require "batman" game = { num = 1, map_surf = {nil,nil}, current_layer = 1, current_tile = 1, init = function(level_name) game_update = game.update game.load(1) batman.init() end, load = function(level) local base_name = "level" .. tostring(level) local file = io.open("data/" .. base_name .. ".lev", "r") if file then for line in file:lines() do local key,value = line:match("^(.+)=(.+)$") if key and value then --if key == "start-x" then -- editor.ox = tonumber(value) --elseif key == "start-y" then -- editor.oy = tonumber(value) --end end end game.num = level if game.map_surf[1] then surf.free(game.map_surf[1]) end if game.map_surf[2] then surf.free(game.map_surf[2]) end game.map_surf[1] = surf.load(base_name .. "_1.gif") game.map_surf[2] = surf.load(base_name .. "_2.gif") else print("No s'ha trobat l'arxiu!") end end, update = function() --view.origin(editor.ox,editor.oy) local cam_x, cam_y = -(batman.x-7*8),-(batman.y-6*8) if (cam_x>0) then cam_x=0 end if (cam_y>0) then cam_y=0 end view.origin(cam_x,cam_y) surf.cls(66) pal.trans(0) surf.source(tiles) map.surf(game.map_surf[1]) map.draw() batman.draw() surf.source(tiles) map.surf(game.map_surf[2]) map.draw() map.surf(game.map_surf[game.current_layer]) if key.press(key.TAB) then --game_update = editor.tile_picker_update elseif key.down(key.RIGHT) then batman.x = batman.x + 1 elseif key.down(key.LEFT) then batman.x = batman.x - 1 elseif key.down(key.DOWN) then batman.y = batman.y + 1 elseif key.down(key.UP) then batman.y = batman.y - 1 end --view.origin(0,0) --draw.text(tostring(mx//8)..","..tostring(my//8),50,0,22) --text(tostring(editor.current_layer),0,0,22,42) end, }