Files
thepool/source/m_editor_bitmap.cpp

101 lines
3.6 KiB
C++

#include "m_editor_bitmap.h"
#include "jdraw.h"
#include "jinput.h"
#include <SDL2/SDL.h>
#include "room.h"
#include "actor.h"
#include "m_game.h"
namespace modules
{
namespace editor_bitmap
{
int edit_mode = EDITING_BITMAP_POS;
draw::surface *surf = nullptr;
int lastMX, lastMY;
bool lastMB = false;
void init(int editing)
{
edit_mode = editing;
draw::resetViewport();
surf = draw::getSurface(actor::getSelected()->bmp);
}
bool loop()
{
if (input::keyPressed(SDL_SCANCODE_ESCAPE)) return false;
const bool ctrl = input::keyDown(SDL_SCANCODE_LCTRL);
actor::actor_t *sel = actor::getSelected();
if (input::keyDown(SDL_SCANCODE_UP)) if (!ctrl) sel->bmp_rect.y--; else sel->bmp_rect.h--;
if (input::keyDown(SDL_SCANCODE_DOWN)) if (!ctrl) sel->bmp_rect.y++; else sel->bmp_rect.h++;
if (input::keyDown(SDL_SCANCODE_LEFT)) if (!ctrl) sel->bmp_rect.x--; else sel->bmp_rect.w--;
if (input::keyDown(SDL_SCANCODE_RIGHT)) if (!ctrl) sel->bmp_rect.x++; else sel->bmp_rect.w++;
if (input::mouseBtn(1))
{
int mx = input::mouseX();
int my = input::mouseY();
if (!lastMB) {
lastMB = true;
lastMX = mx;
lastMY = my;
} else {
int dx = 0, dy = 0;
if (lastMX != mx) { dx = mx - lastMX; }
if (lastMY != my) { dy = my - lastMY; }
lastMX = mx;
lastMY = my;
if (!ctrl) {
sel->bmp_rect.x += dx;
sel->bmp_rect.y += dy;
} else {
sel->bmp_rect.w += dx;
sel->bmp_rect.h += dy;
}
}
}
const int tx = (520-surf->w)/2;
const int ty = (240-surf->h)/2;
draw::cls(PAPER);
draw::setSource(surf);
draw::color(100);
draw::setViewport(tx, ty, surf->w, surf->h);
draw::fillrect(0, 0, surf->w, surf->h);
draw::color(101);
int x=0, y=0;
while(y*32<surf->h)
{
draw::fillrect(x, y*32, 32, 32);
x+=64; if (x>=surf->w) { y++; x = (y%2==0) ? 0 : 32; }
}
draw::resetViewport();
draw::color(LIGHT+WHITE);
draw::rect(((520-surf->w)/2)-1, ((240-surf->h)/2)-1, surf->w+2, surf->h+2);
draw::swapcol(1, LIGHT+WHITE);
draw::draw((520-surf->w)/2, (240-surf->h)/2, surf->w, surf->h, 0, 0, 0);
draw::setViewport(tx, ty, surf->w, surf->h);
draw::color(RED+LIGHT);
draw::hline(0, sel->bmp_rect.y, surf->w);
draw::vline(sel->bmp_rect.x, 0, surf->h);
draw::color(YELLOW);
draw::hline(0, sel->bmp_rect.y+sel->bmp_rect.h-1, surf->w);
draw::vline(sel->bmp_rect.x+sel->bmp_rect.w-1, 0, surf->h);
draw::resetViewport();
draw::print2(sel->bmp_rect.x, 3, 1, 4, LIGHT+WHITE, FONT_ZOOM_VERTICAL);
draw::print2(sel->bmp_rect.y, 3, 5, 4, LIGHT+WHITE, FONT_ZOOM_VERTICAL);
draw::print2(sel->bmp_rect.w, 3, 1, 7, LIGHT+WHITE, FONT_ZOOM_VERTICAL);
draw::print2(sel->bmp_rect.h, 3, 5, 7, LIGHT+WHITE, FONT_ZOOM_VERTICAL);
draw::render();
return true;
}
}
}