Files
thepool/source/m_catslife.cpp
Raimon Zamora 394773003a - [FIX] La música ja sona be en un auricularet
- [CHG] El joc ja no usa SDL_Mixer, sinó JailAudio
- [FIX] La música de game over ja no fa bucle
- [FIX] Tanquem les coses abans d'eixir pa que Valgrind no s'enfade
2024-10-06 15:03:46 +02:00

46 lines
1.1 KiB
C++

#include "m_catslife.h"
#include "jgame.h"
#include "controller.h"
#include "jdraw.h"
#include "jaudio.h"
#include "actor.h"
#include "room.h"
#include "config.h"
#include <SDL2/SDL.h>
namespace modules
{
namespace catslife
{
actor::actor_t *gat = nullptr;
void init()
{
audio::playMusic("mus_gameover.ogg", 0);
if (gat == nullptr) gat = actor::createFromTemplate("GAT-NEGRE");
}
bool loop()
{
if (controller::pressed(KEY_JUMP) || controller::pressed(KEY_PICK)) {
return false;
}
draw::cls(2);
draw::color(1);
draw::swapcol(1, WHITE);
actor::update(gat, false);
actor::drawAt(gat, 150, 130);
draw::print2("THE POOL", 16, 3, TEAL, FONT_ZOOM_VERTICAL);
draw::print2("CAT'S LIFE", 15, 9, YELLOW, FONT_ZOOM_VERTICAL);
draw::print2("(C) JAILDOCTOR 2024", 11, 28, TEAL, FONT_ZOOM_NONE);
draw::render();
return true;
}
}
}