Files
thepool/source/m_ingame.cpp
Raimon Zamora 0ccd8a570a - [NEW] Sempre es pot navegar pels menus amb cursors, RETURN i ESCAPE
- [NEW] El gamepad es configura amb la info del gamescontrollerdb.txt per defecte
- [NEW] El botó de START en el gamepad funciona com el ESCAPE del teclat
- [FIX] La música ingame continuava estant mal
- [FIX] Si la música està desactivada que no sone la del logo
2024-10-06 19:23:06 +02:00

125 lines
4.0 KiB
C++

#include "m_ingame.h"
#include "jgame.h"
#include "jinput.h"
#include "controller.h"
#include "jdraw.h"
#include "jaudio.h"
#include "actor.h"
#include "room.h"
#include "config.h"
#include <SDL2/SDL.h>
namespace modules
{
namespace ingame
{
draw::surface *surf;
int selected_option = INGAME_CONTINUAR;
actor::actor_t *parts[6] = {nullptr,nullptr,nullptr,nullptr,nullptr,nullptr};
void init()
{
selected_option = INGAME_CONTINUAR;
surf = draw::getSurface("objectes.gif");
if (parts[0]==nullptr)
{
parts[0] = actor::createFromTemplate("P-ELBOW");
parts[0]->flags=0;
parts[0]->inner_x=166+16;
parts[0]->inner_y=68+8;
}
if (parts[1]==nullptr)
{
parts[1] = actor::createFromTemplate("P-PIPE");
parts[1]->flags=0;
parts[1]->inner_x=148+16;
parts[1]->inner_y=75+8;
}
if (parts[2]==nullptr)
{
parts[2] = actor::createFromTemplate("P-SALT");
parts[2]->flags=0;
parts[2]->inner_x=123+16;
parts[2]->inner_y=84+8;
}
if (parts[3]==nullptr)
{
parts[3] = actor::createFromTemplate("P-FILTER");
parts[3]->flags=0;
parts[3]->inner_x=144+16;
parts[3]->inner_y=45+8;
}
if (parts[4]==nullptr)
{
parts[4] = actor::createFromTemplate("P-PUMP");
parts[4]->flags=0;
parts[4]->inner_x=121+16;
parts[4]->inner_y=54+8;
}
if (parts[5]==nullptr)
{
parts[5] = actor::createFromTemplate("P-TIMER");
parts[5]->flags=0;
parts[5]->inner_x=96+16;
parts[5]->inner_y=69+8;
}
}
int loop()
{
if (controller::pressed(KEY_MENU)) {
return INGAME_CONTINUAR;
}
if (controller::pressed(KEY_DOWN) || input::keyPressed(SDL_SCANCODE_DOWN))
{
selected_option = (selected_option+1)&1;
audio::playSound("snd_push.wav", SOUND_BASIC);
}
if (controller::pressed(KEY_UP) || input::keyPressed(SDL_SCANCODE_UP))
{
selected_option = (selected_option-1)&1;
audio::playSound("snd_push.wav", SOUND_BASIC);
}
if (controller::pressed(KEY_JUMP) || controller::pressed(KEY_PICK) || input::keyPressed(SDL_SCANCODE_RETURN))
{
audio::playSound("snd_push.wav", SOUND_BASIC);
return selected_option;
}
draw::cls(2);
draw::color(1);
draw::setSource(surf);
static int part[6] = { PART_ELBOW, PART_PIPE, PART_SALT, PART_FILTER, PART_PUMP, PART_TIMER};
for (int i=0;i<6;++i)
{
draw::swapcol(1, room::getColor((actor::hero::getParts() & part[i])?1:3));
actor::drawAt(parts[i], parts[i]->inner_x, parts[i]->inner_y);
}
draw::print2("PAUSA", 17, 3, TEAL, FONT_ZOOM_VERTICAL);
switch (selected_option)
{
case INGAME_CONTINUAR:
draw::print2("fg CONTINUAR", 13, 19, YELLOW, FONT_ZOOM_VERTICAL);
draw::print2("de EIXIR", 13, 22, GREEN, FONT_ZOOM_NONE);
break;
case INGAME_EIXIR:
draw::print2("de CONTINUAR", 13, 19, GREEN, FONT_ZOOM_NONE);
draw::print2("fg EIXIR", 13, 21, YELLOW, FONT_ZOOM_VERTICAL);
break;
};
draw::print2("(C) JAILDOCTOR 2024", 11, 28, TEAL, FONT_ZOOM_NONE);
draw::render();
return INGAME_NONE;
}
}
}