Files
thepool/source/m_menu_gamepad.cpp
Raimon Zamora 0ccd8a570a - [NEW] Sempre es pot navegar pels menus amb cursors, RETURN i ESCAPE
- [NEW] El gamepad es configura amb la info del gamescontrollerdb.txt per defecte
- [NEW] El botó de START en el gamepad funciona com el ESCAPE del teclat
- [FIX] La música ingame continuava estant mal
- [FIX] Si la música està desactivada que no sone la del logo
2024-10-06 19:23:06 +02:00

96 lines
3.5 KiB
C++

#include "m_menu_gamepad.h"
#include "jdraw.h"
#include "jinput.h"
#include "jaudio.h"
#include "controller.h"
#include "config.h"
#include <SDL2/SDL.h>
namespace modules
{
namespace menu_gamepad
{
enum states { STATE_SELECTING, STATE_REDEFINING };
int selected_option = MENU_GAMEPAD_AMUNT;
states state = STATE_SELECTING;
char name[7] = "BTN 00";
const char *getPadBtnName(const int8_t key)
{
name[4] = (key/10)+48;
name[5] = (key%10)+48;
return name;
}
void init()
{
selected_option = MENU_GAMEPAD_AMUNT;
}
int loop()
{
if (state == STATE_SELECTING)
{
if (controller::pressed(KEY_MENU)) {
return MENU_GAMEPAD_TORNAR;
}
if (controller::pressed(KEY_DOWN) || input::keyPressed(SDL_SCANCODE_DOWN))
{
audio::playSound("snd_push.wav", SOUND_BASIC);
selected_option++; if (selected_option>6) selected_option=0;
}
if (controller::pressed(KEY_UP) || input::keyPressed(SDL_SCANCODE_UP))
{
audio::playSound("snd_push.wav", SOUND_BASIC);
selected_option--; if (selected_option<0) selected_option=6;
}
if (controller::pressed(KEY_JUMP) || controller::pressed(KEY_PICK) || input::keyPressed(SDL_SCANCODE_RETURN))
{
audio::playSound("snd_push.wav", SOUND_BASIC);
if (selected_option==MENU_GAMEPAD_TORNAR)
return MENU_GAMEPAD_TORNAR;
else
state = STATE_REDEFINING;
}
} else {
const int8_t btn = input::getPadBtnPressed();
if (btn != SDL_CONTROLLER_BUTTON_INVALID) {
config::definePadBtn(selected_option, btn);
selected_option++;
if (selected_option==6) state = STATE_SELECTING;
}
if (input::keyPressed(SDL_SCANCODE_ESCAPE)) state = STATE_SELECTING;
}
draw::cls(2);
draw::color(1);
draw::print2("REDEFINIR GAMEPAD", 12, 3, TEAL, FONT_ZOOM_VERTICAL);
int pos = 10;
static const char *textos[6] = { "AMUNT:", "AVALL:", "ESQUERRA:", "DRETA:", "BOTAR: ", "AGAFAR: " };
for (int i=0; i<6; ++i)
{
const bool selected = (i==selected_option);
draw::print2(selected?"fg":"de", 8, pos, selected?YELLOW:GREEN, selected?FONT_ZOOM_VERTICAL:FONT_ZOOM_NONE);
draw::print2(textos[i], 13, pos, selected?YELLOW:GREEN, selected?FONT_ZOOM_VERTICAL:FONT_ZOOM_NONE);
if (!selected || state == STATE_SELECTING) draw::print2(getPadBtnName(config::getPadBtn(i)), 23, pos, selected?YELLOW:GREEN, selected?FONT_ZOOM_VERTICAL:FONT_ZOOM_NONE);
pos += selected?3:2;
}
const bool selected = (selected_option==MENU_GAMEPAD_TORNAR);
draw::print2(selected?"fg":"de", 8, pos, selected?YELLOW:GREEN, selected?FONT_ZOOM_VERTICAL:FONT_ZOOM_NONE);
draw::print2("TORNAR", 13, pos, selected?YELLOW:GREEN, selected?FONT_ZOOM_VERTICAL:FONT_ZOOM_NONE);
draw::print2("(C) JAILDOCTOR 2024", 11, 28, TEAL, FONT_ZOOM_NONE);
draw::render();
return MENU_GAMEPAD_NONE;
}
}
}