require "mapa" require "batman" require "batarang" game = { num = 1, map_surf = {nil,nil}, init = function(level) game_update = game.update mapa.load(level) batman.init() sys.beat(5) end, update = function() local cam_x, cam_y = -(batman.x-7*8),-(batman.y-6*8) if (cam_x>0) then cam_x=0 end if (cam_y>0) then cam_y=0 end view.origin(cam_x,cam_y) surf.cls(66) mapa.draw(1) batarang.draw() if batman.layer==1 then batman.draw() end mapa.draw(2) if batman.layer==2 then batman.draw() end if sys.beat() then batman.update() batarang.update() end --view.origin(0,0) --draw.text(tostring(mx//8)..","..tostring(my//8),50,0,22) --text(tostring(editor.current_layer),0,0,22,42) end, }