Files
thepool/source/main.cpp

55 lines
1.2 KiB
C++

#include "jgame.h"
#include "jdraw.h"
#include "jinput.h"
#include <SDL2/SDL.h>
#include "actor.h"
#include "room.h"
draw::surface *surf;
actor::actor_t *box;
void game::init()
{
draw::init("The Pool", 320, 240, 3);
surf = draw::loadSurface("test.gif");
draw::setSource(surf);
draw::loadPalette("test.gif");
game::setUpdateTicks(64);
room::load(0,3);
box = actor::create({16,16,0}, {8,8,4}, {64,0,32,24}, {0,24});
box->flags = FLAG_MOVING;
box->movement = MOV_Z;
box->mov_push = PUSH_ZP;
actor::setDirty(box, true);
box = actor::create({32,32,16}, {8,8,8}, {32,0,32,32}, {0,32});
box->flags = FLAG_PUSHABLE | FLAG_GRAVITY;
box->movement = MOV_CW;
box->mov_push = PUSH_XN;
actor::setDirty(box, true);
box = actor::create({16,16,8}, {8,8,12}, {0,32,20,32}, {-6,38});
box->flags = FLAG_HERO | FLAG_PUSHABLE | FLAG_GRAVITY | FLAG_ORIENTABLE | FLAG_ANIMATED;
actor::setDirty(box, true);
actor::reorder();
}
int sx=1, sy=0;
bool game::loop()
{
actor::update(actor::getFirst());
actor::reorder();
draw::cls(8);
room::draw();
actor::draw(actor::getFirst());
//draw::draw(148+sx*2-sy*2, 67+sx+sy,24,24,24,0);
draw::render();
return true;
}