- [NEW] Só de caminar i botar funcionant - [NEW] Só de enemics rebotant - [NEW] Menus amb só (MOC MOC!) - [FIX] El so de caminar ja no continua durant el menu ingame
95 lines
3.3 KiB
C++
95 lines
3.3 KiB
C++
#include "m_menu_gamepad.h"
|
|
#include "jdraw.h"
|
|
#include "jinput.h"
|
|
#include "jaudio.h"
|
|
#include "controller.h"
|
|
#include "config.h"
|
|
#include <SDL2/SDL.h>
|
|
|
|
namespace modules
|
|
{
|
|
namespace menu_gamepad
|
|
{
|
|
enum states { STATE_SELECTING, STATE_REDEFINING };
|
|
|
|
int selected_option = MENU_GAMEPAD_AMUNT;
|
|
states state = STATE_SELECTING;
|
|
char name[7] = "BTN 00";
|
|
|
|
const char *getPadBtnName(const int8_t key)
|
|
{
|
|
name[4] = (key/10)+48;
|
|
name[5] = (key%10)+48;
|
|
return name;
|
|
}
|
|
|
|
void init()
|
|
{
|
|
selected_option = MENU_GAMEPAD_AMUNT;
|
|
}
|
|
|
|
int loop()
|
|
{
|
|
if (state == STATE_SELECTING)
|
|
{
|
|
if (input::keyPressed(SDL_SCANCODE_ESCAPE)) {
|
|
return MENU_GAMEPAD_TORNAR;
|
|
}
|
|
if (controller::pressed(KEY_DOWN))
|
|
{
|
|
audio::playSound("snd_push.wav", SOUND_BASIC);
|
|
selected_option++; if (selected_option>6) selected_option=0;
|
|
}
|
|
|
|
if (controller::pressed(KEY_UP))
|
|
{
|
|
audio::playSound("snd_push.wav", SOUND_BASIC);
|
|
selected_option--; if (selected_option<0) selected_option=6;
|
|
}
|
|
|
|
if (controller::pressed(KEY_JUMP) || controller::pressed(KEY_PICK))
|
|
{
|
|
audio::playSound("snd_push.wav", SOUND_BASIC);
|
|
if (selected_option==MENU_GAMEPAD_TORNAR)
|
|
return MENU_GAMEPAD_TORNAR;
|
|
else
|
|
state = STATE_REDEFINING;
|
|
}
|
|
} else {
|
|
const int8_t btn = input::getPadBtnPressed();
|
|
if (btn != SDL_CONTROLLER_BUTTON_INVALID) {
|
|
config::definePadBtn(selected_option, btn);
|
|
state = STATE_SELECTING;
|
|
}
|
|
if (input::keyPressed(SDL_SCANCODE_ESCAPE)) state = STATE_SELECTING;
|
|
}
|
|
|
|
draw::cls(2);
|
|
draw::color(1);
|
|
|
|
draw::print2("REDEFINIR GAMEPAD", 12, 3, TEAL, FONT_ZOOM_VERTICAL);
|
|
|
|
int pos = 10;
|
|
static const char *textos[6] = { "AMUNT:", "AVALL:", "ESQUERRA:", "DRETA:", "BOTAR: ", "AGAFAR: " };
|
|
|
|
for (int i=0; i<6; ++i)
|
|
{
|
|
const bool selected = (i==selected_option);
|
|
draw::print2(selected?"fg":"de", 8, pos, selected?YELLOW:GREEN, selected?FONT_ZOOM_VERTICAL:FONT_ZOOM_NONE);
|
|
draw::print2(textos[i], 13, pos, selected?YELLOW:GREEN, selected?FONT_ZOOM_VERTICAL:FONT_ZOOM_NONE);
|
|
if (!selected || state == STATE_SELECTING) draw::print2(getPadBtnName(config::getPadBtn(i)), 23, pos, selected?YELLOW:GREEN, selected?FONT_ZOOM_VERTICAL:FONT_ZOOM_NONE);
|
|
pos += selected?3:2;
|
|
}
|
|
|
|
const bool selected = (selected_option==MENU_GAMEPAD_TORNAR);
|
|
draw::print2(selected?"fg":"de", 8, pos, selected?YELLOW:GREEN, selected?FONT_ZOOM_VERTICAL:FONT_ZOOM_NONE);
|
|
draw::print2("TORNAR", 13, pos, selected?YELLOW:GREEN, selected?FONT_ZOOM_VERTICAL:FONT_ZOOM_NONE);
|
|
|
|
draw::print2("(C) JAILDOCTOR 2024", 11, 28, TEAL, FONT_ZOOM_NONE);
|
|
|
|
draw::render();
|
|
return MENU_GAMEPAD_NONE;
|
|
}
|
|
}
|
|
}
|