Files
thepool/source/main.cpp

472 lines
15 KiB
C++

#include "jgame.h"
#include "jdraw.h"
#include "jinput.h"
#include <SDL2/SDL.h>
#include "actor.h"
#include "room.h"
#include "jui.h"
#include <vector>
#include <string>
draw::surface *surf;
int room_w = 2;
int room_h = 2;
int room_xp = -1;
int room_xn = -1;
int room_yp = -1;
int room_yn = -1;
int room_color = 9;
int room_floor = 0;
int room_walls = 0;
int room_doors = 0;
int room_walldoors = 0;
std::vector<std::string> gifs;
void restart()
{
//actor::clear();
actor::remove(actor::find("DOOR_YP1"));
actor::remove(actor::find("DOOR_YP2"));
actor::remove(actor::find("DOOR_XP1"));
actor::remove(actor::find("DOOR_XP2"));
room::load(room_w, room_h, room_xp, room_xn, room_yp, room_yn, room_color, room_floor, room_walls, room_doors, room_walldoors);
/*
box = actor::create("ASCENSOR",{16,32,0}, {8,8,4}, {64,0,32,24}, {0,24});
box->flags = FLAG_MOVING;
box->movement = MOV_Z;
box->mov_push = PUSH_ZP;
actor::setDirty(box, true);
*/
//box = actor::create("HERO", {16,32,8}, {8,8,12}, {0,32,20,32}, {-6,38});
//box->flags = FLAG_HERO | FLAG_PUSHABLE | FLAG_GRAVITY | FLAG_ORIENTABLE | FLAG_ANIMATED;
//actor::setDirty(box, true);
actor::reorder();
}
void game::init()
{
draw::init("The Pool", 520, 240, 3);
//room::init();
surf = draw::loadSurface("test.gif");
draw::setSource(surf);
draw::loadPalette("test.gif");
game::setUpdateTicks(64);
FILE* f = fopen("data/gifs.txt", "r");
int buffer_len=255;
char buffer[buffer_len];
while(fgets(buffer, buffer_len, f)) {
auto len = strlen(buffer);
buffer[len-1]=0;
gifs.push_back(std::string(buffer));
}
actor::actor_t *hero = actor::create("HERO", {16,32,8}, {8,8,12}, "test.gif", {0,32,20,32}, {-6,38});
//actor::actor_t *hero = actor::create("HEROHEROHEROHER", {16,32,8}, {8,8,12}, "abad.gif", {0,0,20,35}, {-6,32});
hero->flags = FLAG_HERO | FLAG_PUSHABLE | FLAG_GRAVITY | FLAG_ORIENTABLE | FLAG_ANIMATED;
actor::setDirty(hero, true);
actor::clear();
actor::actor_t *box = actor::create("BOX", {32,32,16}, {8,8,8}, "test.gif", {32,0,32,32}, {0,32});
box->flags = FLAG_PUSHABLE | FLAG_GRAVITY;
box->movement = MOV_CW;
box->mov_push = PUSH_XN;
actor::setDirty(box, true);
box = actor::create("BOX2", {32,32,0}, {8,8,8}, "test.gif", {32,0,32,32}, {0,32});
box->flags = FLAG_PUSHABLE | FLAG_GRAVITY;
box->movement = MOV_CW;
box->mov_push = PUSH_XN;
actor::setDirty(box, true);
restart();
actor::select(actor::find("BOX"));
}
int sx=1, sy=0;
void print(int x, int y, int num)
{
int digits=0;
bool sign = num < 0;
num = SDL_abs(num);
int n = num;
while (n>0) {n=n/10;digits++;}
if (sign) digits++;
x=x+digits*4;
if (num==0) draw::draw(x+4,y,5,7,0,120);
while (num>0)
{
draw::draw(x,y,5,7,(num%10)*5,120);
num=num/10;
x=x-4;
}
if (sign) draw::draw(x,y,5,7,50,120);
}
void btn(const char* label, const int x, const int y, int &var, int min, int max)
{
char buffer[100];
int result=0;
draw::print(label, x, y+3, 15, 0);
result=ui::button(SDL_itoa(var, buffer, 10), x+50, y, 28, 11, TEAL, LIGHT+TEAL, LIGHT+PURPLE);
if (result)
{
var=SDL_max(min, SDL_min(max, var-(result-2)));
restart();
}
}
void btn_small(const int x, const int y, int &var, int min, int max, bool restrt=false)
{
char buffer[100];
int result=0;
result=ui::spin(SDL_itoa(var, buffer, 10), x, y, 17, 11);
if (result)
{
var=SDL_max(min, SDL_min(max, var+result));
if (restrt) restart();
}
}
void btn_check(const int x, const int y, const char* label, uint8_t &flags, const uint8_t value)
{
int result=0;
if (flags & value) {
result=ui::check(label, x, y, 12, 11, true);
} else {
result=ui::check(label, x, y, 12, 11, false);
}
if (result)
{
if (flags & value) {
flags = flags & ~value;
} else {
flags = flags | value;
}
}
}
void btn_check(const int x, const int y, const char* label, uint16_t &flags, const uint16_t value)
{
int result=0;
if (flags & value) {
result=ui::check(label, x, y, 24, 11, true);
} else {
result=ui::check(label, x, y, 24, 11, false);
}
if (result)
{
if (flags & value) {
flags = flags & ~value;
} else {
flags = flags | value;
}
}
}
void btn_opt(const char* label, const int x, const int y, uint8_t &var, std::vector<uint8_t> values, std::vector<std::string> labels)
{
//draw::print(label, x, y+3, 15, 0);
ui::label(label, x, y, 32, 11);
int result = 0;
std::size_t pos = 0;
while (pos<values.size())
{
if (values[pos]==var) break;
pos++;
}
result = ui::combo(labels[pos].c_str(), x+31, y, 65, 11);
if (result)
{
pos++; if (pos==values.size()) pos=0;
var = values[pos];
}
}
bool btn_opt2(const char* label, const int x, const int y, char *var, std::vector<std::string> values)
{
//draw::print(label, x, y+3, PAPER, 0);
ui::label(label, x, y, 32, 11);
int result = 0;
std::size_t pos = 0;
std::string v = var;
while (pos < values.size() && v != values[pos])
{
pos++;
}
if (pos==values.size()) pos = 0;
result = ui::combo(var, x+31, y, 65, 11);
if (result)
{
pos++; if (pos==values.size()) pos=0;
strcpy(var,values[pos].c_str());
return true;
}
return false;
}
const uint8_t scancode_to_char(const uint8_t scancode)
{
if (scancode == SDL_SCANCODE_0) return '0';
if (scancode >= SDL_SCANCODE_1 && scancode <= SDL_SCANCODE_9) return scancode+19;
if (scancode >= SDL_SCANCODE_A && scancode <= SDL_SCANCODE_Z) return scancode+61;
return 32;
}
void btn_txt(const char* label, const int x, const int y, char *var)
{
//draw::print(label, x, y+3, PAPER, 0);
ui::label(label, x, y, 32, 11);
int result = 0;
result = ui::textbox(var, x+31, y, 65, 11);
if (result)
{
const int len = strlen(var);
if (result == SDL_SCANCODE_BACKSPACE) {
if (len>0) var[len-1] = 0;
} else {
if (len<15) {
var[len] = scancode_to_char(result);
var[len+1] = 0;
}
}
}
}
int section = 0;
void editor_move_selected()
{
actor::actor_t *selected = actor::getSelected();
if (!selected) return;
vec3_t min = room::getMin();
vec3_t max = room::getMax();
if ( input::keyDown(SDL_SCANCODE_LEFT) && selected->pos.x>min.x ) { selected->pos.x--; actor::setDirty(selected); }
if ( input::keyDown(SDL_SCANCODE_RIGHT) && selected->pos.x<max.x ) { selected->pos.x++; actor::setDirty(selected); }
if ( input::keyDown(SDL_SCANCODE_UP) && selected->pos.y>min.y ) { selected->pos.y--; actor::setDirty(selected); }
if ( input::keyDown(SDL_SCANCODE_DOWN) && selected->pos.y<max.y ) { selected->pos.y++; actor::setDirty(selected); }
if ( input::keyDown(SDL_SCANCODE_PAGEDOWN) && selected->pos.z>min.z ) { selected->pos.z--; actor::setDirty(selected); }
if ( input::keyDown(SDL_SCANCODE_PAGEUP) /*&& selected->pos.z<max.z*/ ) { selected->pos.z++; actor::setDirty(selected); }
}
bool game::loop()
{
if (input::keyDown(SDL_SCANCODE_ESCAPE)) return false;
// WHILE EDITING...
//editor_move_selected();
//actor::updateEditor(actor::getFirst());
actor::update(actor::getFirst());
actor::reorder();
draw::resetViewport();
draw::cls(2);
draw::setViewport(100,0,320,240);
room::draw();
actor::draw(actor::getFirst());
room::draw2();
//draw::draw(148+sx*2-sy*2, 67+sx+sy,24,24,24,0);
/*
print(0,0,input::mouseX());
print(0,20,input::mouseY());
print(0,30,input::mouseBtn(1)?1:0);
print(0,40,input::mouseBtn(2)?1:0);
print(0,50,input::mouseBtn(3)?1:0);
*/
/*
if (section==0) {
draw::print("ROOM", 334, 13, YELLOW, LIGHT+BLACK);
if (ui::button("ACTORS", 365, 10, 30, 11, TEAL, LIGHT+TEAL, LIGHT+PURPLE)) section=1;
} else {
if (ui::button("ROOM", 330, 10, 30, 11, TEAL, LIGHT+TEAL, LIGHT+PURPLE)) section=0;
draw::print("ACTORS", 369, 13, YELLOW, BLACK);
}
*/
actor::actor_t *act = nullptr;
/*
switch (section) {
case 0:
*/
draw::setViewport(0,0,100,240);
draw::color(WHITE);
draw::fillrect(0, 0, 100, 240);
btn("ROOM WIDTH:", 10, 40, room_w, 0, 3);
btn("ROOM HEIGHT:", 10, 55, room_h, 0, 3);
draw::print("DOORS:", 10, 80, 15, 0);
btn_small(32, 80, room_xn, -1, 5, true);
btn_small(49, 80, room_yp, -1, 5, true);
btn_small(66, 80, room_xp, -1, 5, true);
btn_small(83, 80, room_yn, -1, 5, true);
btn("COLOR:", 10, 140, room_color, 5, 11);
btn("FLOOR:", 10, 155, room_floor, 0, 5);
btn("WALLS:", 10, 170, room_walls, 0, 5);
btn("DOORS:", 10, 185, room_doors, 0, 4);
btn("WDOORS:", 10, 200, room_walldoors, 0, 5);
/*
break;
case 1:
*/
draw::setViewport(420, 0, 100, 240);
draw::color(WHITE);
draw::fillrect(0, 0, 100, 240);
draw::setViewport(420, 2, 100, 238);
draw::color(LIGHT+WHITE);
draw::fillrect(2, 0, 96, 100);
draw::color(PAPER);
draw::rect(2, 0, 96, 100);
const int mx = draw::getLocalX(input::mouseX());
const int my = draw::getLocalY(input::mouseY());
const bool btnDown = input::mouseBtn(1) || input::mouseBtn(3);
int line = 0;
act = actor::getFirst();
while (act) {
if ((act->flags&FLAG_NOEDITOR)!=FLAG_NOEDITOR) {
if (act==actor::getSelected()) {
draw::color(LIGHT+BLUE);
draw::fillrect(4, 2+line*9, 92, 9);
}
if ((mx>=2) && (mx<98) && (my>=2+line*9) && (my<2+9+line*9) && btnDown) {
actor::select(act);
//section=1;
}
draw::print(act->name, 6, 4+line*9, LIGHT+WHITE, BLACK);
line++;
}
act = act->next;
}
act = actor::getSelected();
if (act)
{
draw::setViewport(420, 90, 100, 150);
btn_txt("NAME:", 2, 0, act->name);
if (btn_opt2("BMP:", 2, 10, act->bmp, gifs)) {
draw::freeSurface(act->surface);
act->surface = draw::loadSurface(act->bmp);
}
//draw::print("RECT:", 2, 64, PAPER, 0);
ui::label("RECT", 2, 20, 32, 11);
btn_small(33, 20, act->bmp_rect.x, 0, 512);
btn_small(49, 20, act->bmp_rect.y, 0, 512);
btn_small(65, 20, act->bmp_rect.w, 0, 512);
btn_small(81, 20, act->bmp_rect.h, 0, 512);
ui::label("OFFSET", 2, 30, 32, 11);
btn_small(65, 30, act->bmp_offset.x, -32, 64);
btn_small(81, 30, act->bmp_offset.y, -32, 64);
ui::label("POS", 2, 42, 32, 11);
btn_small(49, 42, act->pos.x, 0, 512);
btn_small(65, 42, act->pos.y, 0, 512);
btn_small(81, 42, act->pos.z, 0, 512);
ui::label("SIZE", 2, 52, 32, 11);
btn_small(49, 52, act->size.x, 0, 512);
btn_small(65, 52, act->size.y, 0, 512);
btn_small(81, 52, act->size.z, 0, 512);
btn_check(2, 64, "HERO", act->flags, FLAG_HERO);
btn_check(26, 64, "PUSH", act->flags, FLAG_PUSHABLE);
btn_check(50, 64, "REAC", act->flags, FLAG_REACTIVE);
btn_check(74, 64, "MOVI", act->flags, FLAG_MOVING);
btn_check(2, 74, "ANIM", act->flags, FLAG_ANIMATED);
btn_check(26, 74, "ORIE", act->flags, FLAG_ORIENTABLE);
btn_check(50, 74, "DEAD", act->flags, FLAG_DEADLY);
btn_check(74, 74, "GRAV", act->flags, FLAG_GRAVITY);
btn_opt("ORIENT", 2, 86, act->orient, {PUSH_NONE, PUSH_XP, PUSH_XN, PUSH_YP, PUSH_YN, PUSH_ZP, PUSH_ZN}, {"NONE", "XP", "XN", "YP", "YN", "ZP", "ZN"});
btn_opt("MOVEMNT", 2, 96, act->movement, {MOV_NONE, MOV_X, MOV_Y, MOV_Z, MOV_CW, MOV_CCW, MOV_RAND, MOV_HUNT}, {"NONE", "X", "Y", "Z", "CW", "CCW", "RAND", "HUNT"});
btn_opt("ANIMCYC", 2, 106, act->anim_cycle, {0, 1}, {"0 1 0 2", "0 1 2 3"});
//draw::print("ANIM SPEED:", 2, 156, 15, 0);
ui::label("ANMSPED", 2, 116, 32, 11);
btn_small(81, 116, act->anim_wait, 0, 10);
ui::label("RMASK", 2, 128, 24, 11);
btn_check(24+2, 128, "XP", act->react_mask, PUSH_XP);
btn_check(24+14, 128, "XN", act->react_mask, PUSH_XN);
btn_check(24+26, 128, "YP", act->react_mask, PUSH_YP);
btn_check(24+38, 128, "YN", act->react_mask, PUSH_YN);
btn_check(24+50, 128, "ZP", act->react_mask, PUSH_ZP);
btn_check(24+62, 128, "ZN", act->react_mask, PUSH_ZN);
ui::label("RPUSH", 2, 140, 24, 11);
btn_check(24+2, 140, "XP", act->react_push, PUSH_XP);
btn_check(24+14, 140, "XN", act->react_push, PUSH_XN);
btn_check(24+26, 140, "YP", act->react_push, PUSH_YP);
btn_check(24+38, 140, "YN", act->react_push, PUSH_YN);
btn_check(24+50, 140, "ZP", act->react_push, PUSH_ZP);
btn_check(24+62, 140, "ZN", act->react_push, PUSH_ZN);
/*
break;
}
*/
/* case 2:
draw::setViewport(320, 38, 100, 100);
draw::color(LIGHT+WHITE);
draw::fillrect(2, 0, 96, 100);
draw::color(PAPER);
draw::rect(2, 0, 96, 100);
const int mx = draw::getLocalX(input::mouseX());
const int my = draw::getLocalY(input::mouseY());
const bool btnDown = input::mouseBtn(1) || input::mouseBtn(3);
int line = 0;
act = actor::getFirst();
while (act) {
if ((act->flags&FLAG_NOEDITOR)!=FLAG_NOEDITOR) {
if (act==actor::getSelected()) {
draw::color(LIGHT+BLUE);
draw::fillrect(4, 2+line*9, 92, 9);
}
if ((mx>=2) && (mx<98) && (my>=2+line*9) && (my<2+9+line*9) && btnDown) {
actor::select(act);
//section=1;
}
draw::print(act->name, 6, 4+line*9, LIGHT+WHITE, BLACK);
line++;
}
act = act->next;
}
break;
*/
}
draw::render();
return true;
}