215 lines
8.7 KiB
C++
215 lines
8.7 KiB
C++
#include "room.h"
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#include "jdraw.h"
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#include "actor.h"
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namespace room
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{
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static vec3_t size = {8,8,8};
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static vec3_t tmin = {0,0,0};
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static vec3_t tmax = {7,7,7};
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static vec3_t min = {0,0,0};
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static vec3_t max = {56,56,56};
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static uint8_t doors = DOOR_XP /*| DOOR_YP*/ ;
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static uint8_t door_height[4];
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static uint8_t color = 5;
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static uint8_t floor_type = 0;
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static uint8_t walls_type = 0;
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static uint8_t doors_type = 0;
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static draw::surface *floor_surf = nullptr;
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static draw::surface *walls_surf = nullptr;
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static draw::surface *doors_surf = nullptr;
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static draw::surface *aux_surf = nullptr;
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void init()
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{
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floor_surf = draw::loadSurface("floor.gif");
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walls_surf = draw::loadSurface("walls.gif");
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doors_surf = draw::loadSurface("doors.gif");
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aux_surf = draw::loadSurface("roomaux.gif");
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}
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void load(int x, int y, int8_t xp, int8_t xn, int8_t yp, int8_t yn, uint8_t col)
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{
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color = col;
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size = {(x+1)*2,(y+1)*2,3};
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tmin = {3-x,3-y,0};
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tmax = {4+x,4+y,3};
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min = {tmin.x*8,tmin.y*8,0};
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max = {tmax.x*8,tmax.y*8,24};
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doors = (xp>=0?DOOR_XP:0) | (xn>=0?DOOR_XN:0) | (yp>=0?DOOR_YP:0) | (yn>=0?DOOR_YN:0);
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door_height[0] = xp; //XP
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door_height[1] = xn; //XN
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door_height[2] = yp; //YP
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door_height[3] = yn; //YN
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if (doors & DOOR_YP)
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{
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actor::actor_t *act = actor::create("DOOR_YP1", {24,(tmax.y+1)*8,0}, {8,8,(door_height[2])*4}, {0,1,32,15}, {0,15+door_height[2]*8});
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act->flags = FLAG_NONE;
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actor::setDirty(act, true);
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act = actor::create("DOOR_YP2", {32,(tmax.y+1)*8,0}, {8,8,(door_height[2])*4}, {0,1,32,15}, {0,15+door_height[2]*8});
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act->flags = FLAG_NONE;
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actor::setDirty(act, true);
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}
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if (doors & DOOR_XP)
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{
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actor::actor_t *act = actor::create("DOOR_XP1", {(tmax.x+1)*8,24,0}, {8,8,(door_height[0])*4}, {0,1,32,15}, {0,15+door_height[0]*8});
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act->flags = FLAG_NONE;
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actor::setDirty(act, true);
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act = actor::create("DOOR_XP2", {(tmax.x+1)*8,32,0}, {8,8,(door_height[0])*4}, {0,1,32,15}, {0,15+door_height[0]*8});
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act->flags = FLAG_NONE;
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actor::setDirty(act, true);
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}
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}
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void draw()
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{
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draw::pushSource();
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draw::swapcol(1, color);
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// RUTINES DE PINTAT DE LA PORTA DE DALT A LA DRETA
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if (doors & DOOR_YN)
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{
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// Si la porta està elevada, pintar la part frontal de baix de la porta
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if (door_height[3] > 0) {
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draw::setSource(walls_surf);
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draw::draw( 164+3*16-tmin.y*16, (36+3*8+tmin.y*8) + (5-door_height[3])*8, 16, 48-(5-door_height[3])*8, walls_type*32, (5-door_height[3])*8);
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draw::draw( 164+4*16-tmin.y*16, (36+4*8+tmin.y*8) + (5-door_height[3])*8, 16, 48-(5-door_height[3])*8, walls_type*32, (5-door_height[3])*8);
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}
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// Pintem els dos tiles baix de la porta
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draw::setSource(walls_surf);
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draw::draw(164+4*16-(tmin.y-1)*16, -door_height[3]*8+84+4*8+(tmin.y-1)*8, 16, 15, 16+walls_type*32, 33); // Vora
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draw::setSource(floor_surf);
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draw::draw(148+3*16-(tmin.y-1)*16, -door_height[3]*8+76+3*8+(tmin.y-1)*8, 32, 15, floor_type*32, 1); // Tile de Piso
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draw::draw(148+4*16-(tmin.y-1)*16, -door_height[3]*8+76+4*8+(tmin.y-1)*8, 32, 15, floor_type*32, 1); // Tile de Piso
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// Pintem la porta
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draw::setSource(doors_surf);
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draw::draw(164+3*16-tmin.y*16, -door_height[3]*8+32+3*8+tmin.y*8,40,59,doors_type*80,0);
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}
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// RUTINES DE PINTAT DE LA PORTA DE DALT A LA ESQUERRA
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if (doors & DOOR_XN)
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{
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// Si la porta està elevada, pintar la part frontal de baix de la porta
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if (door_height[1] > 0) {
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draw::setSource(walls_surf);
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draw::draw(148+tmin.x*16-3*16, (36+tmin.x*8+3*8)+(5-door_height[1])*8, 16, 48-(5-door_height[1])*8, 16+walls_type*32, (5-door_height[1])*8);
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draw::draw(148+tmin.x*16-4*16, (36+tmin.x*8+4*8)+(5-door_height[1])*8, 16, 48-(5-door_height[1])*8, 16+walls_type*32, (5-door_height[1])*8);
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}
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// Pintem els dos tiles baix de la porta
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draw::setSource(walls_surf);
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draw::draw(164+(tmin.x-1)*16-5*16, -door_height[1]*8+84+(tmin.x-1)*8+4*8, 16, 15, walls_type*32, 33); // Vora
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draw::setSource(floor_surf);
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draw::draw(148+(tmin.x-1)*16-3*16, -door_height[1]*8+76+(tmin.x-1)*8+3*8,32,15,floor_type*32,1);
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draw::draw(148+(tmin.x-1)*16-4*16, -door_height[1]*8+76+(tmin.x-1)*8+4*8,32,15,floor_type*32,1);
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// Pintem la porta
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draw::setSource(doors_surf);
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draw::draw(164+(tmin.x-1)*16-4*16-8, -door_height[1]*8+32+3*8+9+(tmin.x-1)*8, 40,59, 40+doors_type*80,0);
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}
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draw::setSource(walls_surf);
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for (int x=tmin.x;x<=tmax.x;++x)
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{
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// Si hi ha porta en YP i està a altura 0, no pintem la vorera en eixos dos tiles
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if ( !(doors & DOOR_YP) || (door_height[2] != 0) || (x!=3 && x!=4) ) draw::draw(148+x*16-tmax.y*16,84+x*8+tmax.y*8,16,15,walls_type*32, 33);
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// Si hi ha porta en YN, no pintem la pared en eixos dos tiles
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if ( !(doors & DOOR_YN) || (x!=3 && x!=4) ) draw::draw(164+x*16-tmin.y*16,36+x*8+tmin.y*8,16,48,walls_type*32, 0);
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}
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for (int y=tmin.y;y<=tmax.y;++y)
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{
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draw::setSource(walls_surf);
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// Si hi ha porta en XP i està a altura 0, no pintem la vorera en eixos dos tiles
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if ( !(doors & DOOR_XP) || (door_height[0] != 0) || (y!=3 && y!=4) ) draw::draw(164+tmax.x*16-y*16,84+tmax.x*8+y*8,16,15,16+walls_type*32, 33);
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// Si hi ha porta en XN, no pintem la pared en eixos dos tiles
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if ( !(doors & DOOR_XN) || (y!=3 && y!=4) ) draw::draw(148+tmin.x*16-y*16,36+tmin.x*8+y*8,16,48,16+walls_type*32,0);
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// Pintem tots els tiles del piso
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draw::setSource(floor_surf);
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for (int x=tmin.x;x<=tmax.x;++x)
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{
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draw::draw(148+x*16-y*16,76+x*8+y*8,32,15,floor_type*32,1);
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}
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}
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draw::popSource();
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}
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void draw2()
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{
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draw::pushSource();
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draw::swapcol(1, color);
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if (doors & DOOR_YP)
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{
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// Pintem les voreres dels dos tiles extra per a la porta YP
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draw::setSource(walls_surf);
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draw::draw(164+4*16-(tmax.y+1)*16, -door_height[2]*8+84+4*8+(tmax.y+1)*8, 16, 15+door_height[2]*8, 16+walls_type*32, 1);
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draw::draw(148+3*16-(tmax.y+1)*16, -door_height[2]*8+84+3*8+(tmax.y+1)*8, 16, 15+door_height[2]*8, walls_type*32, 1);
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draw::draw(148+4*16-(tmax.y+1)*16, -door_height[2]*8+84+4*8+(tmax.y+1)*8, 16, 15+door_height[2]*8, walls_type*32, 1);
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draw::setSource(aux_surf);
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draw::draw(164+4*16-(tmax.y+1)*16, 91+4*8+(tmax.y+1)*8, 16, 8, 16, 0);
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draw::draw(148+3*16-(tmax.y+1)*16, 91+3*8+(tmax.y+1)*8, 16, 8, 0, 0);
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draw::draw(148+4*16-(tmax.y+1)*16, 91+4*8+(tmax.y+1)*8, 16, 8, 0, 0);
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// Pintem la porta YP
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draw::setSource(doors_surf);
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draw::draw(164+3*16-8-(tmax.y+1)*16, -door_height[2]*8+32+3*8+4+(tmax.y+1)*8,40,59,doors_type*80,0);
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}
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if (doors & DOOR_XP)
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{
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// Pintem les voreres dels dos tiles extra per a la porta XP
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draw::setSource(walls_surf);
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draw::draw(148+(tmax.x+1)*16-4*16, -door_height[0]*8+84+(tmax.x+1)*8+4*8,16,15+door_height[0]*8,walls_type*32, 1);
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draw::draw(164+(tmax.x+1)*16-3*16, -door_height[0]*8+84+(tmax.x+1)*8+3*8,16,15+door_height[0]*8,16+walls_type*32, 1);
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draw::draw(164+(tmax.x+1)*16-4*16, -door_height[0]*8+84+(tmax.x+1)*8+4*8,16,15+door_height[0]*8,16+walls_type*32, 1);
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draw::setSource(aux_surf);
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draw::draw(148+(tmax.x+1)*16-4*16, 91+(tmax.x+1)*8+4*8,16,8,0,0);
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draw::draw(164+(tmax.x+1)*16-3*16, 91+(tmax.x+1)*8+3*8,16,8,16,0);
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draw::draw(164+(tmax.x+1)*16-4*16, 91+(tmax.x+1)*8+4*8,16,8,16,0);
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// Pintem la porta XP
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draw::setSource(doors_surf);
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draw::draw( 164+(tmax.x+1)*16-4*16-16, -door_height[0]*8+32+3*8+4+(tmax.x+1)*8, 40,59, 40+doors_type*80,0);
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}
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draw::popSource();
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}
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vec3_t getSize()
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{
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return size;
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}
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vec3_t getMin()
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{
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return min;
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}
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vec3_t getMax()
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{
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return max;
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}
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uint8_t getDoors()
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{
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return doors;
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}
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uint8_t getDoor(const int d)
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{
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return door_height[d];
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}
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}
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