Files
tramussos/source/japi/audio.cpp

493 lines
16 KiB
C++

#include "audio.h"
#include "file.h"
#include "stb_vorbis.h"
#include <SDL3/SDL.h>
#include <stdio.h>
namespace audio {
#define MAX_CHANNELS 5
struct sound
{
SDL_AudioSpec spec { SDL_AUDIO_S16, 2, 48000 };
Uint32 length { 0 };
Uint8 *buffer { NULL };
};
struct channel
{
audio::sound *sound { nullptr };
int pos { 0 };
int times { 0 };
SDL_AudioStream *stream { nullptr };
audio::state state { audio::state::available };
};
struct music
{
SDL_AudioSpec spec { SDL_AUDIO_S16, 2, 48000 };
Uint32 length { 0 };
Uint8 *buffer { nullptr };
char *filename { nullptr };
int pos { 0 };
int times { 0 };
SDL_AudioStream *stream { nullptr };
audio::state state { audio::state::invalid };
};
audio::music *current_music { nullptr };
audio::channel channels[MAX_CHANNELS];
SDL_AudioSpec audio_spec { SDL_AUDIO_S16, 2, 48000 };
float music_volume { 1.0f };
float sound_volume { 0.5f };
bool music_enabled { true };
bool sound_enabled { true };
SDL_AudioDeviceID audio_device { 0 };
SDL_TimerID timer_id { 0 };
bool fading { false };
int fade_start_time;
int fade_duration;
int fade_initial_volume;
Uint32 updateCallback(void *userdata, SDL_TimerID timer_id, Uint32 interval)
{
if (music_enabled && current_music && current_music->state == audio::state::playing)
{
if (fading)
{
const int time = SDL_GetTicks();
if (time > (fade_start_time+fade_duration)) {
fading = false;
stopMusic();
return 30;
} else {
const int time_passed = time - fade_start_time;
const float percent = (float)time_passed / (float)fade_duration;
SDL_SetAudioStreamGain(current_music->stream, music_volume*(1.0 - percent));
}
}
if (current_music->times != 0)
{
if (SDL_GetAudioStreamAvailable(current_music->stream) < int(current_music->length/2))
{
SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length);
}
if (current_music->times>0) current_music->times--;
}
else
{
if (SDL_GetAudioStreamAvailable(current_music->stream) == 0) stopMusic();
}
}
if (sound_enabled)
{
for (int i=0; i < MAX_CHANNELS; ++i)
if (channels[i].state == audio::state::playing)
{
if (channels[i].times != 0)
{
if (SDL_GetAudioStreamAvailable(channels[i].stream) < int(channels[i].sound->length/2))
{
SDL_PutAudioStreamData(channels[i].stream, channels[i].sound->buffer, channels[i].sound->length);
if (channels[i].times>0) channels[i].times--;
}
}
else
{
if (SDL_GetAudioStreamAvailable(channels[i].stream) == 0) stopChannel(i);
}
}
}
return 30;
}
void init(const int freq, const SDL_AudioFormat format, const int num_channels)
{
#ifdef DEBUG
SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG);
#endif
SDL_Log("Iniciant JailAudio...");
audio_spec = {format, num_channels, freq };
if (!audio_device) SDL_CloseAudioDevice(audio_device);
audio_device = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &audio_spec);
SDL_Log( (audio_device==0) ? "Failed to initialize SDL audio!\n" : "OK!\n");
for (int i=0;i<MAX_CHANNELS;++i) channels[i].state = audio::state::available;
timer_id = SDL_AddTimer(30, updateCallback, nullptr);
}
void quit()
{
if (timer_id) SDL_RemoveTimer(timer_id);
if (!audio_device) SDL_CloseAudioDevice(audio_device);
audio_device = 0;
}
audio::music *loadMusic(Uint8* buffer, Uint32 length)
{
audio::music *music = new audio::music();
int chan, samplerate;
short *output;
music->length = stb_vorbis_decode_memory(buffer, length, &chan, &samplerate, &output) * chan * 2;
music->spec.channels = chan;
music->spec.freq = samplerate;
music->spec.format = SDL_AUDIO_S16;
music->buffer = (Uint8*)SDL_malloc(music->length);
SDL_memcpy(music->buffer, output, music->length);
free(output);
music->pos = 0;
music->state = audio::state::stopped;
return music;
}
audio::music *loadMusic(const char* filename)
{
int size;
char *buffer = file::getFileBuffer(filename, size);
if (buffer == nullptr) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "ERROR (audio::loadMusic): No s'ha trobat l'arxiu %s\n", filename);
exit(1);
}
audio::music *music = loadMusic((Uint8*)buffer, size);
music->filename = (char*)malloc(strlen(filename)+1);
strcpy(music->filename, filename);
free(buffer);
return music;
}
void playMusic(audio::music *music, const int loop)
{
if (!music_enabled) return;
stopMusic();
current_music = music;
current_music->pos = 0;
current_music->state = audio::state::playing;
current_music->times = loop;
current_music->stream = SDL_CreateAudioStream(&current_music->spec, &audio_spec);
if (!current_music->stream) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "ERROR (audio::playMusic): SDL_CreateAudioStream: %s\n", SDL_GetError());
exit(1);
}
if (!SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length)) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "ERROR (audio::playMusic): SDL_PutAudioStreamData: %s\n", SDL_GetError());
exit(1);
}
SDL_SetAudioStreamGain(current_music->stream, music_volume);
if (!SDL_BindAudioStream(audio_device, current_music->stream)) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "ERROR (audio::playMusic): SDL_BindAudioStream: %s\n", SDL_GetError());
exit(1);
}
}
void loadAndPlayMusic(const char* filename, const bool force_reinit)
{
if ( (getMusicState() != audio::state::playing) || (strcmp(getMusicFilename(), filename)!=0) || force_reinit )
{
playMusic(loadMusic(filename));
}
}
char *getMusicFilename(audio::music *music)
{
if (!music) music = current_music;
return music->filename;
}
void pauseMusic()
{
if (!music_enabled) return;
if (!current_music || current_music->state == audio::state::invalid) return;
current_music->state = audio::state::paused;
SDL_UnbindAudioStream(current_music->stream);
}
void resumeMusic()
{
if (!music_enabled) return;
if (!current_music || current_music->state == audio::state::invalid) return;
current_music->state = audio::state::playing;
SDL_BindAudioStream(audio_device, current_music->stream);
}
void stopMusic()
{
if (!music_enabled) return;
if (!current_music || current_music->state == audio::state::invalid) return;
current_music->pos = 0;
current_music->state = audio::state::stopped;
SDL_DestroyAudioStream(current_music->stream);
current_music->stream = nullptr;
free(current_music->filename);
current_music->filename = nullptr;
}
void fadeOutMusic(const int milliseconds)
{
if (!music_enabled) return;
if (current_music == NULL || current_music->state == audio::state::invalid) return;
fading = true;
fade_start_time = SDL_GetTicks();
fade_duration = milliseconds;
fade_initial_volume = music_volume;
}
audio::state getMusicState()
{
if (!music_enabled) return audio::state::disabled;
if (!current_music) return audio::state::invalid;
return current_music->state;
}
void deleteMusic(audio::music *music)
{
if (current_music == music) current_music = nullptr;
SDL_free(music->buffer);
if (music->stream) SDL_DestroyAudioStream(music->stream);
delete music;
}
float setMusicVolume(float volume)
{
music_volume = SDL_clamp( volume, 0.0f, 1.0f );
if (current_music) SDL_SetAudioStreamGain(current_music->stream, music_volume);
return music_volume;
}
void setMusicPosition(float value)
{
if (!current_music) return;
current_music->pos = value * current_music->spec.freq;
}
float getMusicPosition()
{
if (!current_music) return 0;
return float(current_music->pos)/float(current_music->spec.freq);
}
void enableMusic(const bool value)
{
if ( !value && current_music && (current_music->state==audio::state::playing) ) stopMusic();
music_enabled = value;
}
audio::sound *newSound(Uint8* buffer, Uint32 length)
{
audio::sound *sound = new audio::sound();
sound->buffer = buffer;
sound->length = length;
return sound;
}
audio::sound *loadSound(uint8_t* buffer, uint32_t size)
{
audio::sound *sound = new audio::sound();
SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size),1, &sound->spec, &sound->buffer, &sound->length);
return sound;
}
audio::sound *loadSound(const char* filename)
{
int size;
uint8_t *buffer = (uint8_t *)file::getFileBuffer(filename, size);
if (buffer == nullptr) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "ERROR (audio::loadSound): No s'ha trobat l'arxiu %s\n", filename);
exit(1);
}
audio::sound *sound = loadSound(buffer, size);
free(buffer);
return sound;
}
int playSound(audio::sound *sound, const int loop)
{
if (!sound_enabled) return -1;
int channel = 0;
while (channel < MAX_CHANNELS && channels[channel].state != audio::state::available) { channel++; }
if (channel == MAX_CHANNELS) channel = 0;
stopChannel(channel);
channels[channel].sound = sound;
channels[channel].times = loop;
channels[channel].pos = 0;
channels[channel].state = audio::state::playing;
channels[channel].stream = SDL_CreateAudioStream(&channels[channel].sound->spec, &audio_spec);
SDL_PutAudioStreamData(channels[channel].stream, channels[channel].sound->buffer, channels[channel].sound->length);
SDL_SetAudioStreamGain(channels[channel].stream, sound_volume);
SDL_BindAudioStream(audio_device, channels[channel].stream);
return channel;
}
int playSoundOnChannel(audio::sound *sound, const int channel, const int loop)
{
if (!sound_enabled) return -1;
if (channel < 0 || channel >= MAX_CHANNELS) return -1;
stopChannel(channel);
channels[channel].sound = sound;
channels[channel].times = loop;
channels[channel].pos = 0;
channels[channel].state = audio::state::playing;
channels[channel].stream = SDL_CreateAudioStream(&channels[channel].sound->spec, &audio_spec);
SDL_PutAudioStreamData(channels[channel].stream, channels[channel].sound->buffer, channels[channel].sound->length);
SDL_SetAudioStreamGain(channels[channel].stream, sound_volume);
SDL_BindAudioStream(audio_device, channels[channel].stream);
return channel;
}
void deleteSound(audio::sound *sound)
{
for (int i = 0; i < MAX_CHANNELS; i++) {
if (channels[i].sound == sound) stopChannel(i);
}
SDL_free(sound->buffer);
delete sound;
}
void pauseChannel(const int channel)
{
if (!sound_enabled) return;
if (channel == -1)
{
for (int i = 0; i < MAX_CHANNELS; i++)
if (channels[i].state == audio::state::playing)
{
channels[i].state = audio::state::paused;
SDL_UnbindAudioStream(channels[i].stream);
}
}
else if (channel >= 0 && channel < MAX_CHANNELS)
{
if (channels[channel].state == audio::state::playing)
{
channels[channel].state = audio::state::paused;
SDL_UnbindAudioStream(channels[channel].stream);
}
}
}
void resumeChannel(const int channel)
{
if (!sound_enabled) return;
if (channel == -1)
{
for (int i = 0; i < MAX_CHANNELS; i++)
if (channels[i].state == audio::state::paused)
{
channels[i].state = audio::state::playing;
SDL_BindAudioStream(audio_device, channels[i].stream);
}
}
else if (channel >= 0 && channel < MAX_CHANNELS)
{
if (channels[channel].state == audio::state::paused)
{
channels[channel].state = audio::state::playing;
SDL_BindAudioStream(audio_device, channels[channel].stream);
}
}
}
void stopChannel(const int channel)
{
if (!sound_enabled) return;
if (channel == -1)
{
for (int i = 0; i < MAX_CHANNELS; i++) {
if (channels[i].state != audio::state::available) SDL_DestroyAudioStream(channels[i].stream);
channels[i].stream = nullptr;
channels[i].state = audio::state::available;
channels[i].pos = 0;
channels[i].sound = NULL;
}
}
else if (channel >= 0 && channel < MAX_CHANNELS)
{
if (channels[channel].state != audio::state::available) SDL_DestroyAudioStream(channels[channel].stream);
channels[channel].stream = nullptr;
channels[channel].state = audio::state::available;
channels[channel].pos = 0;
channels[channel].sound = NULL;
}
}
audio::state getChannelState(const int channel)
{
if (!sound_enabled) return audio::state::disabled;
if (channel < 0 || channel >= MAX_CHANNELS) return audio::state::invalid;
return channels[channel].state;
}
float setSoundVolume(float volume)
{
sound_volume = SDL_clamp( volume, 0.0f, 1.0f );
for (int i = 0; i < MAX_CHANNELS; i++)
if ( (channels[i].state == audio::state::playing) || (channels[i].state == audio::state::paused) )
SDL_SetAudioStreamGain(channels[i].stream, sound_volume);
return sound_volume;
}
void enableSound(const bool value)
{
for (int i = 0; i < MAX_CHANNELS; i++)
{
if (channels[i].state == audio::state::playing) stopChannel(i);
}
sound_enabled = value;
}
float setVolume(float volume)
{
setSoundVolume(setMusicVolume(volume) / 2.0f);
return music_volume;
}
#undef MAX_CHANNELS
}