- Traslladem a jutil funcionetes varies - Comencem a implementar carrega de actors des de arxiu - Comencem a implementar els templates de actors
59 lines
1.3 KiB
C++
59 lines
1.3 KiB
C++
#pragma once
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#include "misc.h"
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#define NO_DOOR 0
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#define DOOR_XP 1
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#define DOOR_XN 2
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#define DOOR_YP 4
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#define DOOR_YN 8
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#define XP 0
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#define XN 1
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#define YP 2
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#define YN 3
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#define ZP 4
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#define ZN 5
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namespace room
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{
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void init();
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void load(const int room);
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//void load(int x, int y, int8_t xp, int8_t xn, int8_t yp, int8_t yn, uint8_t col, uint8_t floor, uint8_t walls, uint8_t door, uint8_t doorwall);
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void draw();
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void draw2();
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vec3_t getSize();
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vec3_t getMin();
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vec3_t getMax();
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uint8_t getDoors();
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uint8_t getDoor(const int d);
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uint8_t getColor();
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namespace editor
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{
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void setWidth(const int value);
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void setHeight(const int value);
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void setDoor(const int which, const int value);
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void setColor(const int value);
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void setFloorTex(const int value);
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void setWallTex(const int value);
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void setDoorTex(const int value);
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void setWallDoorTex(const int value);
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void setExit(const int which, const int value);
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const int getWidth();
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const int getHeight();
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const int getDoor(const int which);
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const int getColor();
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const int getFloorTex();
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const int getWallTex();
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const int getDoorTex();
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const int getWallDoorTex();
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const int getExit(const int which);
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}
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}
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