- [NEW] Só de caminar i botar funcionant - [NEW] Só de enemics rebotant - [NEW] Menus amb só (MOC MOC!) - [FIX] El so de caminar ja no continua durant el menu ingame
125 lines
3.9 KiB
C++
125 lines
3.9 KiB
C++
#include "m_ingame.h"
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#include "jgame.h"
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#include "jinput.h"
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#include "controller.h"
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#include "jdraw.h"
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#include "jaudio.h"
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#include "actor.h"
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#include "room.h"
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#include "config.h"
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#include <SDL2/SDL.h>
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namespace modules
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{
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namespace ingame
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{
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draw::surface *surf;
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int selected_option = INGAME_CONTINUAR;
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actor::actor_t *parts[6] = {nullptr,nullptr,nullptr,nullptr,nullptr,nullptr};
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void init()
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{
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selected_option = INGAME_CONTINUAR;
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surf = draw::getSurface("objectes.gif");
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if (parts[0]==nullptr)
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{
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parts[0] = actor::createFromTemplate("P-ELBOW");
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parts[0]->flags=0;
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parts[0]->inner_x=166+16;
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parts[0]->inner_y=68+8;
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}
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if (parts[1]==nullptr)
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{
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parts[1] = actor::createFromTemplate("P-PIPE");
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parts[1]->flags=0;
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parts[1]->inner_x=148+16;
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parts[1]->inner_y=75+8;
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}
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if (parts[2]==nullptr)
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{
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parts[2] = actor::createFromTemplate("P-SALT");
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parts[2]->flags=0;
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parts[2]->inner_x=123+16;
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parts[2]->inner_y=84+8;
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}
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if (parts[3]==nullptr)
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{
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parts[3] = actor::createFromTemplate("P-FILTER");
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parts[3]->flags=0;
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parts[3]->inner_x=144+16;
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parts[3]->inner_y=45+8;
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}
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if (parts[4]==nullptr)
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{
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parts[4] = actor::createFromTemplate("P-PUMP");
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parts[4]->flags=0;
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parts[4]->inner_x=121+16;
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parts[4]->inner_y=54+8;
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}
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if (parts[5]==nullptr)
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{
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parts[5] = actor::createFromTemplate("P-TIMER");
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parts[5]->flags=0;
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parts[5]->inner_x=96+16;
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parts[5]->inner_y=69+8;
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}
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}
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int loop()
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{
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if (input::keyPressed(SDL_SCANCODE_ESCAPE)) {
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return INGAME_CONTINUAR;
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}
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if (controller::pressed(KEY_DOWN))
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{
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selected_option = (selected_option+1)&1;
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audio::playSound("snd_push.wav", SOUND_BASIC);
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}
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if (controller::pressed(KEY_UP))
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{
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selected_option = (selected_option-1)&1;
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audio::playSound("snd_push.wav", SOUND_BASIC);
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}
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if (controller::pressed(KEY_JUMP) || controller::pressed(KEY_PICK))
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{
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audio::playSound("snd_push.wav", SOUND_BASIC);
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return selected_option;
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}
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draw::cls(2);
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draw::color(1);
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draw::setSource(surf);
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static int part[6] = { PART_ELBOW, PART_PIPE, PART_SALT, PART_FILTER, PART_PUMP, PART_TIMER};
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for (int i=0;i<6;++i)
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{
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draw::swapcol(1, room::getColor((actor::hero::getParts() & part[i])?1:3));
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actor::drawAt(parts[i], parts[i]->inner_x, parts[i]->inner_y);
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}
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draw::print2("PAUSA", 17, 3, TEAL, FONT_ZOOM_VERTICAL);
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switch (selected_option)
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{
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case INGAME_CONTINUAR:
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draw::print2("fg CONTINUAR", 13, 19, YELLOW, FONT_ZOOM_VERTICAL);
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draw::print2("de EIXIR", 13, 22, GREEN, FONT_ZOOM_NONE);
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break;
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case INGAME_EIXIR:
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draw::print2("de CONTINUAR", 13, 19, GREEN, FONT_ZOOM_NONE);
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draw::print2("fg EIXIR", 13, 21, YELLOW, FONT_ZOOM_VERTICAL);
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break;
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};
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draw::print2("(C) JAILDOCTOR 2024", 11, 28, TEAL, FONT_ZOOM_NONE);
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draw::render();
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return INGAME_NONE;
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}
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}
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}
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