Files
thepool/source/m_game.h

31 lines
776 B
C++

#pragma once
#include <vector>
#include <string>
namespace modules
{
namespace game
{
#define GAME_NONE -1
#define GAME_MENU 0
#define GAME_DEAD 1
#define GAME_EDITOR_MAP 2
#define GAME_EDITOR_TEMPLATES 3
#define GAME_EDITOR_COLORS 4
#define GAME_EDITOR_BITMAP_FILE 5
#define GAME_EDITOR_BITMAP_POS 6
#define GAME_EDITOR_BITMAP_SIZE 7
#define GAME_END 8
enum sections { SECTION_GENERAL, SECTION_ROOM, SECTION_ACTOR };
void init(const bool prologo=false);
int loop();
void setSection(int value);
const int getSection();
std::vector<std::string> getGifs();
}
}