked_category;
}
}
}
}
else if (input::mouseClk(3))
{
if (input::mouseX()>12) {
if (hovered_actor <= (int)actors.size()) {
actor_edited = actor::templates::getByName(actors[hovered_actor].name);
edit_mode = EDITING_ACTOR_NAME;
init_text_edit();
}
}
}
}
else
{
draw::color(LIGHT+WHITE);
draw::fillrect(217+10,106+15,66,11);
draw::color(BLACK);
draw::rect(217+10,106+15,66,11);
draw::print(name, 217+12, 106+17, BLACK, 0);
if (SDL_GetTicks()-time < 500) draw::print("_", 217+12+strlen(name)*4, 106+17, BLACK, 0);
if (SDL_GetTicks()-time >= 1000) time = SDL_GetTicks();
draw::render();
int result = input::getKeyPressed();
if (result)
{
const int len = strlen(name);
if (result == SDL_SCANCODE_RETURN) {
if (edit_mode==EDITING_CATEGORY_NAME) {
actor::templates::newCategory(name);
edit_mode = EDITING_NORMAL;
} else {
strcpy(actor_edited->name, name);
edit_mode = EDITING_NORMAL;
}
actor::templates::save();
} else if (result == SDL_SCANCODE_BACKSPACE) {
if (len>0) name[len-1] = 0;
} else {
if (len<15) {
name[len] = util::scancode_to_char(result);
name[len+1] = 0;
}
}
}
}
return true;
}
}
}