Files
thepool/source/m_gameover.cpp

72 lines
2.3 KiB
C++

#include "m_gameover.h"
#include "jgame.h"
#include "controller.h"
#include "jdraw.h"
#include "jaudio.h"
#include "actor.h"
#include "room.h"
#include "config.h"
#include <SDL2/SDL.h>
namespace modules
{
namespace gameover
{
actor::actor_t *heroi = nullptr;
char time_text[7] = " 00:00";
void init()
{
audio::playMusic("mus_gameover.ogg");
if (heroi == nullptr) heroi = actor::create("HERO", {16,32,8}, {6,6,12}, "test.gif", {0,32,20,32}, {-6,38});
heroi->flags = FLAG_ANIMATED;
int milliseconds = SDL_GetTicks()-actor::stats::getStartTime();
int seconds = milliseconds/1000;
int minutes = seconds / 60;
seconds = seconds % 60;
time_text[0] = minutes<100 ? ' ' : (minutes/100)+48;
time_text[1] = minutes<10 ? ' ' : ((minutes%100)/10)+48;
time_text[2] = (minutes%10)+48;
time_text[4] = (seconds/10)+48;
time_text[5] = (seconds%10)+48;
time_text[6] = 0;
}
bool loop()
{
if (controller::pressed(KEY_JUMP) || controller::pressed(KEY_PICK)) { return false; }
draw::cls(2);
draw::color(1);
draw::swapcol(1, WHITE);
actor::update(heroi, false);
actor::drawAt(heroi, 150, 160);
draw::print2("THE POOL", 16, 3, TEAL, FONT_ZOOM_VERTICAL);
draw::print2("GAME OVER", 15, 7, YELLOW, FONT_ZOOM_VERTICAL);
draw::print2(actor::stats::getNumPartsCollected(), 2, 11, 12, TEAL, FONT_ZOOM_NONE);
draw::print2("PARTS TROBADES", 14, 12, GREEN, FONT_ZOOM_NONE);
draw::print2(actor::stats::getRoomsVisited(), 2, 8, 14, TEAL, FONT_ZOOM_NONE);
draw::print2("HABITACIONS VISITADES", 11, 14, GREEN, FONT_ZOOM_NONE);
draw::print2(actor::stats::getLivesLost(), 2, 11, 16, TEAL, FONT_ZOOM_NONE);
draw::print2("VIDES PERDUDES", 14, 16, GREEN, FONT_ZOOM_NONE);
draw::print2(time_text, 11, 18, TEAL, FONT_ZOOM_NONE);
draw::print2("TEMPS TOTAL", 18, 18, GREEN, FONT_ZOOM_NONE);
draw::print2("(C) JAILDOCTOR 2024", 11, 28, TEAL, FONT_ZOOM_NONE);
draw::render();
return true;
}
}
}