- [CHG] Canviats uns pixels en les portes - [NEW] Sequencia de final de joc acabada - [NEW] Al pillar un booster fa sorollet - Treballant en el prólogo
86 lines
2.4 KiB
C++
86 lines
2.4 KiB
C++
#include "config.h"
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#include "jfile.h"
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#include <SDL2/SDL.h>
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namespace config
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{
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bool musicEnabled = true;
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int soundMode = SOUND_ALL;
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uint8_t keys[7] = {SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT, SDL_SCANCODE_SPACE, SDL_SCANCODE_RETURN, SDL_SCANCODE_ESCAPE};
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int8_t pad_btns[7] = {SDL_CONTROLLER_BUTTON_DPAD_UP, SDL_CONTROLLER_BUTTON_DPAD_DOWN, SDL_CONTROLLER_BUTTON_DPAD_LEFT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, SDL_CONTROLLER_BUTTON_A, SDL_CONTROLLER_BUTTON_B, SDL_CONTROLLER_BUTTON_START};
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bool prologo_desbloquejat = false;
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void setMusic(const bool value)
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{
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musicEnabled = value;
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file::setConfigValue("music", musicEnabled ? "yes" : "no");
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}
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void toggleMusic()
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{
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musicEnabled = !musicEnabled;
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file::setConfigValue("music", musicEnabled ? "yes" : "no");
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}
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const bool isMusicEnabled()
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{
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return musicEnabled;
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}
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void setSound(const int value)
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{
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soundMode = value;
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file::setConfigValue("sound", soundMode==SOUND_ALL ? "all" : soundMode==SOUND_BASIC ? "basic" : "none");
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}
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void toggleSound()
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{
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soundMode++;
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if (soundMode>SOUND_NONE) soundMode = SOUND_ALL;
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file::setConfigValue("sound", soundMode==SOUND_ALL ? "all" : soundMode==SOUND_BASIC ? "basic" : "none");
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}
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const int getSoundMode()
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{
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return soundMode;
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}
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void defineKey(const int which, const int key)
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{
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static const char* nomtecles[7] = {"keyup", "keydown", "keyleft", "keyright", "keyjump", "keypick", "keymenu"};
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keys[which] = key;
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char tmp[5];
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file::setConfigValue(nomtecles[which], SDL_itoa(key, tmp, 10));
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}
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const int getKey(const int which)
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{
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return keys[which];
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}
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void definePadBtn(const int which, const int btn)
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{
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static const char* nombotons[7] = {"btnup", "btndown", "btnleft", "btnright", "btnjump", "btnpick", "btnmenu"};
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pad_btns[which] = btn;
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char tmp[5];
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file::setConfigValue(nombotons[which], SDL_itoa(btn, tmp, 10));
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}
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const int getPadBtn(const int which)
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{
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return pad_btns[which];
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}
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void setProgoloDesbloquejat()
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{
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prologo_desbloquejat = true;
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file::setConfigValue("prologo", "unlocked");
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}
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const bool isProgoloDesbloquejat()
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{
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return prologo_desbloquejat;
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}
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}
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