- [NEW] Templates de les parts - [NEW] Mòdul de debug - [NEW] Debug info de la posicio dels actors - [FIX] Al reiniciar partida el heroi estava en posició incorrecta - [NEW] Mòdul de config - [NEW] El joc ja permet canviar zoom i ficar fullscreen - [NEW] F1, F2 i F3 per a zoom i fullscreen - [NEW] Ja es guarda en arxiu de config el zoom, fullscreen, musica i só. - [FIX] Al eixir prematurament del logo de vegades la paleta estava loca - [NEW] Menú de configuració del àudio - [NEW] Menú de pausa dins del joc (es veu peces que falten per arreplegar) - [ONGOING] Comença l'implementació de tecles redefinides
56 lines
1.3 KiB
C++
56 lines
1.3 KiB
C++
#include "config.h"
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#include "jfile.h"
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#include <SDL2/SDL.h>
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namespace config
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{
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bool musicEnabled = true;
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int soundMode = SOUND_ALL;
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uint8_t keys[6] = {SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT, SDL_SCANCODE_SPACE, SDL_SCANCODE_RETURN};
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void setMusic(const bool value)
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{
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musicEnabled = value;
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file::setConfigValue("music", musicEnabled ? "yes" : "no");
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}
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void toggleMusic()
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{
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musicEnabled = !musicEnabled;
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file::setConfigValue("music", musicEnabled ? "yes" : "no");
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}
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const bool isMusicEnabled()
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{
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return musicEnabled;
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}
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void setSound(const int value)
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{
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soundMode = value;
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file::setConfigValue("sound", soundMode==SOUND_ALL ? "all" : soundMode==SOUND_BASIC ? "basic" : "none");
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}
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void toggleSound()
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{
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soundMode++;
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if (soundMode>SOUND_NONE) soundMode = SOUND_ALL;
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file::setConfigValue("sound", soundMode==SOUND_ALL ? "all" : soundMode==SOUND_BASIC ? "basic" : "none");
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}
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const int getSoundMode()
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{
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return soundMode;
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}
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void defineKey(const int which, const int key)
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{
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keys[which] = key;
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}
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const int getKey(const int which)
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{
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return keys[which];
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}
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}
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