- [NEW] audio::getCurrentMusic() - [NEW] audio::stopAllChannels() - [FIX] El JAudio i JInput han de inicialitzarse abans de entrar al Init del joc - Afegides músiques i alguns sons - Comence a fer que sone cada musica i so en el seu lloc - [TOFIX] LAG EN EL AUDIO!
31 lines
676 B
C++
31 lines
676 B
C++
#pragma once
|
|
|
|
namespace config
|
|
{
|
|
#define SOUND_ALL 0
|
|
#define SOUND_BASIC 1
|
|
#define SOUND_NONE 2
|
|
#define SOUND_MUSIC 2
|
|
|
|
#define KEY_UP 0
|
|
#define KEY_DOWN 1
|
|
#define KEY_LEFT 2
|
|
#define KEY_RIGHT 3
|
|
#define KEY_JUMP 4
|
|
#define KEY_PICK 5
|
|
|
|
void setMusic(const bool value);
|
|
void toggleMusic();
|
|
const bool isMusicEnabled();
|
|
|
|
void setSound(const int value);
|
|
void toggleSound();
|
|
const int getSoundMode();
|
|
|
|
void defineKey(const int which, const int key);
|
|
const int getKey(const int which);
|
|
|
|
void definePadBtn(const int which, const int btn);
|
|
const int getPadBtn(const int which);
|
|
|
|
} |